D&D 5th Edition SRD Class Features - Free Download
407 class features from the D&D 5th Edition System Reference Document, detailing abilities gained by each class at each level. Contains 407 records. Download in Excel, CSV, PDF formats.
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| Index | Class | Name | Level | Prerequisites | Desc | Url | Subclass | Reference | Feature Specific |
|---|---|---|---|---|---|---|---|---|---|
| rage | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Rage | 1 | In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:, - You have advantage… | /api/2014/features/rage | ||||
| barbarian-unarmored-defense | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Unarmored Defense | 1 | While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. | /api/2014/features/barbarian-unarmored-defense | ||||
| reckless-attack | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Reckless Attack | 2 | Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives… | /api/2014/features/reckless-attack | ||||
| danger-sense | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Danger Sense | 2 | At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effect… | /api/2014/features/danger-sense | ||||
| primal-path | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Primal Path | 3 | At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice g… | /api/2014/features/primal-path | ||||
| frenzy | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Frenzy | 3 | Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each… | /api/2014/features/frenzy | index: berserker; name: Berserker; url: /api/2014/subclasses/berserker | |||
| barbarian-ability-score-improvement-1 | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Ability Score Improvement | 4 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/barbarian-ability-score-improvement-1 | ||||
| barbarian-extra-attack | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Extra Attack | 5 | Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. | /api/2014/features/barbarian-extra-attack | ||||
| fast-movement | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Fast Movement | 5 | Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. | /api/2014/features/fast-movement | ||||
| mindless-rage | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Mindless Rage | 6 | Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. | /api/2014/features/mindless-rage | index: berserker; name: Berserker; url: /api/2014/subclasses/berserker | |||
| primal-path-improvement-1 | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Path feature | 6 | At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice g… | /api/2014/features/primal-path-improvement-1 | ||||
| feral-instinct | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Feral Instinct | 7 | By 7th level, your instincts are so honed that you have advantage on initiative rolls., Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on… | /api/2014/features/feral-instinct | ||||
| barbarian-ability-score-improvement-2 | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Ability Score Improvement | 8 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/barbarian-ability-score-improvement-2 | ||||
| brutal-critical-1-die | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Brutal Critical (1 die) | 9 | Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and… | /api/2014/features/brutal-critical-1-die | ||||
| intimidating-presence | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Intimidating Presence | 10 | Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or… | /api/2014/features/intimidating-presence | index: berserker; name: Berserker; url: /api/2014/subclasses/berserker | |||
| primal-path-improvement-2 | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Path feature | 10 | At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice g… | /api/2014/features/primal-path-improvement-2 | ||||
| relentless-rage | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Relentless Rage | 11 | Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw.… | /api/2014/features/relentless-rage | ||||
| barbarian-ability-score-improvement-3 | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Ability Score Improvement | 12 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/barbarian-ability-score-improvement-3 | ||||
| brutal-critical-2-dice | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Brutal Critical (2 dice) | 13 | Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and… | /api/2014/features/brutal-critical-2-dice | ||||
| retaliation | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Retaliation | 14 | Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon Attack against that creature. | /api/2014/features/retaliation | index: berserker; name: Berserker; url: /api/2014/subclasses/berserker | |||
| primal-path-improvement-3 | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Path feature | 14 | At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice g… | /api/2014/features/primal-path-improvement-3 | ||||
| persistent-rage | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Persistent Rage | 15 | Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. | /api/2014/features/persistent-rage | ||||
| barbarian-ability-score-improvement-4 | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Ability Score Improvement | 16 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/barbarian-ability-score-improvement-4 | ||||
| brutal-critical-3-dice | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Brutal Critical (3 dice) | 17 | Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and… | /api/2014/features/brutal-critical-3-dice | ||||
| indomitable-might | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Indomitable Might | 18 | Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total. | /api/2014/features/indomitable-might | ||||
| barbarian-ability-score-improvement-5 | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Ability Score Improvement | 19 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/barbarian-ability-score-improvement-5 | ||||
| primal-champion | index: barbarian; name: Barbarian; url: /api/2014/classes/barbarian | Primal Champion | 20 | At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24. | /api/2014/features/primal-champion | ||||
| spellcasting-bard | index: bard; name: Bard; url: /api/2014/classes/bard | Spellcasting: Bard | 1 | You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. | /api/2014/features/spellcasting-bard | /api/2014/classes/bard/spellcasting | |||
| bardic-inspiration-d6 | index: bard; name: Bard; url: /api/2014/classes/bard | Bardic Inspiration (d6) | 1 | You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature g… | /api/2014/features/bardic-inspiration-d6 | ||||
| jack-of-all-trades | index: bard; name: Bard; url: /api/2014/classes/bard | Jack of All Trades | 2 | Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. | /api/2014/features/jack-of-all-trades | ||||
| song-of-rest-d6 | index: bard; name: Bard; url: /api/2014/classes/bard | Song of Rest (d6) | 2 | Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit poin… | /api/2014/features/song-of-rest-d6 | ||||
| bard-college | index: bard; name: Bard; url: /api/2014/classes/bard | Bard College | 3 | At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level. | /api/2014/features/bard-college | ||||
| bonus-proficiencies | index: bard; name: Bard; url: /api/2014/classes/bard | Bonus Proficiencies | 3 | When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. | /api/2014/features/bonus-proficiencies | index: lore; name: Lore; url: /api/2014/subclasses/lore | |||
| cutting-words | index: bard; name: Bard; url: /api/2014/classes/bard | Cutting Words | 3 | Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others., When a creature that you can see within 60 feet of you makes an attac… | /api/2014/features/cutting-words | index: lore; name: Lore; url: /api/2014/subclasses/lore | |||
| bard-expertise-1 | index: bard; name: Bard; url: /api/2014/classes/bard | Expertise | 3 | At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose anoth… | /api/2014/features/bard-expertise-1 | expertise_options: 2, proficiency, [object Object] | |||
| bard-ability-score-improvement-1 | index: bard; name: Bard; url: /api/2014/classes/bard | Ability Score Improvement | 4 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/bard-ability-score-improvement-1 | ||||
| bardic-inspiration-d8 | index: bard; name: Bard; url: /api/2014/classes/bard | Bardic Inspiration (d8) | 5 | You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature g… | /api/2014/features/bardic-inspiration-d8 | ||||
| font-of-inspiration | index: bard; name: Bard; url: /api/2014/classes/bard | Font of Inspiration | 5 | Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. | /api/2014/features/font-of-inspiration | ||||
| countercharm | index: bard; name: Bard; url: /api/2014/classes/bard | Countercharm | 6 | At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. Dur… | /api/2014/features/countercharm | ||||
| bard-college-improvement-1 | index: bard; name: Bard; url: /api/2014/classes/bard | Bard College feature | 6 | At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level. | /api/2014/features/bard-college-improvement-1 | ||||
| additional-magical-secrets | index: bard; name: Bard; url: /api/2014/classes/bard | Additional Magical Secrets | 6 | At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells f… | /api/2014/features/additional-magical-secrets | index: lore; name: Lore; url: /api/2014/subclasses/lore | |||
| bard-ability-score-improvement-2 | index: bard; name: Bard; url: /api/2014/classes/bard | Ability Score Improvement | 8 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/bard-ability-score-improvement-2 | ||||
| song-of-rest-d8 | index: bard; name: Bard; url: /api/2014/classes/bard | Song of Rest (d8) | 9 | Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit poin… | /api/2014/features/song-of-rest-d8 | ||||
| bardic-inspiration-d10 | index: bard; name: Bard; url: /api/2014/classes/bard | Bardic Inspiration (d10) | 10 | You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature g… | /api/2014/features/bardic-inspiration-d10 | ||||
| bard-expertise-2 | index: bard; name: Bard; url: /api/2014/classes/bard | Expertise | 10 | At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose anoth… | /api/2014/features/bard-expertise-2 | expertise_options: 2, proficiency, [object Object] | |||
| magical-secrets-1 | index: bard; name: Bard; url: /api/2014/classes/bard | Magical Secrets | 10 | By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as sh… | /api/2014/features/magical-secrets-1 | ||||
| bard-ability-score-improvement-3 | index: bard; name: Bard; url: /api/2014/classes/bard | Ability Score Improvement | 12 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/bard-ability-score-improvement-3 | ||||
| song-of-rest-d10 | index: bard; name: Bard; url: /api/2014/classes/bard | Song of Rest (d10) | 13 | Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit poin… | /api/2014/features/song-of-rest-d10 | ||||
| magical-secrets-2 | index: bard; name: Bard; url: /api/2014/classes/bard | Magical Secrets | 14 | By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as sh… | /api/2014/features/magical-secrets-2 | ||||
| bard-college-improvement-2 | index: bard; name: Bard; url: /api/2014/classes/bard | Bard College feature | 14 | At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level. | /api/2014/features/bard-college-improvement-2 | ||||
| peerless-skill | index: bard; name: Bard; url: /api/2014/classes/bard | Peerless Skill | 14 | Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to d… | /api/2014/features/peerless-skill | index: lore; name: Lore; url: /api/2014/subclasses/lore | |||
| bardic-inspiration-d12 | index: bard; name: Bard; url: /api/2014/classes/bard | Bardic Inspiration (d12) | 15 | You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature g… | /api/2014/features/bardic-inspiration-d12 | ||||
| bard-ability-score-improvement-4 | index: bard; name: Bard; url: /api/2014/classes/bard | Ability Score Improvement | 16 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/bard-ability-score-improvement-4 | ||||
| song-of-rest-d12 | index: bard; name: Bard; url: /api/2014/classes/bard | Song of Rest (d12) | 17 | Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit poin… | /api/2014/features/song-of-rest-d12 | ||||
| magical-secrets-3 | index: bard; name: Bard; url: /api/2014/classes/bard | Magical Secrets | 18 | By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as sh… | /api/2014/features/magical-secrets-3 | ||||
| bard-ability-score-improvement-5 | index: bard; name: Bard; url: /api/2014/classes/bard | Ability Score Improvement | 19 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/bard-ability-score-improvement-5 | ||||
| superior-inspiration | index: bard; name: Bard; url: /api/2014/classes/bard | Superior Inspiration | 20 | At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use. | /api/2014/features/superior-inspiration | ||||
| spellcasting-cleric | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Spellcasting: Cleric | 1 | As a conduit for divine power, you can cast cleric spells. | /api/2014/features/spellcasting-cleric | /api/2014/classes/cleric/spellcasting | |||
| divine-domain | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Divine Domain | 1 | Choose one domain related to your deity, such as Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are descr… | /api/2014/features/divine-domain | ||||
| domain-spells-1 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Domain Spells | 1 | Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count… | /api/2014/features/domain-spells-1 | ||||
| bonus-proficiency | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Bonus Proficiency | 1 | When you choose this domain at 1st level, you gain proficiency with heavy armor. | /api/2014/features/bonus-proficiency | index: life; name: Life; url: /api/2014/subclasses/life | |||
| disciple-of-life | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Disciple of Life | 1 | Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equa… | /api/2014/features/disciple-of-life | index: life; name: Life; url: /api/2014/subclasses/life | |||
| channel-divinity-1-rest | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Channel Divinity (1/rest) | 2 | At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined b… | /api/2014/features/channel-divinity-1-rest | ||||
| channel-divinity-turn-undead | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Channel Divinity: Turn Undead | 2 | As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails it… | /api/2014/features/channel-divinity-turn-undead | ||||
| divine-domain-improvement-1 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Divine Domain feature | 2 | Choose one domain related to your deity, such as Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are descr… | /api/2014/features/divine-domain-improvement-1 | ||||
| channel-divinity-preserve-life | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Channel Divinity: Preserve Life | 2 | Starting at 2nd level, you can use your Channel Divinity to heal the badly injured., As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal t… | /api/2014/features/channel-divinity-preserve-life | index: life; name: Life; url: /api/2014/subclasses/life | |||
| domain-spells-2 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Domain Spells | 3 | Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count… | /api/2014/features/domain-spells-2 | ||||
| cleric-ability-score-improvement-1 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Ability Score Improvement | 4 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/cleric-ability-score-improvement-1 | ||||
| domain-spells-3 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Domain Spells | 5 | Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count… | /api/2014/features/domain-spells-3 | ||||
| destroy-undead-cr-1-2-or-below | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Destroy Undead (CR 1/2 or below) | 5 | Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold. | /api/2014/features/destroy-undead-cr-1-2-or-below | ||||
| channel-divinity-2-rest | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Channel Divinity (2/rest) | 6 | Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain y… | /api/2014/features/channel-divinity-2-rest | ||||
| divine-domain-improvement-2 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Divine Domain feature | 6 | Choose one domain related to your deity, such as Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are descr… | /api/2014/features/divine-domain-improvement-2 | ||||
| blessed-healer | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Blessed Healer | 6 | Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit point… | /api/2014/features/blessed-healer | index: life; name: Life; url: /api/2014/subclasses/life | |||
| domain-spells-4 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Domain Spells | 7 | Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count… | /api/2014/features/domain-spells-4 | ||||
| cleric-ability-score-improvement-2 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Ability Score Improvement | 8 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/cleric-ability-score-improvement-2 | ||||
| destroy-undead-cr-1-or-below | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Destroy Undead (CR 1 or below) | 8 | Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold. | /api/2014/features/destroy-undead-cr-1-or-below | ||||
| divine-domain-improvement-3 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Divine Domain feature | 8 | Choose one domain related to your deity, such as Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are descr… | /api/2014/features/divine-domain-improvement-3 | ||||
| divine-strike | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Divine Strike | 8 | At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra… | /api/2014/features/divine-strike | index: life; name: Life; url: /api/2014/subclasses/life | |||
| domain-spells-5 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Domain Spells | 9 | Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count… | /api/2014/features/domain-spells-5 | ||||
| divine-intervention | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Divine Intervention | 10 | Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great., Imploring your deity's aid requires you to use your action. Describe the assistance you seek,… | /api/2014/features/divine-intervention | ||||
| destroy-undead-cr-2-or-below | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Destroy Undead (CR 2 or below) | 11 | Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold. | /api/2014/features/destroy-undead-cr-2-or-below | ||||
| cleric-ability-score-improvement-3 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Ability Score Improvement | 12 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/cleric-ability-score-improvement-3 | ||||
| destroy-undead-cr-3-or-below | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Destroy Undead (CR 3 or below) | 14 | Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold. | /api/2014/features/destroy-undead-cr-3-or-below | ||||
| cleric-ability-score-improvement-4 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Ability Score Improvement | 16 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/cleric-ability-score-improvement-4 | ||||
| destroy-undead-cr-4-or-below | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Destroy Undead (CR 4 or below) | 17 | Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold. | /api/2014/features/destroy-undead-cr-4-or-below | ||||
| divine-domain-improvement-4 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Divine Domain feature | 17 | Choose one domain related to your deity, such as Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are descr… | /api/2014/features/divine-domain-improvement-4 | ||||
| supreme-healing | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Supreme Healing | 17 | Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d… | /api/2014/features/supreme-healing | ||||
| channel-divinity-3-rest | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Channel Divinity (3/rest) | 18 | Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain y… | /api/2014/features/channel-divinity-3-rest | ||||
| cleric-ability-score-improvement-5 | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Ability Score Improvement | 19 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/cleric-ability-score-improvement-5 | ||||
| divine-intervention-improvement | index: cleric; name: Cleric; url: /api/2014/classes/cleric | Divine Intervention Improvement | 20 | At 20th level, your call for intervention succeeds automatically, no roll required. | /api/2014/features/divine-intervention-improvement | ||||
| spellcasting-druid | index: druid; name: Druid; url: /api/2014/classes/druid | Spellcasting: Druid | 1 | Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. | /api/2014/features/spellcasting-druid | /api/2014/classes/druid/spellcasting | |||
| druidic | index: druid; name: Druid; url: /api/2014/classes/druid | Druidic | 1 | You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot th… | /api/2014/features/druidic | ||||
| wild-shape-cr-1-4-or-below-no-flying-or-swim-speed | index: druid; name: Druid; url: /api/2014/classes/druid | Wild Shape (CR 1/4 or below, no flying or swim speed) | 2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or l… | /api/2014/features/wild-shape-cr-1-4-or-below-no-flying-or-swim-speed | ||||
| druid-circle | index: druid; name: Druid; url: /api/2014/classes/druid | Druid Circle | 2 | At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. | /api/2014/features/druid-circle | ||||
| circle-of-the-land | index: druid; name: Druid; url: /api/2014/classes/druid | Circle of the Land | 2 | The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w… | /api/2014/features/circle-of-the-land | index: land; name: Land; url: /api/2014/subclasses/land | subfeature_options: 1, feature, [object Object] | ||
| circle-of-the-land-arctic | index: druid; name: Druid; url: /api/2014/classes/druid | Circle of the Land: Arctic | 2 | The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w… | /api/2014/features/circle-of-the-land-arctic | index: land; name: Land; url: /api/2014/subclasses/land | |||
| circle-of-the-land-coast | index: druid; name: Druid; url: /api/2014/classes/druid | Circle of the Land: Coast | 2 | The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w… | /api/2014/features/circle-of-the-land-coast | index: land; name: Land; url: /api/2014/subclasses/land | |||
| circle-of-the-land-desert | index: druid; name: Druid; url: /api/2014/classes/druid | Circle of the Land: Desert | 2 | The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w… | /api/2014/features/circle-of-the-land-desert | index: land; name: Land; url: /api/2014/subclasses/land | |||
| circle-of-the-land-forest | index: druid; name: Druid; url: /api/2014/classes/druid | Circle of the Land: Forest | 2 | The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w… | /api/2014/features/circle-of-the-land-forest | index: land; name: Land; url: /api/2014/subclasses/land | |||
| circle-of-the-land-grassland | index: druid; name: Druid; url: /api/2014/classes/druid | Circle of the Land: Grassland | 2 | The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w… | /api/2014/features/circle-of-the-land-grassland | index: land; name: Land; url: /api/2014/subclasses/land | |||
| circle-of-the-land-mountain | index: druid; name: Druid; url: /api/2014/classes/druid | Circle of the Land: Mountain | 2 | The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w… | /api/2014/features/circle-of-the-land-mountain | index: land; name: Land; url: /api/2014/subclasses/land | |||
| circle-of-the-land-swamp | index: druid; name: Druid; url: /api/2014/classes/druid | Circle of the Land: Swamp | 2 | The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w… | /api/2014/features/circle-of-the-land-swamp | index: land; name: Land; url: /api/2014/subclasses/land | |||
| bonus-cantrip | index: druid; name: Druid; url: /api/2014/classes/druid | Bonus Cantrip | 2 | When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. | /api/2014/features/bonus-cantrip | index: land; name: Land; url: /api/2014/subclasses/land | |||
| natural-recovery | index: druid; name: Druid; url: /api/2014/classes/druid | Natural Recovery | 2 | Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots c… | /api/2014/features/natural-recovery | index: land; name: Land; url: /api/2014/subclasses/land | |||
| circle-spells-1 | index: druid; name: Druid; url: /api/2014/classes/druid | Circle Spells | 3 | Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a drui… | /api/2014/features/circle-spells-1 | index: land; name: Land; url: /api/2014/subclasses/land | |||
| wild-shape-cr-1-2-or-below-no-flying-speed | index: druid; name: Druid; url: /api/2014/classes/druid | Wild Shape (CR 1/2 or below, no flying speed) | 4 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or l… | /api/2014/features/wild-shape-cr-1-2-or-below-no-flying-speed | ||||
| druid-ability-score-improvement-1 | index: druid; name: Druid; url: /api/2014/classes/druid | Ability Score Improvement | 4 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/druid-ability-score-improvement-1 | ||||
| circle-spells-2 | index: druid; name: Druid; url: /api/2014/classes/druid | Circle Spells | 5 | Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a drui… | /api/2014/features/circle-spells-2 | index: land; name: Land; url: /api/2014/subclasses/land | |||
| druid-circle-improvement-1 | index: druid; name: Druid; url: /api/2014/classes/druid | Druid Circle feature | 6 | At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. | /api/2014/features/druid-circle-improvement-1 | ||||
| druid-lands-stride | index: druid; name: Druid; url: /api/2014/classes/druid | Land's Stride | 6 | Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from… | /api/2014/features/druid-lands-stride | index: land; name: Land; url: /api/2014/subclasses/land | |||
| circle-spells-3 | index: druid; name: Druid; url: /api/2014/classes/druid | Circle Spells | 7 | Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a drui… | /api/2014/features/circle-spells-3 | index: land; name: Land; url: /api/2014/subclasses/land | |||
| wild-shape-cr-1-or-below | index: druid; name: Druid; url: /api/2014/classes/druid | Wild Shape (CR 1 or below) | 8 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or l… | /api/2014/features/wild-shape-cr-1-or-below | ||||
| druid-ability-score-improvement-2 | index: druid; name: Druid; url: /api/2014/classes/druid | Ability Score Improvement | 8 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/druid-ability-score-improvement-2 | ||||
| circle-spells-4 | index: druid; name: Druid; url: /api/2014/classes/druid | Circle Spells | 9 | Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a drui… | /api/2014/features/circle-spells-4 | index: land; name: Land; url: /api/2014/subclasses/land | |||
| druid-circle-improvement-2 | index: druid; name: Druid; url: /api/2014/classes/druid | Druid Circle feature | 10 | At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. | /api/2014/features/druid-circle-improvement-2 | ||||
| natures-ward | index: druid; name: Druid; url: /api/2014/classes/druid | Nature's Ward | 10 | When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease. | /api/2014/features/natures-ward | index: land; name: Land; url: /api/2014/subclasses/land | |||
| druid-ability-score-improvement-3 | index: druid; name: Druid; url: /api/2014/classes/druid | Ability Score Improvement | 12 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/druid-ability-score-improvement-3 | ||||
| druid-circle-improvement-3 | index: druid; name: Druid; url: /api/2014/classes/druid | Druid Circle feature | 14 | At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. | /api/2014/features/druid-circle-improvement-3 | ||||
| natures-sanctuary | index: druid; name: Druid; url: /api/2014/classes/druid | Nature's Sanctuary | 14 | When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdo… | /api/2014/features/natures-sanctuary | index: land; name: Land; url: /api/2014/subclasses/land | |||
| druid-ability-score-improvement-4 | index: druid; name: Druid; url: /api/2014/classes/druid | Ability Score Improvement | 16 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/druid-ability-score-improvement-4 | ||||
| druid-timeless-body | index: druid; name: Druid; url: /api/2014/classes/druid | Timeless Body | 18 | Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year. | /api/2014/features/druid-timeless-body | ||||
| beast-spells | index: druid; name: Druid; url: /api/2014/classes/druid | Beast Spells | 18 | Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but… | /api/2014/features/beast-spells | ||||
| druid-ability-score-improvement-5 | index: druid; name: Druid; url: /api/2014/classes/druid | Ability Score Improvement | 19 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/druid-ability-score-improvement-5 | ||||
| archdruid | index: druid; name: Druid; url: /api/2014/classes/druid | Archdruid | 20 | At 20th level, you can use your Wild Shape an unlimited number of times., Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that l… | /api/2014/features/archdruid | ||||
| fighter-fighting-style | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Fighting Style | 1 | You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. | /api/2014/features/fighter-fighting-style | subfeature_options: 1, feature, [object Object] | |||
| fighter-fighting-style-archery | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Fighting Style: Archery | 1 | You gain a +2 bonus to attack rolls you make with ranged weapons. | /api/2014/features/fighter-fighting-style-archery | ||||
| fighter-fighting-style-defense | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Fighting Style: Defense | 1 | While you are wearing armor, you gain a +1 bonus to AC. | /api/2014/features/fighter-fighting-style-defense | ||||
| fighter-fighting-style-dueling | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Fighting Style: Dueling | 1 | When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. | /api/2014/features/fighter-fighting-style-dueling | ||||
| fighter-fighting-style-great-weapon-fighting | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Fighting Style: Great Weapon Fighting | 1 | When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or… | /api/2014/features/fighter-fighting-style-great-weapon-fighting | ||||
| fighter-fighting-style-protection | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Fighting Style: Protection | 1 | When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. | /api/2014/features/fighter-fighting-style-protection | ||||
| fighter-fighting-style-two-weapon-fighting | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Fighting Style: Two-Weapon Fighting | 1 | When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. | /api/2014/features/fighter-fighting-style-two-weapon-fighting | ||||
| second-wind | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Second Wind | 1 | You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use th… | /api/2014/features/second-wind | ||||
| action-surge-1-use | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Action Surge (1 use) | 2 | Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action., Once y… | /api/2014/features/action-surge-1-use | ||||
| martial-archetype | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Martial Archetype | 3 | At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10t… | /api/2014/features/martial-archetype | ||||
| improved-critical | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Improved Critical | 3 | Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20. | /api/2014/features/improved-critical | index: champion; name: Champion; url: /api/2014/subclasses/champion | |||
| fighter-ability-score-improvement-1 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Ability Score Improvement | 4 | When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A… | /api/2014/features/fighter-ability-score-improvement-1 | ||||
| extra-attack-1 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Extra Attack | 5 | Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to… | /api/2014/features/extra-attack-1 | ||||
| fighter-ability-score-improvement-2 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Ability Score Improvement | 6 | When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A… | /api/2014/features/fighter-ability-score-improvement-2 | ||||
| remarkable-athlete | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Remarkable Athlete | 7 | Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, when… | /api/2014/features/remarkable-athlete | index: champion; name: Champion; url: /api/2014/subclasses/champion | |||
| martial-archetype-improvement-1 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Martial Archetype feature | 7 | At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10t… | /api/2014/features/martial-archetype-improvement-1 | ||||
| fighter-ability-score-improvement-3 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Ability Score Improvement | 8 | When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A… | /api/2014/features/fighter-ability-score-improvement-3 | ||||
| indomitable-1-use | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Indomitable (1 use) | 9 | Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this featur… | /api/2014/features/indomitable-1-use | ||||
| additional-fighting-style | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Additional Fighting Style | 10 | At 10th level, you can choose a second option from the Fighting Style class feature. | /api/2014/features/additional-fighting-style | index: champion; name: Champion; url: /api/2014/subclasses/champion | subfeature_options: 1, feature, [object Object] | ||
| martial-archetype-improvement-2 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Martial Archetype feature | 10 | At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10t… | /api/2014/features/martial-archetype-improvement-2 | ||||
| extra-attack-2 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Extra Attack (2) | 11 | Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to… | /api/2014/features/extra-attack-2 | ||||
| fighter-ability-score-improvement-4 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Ability Score Improvement | 12 | When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A… | /api/2014/features/fighter-ability-score-improvement-4 | ||||
| indomitable-2-uses | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Indomitable (2 uses) | 13 | Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this featur… | /api/2014/features/indomitable-2-uses | ||||
| fighter-ability-score-improvement-5 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Ability Score Improvement | 14 | When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A… | /api/2014/features/fighter-ability-score-improvement-5 | ||||
| superior-critical | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Superior Critical | 15 | Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20. | /api/2014/features/superior-critical | index: champion; name: Champion; url: /api/2014/subclasses/champion | |||
| martial-archetype-improvement-3 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Martial Archetype feature | 15 | At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10t… | /api/2014/features/martial-archetype-improvement-3 | ||||
| fighter-ability-score-improvement-6 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Ability Score Improvement | 16 | When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A… | /api/2014/features/fighter-ability-score-improvement-6 | ||||
| action-surge-2-uses | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Action Surge (2 uses) | 17 | Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action., Once y… | /api/2014/features/action-surge-2-uses | ||||
| indomitable-3-uses | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Indomitable (3 uses) | 17 | Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this featur… | /api/2014/features/indomitable-3-uses | ||||
| martial-archetype-improvement-4 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Martial Archetype feature | 18 | At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10t… | /api/2014/features/martial-archetype-improvement-4 | ||||
| survivor | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Survivor | 18 | At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your… | /api/2014/features/survivor | index: champion; name: Champion; url: /api/2014/subclasses/champion | |||
| fighter-ability-score-improvement-7 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Ability Score Improvement | 19 | When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A… | /api/2014/features/fighter-ability-score-improvement-7 | ||||
| extra-attack-3 | index: fighter; name: Fighter; url: /api/2014/classes/fighter | Extra Attack (3) | 20 | Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to… | /api/2014/features/extra-attack-3 | ||||
| monk-unarmored-defense | index: monk; name: Monk; url: /api/2014/classes/monk | Unarmored Defense | 1 | Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. | /api/2014/features/monk-unarmored-defense | ||||
| martial-arts | index: monk; name: Monk; url: /api/2014/classes/monk | Martial Arts | 1 | At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two- ha… | /api/2014/features/martial-arts | ||||
| ki | index: monk; name: Monk; url: /api/2014/classes/monk | Ki | 2 | Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points… | /api/2014/features/ki | ||||
| flurry-of-blows | index: monk; name: Monk; url: /api/2014/classes/monk | Flurry of Blows | 2 | Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. | /api/2014/features/flurry-of-blows | ||||
| patient-defense | index: monk; name: Monk; url: /api/2014/classes/monk | Patient Defense | 2 | You can spend 1 ki point to take the Dodge action as a bonus action on your turn. | /api/2014/features/patient-defense | ||||
| step-of-the-wind | index: monk; name: Monk; url: /api/2014/classes/monk | Step of the Wind | 2 | You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. | /api/2014/features/step-of-the-wind | ||||
| unarmored-movement-1 | index: monk; name: Monk; url: /api/2014/classes/monk | Unarmored Movement | 2 | Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in Table: The Monk., At 9… | /api/2014/features/unarmored-movement-1 | ||||
| monastic-tradition | index: monk; name: Monk; url: /api/2014/classes/monk | Monastic Tradition | 3 | When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level. | /api/2014/features/monastic-tradition | ||||
| deflect-missiles | index: monk; name: Monk; url: /api/2014/classes/monk | Deflect Missiles | 3 | Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + yo… | /api/2014/features/deflect-missiles | ||||
| open-hand-technique | index: monk; name: Monk; url: /api/2014/classes/monk | Open Hand Technique | 3 | Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows,… | /api/2014/features/open-hand-technique | index: open-hand; name: Open Hand; url: /api/2014/subclasses/open-hand | |||
| monk-ability-score-improvement-1 | index: monk; name: Monk; url: /api/2014/classes/monk | Ability Score Improvement | 4 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/monk-ability-score-improvement-1 | ||||
| slow-fall | index: monk; name: Monk; url: /api/2014/classes/monk | Slow Fall | 4 | Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level. | /api/2014/features/slow-fall | ||||
| monk-extra-attack | index: monk; name: Monk; url: /api/2014/classes/monk | Extra Attack | 5 | Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. | /api/2014/features/monk-extra-attack | ||||
| stunning-strike | index: monk; name: Monk; url: /api/2014/classes/monk | Stunning Strike | 5 | Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The… | /api/2014/features/stunning-strike | ||||
| ki-empowered-strikes | index: monk; name: Monk; url: /api/2014/classes/monk | Ki Empowered Strikes | 6 | Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. | /api/2014/features/ki-empowered-strikes | ||||
| monastic-tradition-improvement-1 | index: monk; name: Monk; url: /api/2014/classes/monk | Monastic Tradition feature | 6 | When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level. | /api/2014/features/monastic-tradition-improvement-1 | ||||
| wholeness-of-body | index: monk; name: Monk; url: /api/2014/classes/monk | Wholeness of Body | 6 | At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again. | /api/2014/features/wholeness-of-body | index: open-hand; name: Open Hand; url: /api/2014/subclasses/open-hand | |||
| monk-evasion | index: monk; name: Monk; url: /api/2014/classes/monk | Evasion | 7 | At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that all… | /api/2014/features/monk-evasion | ||||
| stillness-of-mind | index: monk; name: Monk; url: /api/2014/classes/monk | Stillness of Mind | 7 | Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. | /api/2014/features/stillness-of-mind | ||||
| monk-ability-score-improvement-2 | index: monk; name: Monk; url: /api/2014/classes/monk | Ability Score Improvement | 8 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/monk-ability-score-improvement-2 | ||||
| unarmored-movement-2 | index: monk; name: Monk; url: /api/2014/classes/monk | Unarmored Movement | 9 | Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in Table: The Monk., At 9… | /api/2014/features/unarmored-movement-2 | ||||
| purity-of-body | index: monk; name: Monk; url: /api/2014/classes/monk | Purity of Body | 10 | At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison. | /api/2014/features/purity-of-body | ||||
| monastic-tradition-improvement-2 | index: monk; name: Monk; url: /api/2014/classes/monk | Monastic Tradition feature | 11 | When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level. | /api/2014/features/monastic-tradition-improvement-2 | ||||
| tranquility | index: monk; name: Monk; url: /api/2014/classes/monk | Tranquility | 11 | Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of… | /api/2014/features/tranquility | index: open-hand; name: Open Hand; url: /api/2014/subclasses/open-hand | |||
| monk-ability-score-improvement-3 | index: monk; name: Monk; url: /api/2014/classes/monk | Ability Score Improvement | 12 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/monk-ability-score-improvement-3 | ||||
| tongue-of-the-sun-and-moon | index: monk; name: Monk; url: /api/2014/classes/monk | Tongue of the Sun and Moon | 13 | Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say. | /api/2014/features/tongue-of-the-sun-and-moon | ||||
| diamond-soul | index: monk; name: Monk; url: /api/2014/classes/monk | Diamond Soul | 14 | Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws., Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the se… | /api/2014/features/diamond-soul | ||||
| monk-timeless-body | index: monk; name: Monk; url: /api/2014/classes/monk | Timeless Body | 15 | At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or w… | /api/2014/features/monk-timeless-body | ||||
| monk-ability-score-improvement-4 | index: monk; name: Monk; url: /api/2014/classes/monk | Ability Score Improvement | 16 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/monk-ability-score-improvement-4 | ||||
| monastic-tradition-improvement-3 | index: monk; name: Monk; url: /api/2014/classes/monk | Monastic Tradition feature | 17 | When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level. | /api/2014/features/monastic-tradition-improvement-3 | ||||
| quivering-palm | index: monk; name: Monk; url: /api/2014/classes/monk | Quivering Palm | 17 | At 17th level, you gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, wh… | /api/2014/features/quivering-palm | index: open-hand; name: Open Hand; url: /api/2014/subclasses/open-hand | |||
| empty-body | index: monk; name: Monk; url: /api/2014/classes/monk | Empty Body | 18 | Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage., Additionally, you ca… | /api/2014/features/empty-body | ||||
| monk-ability-score-improvement-5 | index: monk; name: Monk; url: /api/2014/classes/monk | Ability Score Improvement | 19 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/monk-ability-score-improvement-5 | ||||
| perfect-self | index: monk; name: Monk; url: /api/2014/classes/monk | Perfect Self | 20 | At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points. | /api/2014/features/perfect-self | ||||
| divine-sense | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Divine Sense | 1 | The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Unt… | /api/2014/features/divine-sense | ||||
| lay-on-hands | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Lay on Hands | 1 | Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin leve… | /api/2014/features/lay-on-hands | ||||
| paladin-fighting-style | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Fighting Style | 2 | At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. | /api/2014/features/paladin-fighting-style | subfeature_options: 1, feature, [object Object] | |||
| fighting-style-defense | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Fighting Style: Defense | 2 | While you are wearing armor, you gain a +1 bonus to AC. | /api/2014/features/fighting-style-defense | ||||
| fighting-style-dueling | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Fighting Style: Dueling | 2 | When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. | /api/2014/features/fighting-style-dueling | ||||
| fighting-style-great-weapon-fighting | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Fighting Style: Great Weapon Fighting | 2 | When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-h… | /api/2014/features/fighting-style-great-weapon-fighting | ||||
| fighting-style-protection | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Fighting Style: Protection | 2 | When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. | /api/2014/features/fighting-style-protection | ||||
| spellcasting-paladin | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Spellcasting: Paladin | 2 | By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. | /api/2014/features/spellcasting-paladin | /api/2014/classes/paladin/spellcasting | |||
| divine-smite | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Divine Smite | 2 | Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2… | /api/2014/features/divine-smite | ||||
| divine-health | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Divine Health | 3 | By 3rd level, the divine magic flowing through you makes you immune to disease. | /api/2014/features/divine-health | ||||
| sacred-oath | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Sacred Oath | 3 | When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an… | /api/2014/features/sacred-oath | ||||
| oath-spells | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Oath Spells | 3 | Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spe… | /api/2014/features/oath-spells | ||||
| channel-divinity | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Channel Divinity | 3 | Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it., When you use your Channel Divinity, you choose which… | /api/2014/features/channel-divinity | ||||
| channel-divinity-sacred-weapon | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Channel Divinity: Sacred Weapon | 3 | As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with… | /api/2014/features/channel-divinity-sacred-weapon | index: devotion; name: Devotion; url: /api/2014/subclasses/devotion | |||
| channel-divinity-turn-the-unholy | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Channel Divinity: Turn the Unholy | 3 | As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a… | /api/2014/features/channel-divinity-turn-the-unholy | index: devotion; name: Devotion; url: /api/2014/subclasses/devotion | |||
| paladin-ability-score-improvement-1 | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Ability Score Improvement | 4 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/paladin-ability-score-improvement-1 | ||||
| paladin-extra-attack | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Extra Attack | 5 | Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. | /api/2014/features/paladin-extra-attack | ||||
| aura-of-protection | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Aura of Protection | 6 | Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimu… | /api/2014/features/aura-of-protection | ||||
| sacred-oath-improvement-1 | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Sacred Oath feature | 7 | When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an… | /api/2014/features/sacred-oath-improvement-1 | ||||
| aura-of-devotion | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Aura of Devotion | 7 | Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious., At 18th level, the range of this aura increases to 30 feet. | /api/2014/features/aura-of-devotion | index: devotion; name: Devotion; url: /api/2014/subclasses/devotion | |||
| paladin-ability-score-improvement-2 | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Ability Score Improvement | 8 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/paladin-ability-score-improvement-2 | ||||
| aura-of-courage | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Aura of Courage | 10 | Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious., At 18th level, the range of this aura increases to 30 feet. | /api/2014/features/aura-of-courage | ||||
| improved-divine-smite | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Improved Divine Smite | 11 | By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d… | /api/2014/features/improved-divine-smite | ||||
| paladin-ability-score-improvement-3 | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Ability Score Improvement | 12 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/paladin-ability-score-improvement-3 | ||||
| cleansing-touch | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Cleansing Touch | 14 | Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch., You can use this feature a number of times equal to your Charisma modifier (a… | /api/2014/features/cleansing-touch | ||||
| sacred-oath-improvement-2 | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Sacred Oath feature | 15 | When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an… | /api/2014/features/sacred-oath-improvement-2 | ||||
| purity-of-spirit | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Purity of Spirit | 15 | Beginning at 15th level, you are always under the effects of a protection from evil and good spell. | /api/2014/features/purity-of-spirit | index: devotion; name: Devotion; url: /api/2014/subclasses/devotion | |||
| paladin-ability-score-improvement-4 | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Ability Score Improvement | 16 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/paladin-ability-score-improvement-4 | ||||
| aura-improvements | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Aura improvements | 18 | At 18th level, the range of your auras increase to 30 feet. | /api/2014/features/aura-improvements | ||||
| paladin-ability-score-improvement-5 | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Ability Score Improvement | 19 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/paladin-ability-score-improvement-5 | ||||
| sacred-oath-improvement-3 | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Sacred Oath feature | 20 | When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an… | /api/2014/features/sacred-oath-improvement-3 | ||||
| holy-nimbus | index: paladin; name: Paladin; url: /api/2014/classes/paladin | Holy Nimbus | 20 | At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that., Whenever an enemy creature… | /api/2014/features/holy-nimbus | index: devotion; name: Devotion; url: /api/2014/subclasses/devotion | |||
| favored-enemy-1-type | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Favored Enemy (1 type) | 1 | Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy., Choose a type of favored enemy: aberrations, beasts, celestials, cons… | /api/2014/features/favored-enemy-1-type | enemy_type_options: one enemy type, 1, string, [object Object] | |||
| natural-explorer-1-terrain-type | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Natural Explorer (1 terrain type) | 1 | You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grasslan… | /api/2014/features/natural-explorer-1-terrain-type | terrain_type_options: one terrain type, 1, string, [object Object] | |||
| ranger-fighting-style | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Fighting Style | 2 | At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose ag… | /api/2014/features/ranger-fighting-style | subfeature_options: 1, feature, [object Object] | |||
| ranger-fighting-style-archery | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Fighting Style: Archery | 2 | You gain a +2 bonus to attack rolls you make with ranged weapons. | /api/2014/features/ranger-fighting-style-archery | ||||
| ranger-fighting-style-defense | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Fighting Style: Defense | 2 | While you are wearing armor, you gain a +1 bonus to AC. | /api/2014/features/ranger-fighting-style-defense | ||||
| ranger-fighting-style-dueling | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Fighting Style: Dueling | 2 | When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. | /api/2014/features/ranger-fighting-style-dueling | ||||
| ranger-fighting-style-two-weapon-fighting | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Fighting Style: Two-Weapon Fighting | 2 | When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. | /api/2014/features/ranger-fighting-style-two-weapon-fighting | ||||
| spellcasting-ranger | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Spellcasting: Ranger | 2 | By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. | /api/2014/features/spellcasting-ranger | /api/2014/classes/ranger/spellcasting | |||
| ranger-archetype | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Ranger Archetype | 3 | At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level. | /api/2014/features/ranger-archetype | ||||
| hunters-prey | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Hunter's Prey | 3 | At 3rd level, you gain one of the following features of your choice., Colossus Slayer, Giant Killer, Horde Breaker | /api/2014/features/hunters-prey | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | subfeature_options: 1, feature, [object Object] | ||
| hunters-prey-colossus-slayer | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Hunter's Prey: Colossus Slayer | 3 | Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra dama… | /api/2014/features/hunters-prey-colossus-slayer | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | |||
| hunters-prey-giant-killer | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Hunter's Prey: Giant Killer | 3 | When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the cr… | /api/2014/features/hunters-prey-giant-killer | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | |||
| hunters-prey-horde-breaker | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Hunter's Prey: Horde Breaker | 3 | Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of… | /api/2014/features/hunters-prey-horde-breaker | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | |||
| primeval-awareness | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Primeval Awareness | 3 | Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense wh… | /api/2014/features/primeval-awareness | ||||
| ranger-ability-score-improvement-1 | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Ability Score Improvement | 4 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/ranger-ability-score-improvement-1 | ||||
| ranger-extra-attack | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Extra Attack | 5 | Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. | /api/2014/features/ranger-extra-attack | ||||
| favored-enemy-2-types | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Favored Enemy (2 types) | 6 | Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy., Choose a type of favored enemy: aberrations, beasts, celestials, cons… | /api/2014/features/favored-enemy-2-types | enemy_type_options: one enemy type, 1, string, [object Object] | |||
| natural-explorer-2-terrain-types | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Natural Explorer (2 terrain types) | 6 | You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grasslan… | /api/2014/features/natural-explorer-2-terrain-types | terrain_type_options: one terrain type, 1, string, [object Object] | |||
| ranger-archetype-improvement-1 | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Ranger Archetype feature | 7 | At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level. | /api/2014/features/ranger-archetype-improvement-1 | ||||
| defensive-tactics | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Defensive Tactics | 7 | At 7th level, you gain one of the following features of your choice., Escape the Horde, Multiattack Defense, Steel Will | /api/2014/features/defensive-tactics | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | subfeature_options: 1, feature, [object Object] | ||
| defensive-tactics-escape-the-horde | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Defensive Tactics: Escape the Horde | 7 | Opportunity attacks against you are made with disadvantage. | /api/2014/features/defensive-tactics-escape-the-horde | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | |||
| defensive-tactics-multiattack-defense | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Defensive Tactics: Multiattack Defense | 7 | When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn. | /api/2014/features/defensive-tactics-multiattack-defense | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | |||
| defensive-tactics-steel-will | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Defensive Tactics: Steel Will | 7 | You have advantage on saving throws against being frightened. | /api/2014/features/defensive-tactics-steel-will | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | |||
| ranger-ability-score-improvement-2 | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Ability Score Improvement | 8 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/ranger-ability-score-improvement-2 | ||||
| ranger-lands-stride | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Land's Stride | 8 | Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from… | /api/2014/features/ranger-lands-stride | ||||
| natural-explorer-3-terrain-types | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Natural Explorer (3 terrain types) | 10 | You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grasslan… | /api/2014/features/natural-explorer-3-terrain-types | terrain_type_options: one terrain type, 1, string, [object Object] | |||
| hide-in-plain-sight | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Hide in Plain Sight | 10 | Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create you… | /api/2014/features/hide-in-plain-sight | ||||
| ranger-archetype-improvement-2 | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Ranger Archetype feature | 11 | At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level. | /api/2014/features/ranger-archetype-improvement-2 | ||||
| multiattack | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Multiattack | 11 | At 11th level, you gain one of the following features of your choice., Volley, Whirlwind Attack | /api/2014/features/multiattack | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | subfeature_options: 1, feature, [object Object] | ||
| multiattack-volley | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Multiattack: Volley | 11 | You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, a… | /api/2014/features/multiattack-volley | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | |||
| multiattack-whirlwind-attack | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Multiattack: Whirlwind Attack | 11 | You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. | /api/2014/features/multiattack-whirlwind-attack | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | |||
| ranger-ability-score-improvement-3 | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Ability Score Improvement | 12 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/ranger-ability-score-improvement-3 | ||||
| favored-enemy-3-enemies | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Favored Enemy (3 enemies) | 14 | Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy., Choose a type of favored enemy: aberrations, beasts, celestials, cons… | /api/2014/features/favored-enemy-3-enemies | enemy_type_options: one enemy type, 1, string, [object Object] | |||
| vanish | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Vanish | 14 | Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail. | /api/2014/features/vanish | ||||
| ranger-archetype-improvement-3 | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Ranger Archetype feature | 15 | At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level. | /api/2014/features/ranger-archetype-improvement-3 | ||||
| superior-hunters-defense | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Superior Hunter's Defense | 15 | At 15th level, you gain one of the following features of your choice., Evasion, Stand Against the Tide, Uncanny Dodge | /api/2014/features/superior-hunters-defense | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | subfeature_options: 1, feature, [object Object] | ||
| superior-hunters-defense-evasion | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Superior Hunter's Defense: Evasion | 15 | When you are subjected to an effect, such as a red dragon's fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damag… | /api/2014/features/superior-hunters-defense-evasion | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | |||
| superior-hunters-defense-stand-against-the-tide | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Superior Hunter's Defense: Stand Against the Tide | 15 | When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice. | /api/2014/features/superior-hunters-defense-stand-against-the-tide | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | |||
| superior-hunters-defense-uncanny-dodge | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Superior Hunter's Defense: Uncanny Dodge | 15 | When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. | /api/2014/features/superior-hunters-defense-uncanny-dodge | index: hunter; name: Hunter; url: /api/2014/subclasses/hunter | |||
| ranger-ability-score-improvement-4 | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Ability Score Improvement | 16 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/ranger-ability-score-improvement-4 | ||||
| feral-senses | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Feral Senses | 18 | At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack… | /api/2014/features/feral-senses | ||||
| ranger-ability-score-improvement-5 | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Ability Score Improvement | 19 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/ranger-ability-score-improvement-5 | ||||
| foe-slayer | index: ranger; name: Ranger; url: /api/2014/classes/ranger | Foe Slayer | 20 | At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one o… | /api/2014/features/foe-slayer | ||||
| rogue-expertise-1 | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Expertise | 1 | At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that… | /api/2014/features/rogue-expertise-1 | expertise_options: 1, proficiency, [object Object] | |||
| sneak-attack | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Sneak Attack | 1 | Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on t… | /api/2014/features/sneak-attack | ||||
| thieves-cant | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Thieves' Cant | 1 | During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thie… | /api/2014/features/thieves-cant | ||||
| cunning-action | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Cunning Action | 2 | Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Di… | /api/2014/features/cunning-action | ||||
| roguish-archetype | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Roguish Archetype | 3 | At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Additional archetypes are available in the original source material. Your archetype choic… | /api/2014/features/roguish-archetype | ||||
| fast-hands | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Fast Hands | 3 | Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use… | /api/2014/features/fast-hands | index: thief; name: Thief; url: /api/2014/subclasses/thief | |||
| second-story-work | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Second-Story Work | 3 | When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement., In addition, when you make a running jump, the distance you… | /api/2014/features/second-story-work | index: thief; name: Thief; url: /api/2014/subclasses/thief | |||
| rogue-ability-score-improvement-1 | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Ability Score Improvement | 4 | When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor… | /api/2014/features/rogue-ability-score-improvement-1 | ||||
| uncanny-dodge | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Uncanny Dodge | 5 | Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. | /api/2014/features/uncanny-dodge | ||||
| rogue-expertise-2 | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Expertise | 6 | At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that… | /api/2014/features/rogue-expertise-2 | expertise_options: 2, proficiency, [object Object] | |||
| rogue-evasion | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Evasion | 7 | Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to m… | /api/2014/features/rogue-evasion | ||||
| rogue-ability-score-improvement-2 | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Ability Score Improvement | 8 | When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor… | /api/2014/features/rogue-ability-score-improvement-2 | ||||
| roguish-archetype-improvement-1 | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Roguish Archetype feature | 9 | At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Additional archetypes are available in the original source material. Your archetype choic… | /api/2014/features/roguish-archetype-improvement-1 | ||||
| supreme-sneak | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Supreme Sneak | 9 | Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. | /api/2014/features/supreme-sneak | index: thief; name: Thief; url: /api/2014/subclasses/thief | |||
| rogue-ability-score-improvement-3 | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Ability Score Improvement | 10 | When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor… | /api/2014/features/rogue-ability-score-improvement-3 | ||||
| reliable-talent | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Reliable Talent | 11 | By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower a… | /api/2014/features/reliable-talent | ||||
| rogue-ability-score-improvement-4 | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Ability Score Improvement | 12 | When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor… | /api/2014/features/rogue-ability-score-improvement-4 | ||||
| roguish-archetype-improvement-2 | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Roguish Archetype feature | 13 | At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Additional archetypes are available in the original source material. Your archetype choic… | /api/2014/features/roguish-archetype-improvement-2 | ||||
| use-magic-device | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Use Magic Device | 13 | By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements o… | /api/2014/features/use-magic-device | index: thief; name: Thief; url: /api/2014/subclasses/thief | |||
| blindsense | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Blindsense | 14 | Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you. | /api/2014/features/blindsense | ||||
| slippery-mind | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Slippery Mind | 15 | By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws. | /api/2014/features/slippery-mind | ||||
| rogue-ability-score-improvement-5 | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Ability Score Improvement | 16 | When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor… | /api/2014/features/rogue-ability-score-improvement-5 | ||||
| roguish-archetype-improvement-3 | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Roguish Archetype feature | 17 | At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Additional archetypes are available in the original source material. Your archetype choic… | /api/2014/features/roguish-archetype-improvement-3 | ||||
| thiefs-reflexes | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Thief's Reflexes | 17 | When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal in… | /api/2014/features/thiefs-reflexes | index: thief; name: Thief; url: /api/2014/subclasses/thief | |||
| elusive | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Elusive | 18 | Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated. | /api/2014/features/elusive | ||||
| rogue-ability-score-improvement-6 | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Ability Score Improvement | 19 | When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor… | /api/2014/features/rogue-ability-score-improvement-6 | ||||
| stroke-of-luck | index: rogue; name: Rogue; url: /api/2014/classes/rogue | Stroke of Luck | 20 | At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, yo… | /api/2014/features/stroke-of-luck | ||||
| spellcasting-sorcerer | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Spellcasting: Sorcerer | 1 | An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. | /api/2014/features/spellcasting-sorcerer | /api/2014/classes/sorcerer/spellcasting | |||
| sorcerous-origin | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Sorcerous Origin | 1 | Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline., Your choice grants you features when you choose it at 1st level and again at 6th, 14th,… | /api/2014/features/sorcerous-origin | ||||
| dragon-ancestor | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Ancestor | 1 | At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh… | /api/2014/features/dragon-ancestor | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | subfeature_options: 1, feature, [object Object] | ||
| dragon-ancestor-black---acid-damage | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Ancestor: Black - Acid Damage | 1 | At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh… | /api/2014/features/dragon-ancestor-black---acid-damage | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| dragon-ancestor-blue---lightning-damage | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Ancestor: Blue - Lightning Damage | 1 | At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh… | /api/2014/features/dragon-ancestor-blue---lightning-damage | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| dragon-ancestor-brass---fire-damage | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Ancestor: Brass - Fire Damage | 1 | At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh… | /api/2014/features/dragon-ancestor-brass---fire-damage | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| dragon-ancestor-bronze---lightning-damage | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Ancestor: Bronze - Lightning Damage | 1 | At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh… | /api/2014/features/dragon-ancestor-bronze---lightning-damage | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| dragon-ancestor-copper---acid-damage | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Ancestor: Copper - Acid Damage | 1 | At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh… | /api/2014/features/dragon-ancestor-copper---acid-damage | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| dragon-ancestor-gold---fire-damage | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Ancestor: Gold - Fire Damage | 1 | At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh… | /api/2014/features/dragon-ancestor-gold---fire-damage | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| dragon-ancestor-green---poison-damage | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Ancestor: Green - Poison Damage | 1 | At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh… | /api/2014/features/dragon-ancestor-green---poison-damage | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| dragon-ancestor-red---fire-damage | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Ancestor: Red - Fire Damage | 1 | At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh… | /api/2014/features/dragon-ancestor-red---fire-damage | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| dragon-ancestor-silver---cold-damage | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Ancestor: Silver - Cold Damage | 1 | At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh… | /api/2014/features/dragon-ancestor-silver---cold-damage | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| dragon-ancestor-white---cold-damage | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Ancestor: White - Cold Damage | 1 | At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh… | /api/2014/features/dragon-ancestor-white---cold-damage | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| draconic-resilience | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Draconic Resilience | 1 | As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level i… | /api/2014/features/draconic-resilience | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| font-of-magic | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Font of Magic | 2 | At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects., Sorcery Points, You ha… | /api/2014/features/font-of-magic | ||||
| flexible-casting-creating-spell-slots | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Flexible Casting: Creating Spell Slots | 2 | You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create… | /api/2014/features/flexible-casting-creating-spell-slots | ||||
| flexible-casting-converting-spell-slot | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Flexible Casting: Converting Spell Slot | 2 | As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.. | /api/2014/features/flexible-casting-converting-spell-slot | ||||
| metamagic-1 | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Metamagic | 3 | At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level., You can use on… | /api/2014/features/metamagic-1 | subfeature_options: 2, feature, [object Object] | |||
| metamagic-careful-spell | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Metamagic: Careful Spell | 3 | When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number o… | /api/2014/features/metamagic-careful-spell | ||||
| metamagic-distant-spell | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Metamagic: Distant Spell | 3 | When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell., When you cast a spell that has a range of touch, you can spend 1 sorcery p… | /api/2014/features/metamagic-distant-spell | ||||
| metamagic-empowered-spell | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Metamagic: Empowered Spell | 3 | When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls., You can use Empowered… | /api/2014/features/metamagic-empowered-spell | ||||
| metamagic-extended-spell | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Metamagic: Extended Spell | 3 | When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours. | /api/2014/features/metamagic-extended-spell | ||||
| metamagic-heightened-spell | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Metamagic: Heightened Spell | 3 | When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made ag… | /api/2014/features/metamagic-heightened-spell | ||||
| metamagic-quickened-spell | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Metamagic: Quickened Spell | 3 | When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. | /api/2014/features/metamagic-quickened-spell | ||||
| metamagic-subtle-spell | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Metamagic: Subtle Spell | 3 | When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components. | /api/2014/features/metamagic-subtle-spell | ||||
| metamagic-twinned-spell | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Metamagic: Twinned Spell | 3 | When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the… | /api/2014/features/metamagic-twinned-spell | ||||
| sorcerer-ability-score-improvement-1 | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Ability Score Improvement | 4 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/sorcerer-ability-score-improvement-1 | ||||
| sorcerous-origin-improvement-1 | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Sorcerous Origin feature | 6 | Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline., Your choice grants you features when you choose it at 1st level and again at 6th, 14th,… | /api/2014/features/sorcerous-origin-improvement-1 | ||||
| elemental-affinity | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Elemental Affinity | 6 | Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time… | /api/2014/features/elemental-affinity | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | /api/2014/subclasses/draconic | ||
| sorcerer-ability-score-improvement-2 | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Ability Score Improvement | 8 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/sorcerer-ability-score-improvement-2 | ||||
| metamagic-2 | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Metamagic | 10 | At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level., You can use on… | /api/2014/features/metamagic-2 | subfeature_options: 1, feature, [object Object] | |||
| sorcerer-ability-score-improvement-3 | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Ability Score Improvement | 12 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/sorcerer-ability-score-improvement-3 | ||||
| sorcerous-origin-improvement-2 | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Sorcerous Origin feature | 14 | Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline., Your choice grants you features when you choose it at 1st level and again at 6th, 14th,… | /api/2014/features/sorcerous-origin-improvement-2 | ||||
| dragon-wings | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Dragon Wings | 14 | At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They… | /api/2014/features/dragon-wings | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| sorcerer-ability-score-improvement-4 | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Ability Score Improvement | 16 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/sorcerer-ability-score-improvement-4 | ||||
| metamagic-3 | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Metamagic | 17 | At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level., You can use on… | /api/2014/features/metamagic-3 | subfeature_options: 1, feature, [object Object] | |||
| sorcerous-origin-improvement-3 | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Sorcerous Origin feature | 18 | Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline., Your choice grants you features when you choose it at 1st level and again at 6th, 14th,… | /api/2014/features/sorcerous-origin-improvement-3 | ||||
| draconic-presence | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Draconic Presence | 18 | Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on… | /api/2014/features/draconic-presence | index: draconic; name: Draconic; url: /api/2014/subclasses/draconic | |||
| sorcerer-ability-score-improvement-5 | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Ability Score Improvement | 19 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/sorcerer-ability-score-improvement-5 | ||||
| sorcerous-restoration | index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcerer | Sorcerous Restoration | 20 | At 20th level, you regain 4 expended sorcery points whenever you finish a short rest. | /api/2014/features/sorcerous-restoration | ||||
| otherworldly-patron | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Otherworldly Patron | 1 | At 1st level, you have struck a bargain with an otherworldly being of your choice, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. | /api/2014/features/otherworldly-patron | ||||
| dark-ones-blessing | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Dark One's Blessing | 1 | Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). | /api/2014/features/dark-ones-blessing | index: fiend; name: Fiend; url: /api/2014/subclasses/fiend | |||
| pact-magic | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Pact Magic | 1 | Your arcane research and the magic bestowed on you by your patron have given you facility with spells. | /api/2014/features/pact-magic | /api/2014/classes/warlock/spellcasting | |||
| eldritch-invocations | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocations | 2 | In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability., At 2nd level, you gain two eldritch invocations… | /api/2014/features/eldritch-invocations | invocations: [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object],… | |||
| eldritch-invocation-agonizing-blast | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Agonizing Blast | 2 | spell: /api/2014/spells/eldritch-blast | When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. | /api/2014/features/eldritch-invocation-agonizing-blast | |||
| eldritch-invocation-armor-of-shadows | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Armor of Shadows | 2 | You can cast mage armor on yourself at will, without expending a spell slot or material components. | /api/2014/features/eldritch-invocation-armor-of-shadows | ||||
| eldritch-invocation-beast-speech | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Beast Speech | 2 | You can cast speak with animals at will, without expending a spell slot. | /api/2014/features/eldritch-invocation-beast-speech | ||||
| eldritch-invocation-beguiling-influence | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Beguiling Influence | 2 | You gain proficiency in the Deception and Persuasion skills. | /api/2014/features/eldritch-invocation-beguiling-influence | ||||
| eldritch-invocation-book-of-ancient-secrets | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Book of Ancient Secrets | 2 | feature: /api/2014/features/pact-of-the-tome | You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appea… | /api/2014/features/eldritch-invocation-book-of-ancient-secrets | |||
| eldritch-invocation-devils-sight | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Devil's Sight | 2 | You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. | /api/2014/features/eldritch-invocation-devils-sight | ||||
| eldritch-invocation-eldritch-sight | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Eldritch Sight | 2 | You can cast detect magic at will, without expending a spell slot. | /api/2014/features/eldritch-invocation-eldritch-sight | ||||
| eldritch-invocation-eldritch-spear | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Eldritch Spear | 2 | spell: /api/2014/spells/eldritch-blast | When you cast eldritch blast, its range is 300 feet. | /api/2014/features/eldritch-invocation-eldritch-spear | |||
| eldritch-invocation-eyes-of-the-rune-keeper | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Eyes of the Rune Keeper | 2 | You can read all writing. | /api/2014/features/eldritch-invocation-eyes-of-the-rune-keeper | ||||
| eldritch-invocation-fiendish-vigor | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Fiendish Vigor | 2 | You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components. | /api/2014/features/eldritch-invocation-fiendish-vigor | ||||
| eldritch-invocation-gaze-of-two-minds | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Gaze of Two Minds | 2 | You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your… | /api/2014/features/eldritch-invocation-gaze-of-two-minds | ||||
| eldritch-invocation-mask-of-many-faces | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Mask of Many Faces | 2 | You can cast disguise self at will, without expending a spell slot. | /api/2014/features/eldritch-invocation-mask-of-many-faces | ||||
| eldritch-invocation-misty-visions | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Misty Visions | 2 | You can cast silent image at will, without expending a spell slot or material components. | /api/2014/features/eldritch-invocation-misty-visions | ||||
| eldritch-invocation-repelling-blast | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Repelling Blast | 2 | spell: /api/2014/spells/eldritch-blast | When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line. | /api/2014/features/eldritch-invocation-repelling-blast | |||
| eldritch-invocation-thief-of-five-fates | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Thief of Five Fates | 2 | You can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest. | /api/2014/features/eldritch-invocation-thief-of-five-fates | ||||
| eldritch-invocation-voice-of-the-chain-master | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Voice of the Chain Master | 2 | feature: /api/2014/features/pact-of-the-chain | You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence., Additionally, while perceiving through your famili… | /api/2014/features/eldritch-invocation-voice-of-the-chain-master | |||
| eldritch-invocation-mire-the-mind | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Mire the Mind | 5 | level: 5 | You can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest. | /api/2014/features/eldritch-invocation-mire-the-mind | |||
| eldritch-invocation-one-with-shadows | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: One with Shadows | 5 | level: 5 | When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction. | /api/2014/features/eldritch-invocation-one-with-shadows | |||
| eldritch-invocation-sign-of-ill-omen | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Sign of Ill Omen | 5 | level: 5 | You can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest. | /api/2014/features/eldritch-invocation-sign-of-ill-omen | |||
| eldritch-invocation-thirsting-blade | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Thirsting Blade | 5 | level: 5, feature: /api/2014/features/pact-of-the-blade | You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn. | /api/2014/features/eldritch-invocation-thirsting-blade | |||
| otherworldly-patron-improvement-1 | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Otherworldly Patron feature | 6 | At 1st level, you have struck a bargain with an otherworldly being of your choice, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. | /api/2014/features/otherworldly-patron-improvement-1 | ||||
| eldritch-invocation-bewitching-whispers | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Bewitching Whispers | 7 | level: 7 | You can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest. | /api/2014/features/eldritch-invocation-bewitching-whispers | |||
| eldritch-invocation-dreadful-word | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Dreadful Word | 7 | level: 7 | You can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest. | /api/2014/features/eldritch-invocation-dreadful-word | |||
| eldritch-invocation-sculptor-of-flesh | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Sculptor of Flesh | 7 | level: 7 | You can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest. | /api/2014/features/eldritch-invocation-sculptor-of-flesh | |||
| eldritch-invocation-ascendant-step | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Ascendant Step | 9 | level: 9 | You can cast levitate on yourself at will, without expending a spell slot or material components. | /api/2014/features/eldritch-invocation-ascendant-step | |||
| eldritch-invocation-minions-of-chaos | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Minions of Chaos | 9 | level: 9 | You can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest. | /api/2014/features/eldritch-invocation-minions-of-chaos | |||
| eldritch-invocation-otherworldly-leap | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Otherworldly Leap | 9 | level: 9 | You can cast jump on yourself at will, without expending a spell slot or material components. | /api/2014/features/eldritch-invocation-otherworldly-leap | |||
| eldritch-invocation-whispers-of-the-grave | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Whispers of the Grave | 9 | level: 9 | You can cast speak with dead at will, without expending a spell slot. | /api/2014/features/eldritch-invocation-whispers-of-the-grave | |||
| otherworldly-patron-improvement-2 | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Otherworldly Patron feature | 10 | At 1st level, you have struck a bargain with an otherworldly being of your choice, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. | /api/2014/features/otherworldly-patron-improvement-2 | ||||
| eldritch-invocation-lifedrinker | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Lifedrinker | 12 | level: 12, feature: /api/2014/features/pact-of-the-blade | When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1). | /api/2014/features/eldritch-invocation-lifedrinker | |||
| otherworldly-patron-improvement-3 | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Otherworldly Patron feature | 14 | At 1st level, you have struck a bargain with an otherworldly being of your choice, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. | /api/2014/features/otherworldly-patron-improvement-3 | ||||
| eldritch-invocation-chains-of-carceri | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Chains of Carceri | 15 | level: 15, feature: /api/2014/features/pact-of-the-chain | You can cast hold monster at will--targeting a celestial, fiend, or elemental--without expending a spell slot or material components. You must finish a long rest before you can use this invocation on… | /api/2014/features/eldritch-invocation-chains-of-carceri | |||
| eldritch-invocation-master-of-myriad-forms | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Master of Myriad Forms | 15 | level: 15 | You can cast alter self at will, without expending a spell slot. | /api/2014/features/eldritch-invocation-master-of-myriad-forms | |||
| eldritch-invocation-visions-of-distant-realms | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Visions of Distant Realms | 15 | level: 15 | You can cast arcane eye at will, without expending a spell slot. | /api/2014/features/eldritch-invocation-visions-of-distant-realms | |||
| eldritch-invocation-witch-sight | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Invocation: Witch Sight | 15 | level: 15 | You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight. | /api/2014/features/eldritch-invocation-witch-sight | |||
| pact-boon | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Pact Boon | 3 | At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. | /api/2014/features/pact-boon | subfeature_options: 1, feature, [object Object] | |||
| pact-of-the-chain | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Pact of the Chain | 3 | You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known., When you cast the spell, you can choose one of the normal forms for your fa… | /api/2014/features/pact-of-the-chain | ||||
| pact-of-the-blade | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Pact of the Blade | 3 | You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This we… | /api/2014/features/pact-of-the-blade | ||||
| pact-of-the-tome | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Pact of the Tome | 3 | Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on… | /api/2014/features/pact-of-the-tome | ||||
| warlock-ability-score-improvement-1 | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Ability Score Improvement | 4 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/warlock-ability-score-improvement-1 | ||||
| dark-ones-own-luck | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Dark One's Own Luck | 6 | Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so afte… | /api/2014/features/dark-ones-own-luck | index: fiend; name: Fiend; url: /api/2014/subclasses/fiend | |||
| warlock-ability-score-improvement-2 | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Ability Score Improvement | 8 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/warlock-ability-score-improvement-2 | ||||
| fiendish-resilience | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Fiendish Resilience | 10 | Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from mag… | /api/2014/features/fiendish-resilience | index: fiend; name: Fiend; url: /api/2014/subclasses/fiend | |||
| mystic-arcanum-6th-level | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Mystic Arcanum (6th level) | 11 | At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum., You can cast your arcanum spell once without e… | /api/2014/features/mystic-arcanum-6th-level | ||||
| warlock-ability-score-improvement-3 | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Ability Score Improvement | 12 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/warlock-ability-score-improvement-3 | ||||
| mystic-arcanum-7th-level | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Mystic Arcanum (7th level) | 13 | At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum., You can cast your arcanum spell once without e… | /api/2014/features/mystic-arcanum-7th-level | ||||
| hurl-through-hell | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Hurl Through Hell | 14 | Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a night… | /api/2014/features/hurl-through-hell | index: fiend; name: Fiend; url: /api/2014/subclasses/fiend | |||
| mystic-arcanum-8th-level | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Mystic Arcanum (8th level) | 15 | At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum., You can cast your arcanum spell once without e… | /api/2014/features/mystic-arcanum-8th-level | ||||
| warlock-ability-score-improvement-4 | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Ability Score Improvement | 16 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/warlock-ability-score-improvement-4 | ||||
| mystic-arcanum-9th-level | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Mystic Arcanum (9th level) | 17 | At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum., You can cast your arcanum spell once without e… | /api/2014/features/mystic-arcanum-9th-level | ||||
| warlock-ability-score-improvement-5 | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Ability Score Improvement | 19 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/warlock-ability-score-improvement-5 | ||||
| eldritch-master | index: warlock; name: Warlock; url: /api/2014/classes/warlock | Eldritch Master | 20 | At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all you… | /api/2014/features/eldritch-master | ||||
| spellcasting-wizard | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Spellcasting: Wizard | 1 | As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. | /api/2014/features/spellcasting-wizard | /api/2014/classes/wizard/spellcasting | |||
| arcane-recovery | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Arcane Recovery | 1 | You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a… | /api/2014/features/arcane-recovery | ||||
| arcane-tradition | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Arcane Tradition | 2 | When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation., Your choice grants you features at 2nd level and again at 6th… | /api/2014/features/arcane-tradition | ||||
| evocation-savant | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Evocation Savant | 2 | Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved. | /api/2014/features/evocation-savant | index: evocation; name: Evocation; url: /api/2014/subclasses/evocation | |||
| sculpt-spells | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Sculpt Spells | 2 | Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can c… | /api/2014/features/sculpt-spells | index: evocation; name: Evocation; url: /api/2014/subclasses/evocation | |||
| wizard-ability-score-improvement-1 | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Ability Score Improvement | 4 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/wizard-ability-score-improvement-1 | ||||
| arcane-tradition-improvement-1 | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Arcane Tradition feature | 6 | When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation., Your choice grants you features at 2nd level and again at 6th… | /api/2014/features/arcane-tradition-improvement-1 | ||||
| potent-cantrip | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Potent Cantrip | 6 | Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the can… | /api/2014/features/potent-cantrip | index: evocation; name: Evocation; url: /api/2014/subclasses/evocation | |||
| wizard-ability-score-improvement-2 | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Ability Score Improvement | 8 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/wizard-ability-score-improvement-2 | ||||
| arcane-tradition-improvement-2 | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Arcane Tradition feature | 10 | When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation., Your choice grants you features at 2nd level and again at 6th… | /api/2014/features/arcane-tradition-improvement-2 | ||||
| empowered-evocation | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Empowered Evocation | 10 | Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast. | /api/2014/features/empowered-evocation | index: evocation; name: Evocation; url: /api/2014/subclasses/evocation | |||
| wizard-ability-score-improvement-3 | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Ability Score Improvement | 12 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/wizard-ability-score-improvement-3 | ||||
| arcane-tradition-improvement-3 | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Arcane Tradition feature | 14 | When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation., Your choice grants you features at 2nd level and again at 6th… | /api/2014/features/arcane-tradition-improvement-3 | ||||
| overchannel | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Overchannel | 14 | Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell., The fi… | /api/2014/features/overchannel | index: evocation; name: Evocation; url: /api/2014/subclasses/evocation | |||
| wizard-ability-score-improvement-4 | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Ability Score Improvement | 16 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/wizard-ability-score-improvement-4 | ||||
| spell-mastery | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Spell Mastery | 18 | At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast… | /api/2014/features/spell-mastery | ||||
| wizard-ability-score-improvement-5 | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Ability Score Improvement | 19 | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y… | /api/2014/features/wizard-ability-score-improvement-5 | ||||
| signature-spell | index: wizard; name: Wizard; url: /api/2014/classes/wizard | Signature Spell | 20 | When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always hav… | /api/2014/features/signature-spell |