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Index Class Name Level Prerequisites Desc Url Subclass Reference Feature Specific
rageindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianRage1In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:, - You have advantage…/api/2014/features/rage
barbarian-unarmored-defenseindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianUnarmored Defense1While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit./api/2014/features/barbarian-unarmored-defense
reckless-attackindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianReckless Attack2Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives…/api/2014/features/reckless-attack
danger-senseindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianDanger Sense2At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effect…/api/2014/features/danger-sense
primal-pathindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianPrimal Path3At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice g…/api/2014/features/primal-path
frenzyindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianFrenzy3Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each…/api/2014/features/frenzyindex: berserker; name: Berserker; url: /api/2014/subclasses/berserker
barbarian-ability-score-improvement-1index: barbarian; name: Barbarian; url: /api/2014/classes/barbarianAbility Score Improvement4When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/barbarian-ability-score-improvement-1
barbarian-extra-attackindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianExtra Attack5Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn./api/2014/features/barbarian-extra-attack
fast-movementindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianFast Movement5Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor./api/2014/features/fast-movement
mindless-rageindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianMindless Rage6Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage./api/2014/features/mindless-rageindex: berserker; name: Berserker; url: /api/2014/subclasses/berserker
primal-path-improvement-1index: barbarian; name: Barbarian; url: /api/2014/classes/barbarianPath feature6At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice g…/api/2014/features/primal-path-improvement-1
feral-instinctindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianFeral Instinct7By 7th level, your instincts are so honed that you have advantage on initiative rolls., Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on…/api/2014/features/feral-instinct
barbarian-ability-score-improvement-2index: barbarian; name: Barbarian; url: /api/2014/classes/barbarianAbility Score Improvement8When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/barbarian-ability-score-improvement-2
brutal-critical-1-dieindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianBrutal Critical (1 die)9Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and…/api/2014/features/brutal-critical-1-die
intimidating-presenceindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianIntimidating Presence10Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or…/api/2014/features/intimidating-presenceindex: berserker; name: Berserker; url: /api/2014/subclasses/berserker
primal-path-improvement-2index: barbarian; name: Barbarian; url: /api/2014/classes/barbarianPath feature10At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice g…/api/2014/features/primal-path-improvement-2
relentless-rageindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianRelentless Rage11Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw.…/api/2014/features/relentless-rage
barbarian-ability-score-improvement-3index: barbarian; name: Barbarian; url: /api/2014/classes/barbarianAbility Score Improvement12When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/barbarian-ability-score-improvement-3
brutal-critical-2-diceindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianBrutal Critical (2 dice)13Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and…/api/2014/features/brutal-critical-2-dice
retaliationindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianRetaliation14Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon Attack against that creature./api/2014/features/retaliationindex: berserker; name: Berserker; url: /api/2014/subclasses/berserker
primal-path-improvement-3index: barbarian; name: Barbarian; url: /api/2014/classes/barbarianPath feature14At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice g…/api/2014/features/primal-path-improvement-3
persistent-rageindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianPersistent Rage15Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it./api/2014/features/persistent-rage
barbarian-ability-score-improvement-4index: barbarian; name: Barbarian; url: /api/2014/classes/barbarianAbility Score Improvement16When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/barbarian-ability-score-improvement-4
brutal-critical-3-diceindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianBrutal Critical (3 dice)17Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and…/api/2014/features/brutal-critical-3-dice
indomitable-mightindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianIndomitable Might18Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total./api/2014/features/indomitable-might
barbarian-ability-score-improvement-5index: barbarian; name: Barbarian; url: /api/2014/classes/barbarianAbility Score Improvement19When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/barbarian-ability-score-improvement-5
primal-championindex: barbarian; name: Barbarian; url: /api/2014/classes/barbarianPrimal Champion20At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24./api/2014/features/primal-champion
spellcasting-bardindex: bard; name: Bard; url: /api/2014/classes/bardSpellcasting: Bard1You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations./api/2014/features/spellcasting-bard/api/2014/classes/bard/spellcasting
bardic-inspiration-d6index: bard; name: Bard; url: /api/2014/classes/bardBardic Inspiration (d6)1You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature g…/api/2014/features/bardic-inspiration-d6
jack-of-all-tradesindex: bard; name: Bard; url: /api/2014/classes/bardJack of All Trades2Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus./api/2014/features/jack-of-all-trades
song-of-rest-d6index: bard; name: Bard; url: /api/2014/classes/bardSong of Rest (d6)2Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit poin…/api/2014/features/song-of-rest-d6
bard-collegeindex: bard; name: Bard; url: /api/2014/classes/bardBard College3At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level./api/2014/features/bard-college
bonus-proficienciesindex: bard; name: Bard; url: /api/2014/classes/bardBonus Proficiencies3When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice./api/2014/features/bonus-proficienciesindex: lore; name: Lore; url: /api/2014/subclasses/lore
cutting-wordsindex: bard; name: Bard; url: /api/2014/classes/bardCutting Words3Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others., When a creature that you can see within 60 feet of you makes an attac…/api/2014/features/cutting-wordsindex: lore; name: Lore; url: /api/2014/subclasses/lore
bard-expertise-1index: bard; name: Bard; url: /api/2014/classes/bardExpertise3At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose anoth…/api/2014/features/bard-expertise-1expertise_options: 2, proficiency, [object Object]
bard-ability-score-improvement-1index: bard; name: Bard; url: /api/2014/classes/bardAbility Score Improvement4When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/bard-ability-score-improvement-1
bardic-inspiration-d8index: bard; name: Bard; url: /api/2014/classes/bardBardic Inspiration (d8)5You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature g…/api/2014/features/bardic-inspiration-d8
font-of-inspirationindex: bard; name: Bard; url: /api/2014/classes/bardFont of Inspiration5Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest./api/2014/features/font-of-inspiration
countercharmindex: bard; name: Bard; url: /api/2014/classes/bardCountercharm6At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. Dur…/api/2014/features/countercharm
bard-college-improvement-1index: bard; name: Bard; url: /api/2014/classes/bardBard College feature6At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level./api/2014/features/bard-college-improvement-1
additional-magical-secretsindex: bard; name: Bard; url: /api/2014/classes/bardAdditional Magical Secrets6At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells f…/api/2014/features/additional-magical-secretsindex: lore; name: Lore; url: /api/2014/subclasses/lore
bard-ability-score-improvement-2index: bard; name: Bard; url: /api/2014/classes/bardAbility Score Improvement8When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/bard-ability-score-improvement-2
song-of-rest-d8index: bard; name: Bard; url: /api/2014/classes/bardSong of Rest (d8)9Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit poin…/api/2014/features/song-of-rest-d8
bardic-inspiration-d10index: bard; name: Bard; url: /api/2014/classes/bardBardic Inspiration (d10)10You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature g…/api/2014/features/bardic-inspiration-d10
bard-expertise-2index: bard; name: Bard; url: /api/2014/classes/bardExpertise10At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose anoth…/api/2014/features/bard-expertise-2expertise_options: 2, proficiency, [object Object]
magical-secrets-1index: bard; name: Bard; url: /api/2014/classes/bardMagical Secrets10By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as sh…/api/2014/features/magical-secrets-1
bard-ability-score-improvement-3index: bard; name: Bard; url: /api/2014/classes/bardAbility Score Improvement12When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/bard-ability-score-improvement-3
song-of-rest-d10index: bard; name: Bard; url: /api/2014/classes/bardSong of Rest (d10)13Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit poin…/api/2014/features/song-of-rest-d10
magical-secrets-2index: bard; name: Bard; url: /api/2014/classes/bardMagical Secrets14By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as sh…/api/2014/features/magical-secrets-2
bard-college-improvement-2index: bard; name: Bard; url: /api/2014/classes/bardBard College feature14At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level./api/2014/features/bard-college-improvement-2
peerless-skillindex: bard; name: Bard; url: /api/2014/classes/bardPeerless Skill14Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to d…/api/2014/features/peerless-skillindex: lore; name: Lore; url: /api/2014/subclasses/lore
bardic-inspiration-d12index: bard; name: Bard; url: /api/2014/classes/bardBardic Inspiration (d12)15You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature g…/api/2014/features/bardic-inspiration-d12
bard-ability-score-improvement-4index: bard; name: Bard; url: /api/2014/classes/bardAbility Score Improvement16When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/bard-ability-score-improvement-4
song-of-rest-d12index: bard; name: Bard; url: /api/2014/classes/bardSong of Rest (d12)17Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit poin…/api/2014/features/song-of-rest-d12
magical-secrets-3index: bard; name: Bard; url: /api/2014/classes/bardMagical Secrets18By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as sh…/api/2014/features/magical-secrets-3
bard-ability-score-improvement-5index: bard; name: Bard; url: /api/2014/classes/bardAbility Score Improvement19When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/bard-ability-score-improvement-5
superior-inspirationindex: bard; name: Bard; url: /api/2014/classes/bardSuperior Inspiration20At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use./api/2014/features/superior-inspiration
spellcasting-clericindex: cleric; name: Cleric; url: /api/2014/classes/clericSpellcasting: Cleric1As a conduit for divine power, you can cast cleric spells./api/2014/features/spellcasting-cleric/api/2014/classes/cleric/spellcasting
divine-domainindex: cleric; name: Cleric; url: /api/2014/classes/clericDivine Domain1Choose one domain related to your deity, such as Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are descr…/api/2014/features/divine-domain
domain-spells-1index: cleric; name: Cleric; url: /api/2014/classes/clericDomain Spells1Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count…/api/2014/features/domain-spells-1
bonus-proficiencyindex: cleric; name: Cleric; url: /api/2014/classes/clericBonus Proficiency1When you choose this domain at 1st level, you gain proficiency with heavy armor./api/2014/features/bonus-proficiencyindex: life; name: Life; url: /api/2014/subclasses/life
disciple-of-lifeindex: cleric; name: Cleric; url: /api/2014/classes/clericDisciple of Life1Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equa…/api/2014/features/disciple-of-lifeindex: life; name: Life; url: /api/2014/subclasses/life
channel-divinity-1-restindex: cleric; name: Cleric; url: /api/2014/classes/clericChannel Divinity (1/rest)2At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined b…/api/2014/features/channel-divinity-1-rest
channel-divinity-turn-undeadindex: cleric; name: Cleric; url: /api/2014/classes/clericChannel Divinity: Turn Undead2As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails it…/api/2014/features/channel-divinity-turn-undead
divine-domain-improvement-1index: cleric; name: Cleric; url: /api/2014/classes/clericDivine Domain feature2Choose one domain related to your deity, such as Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are descr…/api/2014/features/divine-domain-improvement-1
channel-divinity-preserve-lifeindex: cleric; name: Cleric; url: /api/2014/classes/clericChannel Divinity: Preserve Life2Starting at 2nd level, you can use your Channel Divinity to heal the badly injured., As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal t…/api/2014/features/channel-divinity-preserve-lifeindex: life; name: Life; url: /api/2014/subclasses/life
domain-spells-2index: cleric; name: Cleric; url: /api/2014/classes/clericDomain Spells3Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count…/api/2014/features/domain-spells-2
cleric-ability-score-improvement-1index: cleric; name: Cleric; url: /api/2014/classes/clericAbility Score Improvement4When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/cleric-ability-score-improvement-1
domain-spells-3index: cleric; name: Cleric; url: /api/2014/classes/clericDomain Spells5Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count…/api/2014/features/domain-spells-3
destroy-undead-cr-1-2-or-belowindex: cleric; name: Cleric; url: /api/2014/classes/clericDestroy Undead (CR 1/2 or below)5Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold./api/2014/features/destroy-undead-cr-1-2-or-below
channel-divinity-2-restindex: cleric; name: Cleric; url: /api/2014/classes/clericChannel Divinity (2/rest)6Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain y…/api/2014/features/channel-divinity-2-rest
divine-domain-improvement-2index: cleric; name: Cleric; url: /api/2014/classes/clericDivine Domain feature6Choose one domain related to your deity, such as Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are descr…/api/2014/features/divine-domain-improvement-2
blessed-healerindex: cleric; name: Cleric; url: /api/2014/classes/clericBlessed Healer6Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit point…/api/2014/features/blessed-healerindex: life; name: Life; url: /api/2014/subclasses/life
domain-spells-4index: cleric; name: Cleric; url: /api/2014/classes/clericDomain Spells7Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count…/api/2014/features/domain-spells-4
cleric-ability-score-improvement-2index: cleric; name: Cleric; url: /api/2014/classes/clericAbility Score Improvement8When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/cleric-ability-score-improvement-2
destroy-undead-cr-1-or-belowindex: cleric; name: Cleric; url: /api/2014/classes/clericDestroy Undead (CR 1 or below)8Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold./api/2014/features/destroy-undead-cr-1-or-below
divine-domain-improvement-3index: cleric; name: Cleric; url: /api/2014/classes/clericDivine Domain feature8Choose one domain related to your deity, such as Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are descr…/api/2014/features/divine-domain-improvement-3
divine-strikeindex: cleric; name: Cleric; url: /api/2014/classes/clericDivine Strike8At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra…/api/2014/features/divine-strikeindex: life; name: Life; url: /api/2014/subclasses/life
domain-spells-5index: cleric; name: Cleric; url: /api/2014/classes/clericDomain Spells9Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count…/api/2014/features/domain-spells-5
divine-interventionindex: cleric; name: Cleric; url: /api/2014/classes/clericDivine Intervention10Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great., Imploring your deity's aid requires you to use your action. Describe the assistance you seek,…/api/2014/features/divine-intervention
destroy-undead-cr-2-or-belowindex: cleric; name: Cleric; url: /api/2014/classes/clericDestroy Undead (CR 2 or below)11Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold./api/2014/features/destroy-undead-cr-2-or-below
cleric-ability-score-improvement-3index: cleric; name: Cleric; url: /api/2014/classes/clericAbility Score Improvement12When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/cleric-ability-score-improvement-3
destroy-undead-cr-3-or-belowindex: cleric; name: Cleric; url: /api/2014/classes/clericDestroy Undead (CR 3 or below)14Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold./api/2014/features/destroy-undead-cr-3-or-below
cleric-ability-score-improvement-4index: cleric; name: Cleric; url: /api/2014/classes/clericAbility Score Improvement16When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/cleric-ability-score-improvement-4
destroy-undead-cr-4-or-belowindex: cleric; name: Cleric; url: /api/2014/classes/clericDestroy Undead (CR 4 or below)17Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold./api/2014/features/destroy-undead-cr-4-or-below
divine-domain-improvement-4index: cleric; name: Cleric; url: /api/2014/classes/clericDivine Domain feature17Choose one domain related to your deity, such as Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are descr…/api/2014/features/divine-domain-improvement-4
supreme-healingindex: cleric; name: Cleric; url: /api/2014/classes/clericSupreme Healing17Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d…/api/2014/features/supreme-healing
channel-divinity-3-restindex: cleric; name: Cleric; url: /api/2014/classes/clericChannel Divinity (3/rest)18Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain y…/api/2014/features/channel-divinity-3-rest
cleric-ability-score-improvement-5index: cleric; name: Cleric; url: /api/2014/classes/clericAbility Score Improvement19When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/cleric-ability-score-improvement-5
divine-intervention-improvementindex: cleric; name: Cleric; url: /api/2014/classes/clericDivine Intervention Improvement20At 20th level, your call for intervention succeeds automatically, no roll required./api/2014/features/divine-intervention-improvement
spellcasting-druidindex: druid; name: Druid; url: /api/2014/classes/druidSpellcasting: Druid1Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will./api/2014/features/spellcasting-druid/api/2014/classes/druid/spellcasting
druidicindex: druid; name: Druid; url: /api/2014/classes/druidDruidic1You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot th…/api/2014/features/druidic
wild-shape-cr-1-4-or-below-no-flying-or-swim-speedindex: druid; name: Druid; url: /api/2014/classes/druidWild Shape (CR 1/4 or below, no flying or swim speed)2Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or l…/api/2014/features/wild-shape-cr-1-4-or-below-no-flying-or-swim-speed
druid-circleindex: druid; name: Druid; url: /api/2014/classes/druidDruid Circle2At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level./api/2014/features/druid-circle
circle-of-the-landindex: druid; name: Druid; url: /api/2014/classes/druidCircle of the Land2The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w…/api/2014/features/circle-of-the-landindex: land; name: Land; url: /api/2014/subclasses/landsubfeature_options: 1, feature, [object Object]
circle-of-the-land-arcticindex: druid; name: Druid; url: /api/2014/classes/druidCircle of the Land: Arctic2The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w…/api/2014/features/circle-of-the-land-arcticindex: land; name: Land; url: /api/2014/subclasses/land
circle-of-the-land-coastindex: druid; name: Druid; url: /api/2014/classes/druidCircle of the Land: Coast2The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w…/api/2014/features/circle-of-the-land-coastindex: land; name: Land; url: /api/2014/subclasses/land
circle-of-the-land-desertindex: druid; name: Druid; url: /api/2014/classes/druidCircle of the Land: Desert2The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w…/api/2014/features/circle-of-the-land-desertindex: land; name: Land; url: /api/2014/subclasses/land
circle-of-the-land-forestindex: druid; name: Druid; url: /api/2014/classes/druidCircle of the Land: Forest2The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w…/api/2014/features/circle-of-the-land-forestindex: land; name: Land; url: /api/2014/subclasses/land
circle-of-the-land-grasslandindex: druid; name: Druid; url: /api/2014/classes/druidCircle of the Land: Grassland2The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w…/api/2014/features/circle-of-the-land-grasslandindex: land; name: Land; url: /api/2014/subclasses/land
circle-of-the-land-mountainindex: druid; name: Druid; url: /api/2014/classes/druidCircle of the Land: Mountain2The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w…/api/2014/features/circle-of-the-land-mountainindex: land; name: Land; url: /api/2014/subclasses/land
circle-of-the-land-swampindex: druid; name: Druid; url: /api/2014/classes/druidCircle of the Land: Swamp2The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to w…/api/2014/features/circle-of-the-land-swampindex: land; name: Land; url: /api/2014/subclasses/land
bonus-cantripindex: druid; name: Druid; url: /api/2014/classes/druidBonus Cantrip2When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice./api/2014/features/bonus-cantripindex: land; name: Land; url: /api/2014/subclasses/land
natural-recoveryindex: druid; name: Druid; url: /api/2014/classes/druidNatural Recovery2Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots c…/api/2014/features/natural-recoveryindex: land; name: Land; url: /api/2014/subclasses/land
circle-spells-1index: druid; name: Druid; url: /api/2014/classes/druidCircle Spells3Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a drui…/api/2014/features/circle-spells-1index: land; name: Land; url: /api/2014/subclasses/land
wild-shape-cr-1-2-or-below-no-flying-speedindex: druid; name: Druid; url: /api/2014/classes/druidWild Shape (CR 1/2 or below, no flying speed)4Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or l…/api/2014/features/wild-shape-cr-1-2-or-below-no-flying-speed
druid-ability-score-improvement-1index: druid; name: Druid; url: /api/2014/classes/druidAbility Score Improvement4When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/druid-ability-score-improvement-1
circle-spells-2index: druid; name: Druid; url: /api/2014/classes/druidCircle Spells5Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a drui…/api/2014/features/circle-spells-2index: land; name: Land; url: /api/2014/subclasses/land
druid-circle-improvement-1index: druid; name: Druid; url: /api/2014/classes/druidDruid Circle feature6At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level./api/2014/features/druid-circle-improvement-1
druid-lands-strideindex: druid; name: Druid; url: /api/2014/classes/druidLand's Stride6Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from…/api/2014/features/druid-lands-strideindex: land; name: Land; url: /api/2014/subclasses/land
circle-spells-3index: druid; name: Druid; url: /api/2014/classes/druidCircle Spells7Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a drui…/api/2014/features/circle-spells-3index: land; name: Land; url: /api/2014/subclasses/land
wild-shape-cr-1-or-belowindex: druid; name: Druid; url: /api/2014/classes/druidWild Shape (CR 1 or below)8Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or l…/api/2014/features/wild-shape-cr-1-or-below
druid-ability-score-improvement-2index: druid; name: Druid; url: /api/2014/classes/druidAbility Score Improvement8When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/druid-ability-score-improvement-2
circle-spells-4index: druid; name: Druid; url: /api/2014/classes/druidCircle Spells9Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a drui…/api/2014/features/circle-spells-4index: land; name: Land; url: /api/2014/subclasses/land
druid-circle-improvement-2index: druid; name: Druid; url: /api/2014/classes/druidDruid Circle feature10At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level./api/2014/features/druid-circle-improvement-2
natures-wardindex: druid; name: Druid; url: /api/2014/classes/druidNature's Ward10When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease./api/2014/features/natures-wardindex: land; name: Land; url: /api/2014/subclasses/land
druid-ability-score-improvement-3index: druid; name: Druid; url: /api/2014/classes/druidAbility Score Improvement12When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/druid-ability-score-improvement-3
druid-circle-improvement-3index: druid; name: Druid; url: /api/2014/classes/druidDruid Circle feature14At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level./api/2014/features/druid-circle-improvement-3
natures-sanctuaryindex: druid; name: Druid; url: /api/2014/classes/druidNature's Sanctuary14When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdo…/api/2014/features/natures-sanctuaryindex: land; name: Land; url: /api/2014/subclasses/land
druid-ability-score-improvement-4index: druid; name: Druid; url: /api/2014/classes/druidAbility Score Improvement16When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/druid-ability-score-improvement-4
druid-timeless-bodyindex: druid; name: Druid; url: /api/2014/classes/druidTimeless Body18Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year./api/2014/features/druid-timeless-body
beast-spellsindex: druid; name: Druid; url: /api/2014/classes/druidBeast Spells18Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but…/api/2014/features/beast-spells
druid-ability-score-improvement-5index: druid; name: Druid; url: /api/2014/classes/druidAbility Score Improvement19When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/druid-ability-score-improvement-5
archdruidindex: druid; name: Druid; url: /api/2014/classes/druidArchdruid20At 20th level, you can use your Wild Shape an unlimited number of times., Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that l…/api/2014/features/archdruid
fighter-fighting-styleindex: fighter; name: Fighter; url: /api/2014/classes/fighterFighting Style1You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again./api/2014/features/fighter-fighting-stylesubfeature_options: 1, feature, [object Object]
fighter-fighting-style-archeryindex: fighter; name: Fighter; url: /api/2014/classes/fighterFighting Style: Archery1You gain a +2 bonus to attack rolls you make with ranged weapons./api/2014/features/fighter-fighting-style-archery
fighter-fighting-style-defenseindex: fighter; name: Fighter; url: /api/2014/classes/fighterFighting Style: Defense1While you are wearing armor, you gain a +1 bonus to AC./api/2014/features/fighter-fighting-style-defense
fighter-fighting-style-duelingindex: fighter; name: Fighter; url: /api/2014/classes/fighterFighting Style: Dueling1When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon./api/2014/features/fighter-fighting-style-dueling
fighter-fighting-style-great-weapon-fightingindex: fighter; name: Fighter; url: /api/2014/classes/fighterFighting Style: Great Weapon Fighting1When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or…/api/2014/features/fighter-fighting-style-great-weapon-fighting
fighter-fighting-style-protectionindex: fighter; name: Fighter; url: /api/2014/classes/fighterFighting Style: Protection1When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield./api/2014/features/fighter-fighting-style-protection
fighter-fighting-style-two-weapon-fightingindex: fighter; name: Fighter; url: /api/2014/classes/fighterFighting Style: Two-Weapon Fighting1When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack./api/2014/features/fighter-fighting-style-two-weapon-fighting
second-windindex: fighter; name: Fighter; url: /api/2014/classes/fighterSecond Wind1You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use th…/api/2014/features/second-wind
action-surge-1-useindex: fighter; name: Fighter; url: /api/2014/classes/fighterAction Surge (1 use)2Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action., Once y…/api/2014/features/action-surge-1-use
martial-archetypeindex: fighter; name: Fighter; url: /api/2014/classes/fighterMartial Archetype3At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10t…/api/2014/features/martial-archetype
improved-criticalindex: fighter; name: Fighter; url: /api/2014/classes/fighterImproved Critical3Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20./api/2014/features/improved-criticalindex: champion; name: Champion; url: /api/2014/subclasses/champion
fighter-ability-score-improvement-1index: fighter; name: Fighter; url: /api/2014/classes/fighterAbility Score Improvement4When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A…/api/2014/features/fighter-ability-score-improvement-1
extra-attack-1index: fighter; name: Fighter; url: /api/2014/classes/fighterExtra Attack5Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to…/api/2014/features/extra-attack-1
fighter-ability-score-improvement-2index: fighter; name: Fighter; url: /api/2014/classes/fighterAbility Score Improvement6When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A…/api/2014/features/fighter-ability-score-improvement-2
remarkable-athleteindex: fighter; name: Fighter; url: /api/2014/classes/fighterRemarkable Athlete7Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, when…/api/2014/features/remarkable-athleteindex: champion; name: Champion; url: /api/2014/subclasses/champion
martial-archetype-improvement-1index: fighter; name: Fighter; url: /api/2014/classes/fighterMartial Archetype feature7At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10t…/api/2014/features/martial-archetype-improvement-1
fighter-ability-score-improvement-3index: fighter; name: Fighter; url: /api/2014/classes/fighterAbility Score Improvement8When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A…/api/2014/features/fighter-ability-score-improvement-3
indomitable-1-useindex: fighter; name: Fighter; url: /api/2014/classes/fighterIndomitable (1 use)9Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this featur…/api/2014/features/indomitable-1-use
additional-fighting-styleindex: fighter; name: Fighter; url: /api/2014/classes/fighterAdditional Fighting Style10At 10th level, you can choose a second option from the Fighting Style class feature./api/2014/features/additional-fighting-styleindex: champion; name: Champion; url: /api/2014/subclasses/championsubfeature_options: 1, feature, [object Object]
martial-archetype-improvement-2index: fighter; name: Fighter; url: /api/2014/classes/fighterMartial Archetype feature10At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10t…/api/2014/features/martial-archetype-improvement-2
extra-attack-2index: fighter; name: Fighter; url: /api/2014/classes/fighterExtra Attack (2)11Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to…/api/2014/features/extra-attack-2
fighter-ability-score-improvement-4index: fighter; name: Fighter; url: /api/2014/classes/fighterAbility Score Improvement12When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A…/api/2014/features/fighter-ability-score-improvement-4
indomitable-2-usesindex: fighter; name: Fighter; url: /api/2014/classes/fighterIndomitable (2 uses)13Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this featur…/api/2014/features/indomitable-2-uses
fighter-ability-score-improvement-5index: fighter; name: Fighter; url: /api/2014/classes/fighterAbility Score Improvement14When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A…/api/2014/features/fighter-ability-score-improvement-5
superior-criticalindex: fighter; name: Fighter; url: /api/2014/classes/fighterSuperior Critical15Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20./api/2014/features/superior-criticalindex: champion; name: Champion; url: /api/2014/subclasses/champion
martial-archetype-improvement-3index: fighter; name: Fighter; url: /api/2014/classes/fighterMartial Archetype feature15At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10t…/api/2014/features/martial-archetype-improvement-3
fighter-ability-score-improvement-6index: fighter; name: Fighter; url: /api/2014/classes/fighterAbility Score Improvement16When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A…/api/2014/features/fighter-ability-score-improvement-6
action-surge-2-usesindex: fighter; name: Fighter; url: /api/2014/classes/fighterAction Surge (2 uses)17Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action., Once y…/api/2014/features/action-surge-2-uses
indomitable-3-usesindex: fighter; name: Fighter; url: /api/2014/classes/fighterIndomitable (3 uses)17Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this featur…/api/2014/features/indomitable-3-uses
martial-archetype-improvement-4index: fighter; name: Fighter; url: /api/2014/classes/fighterMartial Archetype feature18At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10t…/api/2014/features/martial-archetype-improvement-4
survivorindex: fighter; name: Fighter; url: /api/2014/classes/fighterSurvivor18At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your…/api/2014/features/survivorindex: champion; name: Champion; url: /api/2014/subclasses/champion
fighter-ability-score-improvement-7index: fighter; name: Fighter; url: /api/2014/classes/fighterAbility Score Improvement19When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. A…/api/2014/features/fighter-ability-score-improvement-7
extra-attack-3index: fighter; name: Fighter; url: /api/2014/classes/fighterExtra Attack (3)20Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to…/api/2014/features/extra-attack-3
monk-unarmored-defenseindex: monk; name: Monk; url: /api/2014/classes/monkUnarmored Defense1Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier./api/2014/features/monk-unarmored-defense
martial-artsindex: monk; name: Monk; url: /api/2014/classes/monkMartial Arts1At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two- ha…/api/2014/features/martial-arts
kiindex: monk; name: Monk; url: /api/2014/classes/monkKi2Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points…/api/2014/features/ki
flurry-of-blowsindex: monk; name: Monk; url: /api/2014/classes/monkFlurry of Blows2Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action./api/2014/features/flurry-of-blows
patient-defenseindex: monk; name: Monk; url: /api/2014/classes/monkPatient Defense2You can spend 1 ki point to take the Dodge action as a bonus action on your turn./api/2014/features/patient-defense
step-of-the-windindex: monk; name: Monk; url: /api/2014/classes/monkStep of the Wind2You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn./api/2014/features/step-of-the-wind
unarmored-movement-1index: monk; name: Monk; url: /api/2014/classes/monkUnarmored Movement2Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in Table: The Monk., At 9…/api/2014/features/unarmored-movement-1
monastic-traditionindex: monk; name: Monk; url: /api/2014/classes/monkMonastic Tradition3When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level./api/2014/features/monastic-tradition
deflect-missilesindex: monk; name: Monk; url: /api/2014/classes/monkDeflect Missiles3Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + yo…/api/2014/features/deflect-missiles
open-hand-techniqueindex: monk; name: Monk; url: /api/2014/classes/monkOpen Hand Technique3Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows,…/api/2014/features/open-hand-techniqueindex: open-hand; name: Open Hand; url: /api/2014/subclasses/open-hand
monk-ability-score-improvement-1index: monk; name: Monk; url: /api/2014/classes/monkAbility Score Improvement4When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/monk-ability-score-improvement-1
slow-fallindex: monk; name: Monk; url: /api/2014/classes/monkSlow Fall4Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level./api/2014/features/slow-fall
monk-extra-attackindex: monk; name: Monk; url: /api/2014/classes/monkExtra Attack5Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn./api/2014/features/monk-extra-attack
stunning-strikeindex: monk; name: Monk; url: /api/2014/classes/monkStunning Strike5Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The…/api/2014/features/stunning-strike
ki-empowered-strikesindex: monk; name: Monk; url: /api/2014/classes/monkKi Empowered Strikes6Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage./api/2014/features/ki-empowered-strikes
monastic-tradition-improvement-1index: monk; name: Monk; url: /api/2014/classes/monkMonastic Tradition feature6When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level./api/2014/features/monastic-tradition-improvement-1
wholeness-of-bodyindex: monk; name: Monk; url: /api/2014/classes/monkWholeness of Body6At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again./api/2014/features/wholeness-of-bodyindex: open-hand; name: Open Hand; url: /api/2014/subclasses/open-hand
monk-evasionindex: monk; name: Monk; url: /api/2014/classes/monkEvasion7At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that all…/api/2014/features/monk-evasion
stillness-of-mindindex: monk; name: Monk; url: /api/2014/classes/monkStillness of Mind7Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened./api/2014/features/stillness-of-mind
monk-ability-score-improvement-2index: monk; name: Monk; url: /api/2014/classes/monkAbility Score Improvement8When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/monk-ability-score-improvement-2
unarmored-movement-2index: monk; name: Monk; url: /api/2014/classes/monkUnarmored Movement9Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in Table: The Monk., At 9…/api/2014/features/unarmored-movement-2
purity-of-bodyindex: monk; name: Monk; url: /api/2014/classes/monkPurity of Body10At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison./api/2014/features/purity-of-body
monastic-tradition-improvement-2index: monk; name: Monk; url: /api/2014/classes/monkMonastic Tradition feature11When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level./api/2014/features/monastic-tradition-improvement-2
tranquilityindex: monk; name: Monk; url: /api/2014/classes/monkTranquility11Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of…/api/2014/features/tranquilityindex: open-hand; name: Open Hand; url: /api/2014/subclasses/open-hand
monk-ability-score-improvement-3index: monk; name: Monk; url: /api/2014/classes/monkAbility Score Improvement12When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/monk-ability-score-improvement-3
tongue-of-the-sun-and-moonindex: monk; name: Monk; url: /api/2014/classes/monkTongue of the Sun and Moon13Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say./api/2014/features/tongue-of-the-sun-and-moon
diamond-soulindex: monk; name: Monk; url: /api/2014/classes/monkDiamond Soul14Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws., Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the se…/api/2014/features/diamond-soul
monk-timeless-bodyindex: monk; name: Monk; url: /api/2014/classes/monkTimeless Body15At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or w…/api/2014/features/monk-timeless-body
monk-ability-score-improvement-4index: monk; name: Monk; url: /api/2014/classes/monkAbility Score Improvement16When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/monk-ability-score-improvement-4
monastic-tradition-improvement-3index: monk; name: Monk; url: /api/2014/classes/monkMonastic Tradition feature17When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level./api/2014/features/monastic-tradition-improvement-3
quivering-palmindex: monk; name: Monk; url: /api/2014/classes/monkQuivering Palm17At 17th level, you gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, wh…/api/2014/features/quivering-palmindex: open-hand; name: Open Hand; url: /api/2014/subclasses/open-hand
empty-bodyindex: monk; name: Monk; url: /api/2014/classes/monkEmpty Body18Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage., Additionally, you ca…/api/2014/features/empty-body
monk-ability-score-improvement-5index: monk; name: Monk; url: /api/2014/classes/monkAbility Score Improvement19When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/monk-ability-score-improvement-5
perfect-selfindex: monk; name: Monk; url: /api/2014/classes/monkPerfect Self20At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points./api/2014/features/perfect-self
divine-senseindex: paladin; name: Paladin; url: /api/2014/classes/paladinDivine Sense1The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Unt…/api/2014/features/divine-sense
lay-on-handsindex: paladin; name: Paladin; url: /api/2014/classes/paladinLay on Hands1Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin leve…/api/2014/features/lay-on-hands
paladin-fighting-styleindex: paladin; name: Paladin; url: /api/2014/classes/paladinFighting Style2At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again./api/2014/features/paladin-fighting-stylesubfeature_options: 1, feature, [object Object]
fighting-style-defenseindex: paladin; name: Paladin; url: /api/2014/classes/paladinFighting Style: Defense2While you are wearing armor, you gain a +1 bonus to AC./api/2014/features/fighting-style-defense
fighting-style-duelingindex: paladin; name: Paladin; url: /api/2014/classes/paladinFighting Style: Dueling2When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon./api/2014/features/fighting-style-dueling
fighting-style-great-weapon-fightingindex: paladin; name: Paladin; url: /api/2014/classes/paladinFighting Style: Great Weapon Fighting2When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-h…/api/2014/features/fighting-style-great-weapon-fighting
fighting-style-protectionindex: paladin; name: Paladin; url: /api/2014/classes/paladinFighting Style: Protection2When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield./api/2014/features/fighting-style-protection
spellcasting-paladinindex: paladin; name: Paladin; url: /api/2014/classes/paladinSpellcasting: Paladin2By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does./api/2014/features/spellcasting-paladin/api/2014/classes/paladin/spellcasting
divine-smiteindex: paladin; name: Paladin; url: /api/2014/classes/paladinDivine Smite2Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2…/api/2014/features/divine-smite
divine-healthindex: paladin; name: Paladin; url: /api/2014/classes/paladinDivine Health3By 3rd level, the divine magic flowing through you makes you immune to disease./api/2014/features/divine-health
sacred-oathindex: paladin; name: Paladin; url: /api/2014/classes/paladinSacred Oath3When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an…/api/2014/features/sacred-oath
oath-spellsindex: paladin; name: Paladin; url: /api/2014/classes/paladinOath Spells3Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spe…/api/2014/features/oath-spells
channel-divinityindex: paladin; name: Paladin; url: /api/2014/classes/paladinChannel Divinity3Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it., When you use your Channel Divinity, you choose which…/api/2014/features/channel-divinity
channel-divinity-sacred-weaponindex: paladin; name: Paladin; url: /api/2014/classes/paladinChannel Divinity: Sacred Weapon3As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with…/api/2014/features/channel-divinity-sacred-weaponindex: devotion; name: Devotion; url: /api/2014/subclasses/devotion
channel-divinity-turn-the-unholyindex: paladin; name: Paladin; url: /api/2014/classes/paladinChannel Divinity: Turn the Unholy3As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a…/api/2014/features/channel-divinity-turn-the-unholyindex: devotion; name: Devotion; url: /api/2014/subclasses/devotion
paladin-ability-score-improvement-1index: paladin; name: Paladin; url: /api/2014/classes/paladinAbility Score Improvement4When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/paladin-ability-score-improvement-1
paladin-extra-attackindex: paladin; name: Paladin; url: /api/2014/classes/paladinExtra Attack5Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn./api/2014/features/paladin-extra-attack
aura-of-protectionindex: paladin; name: Paladin; url: /api/2014/classes/paladinAura of Protection6Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimu…/api/2014/features/aura-of-protection
sacred-oath-improvement-1index: paladin; name: Paladin; url: /api/2014/classes/paladinSacred Oath feature7When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an…/api/2014/features/sacred-oath-improvement-1
aura-of-devotionindex: paladin; name: Paladin; url: /api/2014/classes/paladinAura of Devotion7Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious., At 18th level, the range of this aura increases to 30 feet./api/2014/features/aura-of-devotionindex: devotion; name: Devotion; url: /api/2014/subclasses/devotion
paladin-ability-score-improvement-2index: paladin; name: Paladin; url: /api/2014/classes/paladinAbility Score Improvement8When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/paladin-ability-score-improvement-2
aura-of-courageindex: paladin; name: Paladin; url: /api/2014/classes/paladinAura of Courage10Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious., At 18th level, the range of this aura increases to 30 feet./api/2014/features/aura-of-courage
improved-divine-smiteindex: paladin; name: Paladin; url: /api/2014/classes/paladinImproved Divine Smite11By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d…/api/2014/features/improved-divine-smite
paladin-ability-score-improvement-3index: paladin; name: Paladin; url: /api/2014/classes/paladinAbility Score Improvement12When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/paladin-ability-score-improvement-3
cleansing-touchindex: paladin; name: Paladin; url: /api/2014/classes/paladinCleansing Touch14Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch., You can use this feature a number of times equal to your Charisma modifier (a…/api/2014/features/cleansing-touch
sacred-oath-improvement-2index: paladin; name: Paladin; url: /api/2014/classes/paladinSacred Oath feature15When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an…/api/2014/features/sacred-oath-improvement-2
purity-of-spiritindex: paladin; name: Paladin; url: /api/2014/classes/paladinPurity of Spirit15Beginning at 15th level, you are always under the effects of a protection from evil and good spell./api/2014/features/purity-of-spiritindex: devotion; name: Devotion; url: /api/2014/subclasses/devotion
paladin-ability-score-improvement-4index: paladin; name: Paladin; url: /api/2014/classes/paladinAbility Score Improvement16When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/paladin-ability-score-improvement-4
aura-improvementsindex: paladin; name: Paladin; url: /api/2014/classes/paladinAura improvements18At 18th level, the range of your auras increase to 30 feet./api/2014/features/aura-improvements
paladin-ability-score-improvement-5index: paladin; name: Paladin; url: /api/2014/classes/paladinAbility Score Improvement19When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/paladin-ability-score-improvement-5
sacred-oath-improvement-3index: paladin; name: Paladin; url: /api/2014/classes/paladinSacred Oath feature20When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an…/api/2014/features/sacred-oath-improvement-3
holy-nimbusindex: paladin; name: Paladin; url: /api/2014/classes/paladinHoly Nimbus20At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that., Whenever an enemy creature…/api/2014/features/holy-nimbusindex: devotion; name: Devotion; url: /api/2014/subclasses/devotion
favored-enemy-1-typeindex: ranger; name: Ranger; url: /api/2014/classes/rangerFavored Enemy (1 type)1Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy., Choose a type of favored enemy: aberrations, beasts, celestials, cons…/api/2014/features/favored-enemy-1-typeenemy_type_options: one enemy type, 1, string, [object Object]
natural-explorer-1-terrain-typeindex: ranger; name: Ranger; url: /api/2014/classes/rangerNatural Explorer (1 terrain type)1You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grasslan…/api/2014/features/natural-explorer-1-terrain-typeterrain_type_options: one terrain type, 1, string, [object Object]
ranger-fighting-styleindex: ranger; name: Ranger; url: /api/2014/classes/rangerFighting Style2At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose ag…/api/2014/features/ranger-fighting-stylesubfeature_options: 1, feature, [object Object]
ranger-fighting-style-archeryindex: ranger; name: Ranger; url: /api/2014/classes/rangerFighting Style: Archery2You gain a +2 bonus to attack rolls you make with ranged weapons./api/2014/features/ranger-fighting-style-archery
ranger-fighting-style-defenseindex: ranger; name: Ranger; url: /api/2014/classes/rangerFighting Style: Defense2While you are wearing armor, you gain a +1 bonus to AC./api/2014/features/ranger-fighting-style-defense
ranger-fighting-style-duelingindex: ranger; name: Ranger; url: /api/2014/classes/rangerFighting Style: Dueling2When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon./api/2014/features/ranger-fighting-style-dueling
ranger-fighting-style-two-weapon-fightingindex: ranger; name: Ranger; url: /api/2014/classes/rangerFighting Style: Two-Weapon Fighting2When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack./api/2014/features/ranger-fighting-style-two-weapon-fighting
spellcasting-rangerindex: ranger; name: Ranger; url: /api/2014/classes/rangerSpellcasting: Ranger2By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does./api/2014/features/spellcasting-ranger/api/2014/classes/ranger/spellcasting
ranger-archetypeindex: ranger; name: Ranger; url: /api/2014/classes/rangerRanger Archetype3At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level./api/2014/features/ranger-archetype
hunters-preyindex: ranger; name: Ranger; url: /api/2014/classes/rangerHunter's Prey3At 3rd level, you gain one of the following features of your choice., Colossus Slayer, Giant Killer, Horde Breaker/api/2014/features/hunters-preyindex: hunter; name: Hunter; url: /api/2014/subclasses/huntersubfeature_options: 1, feature, [object Object]
hunters-prey-colossus-slayerindex: ranger; name: Ranger; url: /api/2014/classes/rangerHunter's Prey: Colossus Slayer3Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra dama…/api/2014/features/hunters-prey-colossus-slayerindex: hunter; name: Hunter; url: /api/2014/subclasses/hunter
hunters-prey-giant-killerindex: ranger; name: Ranger; url: /api/2014/classes/rangerHunter's Prey: Giant Killer3When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the cr…/api/2014/features/hunters-prey-giant-killerindex: hunter; name: Hunter; url: /api/2014/subclasses/hunter
hunters-prey-horde-breakerindex: ranger; name: Ranger; url: /api/2014/classes/rangerHunter's Prey: Horde Breaker3Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of…/api/2014/features/hunters-prey-horde-breakerindex: hunter; name: Hunter; url: /api/2014/subclasses/hunter
primeval-awarenessindex: ranger; name: Ranger; url: /api/2014/classes/rangerPrimeval Awareness3Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense wh…/api/2014/features/primeval-awareness
ranger-ability-score-improvement-1index: ranger; name: Ranger; url: /api/2014/classes/rangerAbility Score Improvement4When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/ranger-ability-score-improvement-1
ranger-extra-attackindex: ranger; name: Ranger; url: /api/2014/classes/rangerExtra Attack5Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn./api/2014/features/ranger-extra-attack
favored-enemy-2-typesindex: ranger; name: Ranger; url: /api/2014/classes/rangerFavored Enemy (2 types)6Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy., Choose a type of favored enemy: aberrations, beasts, celestials, cons…/api/2014/features/favored-enemy-2-typesenemy_type_options: one enemy type, 1, string, [object Object]
natural-explorer-2-terrain-typesindex: ranger; name: Ranger; url: /api/2014/classes/rangerNatural Explorer (2 terrain types)6You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grasslan…/api/2014/features/natural-explorer-2-terrain-typesterrain_type_options: one terrain type, 1, string, [object Object]
ranger-archetype-improvement-1index: ranger; name: Ranger; url: /api/2014/classes/rangerRanger Archetype feature7At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level./api/2014/features/ranger-archetype-improvement-1
defensive-tacticsindex: ranger; name: Ranger; url: /api/2014/classes/rangerDefensive Tactics7At 7th level, you gain one of the following features of your choice., Escape the Horde, Multiattack Defense, Steel Will/api/2014/features/defensive-tacticsindex: hunter; name: Hunter; url: /api/2014/subclasses/huntersubfeature_options: 1, feature, [object Object]
defensive-tactics-escape-the-hordeindex: ranger; name: Ranger; url: /api/2014/classes/rangerDefensive Tactics: Escape the Horde7Opportunity attacks against you are made with disadvantage./api/2014/features/defensive-tactics-escape-the-hordeindex: hunter; name: Hunter; url: /api/2014/subclasses/hunter
defensive-tactics-multiattack-defenseindex: ranger; name: Ranger; url: /api/2014/classes/rangerDefensive Tactics: Multiattack Defense7When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn./api/2014/features/defensive-tactics-multiattack-defenseindex: hunter; name: Hunter; url: /api/2014/subclasses/hunter
defensive-tactics-steel-willindex: ranger; name: Ranger; url: /api/2014/classes/rangerDefensive Tactics: Steel Will7You have advantage on saving throws against being frightened./api/2014/features/defensive-tactics-steel-willindex: hunter; name: Hunter; url: /api/2014/subclasses/hunter
ranger-ability-score-improvement-2index: ranger; name: Ranger; url: /api/2014/classes/rangerAbility Score Improvement8When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/ranger-ability-score-improvement-2
ranger-lands-strideindex: ranger; name: Ranger; url: /api/2014/classes/rangerLand's Stride8Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from…/api/2014/features/ranger-lands-stride
natural-explorer-3-terrain-typesindex: ranger; name: Ranger; url: /api/2014/classes/rangerNatural Explorer (3 terrain types)10You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grasslan…/api/2014/features/natural-explorer-3-terrain-typesterrain_type_options: one terrain type, 1, string, [object Object]
hide-in-plain-sightindex: ranger; name: Ranger; url: /api/2014/classes/rangerHide in Plain Sight10Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create you…/api/2014/features/hide-in-plain-sight
ranger-archetype-improvement-2index: ranger; name: Ranger; url: /api/2014/classes/rangerRanger Archetype feature11At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level./api/2014/features/ranger-archetype-improvement-2
multiattackindex: ranger; name: Ranger; url: /api/2014/classes/rangerMultiattack11At 11th level, you gain one of the following features of your choice., Volley, Whirlwind Attack/api/2014/features/multiattackindex: hunter; name: Hunter; url: /api/2014/subclasses/huntersubfeature_options: 1, feature, [object Object]
multiattack-volleyindex: ranger; name: Ranger; url: /api/2014/classes/rangerMultiattack: Volley11You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, a…/api/2014/features/multiattack-volleyindex: hunter; name: Hunter; url: /api/2014/subclasses/hunter
multiattack-whirlwind-attackindex: ranger; name: Ranger; url: /api/2014/classes/rangerMultiattack: Whirlwind Attack11You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target./api/2014/features/multiattack-whirlwind-attackindex: hunter; name: Hunter; url: /api/2014/subclasses/hunter
ranger-ability-score-improvement-3index: ranger; name: Ranger; url: /api/2014/classes/rangerAbility Score Improvement12When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/ranger-ability-score-improvement-3
favored-enemy-3-enemiesindex: ranger; name: Ranger; url: /api/2014/classes/rangerFavored Enemy (3 enemies)14Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy., Choose a type of favored enemy: aberrations, beasts, celestials, cons…/api/2014/features/favored-enemy-3-enemiesenemy_type_options: one enemy type, 1, string, [object Object]
vanishindex: ranger; name: Ranger; url: /api/2014/classes/rangerVanish14Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail./api/2014/features/vanish
ranger-archetype-improvement-3index: ranger; name: Ranger; url: /api/2014/classes/rangerRanger Archetype feature15At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level./api/2014/features/ranger-archetype-improvement-3
superior-hunters-defenseindex: ranger; name: Ranger; url: /api/2014/classes/rangerSuperior Hunter's Defense15At 15th level, you gain one of the following features of your choice., Evasion, Stand Against the Tide, Uncanny Dodge/api/2014/features/superior-hunters-defenseindex: hunter; name: Hunter; url: /api/2014/subclasses/huntersubfeature_options: 1, feature, [object Object]
superior-hunters-defense-evasionindex: ranger; name: Ranger; url: /api/2014/classes/rangerSuperior Hunter's Defense: Evasion15When you are subjected to an effect, such as a red dragon's fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damag…/api/2014/features/superior-hunters-defense-evasionindex: hunter; name: Hunter; url: /api/2014/subclasses/hunter
superior-hunters-defense-stand-against-the-tideindex: ranger; name: Ranger; url: /api/2014/classes/rangerSuperior Hunter's Defense: Stand Against the Tide15When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice./api/2014/features/superior-hunters-defense-stand-against-the-tideindex: hunter; name: Hunter; url: /api/2014/subclasses/hunter
superior-hunters-defense-uncanny-dodgeindex: ranger; name: Ranger; url: /api/2014/classes/rangerSuperior Hunter's Defense: Uncanny Dodge15When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you./api/2014/features/superior-hunters-defense-uncanny-dodgeindex: hunter; name: Hunter; url: /api/2014/subclasses/hunter
ranger-ability-score-improvement-4index: ranger; name: Ranger; url: /api/2014/classes/rangerAbility Score Improvement16When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/ranger-ability-score-improvement-4
feral-sensesindex: ranger; name: Ranger; url: /api/2014/classes/rangerFeral Senses18At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack…/api/2014/features/feral-senses
ranger-ability-score-improvement-5index: ranger; name: Ranger; url: /api/2014/classes/rangerAbility Score Improvement19When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/ranger-ability-score-improvement-5
foe-slayerindex: ranger; name: Ranger; url: /api/2014/classes/rangerFoe Slayer20At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one o…/api/2014/features/foe-slayer
rogue-expertise-1index: rogue; name: Rogue; url: /api/2014/classes/rogueExpertise1At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that…/api/2014/features/rogue-expertise-1expertise_options: 1, proficiency, [object Object]
sneak-attackindex: rogue; name: Rogue; url: /api/2014/classes/rogueSneak Attack1Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on t…/api/2014/features/sneak-attack
thieves-cantindex: rogue; name: Rogue; url: /api/2014/classes/rogueThieves' Cant1During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thie…/api/2014/features/thieves-cant
cunning-actionindex: rogue; name: Rogue; url: /api/2014/classes/rogueCunning Action2Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Di…/api/2014/features/cunning-action
roguish-archetypeindex: rogue; name: Rogue; url: /api/2014/classes/rogueRoguish Archetype3At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Additional archetypes are available in the original source material. Your archetype choic…/api/2014/features/roguish-archetype
fast-handsindex: rogue; name: Rogue; url: /api/2014/classes/rogueFast Hands3Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use…/api/2014/features/fast-handsindex: thief; name: Thief; url: /api/2014/subclasses/thief
second-story-workindex: rogue; name: Rogue; url: /api/2014/classes/rogueSecond-Story Work3When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement., In addition, when you make a running jump, the distance you…/api/2014/features/second-story-workindex: thief; name: Thief; url: /api/2014/subclasses/thief
rogue-ability-score-improvement-1index: rogue; name: Rogue; url: /api/2014/classes/rogueAbility Score Improvement4When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor…/api/2014/features/rogue-ability-score-improvement-1
uncanny-dodgeindex: rogue; name: Rogue; url: /api/2014/classes/rogueUncanny Dodge5Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you./api/2014/features/uncanny-dodge
rogue-expertise-2index: rogue; name: Rogue; url: /api/2014/classes/rogueExpertise6At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that…/api/2014/features/rogue-expertise-2expertise_options: 2, proficiency, [object Object]
rogue-evasionindex: rogue; name: Rogue; url: /api/2014/classes/rogueEvasion7Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to m…/api/2014/features/rogue-evasion
rogue-ability-score-improvement-2index: rogue; name: Rogue; url: /api/2014/classes/rogueAbility Score Improvement8When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor…/api/2014/features/rogue-ability-score-improvement-2
roguish-archetype-improvement-1index: rogue; name: Rogue; url: /api/2014/classes/rogueRoguish Archetype feature9At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Additional archetypes are available in the original source material. Your archetype choic…/api/2014/features/roguish-archetype-improvement-1
supreme-sneakindex: rogue; name: Rogue; url: /api/2014/classes/rogueSupreme Sneak9Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn./api/2014/features/supreme-sneakindex: thief; name: Thief; url: /api/2014/subclasses/thief
rogue-ability-score-improvement-3index: rogue; name: Rogue; url: /api/2014/classes/rogueAbility Score Improvement10When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor…/api/2014/features/rogue-ability-score-improvement-3
reliable-talentindex: rogue; name: Rogue; url: /api/2014/classes/rogueReliable Talent11By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower a…/api/2014/features/reliable-talent
rogue-ability-score-improvement-4index: rogue; name: Rogue; url: /api/2014/classes/rogueAbility Score Improvement12When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor…/api/2014/features/rogue-ability-score-improvement-4
roguish-archetype-improvement-2index: rogue; name: Rogue; url: /api/2014/classes/rogueRoguish Archetype feature13At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Additional archetypes are available in the original source material. Your archetype choic…/api/2014/features/roguish-archetype-improvement-2
use-magic-deviceindex: rogue; name: Rogue; url: /api/2014/classes/rogueUse Magic Device13By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements o…/api/2014/features/use-magic-deviceindex: thief; name: Thief; url: /api/2014/subclasses/thief
blindsenseindex: rogue; name: Rogue; url: /api/2014/classes/rogueBlindsense14Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you./api/2014/features/blindsense
slippery-mindindex: rogue; name: Rogue; url: /api/2014/classes/rogueSlippery Mind15By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws./api/2014/features/slippery-mind
rogue-ability-score-improvement-5index: rogue; name: Rogue; url: /api/2014/classes/rogueAbility Score Improvement16When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor…/api/2014/features/rogue-ability-score-improvement-5
roguish-archetype-improvement-3index: rogue; name: Rogue; url: /api/2014/classes/rogueRoguish Archetype feature17At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Additional archetypes are available in the original source material. Your archetype choic…/api/2014/features/roguish-archetype-improvement-3
thiefs-reflexesindex: rogue; name: Rogue; url: /api/2014/classes/rogueThief's Reflexes17When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal in…/api/2014/features/thiefs-reflexesindex: thief; name: Thief; url: /api/2014/subclasses/thief
elusiveindex: rogue; name: Rogue; url: /api/2014/classes/rogueElusive18Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated./api/2014/features/elusive
rogue-ability-score-improvement-6index: rogue; name: Rogue; url: /api/2014/classes/rogueAbility Score Improvement19When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As nor…/api/2014/features/rogue-ability-score-improvement-6
stroke-of-luckindex: rogue; name: Rogue; url: /api/2014/classes/rogueStroke of Luck20At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, yo…/api/2014/features/stroke-of-luck
spellcasting-sorcererindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererSpellcasting: Sorcerer1An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells./api/2014/features/spellcasting-sorcerer/api/2014/classes/sorcerer/spellcasting
sorcerous-originindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererSorcerous Origin1Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline., Your choice grants you features when you choose it at 1st level and again at 6th, 14th,…/api/2014/features/sorcerous-origin
dragon-ancestorindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Ancestor1At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh…/api/2014/features/dragon-ancestorindex: draconic; name: Draconic; url: /api/2014/subclasses/draconicsubfeature_options: 1, feature, [object Object]
dragon-ancestor-black---acid-damageindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Ancestor: Black - Acid Damage1At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh…/api/2014/features/dragon-ancestor-black---acid-damageindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
dragon-ancestor-blue---lightning-damageindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Ancestor: Blue - Lightning Damage1At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh…/api/2014/features/dragon-ancestor-blue---lightning-damageindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
dragon-ancestor-brass---fire-damageindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Ancestor: Brass - Fire Damage1At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh…/api/2014/features/dragon-ancestor-brass---fire-damageindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
dragon-ancestor-bronze---lightning-damageindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Ancestor: Bronze - Lightning Damage1At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh…/api/2014/features/dragon-ancestor-bronze---lightning-damageindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
dragon-ancestor-copper---acid-damageindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Ancestor: Copper - Acid Damage1At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh…/api/2014/features/dragon-ancestor-copper---acid-damageindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
dragon-ancestor-gold---fire-damageindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Ancestor: Gold - Fire Damage1At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh…/api/2014/features/dragon-ancestor-gold---fire-damageindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
dragon-ancestor-green---poison-damageindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Ancestor: Green - Poison Damage1At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh…/api/2014/features/dragon-ancestor-green---poison-damageindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
dragon-ancestor-red---fire-damageindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Ancestor: Red - Fire Damage1At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh…/api/2014/features/dragon-ancestor-red---fire-damageindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
dragon-ancestor-silver---cold-damageindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Ancestor: Silver - Cold Damage1At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh…/api/2014/features/dragon-ancestor-silver---cold-damageindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
dragon-ancestor-white---cold-damageindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Ancestor: White - Cold Damage1At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later., You can speak, read, and write Draconic. Additionally, wh…/api/2014/features/dragon-ancestor-white---cold-damageindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
draconic-resilienceindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDraconic Resilience1As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level i…/api/2014/features/draconic-resilienceindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
font-of-magicindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererFont of Magic2At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects., Sorcery Points, You ha…/api/2014/features/font-of-magic
flexible-casting-creating-spell-slotsindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererFlexible Casting: Creating Spell Slots2You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create…/api/2014/features/flexible-casting-creating-spell-slots
flexible-casting-converting-spell-slotindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererFlexible Casting: Converting Spell Slot2As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level../api/2014/features/flexible-casting-converting-spell-slot
metamagic-1index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererMetamagic3At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level., You can use on…/api/2014/features/metamagic-1subfeature_options: 2, feature, [object Object]
metamagic-careful-spellindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererMetamagic: Careful Spell3When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number o…/api/2014/features/metamagic-careful-spell
metamagic-distant-spellindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererMetamagic: Distant Spell3When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell., When you cast a spell that has a range of touch, you can spend 1 sorcery p…/api/2014/features/metamagic-distant-spell
metamagic-empowered-spellindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererMetamagic: Empowered Spell3When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls., You can use Empowered…/api/2014/features/metamagic-empowered-spell
metamagic-extended-spellindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererMetamagic: Extended Spell3When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours./api/2014/features/metamagic-extended-spell
metamagic-heightened-spellindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererMetamagic: Heightened Spell3When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made ag…/api/2014/features/metamagic-heightened-spell
metamagic-quickened-spellindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererMetamagic: Quickened Spell3When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting./api/2014/features/metamagic-quickened-spell
metamagic-subtle-spellindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererMetamagic: Subtle Spell3When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components./api/2014/features/metamagic-subtle-spell
metamagic-twinned-spellindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererMetamagic: Twinned Spell3When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the…/api/2014/features/metamagic-twinned-spell
sorcerer-ability-score-improvement-1index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererAbility Score Improvement4When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/sorcerer-ability-score-improvement-1
sorcerous-origin-improvement-1index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererSorcerous Origin feature6Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline., Your choice grants you features when you choose it at 1st level and again at 6th, 14th,…/api/2014/features/sorcerous-origin-improvement-1
elemental-affinityindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererElemental Affinity6Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time…/api/2014/features/elemental-affinityindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic/api/2014/subclasses/draconic
sorcerer-ability-score-improvement-2index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererAbility Score Improvement8When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/sorcerer-ability-score-improvement-2
metamagic-2index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererMetamagic10At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level., You can use on…/api/2014/features/metamagic-2subfeature_options: 1, feature, [object Object]
sorcerer-ability-score-improvement-3index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererAbility Score Improvement12When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/sorcerer-ability-score-improvement-3
sorcerous-origin-improvement-2index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererSorcerous Origin feature14Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline., Your choice grants you features when you choose it at 1st level and again at 6th, 14th,…/api/2014/features/sorcerous-origin-improvement-2
dragon-wingsindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDragon Wings14At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They…/api/2014/features/dragon-wingsindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
sorcerer-ability-score-improvement-4index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererAbility Score Improvement16When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/sorcerer-ability-score-improvement-4
metamagic-3index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererMetamagic17At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level., You can use on…/api/2014/features/metamagic-3subfeature_options: 1, feature, [object Object]
sorcerous-origin-improvement-3index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererSorcerous Origin feature18Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline., Your choice grants you features when you choose it at 1st level and again at 6th, 14th,…/api/2014/features/sorcerous-origin-improvement-3
draconic-presenceindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererDraconic Presence18Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on…/api/2014/features/draconic-presenceindex: draconic; name: Draconic; url: /api/2014/subclasses/draconic
sorcerer-ability-score-improvement-5index: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererAbility Score Improvement19When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/sorcerer-ability-score-improvement-5
sorcerous-restorationindex: sorcerer; name: Sorcerer; url: /api/2014/classes/sorcererSorcerous Restoration20At 20th level, you regain 4 expended sorcery points whenever you finish a short rest./api/2014/features/sorcerous-restoration
otherworldly-patronindex: warlock; name: Warlock; url: /api/2014/classes/warlockOtherworldly Patron1At 1st level, you have struck a bargain with an otherworldly being of your choice, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level./api/2014/features/otherworldly-patron
dark-ones-blessingindex: warlock; name: Warlock; url: /api/2014/classes/warlockDark One's Blessing1Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1)./api/2014/features/dark-ones-blessingindex: fiend; name: Fiend; url: /api/2014/subclasses/fiend
pact-magicindex: warlock; name: Warlock; url: /api/2014/classes/warlockPact Magic1Your arcane research and the magic bestowed on you by your patron have given you facility with spells./api/2014/features/pact-magic/api/2014/classes/warlock/spellcasting
eldritch-invocationsindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocations2In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability., At 2nd level, you gain two eldritch invocations…/api/2014/features/eldritch-invocationsinvocations: [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object],…
eldritch-invocation-agonizing-blastindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Agonizing Blast2spell: /api/2014/spells/eldritch-blastWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit./api/2014/features/eldritch-invocation-agonizing-blast
eldritch-invocation-armor-of-shadowsindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Armor of Shadows2You can cast mage armor on yourself at will, without expending a spell slot or material components./api/2014/features/eldritch-invocation-armor-of-shadows
eldritch-invocation-beast-speechindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Beast Speech2You can cast speak with animals at will, without expending a spell slot./api/2014/features/eldritch-invocation-beast-speech
eldritch-invocation-beguiling-influenceindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Beguiling Influence2You gain proficiency in the Deception and Persuasion skills./api/2014/features/eldritch-invocation-beguiling-influence
eldritch-invocation-book-of-ancient-secretsindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Book of Ancient Secrets2feature: /api/2014/features/pact-of-the-tomeYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appea…/api/2014/features/eldritch-invocation-book-of-ancient-secrets
eldritch-invocation-devils-sightindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Devil's Sight2You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet./api/2014/features/eldritch-invocation-devils-sight
eldritch-invocation-eldritch-sightindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Eldritch Sight2You can cast detect magic at will, without expending a spell slot./api/2014/features/eldritch-invocation-eldritch-sight
eldritch-invocation-eldritch-spearindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Eldritch Spear2spell: /api/2014/spells/eldritch-blastWhen you cast eldritch blast, its range is 300 feet./api/2014/features/eldritch-invocation-eldritch-spear
eldritch-invocation-eyes-of-the-rune-keeperindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Eyes of the Rune Keeper2You can read all writing./api/2014/features/eldritch-invocation-eyes-of-the-rune-keeper
eldritch-invocation-fiendish-vigorindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Fiendish Vigor2You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components./api/2014/features/eldritch-invocation-fiendish-vigor
eldritch-invocation-gaze-of-two-mindsindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Gaze of Two Minds2You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your…/api/2014/features/eldritch-invocation-gaze-of-two-minds
eldritch-invocation-mask-of-many-facesindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Mask of Many Faces2You can cast disguise self at will, without expending a spell slot./api/2014/features/eldritch-invocation-mask-of-many-faces
eldritch-invocation-misty-visionsindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Misty Visions2You can cast silent image at will, without expending a spell slot or material components./api/2014/features/eldritch-invocation-misty-visions
eldritch-invocation-repelling-blastindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Repelling Blast2spell: /api/2014/spells/eldritch-blastWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line./api/2014/features/eldritch-invocation-repelling-blast
eldritch-invocation-thief-of-five-fatesindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Thief of Five Fates2You can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest./api/2014/features/eldritch-invocation-thief-of-five-fates
eldritch-invocation-voice-of-the-chain-masterindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Voice of the Chain Master2feature: /api/2014/features/pact-of-the-chainYou can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence., Additionally, while perceiving through your famili…/api/2014/features/eldritch-invocation-voice-of-the-chain-master
eldritch-invocation-mire-the-mindindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Mire the Mind5level: 5You can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest./api/2014/features/eldritch-invocation-mire-the-mind
eldritch-invocation-one-with-shadowsindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: One with Shadows5level: 5When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction./api/2014/features/eldritch-invocation-one-with-shadows
eldritch-invocation-sign-of-ill-omenindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Sign of Ill Omen5level: 5You can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest./api/2014/features/eldritch-invocation-sign-of-ill-omen
eldritch-invocation-thirsting-bladeindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Thirsting Blade5level: 5, feature: /api/2014/features/pact-of-the-bladeYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn./api/2014/features/eldritch-invocation-thirsting-blade
otherworldly-patron-improvement-1index: warlock; name: Warlock; url: /api/2014/classes/warlockOtherworldly Patron feature6At 1st level, you have struck a bargain with an otherworldly being of your choice, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level./api/2014/features/otherworldly-patron-improvement-1
eldritch-invocation-bewitching-whispersindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Bewitching Whispers7level: 7You can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest./api/2014/features/eldritch-invocation-bewitching-whispers
eldritch-invocation-dreadful-wordindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Dreadful Word7level: 7You can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest./api/2014/features/eldritch-invocation-dreadful-word
eldritch-invocation-sculptor-of-fleshindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Sculptor of Flesh7level: 7You can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest./api/2014/features/eldritch-invocation-sculptor-of-flesh
eldritch-invocation-ascendant-stepindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Ascendant Step9level: 9You can cast levitate on yourself at will, without expending a spell slot or material components./api/2014/features/eldritch-invocation-ascendant-step
eldritch-invocation-minions-of-chaosindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Minions of Chaos9level: 9You can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest./api/2014/features/eldritch-invocation-minions-of-chaos
eldritch-invocation-otherworldly-leapindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Otherworldly Leap9level: 9You can cast jump on yourself at will, without expending a spell slot or material components./api/2014/features/eldritch-invocation-otherworldly-leap
eldritch-invocation-whispers-of-the-graveindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Whispers of the Grave9level: 9You can cast speak with dead at will, without expending a spell slot./api/2014/features/eldritch-invocation-whispers-of-the-grave
otherworldly-patron-improvement-2index: warlock; name: Warlock; url: /api/2014/classes/warlockOtherworldly Patron feature10At 1st level, you have struck a bargain with an otherworldly being of your choice, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level./api/2014/features/otherworldly-patron-improvement-2
eldritch-invocation-lifedrinkerindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Lifedrinker12level: 12, feature: /api/2014/features/pact-of-the-bladeWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1)./api/2014/features/eldritch-invocation-lifedrinker
otherworldly-patron-improvement-3index: warlock; name: Warlock; url: /api/2014/classes/warlockOtherworldly Patron feature14At 1st level, you have struck a bargain with an otherworldly being of your choice, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level./api/2014/features/otherworldly-patron-improvement-3
eldritch-invocation-chains-of-carceriindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Chains of Carceri15level: 15, feature: /api/2014/features/pact-of-the-chainYou can cast hold monster at will--targeting a celestial, fiend, or elemental--without expending a spell slot or material components. You must finish a long rest before you can use this invocation on…/api/2014/features/eldritch-invocation-chains-of-carceri
eldritch-invocation-master-of-myriad-formsindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Master of Myriad Forms15level: 15You can cast alter self at will, without expending a spell slot./api/2014/features/eldritch-invocation-master-of-myriad-forms
eldritch-invocation-visions-of-distant-realmsindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Visions of Distant Realms15level: 15You can cast arcane eye at will, without expending a spell slot./api/2014/features/eldritch-invocation-visions-of-distant-realms
eldritch-invocation-witch-sightindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Invocation: Witch Sight15level: 15You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight./api/2014/features/eldritch-invocation-witch-sight
pact-boonindex: warlock; name: Warlock; url: /api/2014/classes/warlockPact Boon3At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice./api/2014/features/pact-boonsubfeature_options: 1, feature, [object Object]
pact-of-the-chainindex: warlock; name: Warlock; url: /api/2014/classes/warlockPact of the Chain3You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known., When you cast the spell, you can choose one of the normal forms for your fa…/api/2014/features/pact-of-the-chain
pact-of-the-bladeindex: warlock; name: Warlock; url: /api/2014/classes/warlockPact of the Blade3You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This we…/api/2014/features/pact-of-the-blade
pact-of-the-tomeindex: warlock; name: Warlock; url: /api/2014/classes/warlockPact of the Tome3Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on…/api/2014/features/pact-of-the-tome
warlock-ability-score-improvement-1index: warlock; name: Warlock; url: /api/2014/classes/warlockAbility Score Improvement4When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/warlock-ability-score-improvement-1
dark-ones-own-luckindex: warlock; name: Warlock; url: /api/2014/classes/warlockDark One's Own Luck6Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so afte…/api/2014/features/dark-ones-own-luckindex: fiend; name: Fiend; url: /api/2014/subclasses/fiend
warlock-ability-score-improvement-2index: warlock; name: Warlock; url: /api/2014/classes/warlockAbility Score Improvement8When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/warlock-ability-score-improvement-2
fiendish-resilienceindex: warlock; name: Warlock; url: /api/2014/classes/warlockFiendish Resilience10Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from mag…/api/2014/features/fiendish-resilienceindex: fiend; name: Fiend; url: /api/2014/subclasses/fiend
mystic-arcanum-6th-levelindex: warlock; name: Warlock; url: /api/2014/classes/warlockMystic Arcanum (6th level)11At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum., You can cast your arcanum spell once without e…/api/2014/features/mystic-arcanum-6th-level
warlock-ability-score-improvement-3index: warlock; name: Warlock; url: /api/2014/classes/warlockAbility Score Improvement12When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/warlock-ability-score-improvement-3
mystic-arcanum-7th-levelindex: warlock; name: Warlock; url: /api/2014/classes/warlockMystic Arcanum (7th level)13At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum., You can cast your arcanum spell once without e…/api/2014/features/mystic-arcanum-7th-level
hurl-through-hellindex: warlock; name: Warlock; url: /api/2014/classes/warlockHurl Through Hell14Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a night…/api/2014/features/hurl-through-hellindex: fiend; name: Fiend; url: /api/2014/subclasses/fiend
mystic-arcanum-8th-levelindex: warlock; name: Warlock; url: /api/2014/classes/warlockMystic Arcanum (8th level)15At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum., You can cast your arcanum spell once without e…/api/2014/features/mystic-arcanum-8th-level
warlock-ability-score-improvement-4index: warlock; name: Warlock; url: /api/2014/classes/warlockAbility Score Improvement16When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/warlock-ability-score-improvement-4
mystic-arcanum-9th-levelindex: warlock; name: Warlock; url: /api/2014/classes/warlockMystic Arcanum (9th level)17At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum., You can cast your arcanum spell once without e…/api/2014/features/mystic-arcanum-9th-level
warlock-ability-score-improvement-5index: warlock; name: Warlock; url: /api/2014/classes/warlockAbility Score Improvement19When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/warlock-ability-score-improvement-5
eldritch-masterindex: warlock; name: Warlock; url: /api/2014/classes/warlockEldritch Master20At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all you…/api/2014/features/eldritch-master
spellcasting-wizardindex: wizard; name: Wizard; url: /api/2014/classes/wizardSpellcasting: Wizard1As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power./api/2014/features/spellcasting-wizard/api/2014/classes/wizard/spellcasting
arcane-recoveryindex: wizard; name: Wizard; url: /api/2014/classes/wizardArcane Recovery1You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a…/api/2014/features/arcane-recovery
arcane-traditionindex: wizard; name: Wizard; url: /api/2014/classes/wizardArcane Tradition2When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation., Your choice grants you features at 2nd level and again at 6th…/api/2014/features/arcane-tradition
evocation-savantindex: wizard; name: Wizard; url: /api/2014/classes/wizardEvocation Savant2Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved./api/2014/features/evocation-savantindex: evocation; name: Evocation; url: /api/2014/subclasses/evocation
sculpt-spellsindex: wizard; name: Wizard; url: /api/2014/classes/wizardSculpt Spells2Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can c…/api/2014/features/sculpt-spellsindex: evocation; name: Evocation; url: /api/2014/subclasses/evocation
wizard-ability-score-improvement-1index: wizard; name: Wizard; url: /api/2014/classes/wizardAbility Score Improvement4When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/wizard-ability-score-improvement-1
arcane-tradition-improvement-1index: wizard; name: Wizard; url: /api/2014/classes/wizardArcane Tradition feature6When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation., Your choice grants you features at 2nd level and again at 6th…/api/2014/features/arcane-tradition-improvement-1
potent-cantripindex: wizard; name: Wizard; url: /api/2014/classes/wizardPotent Cantrip6Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the can…/api/2014/features/potent-cantripindex: evocation; name: Evocation; url: /api/2014/subclasses/evocation
wizard-ability-score-improvement-2index: wizard; name: Wizard; url: /api/2014/classes/wizardAbility Score Improvement8When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/wizard-ability-score-improvement-2
arcane-tradition-improvement-2index: wizard; name: Wizard; url: /api/2014/classes/wizardArcane Tradition feature10When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation., Your choice grants you features at 2nd level and again at 6th…/api/2014/features/arcane-tradition-improvement-2
empowered-evocationindex: wizard; name: Wizard; url: /api/2014/classes/wizardEmpowered Evocation10Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast./api/2014/features/empowered-evocationindex: evocation; name: Evocation; url: /api/2014/subclasses/evocation
wizard-ability-score-improvement-3index: wizard; name: Wizard; url: /api/2014/classes/wizardAbility Score Improvement12When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/wizard-ability-score-improvement-3
arcane-tradition-improvement-3index: wizard; name: Wizard; url: /api/2014/classes/wizardArcane Tradition feature14When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation., Your choice grants you features at 2nd level and again at 6th…/api/2014/features/arcane-tradition-improvement-3
overchannelindex: wizard; name: Wizard; url: /api/2014/classes/wizardOverchannel14Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell., The fi…/api/2014/features/overchannelindex: evocation; name: Evocation; url: /api/2014/subclasses/evocation
wizard-ability-score-improvement-4index: wizard; name: Wizard; url: /api/2014/classes/wizardAbility Score Improvement16When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/wizard-ability-score-improvement-4
spell-masteryindex: wizard; name: Wizard; url: /api/2014/classes/wizardSpell Mastery18At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast…/api/2014/features/spell-mastery
wizard-ability-score-improvement-5index: wizard; name: Wizard; url: /api/2014/classes/wizardAbility Score Improvement19When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, y…/api/2014/features/wizard-ability-score-improvement-5
signature-spellindex: wizard; name: Wizard; url: /api/2014/classes/wizardSignature Spell20When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always hav…/api/2014/features/signature-spell