D&D 5th Edition SRD Monsters - Free Download
334 monsters from the Dungeons & Dragons 5th Edition System Reference Document, including stats, abilities, challenge ratings, and special actions. Contains 334 records. Download in Excel, CSV, PDF formats.
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- Contains 334 records with 33 fields
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- Data sourced from https://github.com/5e-bits/5e-database
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| Index | Name | Size | Type | Alignment | Armor Class | Hit Points | Hit Dice | Hit Points Roll | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Proficiencies | Damage Vulnerabilities | Damage Resistances | Damage Immunities | Condition Immunities | Senses | Languages | Challenge Rating | Proficiency Bonus | Xp | Special Abilities | Actions | Legendary Actions | Url | Desc | Subtype | Reactions |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| aboleth | Aboleth | Large | aberration | lawful evil | natural: 17 | 135 | 18d10 | 18d10+36 | walk: 10 ft.; swim: 40 ft. | 21 | 9 | 15 | 18 | 15 | 18 | 6: [object Object], 8: [object Object], 6: [object Object], 12: [object Object], 10: [object Object] | darkvision: 120 ft.; passive_perception: 20 | Deep Speech, telepathy 120 ft. | 10 | 4 | 5900 | Amphibious: The aboleth can breathe air and water., Mucous Cloud: While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee… | Multiattack: actions: The aboleth makes three tentacle attacks.: [object Object], Tentacle: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the targe… | Detect: The aboleth makes a Wisdom (Perception) check., Tail Swipe: The aboleth makes one tail attack., Psychic Drain (Costs 2 Actions): One creature charmed by the aboleth takes 10 (3d6) psychic dama… | /api/2014/monsters/aboleth | |||||||
| acolyte | Acolyte | Medium | humanoid | any alignment | dex: 10 | 9 | 2d8 | 2d8 | walk: 30 ft. | 10 | 10 | 10 | 10 | 14 | 11 | 4: [object Object], 2: [object Object] | passive_perception: 12 | any one language (usually Common) | 0.25 | 2 | 50 | Spellcasting: The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: - Cantrips… | Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.: 2: [object Object] | /api/2014/monsters/acolyte | Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities. | any race | ||||||
| adult-black-dragon | Adult Black Dragon | Huge | dragon | chaotic evil | natural: 19 | 195 | 17d12 | 17d12+85 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 23 | 14 | 21 | 14 | 13 | 17 | 7: [object Object], 10: [object Object], 6: [object Object], 8: [object Object], 11: [object Object], 7: [object Object] | acid | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 21 | Common, Draconic | 14 | 5 | 11500 | Amphibious: The dragon can breathe air and water., Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the drago… | /api/2014/monsters/adult-black-dragon | ||||||
| adult-blue-dragon | Adult Blue Dragon | Huge | dragon | lawful evil | natural: 19 | 225 | 18d12 | 18d12+108 | walk: 40 ft.; burrow: 30 ft.; fly: 80 ft. | 25 | 10 | 23 | 16 | 15 | 19 | 5: [object Object], 11: [object Object], 7: [object Object], 9: [object Object], 12: [object Object], 5: [object Object] | lightning | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 22 | Common, Draconic | 16 | 5 | 15000 | Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the drago… | /api/2014/monsters/adult-blue-dragon | ||||||
| adult-brass-dragon | Adult Brass Dragon | Huge | dragon | chaotic good | natural: 18 | 172 | 15d12 | 15d12+75 | walk: 40 ft.; burrow: 40 ft.; fly: 80 ft. | 23 | 10 | 21 | 14 | 13 | 17 | 5: [object Object], 10: [object Object], 6: [object Object], 8: [object Object], 7: [object Object], 11: [object Object], 8: [object Object], 5: [object Object] | fire | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 21 | Common, Draconic | 13 | 5 | 10000 | Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the drago… | /api/2014/monsters/adult-brass-dragon | ||||||
| adult-bronze-dragon | Adult Bronze Dragon | Huge | dragon | lawful good | natural: 19 | 212 | 17d12 | 17d12+102 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 25 | 10 | 23 | 16 | 15 | 19 | 5: [object Object], 11: [object Object], 7: [object Object], 9: [object Object], 7: [object Object], 12: [object Object], 5: [object Object] | lightning | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 22 | Common, Draconic | 15 | 5 | 13000 | Amphibious: The dragon can breathe air and water., Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the drago… | /api/2014/monsters/adult-bronze-dragon | ||||||
| adult-copper-dragon | Adult Copper Dragon | Huge | dragon | chaotic good | natural: 18 | 184 | 16d12 | 16d12+80 | walk: 40 ft.; climb: 40 ft.; fly: 80 ft. | 23 | 12 | 21 | 18 | 15 | 17 | 6: [object Object], 10: [object Object], 7: [object Object], 8: [object Object], 8: [object Object], 12: [object Object], 6: [object Object] | acid | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 22 | Common, Draconic | 14 | 5 | 11500 | Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the drago… | /api/2014/monsters/adult-copper-dragon | ||||||
| adult-gold-dragon | Adult Gold Dragon | Huge | dragon | lawful good | natural: 19 | 256 | 19d12 | 19d12+133 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 27 | 14 | 25 | 16 | 15 | 24 | 8: [object Object], 13: [object Object], 8: [object Object], 13: [object Object], 8: [object Object], 14: [object Object], 13: [object Object], 8: [object Object] | fire | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 24 | Common, Draconic | 17 | 6 | 18000 | Amphibious: The dragon can breathe air and water., Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the drago… | /api/2014/monsters/adult-gold-dragon | ||||||
| adult-green-dragon | Adult Green Dragon | Huge | dragon | lawful evil | natural: 19 | 207 | 18d12 | 18d12+90 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 23 | 12 | 21 | 18 | 15 | 17 | 6: [object Object], 10: [object Object], 7: [object Object], 8: [object Object], 8: [object Object], 7: [object Object], 12: [object Object], 8: [object Object], 6: [object Object] | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 22 | Common, Draconic | 15 | 5 | 13000 | Amphibious: The dragon can breathe air and water., Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the drago… | /api/2014/monsters/adult-green-dragon | |||||
| adult-red-dragon | Adult Red Dragon | Huge | dragon | chaotic evil | natural: 19 | 256 | 19d12 | 19d12+133 | walk: 40 ft.; climb: 40 ft.; fly: 80 ft. | 27 | 10 | 25 | 16 | 13 | 21 | 6: [object Object], 13: [object Object], 7: [object Object], 11: [object Object], 13: [object Object], 6: [object Object] | fire | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 23 | Common, Draconic | 17 | 6 | 18000 | Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the drago… | /api/2014/monsters/adult-red-dragon | ||||||
| adult-silver-dragon | Adult Silver Dragon | Huge | dragon | lawful good | natural: 19 | 243 | 18d12 | 18d12+126 | walk: 40 ft.; fly: 80 ft. | 27 | 10 | 25 | 16 | 13 | 21 | 5: [object Object], 12: [object Object], 6: [object Object], 10: [object Object], 8: [object Object], 8: [object Object], 11: [object Object], 5: [object Object] | cold | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 21 | Common, Draconic | 16 | 5 | 15000 | Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the drago… | /api/2014/monsters/adult-silver-dragon | ||||||
| adult-white-dragon | Adult White Dragon | Huge | dragon | chaotic evil | natural: 18 | 200 | 16d12 | 16d12+96 | walk: 40 ft.; burrow: 30 ft.; fly: 80 ft.; swim: 40 ft. | 22 | 10 | 22 | 8 | 12 | 12 | 5: [object Object], 11: [object Object], 6: [object Object], 6: [object Object], 11: [object Object], 5: [object Object] | cold | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 21 | Common, Draconic | 13 | 5 | 10000 | Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment., Legendary R… | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the drago… | /api/2014/monsters/adult-white-dragon | ||||||
| air-elemental | Air Elemental | Large | elemental | neutral | dex: 15 | 90 | 12d10 | 12d10+24 | fly: 90 ft.; hover: true | 14 | 20 | 14 | 6 | 10 | 6 | lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons | poison | exhaustion: Exhaustion: /api/2014/conditions/exhaustion, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/paralyzed, petrified: Petrified: /api/2014/condit… | darkvision: 60 ft.; passive_perception: 10 | Auran | 5 | 3 | 1800 | Air Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. | Multiattack: actions: The elemental makes two slam attacks.: [object Object], Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.: 8: [object Object],… | /api/2014/monsters/air-elemental | ||||||
| ancient-black-dragon | Ancient Black Dragon | Gargantuan | dragon | chaotic evil | natural: 22 | 367 | 21d20 | 21d20+147 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 27 | 14 | 25 | 16 | 15 | 19 | 9: [object Object], 14: [object Object], 9: [object Object], 11: [object Object], 16: [object Object], 9: [object Object] | acid | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 26 | Common, Draconic | 21 | 7 | 33000 | Amphibious: The dragon can breathe air and water., Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the drago… | /api/2014/monsters/ancient-black-dragon | ||||||
| ancient-blue-dragon | Ancient Blue Dragon | Gargantuan | dragon | lawful evil | natural: 22 | 481 | 26d20 | 26d20+208 | walk: 40 ft.; burrow: 40 ft.; fly: 80 ft. | 29 | 10 | 27 | 18 | 17 | 21 | 7: [object Object], 15: [object Object], 10: [object Object], 12: [object Object], 17: [object Object], 7: [object Object] | lightning | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 27 | Common, Draconic | 23 | 7 | 50000 | Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the drago… | /api/2014/monsters/ancient-blue-dragon | ||||||
| ancient-brass-dragon | Ancient Brass Dragon | Gargantuan | dragon | chaotic good | natural: 20 | 297 | 17d20 | 17d20+119 | walk: 40 ft.; burrow: 40 ft.; fly: 80 ft. | 27 | 10 | 25 | 16 | 15 | 19 | 6: [object Object], 13: [object Object], 8: [object Object], 10: [object Object], 9: [object Object], 14: [object Object], 10: [object Object], 6: [object Object] | fire | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 24 | Common, Draconic | 20 | 6 | 25000 | Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the drago… | /api/2014/monsters/ancient-brass-dragon | ||||||
| ancient-bronze-dragon | Ancient Bronze Dragon | Gargantuan | dragon | lawful good | natural: 22 | 444 | 24d20 | 24d20+192 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 29 | 10 | 27 | 18 | 17 | 21 | 7: [object Object], 15: [object Object], 10: [object Object], 12: [object Object], 10: [object Object], 17: [object Object], 7: [object Object] | lightning | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 27 | Common, Draconic | 22 | 7 | 41000 | Amphibious: The dragon can breathe air and water., Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the drago… | /api/2014/monsters/ancient-bronze-dragon | ||||||
| ancient-copper-dragon | Ancient Copper Dragon | Gargantuan | dragon | chaotic good | natural: 21 | 350 | 20d20 | 20d20+140 | walk: 40 ft.; climb: 40 ft.; fly: 80 ft. | 27 | 12 | 25 | 20 | 17 | 19 | 8: [object Object], 14: [object Object], 10: [object Object], 11: [object Object], 11: [object Object], 17: [object Object], 8: [object Object] | acid | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 27 | Common, Draconic | 21 | 7 | 33000 | Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the drago… | /api/2014/monsters/ancient-copper-dragon | ||||||
| ancient-gold-dragon | Ancient Gold Dragon | Gargantuan | dragon | lawful good | natural: 22 | 546 | 28d20 | 28d20+252 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 30 | 14 | 29 | 18 | 17 | 28 | 9: [object Object], 16: [object Object], 10: [object Object], 16: [object Object], 10: [object Object], 17: [object Object], 16: [object Object], 9: [object Object] | fire | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 27 | Common, Draconic | 24 | 7 | 62000 | Amphibious: The dragon can breathe air and water., Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the drago… | /api/2014/monsters/ancient-gold-dragon | ||||||
| ancient-green-dragon | Ancient Green Dragon | Gargantuan | dragon | lawful evil | natural: 21 | 385 | 22d20 | 22d20+154 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 27 | 12 | 25 | 20 | 17 | 19 | 8: [object Object], 14: [object Object], 10: [object Object], 11: [object Object], 11: [object Object], 10: [object Object], 17: [object Object], 11: [object Object], 8: [object Object] | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 27 | Common, Draconic | 22 | 7 | 41000 | Amphibious: The dragon can breathe air and water., Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the drago… | /api/2014/monsters/ancient-green-dragon | |||||
| ancient-red-dragon | Ancient Red Dragon | Gargantuan | dragon | chaotic evil | natural: 22 | 546 | 28d20 | 28d20+252 | walk: 40 ft.; climb: 40 ft.; fly: 80 ft. | 30 | 10 | 29 | 18 | 15 | 23 | 7: [object Object], 16: [object Object], 9: [object Object], 13: [object Object], 16: [object Object], 7: [object Object] | fire | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 26 | Common, Draconic | 24 | 7 | 62000 | Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the drago… | /api/2014/monsters/ancient-red-dragon | ||||||
| ancient-silver-dragon | Ancient Silver Dragon | Gargantuan | dragon | lawful good | natural: 22 | 487 | 25d20 | 25d20+225 | walk: 40 ft.; fly: 80 ft. | 30 | 10 | 29 | 18 | 15 | 23 | 7: [object Object], 16: [object Object], 9: [object Object], 13: [object Object], 11: [object Object], 11: [object Object], 16: [object Object], 7: [object Object] | cold | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 26 | Common, Draconic | 23 | 7 | 50000 | Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.: [object Object] | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the drago… | /api/2014/monsters/ancient-silver-dragon | ||||||
| ancient-white-dragon | Ancient White Dragon | Gargantuan | dragon | chaotic evil | natural: 20 | 333 | 18d20 | 18d20+144 | walk: 40 ft.; burrow: 40 ft.; fly: 80 ft.; swim: 40 ft. | 26 | 10 | 26 | 10 | 13 | 14 | 6: [object Object], 14: [object Object], 7: [object Object], 8: [object Object], 13: [object Object], 6: [object Object] | cold | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 23 | Common, Draconic | 20 | 6 | 25000 | Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment., Legendary R… | Multiattack: actions: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee We… | Detect: The dragon makes a Wisdom (Perception) check., Tail Attack: The dragon makes a tail attack., Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the drago… | /api/2014/monsters/ancient-white-dragon | ||||||
| androsphinx | Androsphinx | Large | monstrosity | lawful neutral | natural: 17 | 199 | 19d10 | 19d10+95 | walk: 40 ft.; fly: 60 ft. | 22 | 10 | 20 | 16 | 18 | 23 | 6: [object Object], 11: [object Object], 9: [object Object], 10: [object Object], 9: [object Object], 10: [object Object], 15: [object Object] | psychic, bludgeoning, piercing, and slashing from nonmagical weapons | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened | truesight: 120 ft.; passive_perception: 20 | Common, Sphinx | 17 | 6 | 18000 | Inscrutable: The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphin… | Multiattack: actions: The sphinx makes two claw attacks.: [object Object], Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.: 12: [object Object], Roa… | Claw Attack: The sphinx makes one claw attack., Teleport (Costs 2 Actions): The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it… | /api/2014/monsters/androsphinx | |||||
| animated-armor | Animated Armor | Medium | construct | unaligned | natural: 18 | 33 | 6d8 | 6d8+6 | walk: 25 ft. | 14 | 11 | 13 | 1 | 3 | 1 | poison, psychic | blinded: Blinded: /api/2014/conditions/blinded, charmed: Charmed: /api/2014/conditions/charmed, deafened: Deafened: /api/2014/conditions/deafened, exhaustion: Exhaustion: /api/2014/conditions/exhausti… | blindsight: 60 ft. (blind beyond this radius); passive_perception: 6 | 1 | 2 | 200 | Antimagic Susceptibility: The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's sp… | Multiattack: actions: The armor makes two melee attacks.: [object Object], Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.: 4: [object Object] | /api/2014/monsters/animated-armor | ||||||||
| ankheg | Ankheg | Large | monstrosity | unaligned | natural: 14, condition: 11: [object Object] | 39 | 6d10 | 6d10+6 | walk: 30 ft.; burrow: 10 ft. | 17 | 11 | 13 | 1 | 13 | 6 | darkvision: 60 ft.; tremorsense: 60 ft.; passive_perception: 11 | 2 | 2 | 450 | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13).… | /api/2014/monsters/ankheg | |||||||||||
| ape | Ape | Medium | beast | unaligned | dex: 12 | 19 | 3d8 | 3d8+6 | walk: 30 ft.; climb: 30 ft. | 16 | 14 | 14 | 6 | 12 | 7 | 5: [object Object], 3: [object Object] | passive_perception: 13 | 0.5 | 2 | 100 | Multiattack: actions: The ape makes two fist attacks.: [object Object], Fist: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.: 5: [object Object], Rock: R… | /api/2014/monsters/ape | ||||||||||
| archmage | Archmage | Medium | humanoid | any alignment | dex: 12, spell: 15: [object Object] | 99 | 18d8 | 18d8+18 | walk: 30 ft. | 10 | 14 | 12 | 20 | 15 | 16 | 9: [object Object], 6: [object Object], 13: [object Object], 13: [object Object] | damage from spells, bludgeoning, piercing, and slashing from nonmagical attacks (from stoneskin) | passive_perception: 12 | any six languages | 12 | 4 | 8400 | Magic Resistance: The archmage has advantage on saving throws against spells and other magical effects., Spellcasting: The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligen… | Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.: 6: [object Object] | /api/2014/monsters/archmage | Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Tho… | any race | |||||
| assassin | Assassin | Medium | humanoid | any non-good alignment | armor: 15: [object Object] | 78 | 12d8 | 12d8+24 | walk: 30 ft. | 11 | 16 | 14 | 13 | 11 | 10 | 6: [object Object], 4: [object Object], 6: [object Object], 3: [object Object], 3: [object Object], 9: [object Object] | poison | passive_perception: 13 | Thieves' cant plus any two languages | 8 | 3 | 3900 | Assassinate: During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit… | Multiattack: actions: The assassin makes two shortsword attacks.: [object Object], Shortsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target… | /api/2014/monsters/assassin | Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. | any race | |||||
| awakened-shrub | Awakened Shrub | Small | plant | unaligned | dex: 9 | 10 | 3d6 | 3d6 | walk: 20 ft. | 3 | 8 | 11 | 10 | 10 | 6 | fire | piercing | passive_perception: 10 | one language known by its creator | 2 | 10 | False Appearance: While the shrub remains motionless, it is indistinguishable from a normal shrub. | Rake: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.: 1: [object Object] | /api/2014/monsters/awakened-shrub | An awakened shrub is an ordinary shrub given sentience and mobility by the awaken spell or similar magic. | |||||||
| awakened-tree | Awakened Tree | Huge | plant | unaligned | natural: 13 | 59 | 7d12 | 7d12+14 | walk: 20 ft. | 19 | 6 | 15 | 10 | 10 | 7 | fire | bludgeoning, piercing | passive_perception: 10 | one language known by its creator | 2 | 2 | 450 | False Appearance: While the tree remains motionless, it is indistinguishable from a normal tree. | Slam: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.: 6: [object Object] | /api/2014/monsters/awakened-tree | An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic. | ||||||
| axe-beak | Axe Beak | Large | beast | unaligned | dex: 11 | 19 | 3d10 | 3d10+3 | walk: 50 ft. | 14 | 12 | 12 | 2 | 10 | 5 | passive_perception: 10 | 0.25 | 2 | 50 | Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.: 4: [object Object] | /api/2014/monsters/axe-beak | An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close. | ||||||||||
| azer | Azer | Medium | elemental | lawful neutral | natural: 15, armor: 17: [object Object] | 39 | 6d8 | 6d8+12 | walk: 30 ft. | 17 | 12 | 15 | 12 | 13 | 10 | 4: [object Object] | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | passive_perception: 11 | Ignan | 2 | 2 | 450 | Heated Body: A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.: [object Object], Heated Weapons: When the azer hits with a metal mele… | Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6)… | /api/2014/monsters/azer | ||||||
| baboon | Baboon | Small | beast | unaligned | dex: 12 | 3 | 1d6 | 1d6 | walk: 30 ft.; climb: 30 ft. | 8 | 14 | 11 | 4 | 12 | 6 | passive_perception: 11 | 2 | 10 | Pack Tactics: The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated. | Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.: 1: [object Object] | /api/2014/monsters/baboon | |||||||||||
| badger | Badger | Tiny | beast | unaligned | dex: 10 | 3 | 1d4 | 1d4+1 | walk: 20 ft.; burrow: 5 ft. | 4 | 11 | 12 | 2 | 12 | 5 | darkvision: 30 ft.; passive_perception: 11 | 2 | 10 | Keen Smell: The badger has advantage on Wisdom (Perception) checks that rely on smell. | Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.: 2: [object Object] | /api/2014/monsters/badger | |||||||||||
| balor | Balor | Huge | fiend | chaotic evil | natural: 19 | 262 | 21d12 | 21d12+126 | walk: 40 ft.; fly: 80 ft. | 26 | 15 | 22 | 20 | 16 | 22 | 14: [object Object], 12: [object Object], 9: [object Object], 12: [object Object] | cold, lightning, bludgeoning, piercing, and slashing from nonmagical weapons | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | truesight: 120 ft.; passive_perception: 13 | Abyssal, telepathy 120 ft. | 19 | 6 | 22000 | Death Throes: When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage o… | Multiattack: actions: The balor makes two attacks: one with its longsword and one with its whip.: [object Object],[object Object], Longsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target.… | /api/2014/monsters/balor | demon | ||||
| bandit | Bandit | Medium | humanoid | any non-lawful alignment | armor: 12: [object Object] | 11 | 2d8 | 2d8+2 | walk: 30 ft. | 11 | 12 | 12 | 10 | 10 | 10 | passive_perception: 10 | any one language (usually Common) | 0.125 | 2 | 25 | Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.: 3: [object Object], Light Crossbow: Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one tar… | /api/2014/monsters/bandit | **Bandits** rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life o… | any race | ||||||||
| bandit-captain | Bandit Captain | Medium | humanoid | any non-lawful alignment | armor: 15: [object Object] | 65 | 10d8 | 10d8+20 | walk: 30 ft. | 15 | 16 | 14 | 14 | 11 | 14 | 4: [object Object], 5: [object Object], 2: [object Object], 4: [object Object], 4: [object Object] | passive_perception: 10 | any two languages | 2 | 2 | 450 | Multiattack: action_options: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.: [object Object], Scimitar:… | /api/2014/monsters/bandit-captain | It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The **bandit captain** has these qualities in spades. In addition to managing a crew of selfish… | any race | Parry: The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. | ||||||
| barbed-devil | Barbed Devil | Medium | fiend | lawful evil | natural: 15 | 110 | 13d8 | 13d8+52 | walk: 30 ft. | 16 | 17 | 18 | 12 | 14 | 14 | 6: [object Object], 7: [object Object], 5: [object Object], 5: [object Object], 5: [object Object], 5: [object Object], 8: [object Object] | cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 120 ft.; passive_perception: 18 | Infernal, telepathy 120 ft. | 5 | 3 | 1800 | Barbed Hide: At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.: [object Object], Devil's Sight: Magical darkness doesn't impede the devil… | Multiattack: action_options: The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.: [object Object], Claw: Melee Weapon Attack: +6… | /api/2014/monsters/barbed-devil | devil | ||||
| basilisk | Basilisk | Medium | monstrosity | unaligned | natural: 12 | 52 | 8d8 | 8d8+16 | walk: 20 ft. | 16 | 8 | 15 | 2 | 8 | 7 | darkvision: 60 ft.; passive_perception: 9 | 3 | 2 | 700 | Petrifying Gaze: If a creature starts its turn within 30 ft. of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if th… | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.: 5: [object Object],[object Object] | /api/2014/monsters/basilisk | ||||||||||
| bat | Bat | Tiny | beast | unaligned | dex: 12 | 1 | 1d4 | 1d4-1 | walk: 5 ft.; fly: 30 ft. | 2 | 15 | 8 | 2 | 12 | 4 | blindsight: 60 ft.; passive_perception: 11 | 2 | 10 | Echolocation: The bat can't use its blindsight while deafened., Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing. | Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.: [object Object] | /api/2014/monsters/bat | |||||||||||
| bearded-devil | Bearded Devil | Medium | fiend | lawful evil | natural: 13 | 52 | 8d8 | 8d8+16 | walk: 30 ft. | 16 | 15 | 15 | 9 | 11 | 11 | 5: [object Object], 4: [object Object], 2: [object Object] | cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 120 ft.; passive_perception: 10 | Infernal, telepathy 120 ft. | 3 | 2 | 700 | Devil's Sight: Magical darkness doesn't impede the devil's darkvision., Magic Resistance: The devil has advantage on saving throws against spells and other magical effects., Steadfast: The devil can't… | Multiattack: actions: The devil makes two attacks: one with its beard and one with its glaive.: [object Object],[object Object], Beard: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit:… | /api/2014/monsters/bearded-devil | devil | ||||
| behir | Behir | Huge | monstrosity | neutral evil | natural: 17 | 168 | 16d12 | 16d12+64 | walk: 50 ft.; climb: 40 ft. | 23 | 16 | 18 | 7 | 14 | 12 | 6: [object Object], 7: [object Object] | lightning | darkvision: 90 ft.; passive_perception: 16 | Draconic | 11 | 4 | 7200 | Multiattack: actions: The behir makes two attacks: one with its bite and one to constrict.: [object Object],[object Object], Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3… | /api/2014/monsters/behir | ||||||||
| berserker | Berserker | Medium | humanoid | any chaotic alignment | armor: 13: [object Object] | 67 | 9d8 | 9d8+27 | walk: 30 ft. | 16 | 12 | 17 | 9 | 11 | 9 | passive_perception: 10 | any one language (usually Common) | 2 | 2 | 450 | Reckless: At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. | Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.: 5: [object Object] | /api/2014/monsters/berserker | any race | ||||||||
| black-bear | Black Bear | Medium | beast | unaligned | natural: 11 | 19 | 3d8 | 3d8+6 | walk: 40 ft.; climb: 30 ft. | 15 | 10 | 14 | 2 | 12 | 7 | passive_perception: 13 | 0.5 | 2 | 100 | Keen Smell: The bear has advantage on Wisdom (Perception) checks that rely on smell. | Multiattack: actions: The bear makes two attacks: one with its bite and one with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6… | /api/2014/monsters/black-bear | ||||||||||
| black-dragon-wyrmling | Black Dragon Wyrmling | Medium | dragon | chaotic evil | natural: 17 | 33 | 6d8 | 6d8+6 | walk: 30 ft.; fly: 60 ft.; swim: 30 ft. | 15 | 14 | 13 | 10 | 11 | 13 | 4: [object Object], 3: [object Object], 2: [object Object], 3: [object Object], 4: [object Object], 4: [object Object] | acid | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 14 | Draconic | 2 | 2 | 450 | Amphibious: The dragon can breathe air and water. | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.: 4: [object Object],[object Object], Acid Breath: The dragon exhales acid in… | /api/2014/monsters/black-dragon-wyrmling | |||||||
| black-pudding | Black Pudding | Large | ooze | unaligned | dex: 7 | 85 | 10d10 | 10d10+30 | walk: 20 ft.; climb: 20 ft. | 16 | 5 | 16 | 1 | 6 | 1 | acid, cold, lightning, slashing | blinded: Blinded: /api/2014/conditions/blinded, charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/fr… | blindsight: 60 ft. (blind beyond this radius); passive_perception: 8 | 4 | 2 | 1100 | Amorphous: The pudding can move through a space as narrow as 1 inch wide without squeezing., Corrosive Form: A creature that touches the pudding or hits it with a melee attack while within 5 feet of i… | Pseudopod: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved… | /api/2014/monsters/black-pudding | Split: When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to… | |||||||
| blink-dog | Blink Dog | Medium | fey | lawful good | dex: 13 | 22 | 4d8 | 4d8+4 | walk: 40 ft. | 12 | 17 | 12 | 10 | 13 | 11 | 3: [object Object], 5: [object Object] | passive_perception: 10 | Blink Dog, understands Sylvan but can't speak it | 0.25 | 2 | 50 | Keen Hearing and Smell: The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell. | Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.: 3: [object Object], Teleport: The dog magically teleports, along with any equipment it is wearing or c… | /api/2014/monsters/blink-dog | A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm. | |||||||
| blood-hawk | Blood Hawk | Small | beast | unaligned | dex: 12 | 7 | 2d6 | 2d6 | walk: 10 ft.; fly: 60 ft. | 6 | 14 | 10 | 3 | 14 | 5 | 4: [object Object] | passive_perception: 14 | 0.125 | 2 | 25 | Keen Sight: The hawk has advantage on Wisdom (Perception) checks that rely on sight., Pack Tactics: The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is… | Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.: 4: [object Object] | /api/2014/monsters/blood-hawk | Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers,… | ||||||||
| blue-dragon-wyrmling | Blue Dragon Wyrmling | Medium | dragon | lawful evil | natural: 17 | 52 | 8d8 | 8d8+16 | walk: 30 ft.; burrow: 15 ft.; fly: 60 ft. | 17 | 10 | 15 | 12 | 11 | 15 | 2: [object Object], 4: [object Object], 2: [object Object], 4: [object Object], 4: [object Object], 2: [object Object] | lightning | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 14 | Draconic | 3 | 2 | 700 | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.: 5: [object Object],[object Object], Lightning Breath: The dragon exhale… | /api/2014/monsters/blue-dragon-wyrmling | ||||||||
| boar | Boar | Medium | beast | unaligned | natural: 11 | 11 | 2d8 | 2d8+2 | walk: 40 ft. | 13 | 11 | 12 | 2 | 9 | 5 | passive_perception: 9 | 0.25 | 2 | 50 | Charge: If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature,… | Tusk: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.: 3: [object Object] | /api/2014/monsters/boar | ||||||||||
| bone-devil | Bone Devil | Large | fiend | lawful evil | natural: 19 | 142 | 15d10 | 15d10+60 | walk: 40 ft.; fly: 40 ft. | 18 | 16 | 18 | 13 | 14 | 16 | 5: [object Object], 6: [object Object], 7: [object Object], 7: [object Object], 6: [object Object] | cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 120 ft.; passive_perception: 12 | Infernal, telepathy 120 ft. | 9 | 4 | 5000 | Devil's Sight: Magical darkness doesn't impede the devil's darkvision., Magic Resistance: The devil has advantage on saving throws against spells and other magical effects. | Multiattack: actions: The devil makes three attacks: two with its claws and one with its sting.: [object Object],[object Object], Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8… | /api/2014/monsters/bone-devil | devil | ||||
| brass-dragon-wyrmling | Brass Dragon Wyrmling | Medium | dragon | chaotic good | natural: 16 | 16 | 3d8 | 3d8+3 | walk: 30 ft.; burrow: 15 ft.; fly: 60 ft. | 15 | 10 | 13 | 10 | 11 | 13 | 2: [object Object], 3: [object Object], 2: [object Object], 3: [object Object], 4: [object Object], 2: [object Object] | fire | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 14 | Draconic | 1 | 2 | 100 | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.: 4: [object Object], Breath Weapons: The dragon uses one of the following breath weapons. Fire Breath.… | /api/2014/monsters/brass-dragon-wyrmling | ||||||||
| bronze-dragon-wyrmling | Bronze Dragon Wyrmling | Medium | dragon | lawful good | natural: 17 | 32 | 5d8 | 5d8+10 | walk: 30 ft.; fly: 60 ft.; swim: 30 ft. | 17 | 10 | 15 | 12 | 11 | 15 | 2: [object Object], 4: [object Object], 2: [object Object], 4: [object Object], 4: [object Object], 2: [object Object] | lightning | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 14 | Draconic | 2 | 2 | 450 | Amphibious: The dragon can breathe air and water. | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.: 5: [object Object], Breath Weapons: The dragon uses one of the following breath weapons. Lightning Br… | /api/2014/monsters/bronze-dragon-wyrmling | |||||||
| brown-bear | Brown Bear | Large | beast | unaligned | natural: 11 | 34 | 4d10 | 4d10+12 | walk: 40 ft.; climb: 30 ft. | 19 | 10 | 16 | 2 | 13 | 7 | 3: [object Object] | passive_perception: 13 | 1 | 2 | 200 | Keen Smell: The bear has advantage on Wisdom (Perception) checks that rely on smell. | Multiattack: actions: The bear makes two attacks: one with its bite and one with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8… | /api/2014/monsters/brown-bear | |||||||||
| bugbear | Bugbear | Medium | humanoid | chaotic evil | armor: 16: [object Object],[object Object] | 27 | 5d8 | 5d8+5 | walk: 30 ft. | 15 | 14 | 13 | 8 | 11 | 9 | 6: [object Object], 2: [object Object] | darkvision: 60 ft.; passive_perception: 10 | Common, Goblin | 1 | 2 | 200 | Brute: A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)., Surprise Attack: If the bugbear surprises a creature and hits it with an attack during… | Morningstar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.: 4: [object Object], Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30… | /api/2014/monsters/bugbear | goblinoid | |||||||
| bulette | Bulette | Large | monstrosity | unaligned | natural: 17 | 94 | 9d10 | 9d10+45 | walk: 40 ft.; burrow: 40 ft. | 19 | 11 | 21 | 2 | 10 | 5 | 6: [object Object] | darkvision: 60 ft.; tremorsense: 60 ft.; passive_perception: 16 | 5 | 3 | 1800 | Standing Leap: The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start. | Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.: 7: [object Object], Deadly Leap: If the bulette jumps at least 15 ft. as part of its movement, it ca… | /api/2014/monsters/bulette | |||||||||
| camel | Camel | Large | beast | unaligned | dex: 9 | 15 | 2d10 | 2d10+4 | walk: 50 ft. | 16 | 8 | 14 | 2 | 8 | 5 | passive_perception: 9 | 0.125 | 2 | 25 | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.: 5: [object Object] | /api/2014/monsters/camel | |||||||||||
| cat | Cat | Tiny | beast | unaligned | dex: 12 | 2 | 1d4 | 1d4 | walk: 40 ft.; climb: 30 ft. | 3 | 15 | 10 | 3 | 12 | 7 | 3: [object Object], 4: [object Object] | passive_perception: 13 | 2 | 10 | Keen Smell: The cat has advantage on Wisdom (Perception) checks that rely on smell. | Claws: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.: [object Object] | /api/2014/monsters/cat | ||||||||||
| centaur | Centaur | Large | monstrosity | neutral good | dex: 12 | 45 | 6d10 | 6d10+12 | walk: 50 ft. | 18 | 14 | 14 | 9 | 13 | 11 | 6: [object Object], 3: [object Object], 3: [object Object] | passive_perception: 13 | Elvish, Sylvan | 2 | 2 | 450 | Charge: If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.: [object Object] | Multiattack: action_options: The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.: [object Object], Pike: Melee Weapon Attack: +6 to hit, reach 10 ft., one… | /api/2014/monsters/centaur | ||||||||
| chain-devil | Chain Devil | Medium | fiend | lawful evil | natural: 16 | 85 | 10d8 | 10d8+40 | walk: 30 ft. | 18 | 15 | 18 | 11 | 12 | 14 | 7: [object Object], 4: [object Object], 5: [object Object] | cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 120 ft.; passive_perception: 11 | Infernal, telepathy 120 ft. | 8 | 3 | 3900 | Devil's Sight: Magical darkness doesn't impede the devil's darkvision., Magic Resistance: The devil has advantage on saving throws against spells and other magical effects. | Multiattack: actions: The devil makes two attacks with its chains.: [object Object], Chain: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is g… | /api/2014/monsters/chain-devil | devil | Unnerving Mask: When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter… | |||
| chimera | Chimera | Large | monstrosity | chaotic evil | natural: 14 | 114 | 12d10 | 12d10+48 | walk: 30 ft.; fly: 60 ft. | 19 | 11 | 19 | 3 | 14 | 10 | 8: [object Object] | darkvision: 60 ft.; passive_perception: 18 | understands Draconic but can't speak | 6 | 3 | 2300 | Multiattack: action_options: The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bi… | /api/2014/monsters/chimera | |||||||||
| chuul | Chuul | Large | aberration | chaotic evil | natural: 16 | 93 | 11d10 | 11d10+33 | walk: 30 ft.; swim: 30 ft. | 19 | 10 | 16 | 5 | 11 | 5 | 4: [object Object] | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 14 | understands Deep Speech but can't speak | 4 | 2 | 1100 | Amphibious: The chuul can breathe air and water., Sense Magic: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical. | Multiattack: action_options: The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.: [object Object], Pincer: Melee Weapon Attack: +6 to h… | /api/2014/monsters/chuul | ||||||
| clay-golem | Clay Golem | Large | construct | unaligned | natural: 14 | 133 | 14d10 | 14d10+56 | walk: 20 ft. | 20 | 9 | 18 | 3 | 8 | 1 | acid, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened, paralyzed: Paralyzed: /api/2014/condit… | darkvision: 60 ft.; passive_perception: 9 | understands the languages of its creator but can't speak | 9 | 4 | 5000 | Acid Absorption: Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt., Berserk: Whenever the golem starts its t… | Multiattack: actions: The golem makes two slam attacks.: [object Object], Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creat… | /api/2014/monsters/clay-golem | |||||||
| cloaker | Cloaker | Large | aberration | chaotic neutral | natural: 14 | 78 | 12d10 | 12d10+12 | walk: 10 ft.; fly: 40 ft. | 17 | 15 | 12 | 13 | 12 | 14 | 5: [object Object] | darkvision: 60 ft.; passive_perception: 11 | Deep Speech, Undercommon | 8 | 3 | 3900 | Damage Transfer: While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half., False Appearance: While the cloaker remains m… | Multiattack: actions: The cloaker makes two attacks: one with its bite and one with its tail.: [object Object],[object Object], Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10… | /api/2014/monsters/cloaker | ||||||||
| cloud-giant | Cloud Giant | Huge | giant | neutral good (50%) or neutral evil (50%) | natural: 14 | 200 | 16d12 | 16d12+96 | walk: 40 ft. | 27 | 10 | 22 | 12 | 16 | 16 | 10: [object Object], 7: [object Object], 7: [object Object], 7: [object Object], 7: [object Object] | passive_perception: 17 | Common, Giant | 9 | 4 | 5000 | Keen Smell: The giant has advantage on Wisdom (Perception) checks that rely on smell., Innate Spellcasting: The giant's innate spellcasting ability is Charisma. It can innately cast the following spel… | Multiattack: actions: The giant makes two morningstar attacks.: [object Object], Morningstar: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.: 12: [object… | /api/2014/monsters/cloud-giant | ||||||||
| cockatrice | Cockatrice | Small | monstrosity | unaligned | dex: 11 | 27 | 6d6 | 6d6+6 | walk: 20 ft.; fly: 40 ft. | 6 | 12 | 12 | 2 | 13 | 5 | darkvision: 60 ft.; passive_perception: 11 | 0.5 | 2 | 100 | Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. O… | /api/2014/monsters/cockatrice | |||||||||||
| commoner | Commoner | Medium | humanoid | any alignment | dex: 10 | 4 | 1d8 | 1d8 | walk: 30 ft. | 10 | 10 | 10 | 10 | 10 | 10 | passive_perception: 10 | any one language (usually Common) | 2 | 10 | Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.: 2: [object Object] | /api/2014/monsters/commoner | Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. | any race | |||||||||
| constrictor-snake | Constrictor Snake | Large | beast | unaligned | dex: 12 | 13 | 2d10 | 2d10+2 | walk: 30 ft.; swim: 30 ft. | 15 | 14 | 12 | 1 | 10 | 3 | blindsight: 10 ft.; passive_perception: 10 | 0.25 | 2 | 50 | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.: 4: [object Object], Constrict: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d… | /api/2014/monsters/constrictor-snake | |||||||||||
| copper-dragon-wyrmling | Copper Dragon Wyrmling | Medium | dragon | chaotic good | natural: 16 | 22 | 4d8 | 4d8+4 | walk: 30 ft.; climb: 30 ft.; fly: 60 ft. | 15 | 12 | 13 | 14 | 11 | 13 | 3: [object Object], 3: [object Object], 2: [object Object], 3: [object Object], 4: [object Object], 3: [object Object] | acid | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 14 | Draconic | 1 | 2 | 200 | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.: 4: [object Object], Breath Weapons: The dragon uses one of the following breath weapons. Acid Breath.… | /api/2014/monsters/copper-dragon-wyrmling | ||||||||
| couatl | Couatl | Medium | celestial | lawful good | natural: 19 | 97 | 13d8 | 13d8+39 | walk: 30 ft.; fly: 90 ft. | 16 | 20 | 17 | 18 | 20 | 18 | 5: [object Object], 7: [object Object], 6: [object Object] | radiant | psychic, bludgeoning, piercing, and slashing from nonmagical weapons | truesight: 120 ft.; passive_perception: 15 | all, telepathy 120 ft. | 4 | 2 | 1100 | Innate Spellcasting: The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, dete… | Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until t… | /api/2014/monsters/couatl | ||||||
| crab | Crab | Tiny | beast | unaligned | natural: 11 | 2 | 1d4 | 1d4 | walk: 20 ft.; swim: 20 ft. | 2 | 11 | 10 | 1 | 8 | 2 | 2: [object Object] | blindsight: 30 ft.; passive_perception: 9 | 2 | 10 | Amphibious: The crab can breathe air and water. | Claw: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.: [object Object] | /api/2014/monsters/crab | ||||||||||
| crocodile | Crocodile | Large | beast | unaligned | natural: 12 | 19 | 3d10 | 3d10+3 | walk: 20 ft.; swim: 20 ft. | 15 | 10 | 13 | 2 | 10 | 5 | 2: [object Object] | passive_perception: 10 | 0.5 | 2 | 100 | Hold Breath: The crocodile can hold its breath for 15 minutes. | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and th… | /api/2014/monsters/crocodile | |||||||||
| cult-fanatic | Cult Fanatic | Medium | humanoid | any non-good alignment | armor: 13: [object Object] | 22 | 6d8 | 6d8-5 | walk: 30 ft. | 11 | 14 | 12 | 10 | 13 | 14 | 4: [object Object], 4: [object Object], 2: [object Object] | passive_perception: 11 | any one language (usually Common) | 2 | 2 | 450 | Dark Devotion: The fanatic has advantage on saving throws against being charmed or frightened., Spellcasting: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC… | Multiattack: actions: The fanatic makes two melee attacks.: [object Object], Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing d… | /api/2014/monsters/cult-fanatic | Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. | any race | ||||||
| cultist | Cultist | Medium | humanoid | any non-good alignment | armor: 12: [object Object] | 9 | 2d8 | 2d8 | walk: 30 ft. | 11 | 12 | 10 | 10 | 11 | 10 | 2: [object Object], 2: [object Object] | passive_perception: 10 | any one language (usually Common) | 0.125 | 2 | 25 | Dark Devotion: The cultist has advantage on saving throws against being charmed or frightened. | Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.: 3: [object Object] | /api/2014/monsters/cultist | Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlik… | any race | ||||||
| darkmantle | Darkmantle | Small | monstrosity | unaligned | dex: 11 | 22 | 5d6 | 5d6+5 | walk: 10 ft.; fly: 30 ft. | 16 | 12 | 13 | 2 | 10 | 5 | 3: [object Object] | blindsight: 60 ft.; passive_perception: 10 | 0.5 | 2 | 100 | Echolocation: The darkmantle can't use its blindsight while deafened., False Appearance: While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or… | Crush: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle… | /api/2014/monsters/darkmantle | |||||||||
| death-dog | Death Dog | Medium | monstrosity | neutral evil | dex: 12 | 39 | 6d8 | 6d8+12 | walk: 40 ft. | 15 | 14 | 14 | 3 | 13 | 6 | 5: [object Object], 4: [object Object] | darkvision: 120 ft.; passive_perception: 15 | 1 | 2 | 200 | Two-Headed: The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious. | Multiattack: actions: The dog makes two bite attacks.: [object Object], Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it… | /api/2014/monsters/death-dog | A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva… | ||||||||
| deep-gnome-svirfneblin | Deep Gnome (Svirfneblin) | Small | humanoid | neutral good | armor: 15: [object Object] | 16 | 3d6 | 3d6+6 | walk: 20 ft. | 15 | 14 | 14 | 12 | 10 | 9 | 3: [object Object], 2: [object Object], 4: [object Object] | darkvision: 120 ft.; passive_perception: 12 | Gnomish, Terran, Undercommon | 0.5 | 2 | 50 | Stone Camouflage: The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain., Gnome Cunning: The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws again… | War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.: 4: [object Object], Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature… | /api/2014/monsters/deep-gnome-svirfneblin | gnome | |||||||
| deer | Deer | Medium | beast | unaligned | dex: 13 | 4 | 1d8 | 1d8 | walk: 50 ft. | 11 | 16 | 11 | 2 | 14 | 5 | passive_perception: 12 | 2 | 10 | Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.: 2: [object Object] | /api/2014/monsters/deer | ||||||||||||
| deva | Deva | Medium | celestial | lawful good | natural: 17 | 136 | 16d8 | 16d8+64 | walk: 30 ft.; fly: 90 ft. | 18 | 18 | 18 | 17 | 20 | 20 | 9: [object Object], 9: [object Object], 9: [object Object], 9: [object Object] | radiant, bludgeoning, piercing, and slashing from nonmagical weapons | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened | darkvision: 120 ft.; passive_perception: 19 | all, telepathy 120 ft. | 10 | 4 | 5900 | Angelic Weapons: The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack)., Innate Spellcasting: The deva's spel… | Multiattack: actions: The deva makes two melee attacks.: [object Object], Mace: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damag… | /api/2014/monsters/deva | ||||||
| dire-wolf | Dire Wolf | Large | beast | unaligned | natural: 14 | 37 | 5d10 | 5d10+10 | walk: 50 ft. | 17 | 15 | 15 | 3 | 12 | 7 | 3: [object Object], 4: [object Object] | passive_perception: 13 | 1 | 2 | 200 | Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell., Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one o… | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.: 5:… | /api/2014/monsters/dire-wolf | |||||||||
| djinni | Djinni | Large | elemental | chaotic good | natural: 17 | 161 | 14d10 | 14d10+84 | walk: 30 ft.; fly: 90 ft. | 21 | 15 | 22 | 15 | 16 | 20 | 6: [object Object], 7: [object Object], 9: [object Object] | lightning, thunder | darkvision: 120 ft.; passive_perception: 13 | Auran | 11 | 4 | 7200 | Elemental Demise: If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying., Innate Spellcasting: The djinni's innate spellcastin… | Multiattack: actions: The djinni makes three scimitar attacks.: [object Object], Scimitar: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) light… | /api/2014/monsters/djinni | |||||||
| doppelganger | Doppelganger | Medium | monstrosity | unaligned | dex: 14 | 52 | 8d8 | 8d8+16 | walk: 30 ft. | 11 | 18 | 14 | 11 | 12 | 14 | 6: [object Object], 3: [object Object] | charmed: Charmed: /api/2014/conditions/charmed | darkvision: 60 ft.; passive_perception: 11 | Common | 3 | 2 | 700 | Shapechanger: The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form.… | Multiattack: actions: The doppelganger makes two melee attacks.: [object Object], Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.: 6: [object Object… | /api/2014/monsters/doppelganger | shapechanger | ||||||
| draft-horse | Draft Horse | Large | beast | unaligned | dex: 10 | 19 | 3d10 | 3d10+3 | walk: 40 ft. | 18 | 10 | 12 | 2 | 11 | 7 | passive_perception: 10 | 0.25 | 2 | 50 | Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.: 6: [object Object] | /api/2014/monsters/draft-horse | |||||||||||
| dragon-turtle | Dragon Turtle | Gargantuan | dragon | neutral | natural: 20 | 341 | 22d20 | 22d20+110 | walk: 20 ft.; swim: 40 ft. | 25 | 10 | 20 | 10 | 12 | 12 | 6: [object Object], 11: [object Object], 7: [object Object] | fire | darkvision: 120 ft.; passive_perception: 11 | Aquan, Draconic | 17 | 6 | 18000 | Amphibious: The dragon turtle can breathe air and water. | Multiattack: action_options: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.: [object Object], Bite: Mele… | /api/2014/monsters/dragon-turtle | |||||||
| dretch | Dretch | Small | fiend | chaotic evil | natural: 11 | 18 | 4d6 | 4d6+4 | walk: 20 ft. | 11 | 11 | 12 | 5 | 8 | 3 | cold, fire, lightning | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 9 | Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) | 0.25 | 2 | 25 | Multiattack: actions: The dretch makes two attacks: one with its bite and one with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1… | /api/2014/monsters/dretch | demon | ||||||
| drider | Drider | Large | monstrosity | chaotic evil | natural: 19 | 123 | 13d10 | 13d10+52 | walk: 30 ft.; climb: 30 ft. | 16 | 16 | 18 | 13 | 14 | 12 | 5: [object Object], 9: [object Object] | darkvision: 120 ft.; passive_perception: 15 | Elvish, Undercommon | 6 | 3 | 2300 | Fey Ancestry: The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep., Innate Spellcasting: The drider's innate spellcasting ability is Wisdom (spell… | Multiattack: action_options: The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.: [object Object], Bite: Melee Weapon Atta… | /api/2014/monsters/drider | ||||||||
| drow | Drow | Medium | humanoid | neutral evil | armor: 15: [object Object] | 13 | 3d8 | 3d8 | walk: 30 ft. | 10 | 14 | 10 | 11 | 11 | 12 | 2: [object Object], 4: [object Object] | darkvision: 120 ft.; passive_perception: 12 | Elvish, Undercommon | 0.25 | 2 | 50 | Fey Ancestry: The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep., Innate Spellcasting: The drow's spellcasting ability is Charisma (spell save DC 11)… | Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.: 4: [object Object], Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target… | /api/2014/monsters/drow | elf | |||||||
| druid | Druid | Medium | humanoid | any alignment | dex: 11, spell: 16: [object Object] | 27 | 5d8 | 5d8+5 | walk: 30 ft. | 10 | 12 | 13 | 12 | 15 | 11 | 4: [object Object], 3: [object Object], 4: [object Object] | passive_perception: 14 | Druidic plus any two languages | 2 | 2 | 450 | Spellcasting: The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: - Cantrips (at wil… | Quarterstaff: Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2… | /api/2014/monsters/druid | **Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the s… | any race | ||||||
| dryad | Dryad | Medium | fey | neutral | dex: 11, spell: 16: [object Object] | 22 | 5d8 | 5d8 | walk: 30 ft. | 10 | 12 | 11 | 14 | 15 | 18 | 4: [object Object], 5: [object Object] | darkvision: 60 ft.; passive_perception: 14 | Elvish, Sylvan | 1 | 2 | 200 | Innate Spellcasting: The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components: At will: druidcraft 3/… | Club: Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1 d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.: 2: [object Object], Fey… | /api/2014/monsters/dryad | ||||||||
| duergar | Duergar | Medium | humanoid | lawful evil | armor: 16: [object Object],[object Object] | 26 | 4d8 | 4d8+8 | walk: 25 ft. | 14 | 11 | 14 | 11 | 10 | 9 | poison | darkvision: 120 ft.; passive_perception: 10 | Dwarvish, Undercommon | 1 | 2 | 200 | Duergar Resilience: The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed., Sunlight Sensitivity: While in sunlight, the due… | Enlarge: For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon at… | /api/2014/monsters/duergar | dwarf | |||||||
| dust-mephit | Dust Mephit | Small | elemental | neutral evil | dex: 12 | 17 | 5d6 | 5d6 | walk: 30 ft.; fly: 30 ft. | 5 | 14 | 10 | 9 | 11 | 10 | 2: [object Object], 4: [object Object] | fire | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 12 | Auran, Terran | 0.5 | 2 | 100 | Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creatur… | Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.: 4: [object Object], Blinding Breath: The mephit exhales a 15-foot cone of blinding dust. Each creat… | /api/2014/monsters/dust-mephit | |||||
| eagle | Eagle | Small | beast | unaligned | dex: 12 | 3 | 1d6 | 1d6 | walk: 10 ft.; fly: 60 ft. | 6 | 15 | 10 | 2 | 14 | 7 | 4: [object Object] | passive_perception: 14 | 2 | 10 | Keen Sight: The eagle has advantage on Wisdom (Perception) checks that rely on sight. | Talons: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.: 4: [object Object] | /api/2014/monsters/eagle | ||||||||||
| earth-elemental | Earth Elemental | Large | elemental | neutral | natural: 17 | 126 | 12d10 | 12d10+60 | walk: 30 ft.; burrow: 30 ft. | 20 | 8 | 20 | 5 | 10 | 5 | thunder | bludgeoning, piercing, and slashing from nonmagical weapons | poison | exhaustion: Exhaustion: /api/2014/conditions/exhaustion, paralyzed: Paralyzed: /api/2014/conditions/paralyzed, petrified: Petrified: /api/2014/conditions/petrified, poisoned: Poisoned: /api/2014/condi… | darkvision: 60 ft.; tremorsense: 60 ft.; passive_perception: 10 | Terran | 5 | 3 | 1800 | Earth Glide: The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through., Siege Monster: The elemental deals dou… | Multiattack: actions: The elemental makes two slam attacks.: [object Object], Slam: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.: 8: [object Object] | /api/2014/monsters/earth-elemental | |||||
| efreeti | Efreeti | Large | elemental | lawful evil | natural: 17 | 200 | 16d10 | 16d10+112 | walk: 40 ft.; fly: 60 ft. | 22 | 12 | 24 | 16 | 15 | 16 | 7: [object Object], 6: [object Object], 7: [object Object] | fire | darkvision: 120 ft.; passive_perception: 12 | Ignan | 11 | 4 | 7200 | Elemental Demise: If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying., Innate Spellcasting: The efreeti'… | Multiattack: action_options: The efreeti makes two scimitar attacks or uses its Hurl Flame twice.: [object Object], Scimitar: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6… | /api/2014/monsters/efreeti | |||||||
| elephant | Elephant | Huge | beast | unaligned | natural: 12 | 76 | 8d12 | 8d12+24 | walk: 40 ft. | 22 | 9 | 17 | 3 | 11 | 6 | passive_perception: 10 | 4 | 2 | 1100 | Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be… | Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.: 8: [object Object], Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (… | /api/2014/monsters/elephant | ||||||||||
| elk | Elk | Large | beast | unaligned | dex: 10 | 13 | 2d10 | 2d10+2 | walk: 50 ft. | 16 | 10 | 12 | 2 | 10 | 6 | passive_perception: 10 | 0.25 | 2 | 50 | Charge: If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must su… | Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.: 5: [object Object], Hooves: Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8… | /api/2014/monsters/elk | ||||||||||
| erinyes | Erinyes | Medium | fiend | lawful evil | armor: 18: [object Object] | 153 | 18d8 | 18d8+72 | walk: 30 ft.; fly: 60 ft. | 18 | 16 | 18 | 14 | 14 | 18 | 7: [object Object], 8: [object Object], 6: [object Object], 8: [object Object] | cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | truesight: 120 ft.; passive_perception: 12 | Infernal, telepathy 120 ft. | 12 | 4 | 8400 | Hellish Weapons: The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks)., Magic Resistance: The erinyes has advantage on saving throws aga… | Multiattack: action_options: The erinyes makes three attacks: [object Object], Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) sla… | /api/2014/monsters/erinyes | devil | Parry: The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon. | |||
| ettercap | Ettercap | Medium | monstrosity | neutral evil | natural: 13 | 44 | 8d8 | 8d8+8 | walk: 30 ft.; climb: 30 ft. | 14 | 15 | 13 | 7 | 12 | 8 | 3: [object Object], 4: [object Object], 3: [object Object] | darkvision: 60 ft.; passive_perception: 13 | 2 | 2 | 450 | Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check., Web Sense: While in contact with a web, the ettercap knows the ex… | Multiattack: actions: The ettercap makes two attacks: one with its bite and one with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit:… | /api/2014/monsters/ettercap | |||||||||
| ettin | Ettin | Large | giant | chaotic evil | natural: 12 | 85 | 10d10 | 10d10+30 | walk: 40 ft. | 21 | 8 | 17 | 6 | 10 | 8 | 4: [object Object] | darkvision: 60 ft.; passive_perception: 14 | Giant, Orc | 4 | 2 | 1100 | Two Heads: The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious., Wakeful: When one of the… | Multiattack: actions: The ettin makes two attacks: one with its battleaxe and one with its morningstar.: [object Object],[object Object], Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one ta… | /api/2014/monsters/ettin | ||||||||
| fire-elemental | Fire Elemental | Large | elemental | neutral | dex: 13 | 102 | 12d10 | 12d10+36 | walk: 50 ft. | 10 | 17 | 16 | 6 | 10 | 7 | bludgeoning, piercing, and slashing from nonmagical weapons | fire, poison | exhaustion: Exhaustion: /api/2014/conditions/exhaustion, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/paralyzed, petrified: Petrified: /api/2014/condit… | darkvision: 60 ft.; passive_perception: 10 | Ignan | 5 | 3 | 1800 | Fire Form: The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d1… | Multiattack: actions: The elemental makes two touch attacks.: [object Object], Touch: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creatur… | /api/2014/monsters/fire-elemental | ||||||
| fire-giant | Fire Giant | Huge | giant | lawful evil | armor: 18: [object Object] | 162 | 13d12 | 13d12+78 | walk: 30 ft. | 25 | 9 | 23 | 10 | 14 | 13 | 3: [object Object], 10: [object Object], 5: [object Object], 11: [object Object], 6: [object Object] | fire | passive_perception: 16 | Giant | 9 | 4 | 5000 | Multiattack: actions: The giant makes two greatsword attacks.: [object Object], Greatsword: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.: 11: [object O… | /api/2014/monsters/fire-giant | ||||||||
| flesh-golem | Flesh Golem | Medium | construct | neutral | dex: 9 | 93 | 11d8 | 11d8+44 | walk: 30 ft. | 19 | 9 | 18 | 6 | 10 | 5 | lightning, poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened, paralyzed: Paralyzed: /api/2014/condit… | darkvision: 60 ft.; passive_perception: 10 | understands the languages of its creator but can't speak | 5 | 3 | 1800 | Berserk: Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can se… | Multiattack: actions: The golem makes two slam attacks.: [object Object], Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.: 7: [object Object] | /api/2014/monsters/flesh-golem | |||||||
| flying-snake | Flying Snake | Tiny | beast | unaligned | dex: 14 | 5 | 2d4 | 2d4 | walk: 30 ft.; fly: 60 ft.; swim: 30 ft. | 4 | 18 | 11 | 2 | 12 | 5 | blindsight: 10 ft.; passive_perception: 11 | 0.125 | 2 | 25 | Flyby: The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach. | Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage.: 6: [object Object],[object Object] | /api/2014/monsters/flying-snake | A flying snake is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls wrapped in their… | |||||||||
| flying-sword | Flying Sword | Small | construct | unaligned | natural: 17 | 17 | 5d6 | 5d6 | walk: 0 ft.; fly: 50 ft.; hover: true | 12 | 15 | 11 | 1 | 5 | 1 | 4: [object Object] | poison, psychic | blinded: Blinded: /api/2014/conditions/blinded, charmed: Charmed: /api/2014/conditions/charmed, blinded: Blinded: /api/2014/conditions/blinded, frightened: Frightened: /api/2014/conditions/frightened,… | blindsight: 60 ft. (blind beyond this radius); passive_perception: 7 | 0.25 | 2 | 50 | Antimagic Susceptibility: The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's sp… | Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.: 3: [object Object] | /api/2014/monsters/flying-sword | |||||||
| frog | Frog | Tiny | beast | unaligned | dex: 11 | 1 | 1d4 | 1d4-1 | walk: 20 ft.; swim: 20 ft. | 1 | 13 | 8 | 1 | 8 | 3 | 1: [object Object], 3: [object Object] | darkvision: 30 ft.; passive_perception: 11 | 2 | Amphibious: The frog can breathe air and water, Standing Leap: The frog's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start. | /api/2014/monsters/frog | A frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog’s statistics can also be used to represent a toad. | |||||||||||
| frost-giant | Frost Giant | Huge | giant | neutral evil | armor: 15: patchwork armor | 138 | 12d12 | 12d12+60 | walk: 40 ft. | 23 | 9 | 21 | 9 | 10 | 12 | 8: [object Object], 3: [object Object], 4: [object Object], 9: [object Object], 3: [object Object] | cold | passive_perception: 13 | Giant | 8 | 3 | 3900 | Multiattack: actions: The giant makes two greataxe attacks.: [object Object], Greataxe: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.: 9: [object Object… | /api/2014/monsters/frost-giant | ||||||||
| gargoyle | Gargoyle | Medium | elemental | chaotic evil | natural: 15 | 52 | 7d8 | 7d8+21 | walk: 30 ft.; fly: 60 ft. | 15 | 11 | 16 | 6 | 11 | 7 | bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine | poison | exhaustion: Exhaustion: /api/2014/conditions/exhaustion, petrified: Petrified: /api/2014/conditions/petrified, poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 10 | Terran | 2 | 2 | 450 | False Appearance: While the gargoyle remains motion less, it is indistinguishable from an inanimate statue. | Multiattack: actions: The gargoyle makes two attacks: one with its bite and one with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5… | /api/2014/monsters/gargoyle | ||||||
| gelatinous-cube | Gelatinous Cube | Large | ooze | unaligned | dex: 6 | 84 | 8d10 | 8d10+40 | walk: 15 ft. | 14 | 3 | 20 | 1 | 6 | 1 | blinded: Blinded: /api/2014/conditions/blinded, charmed: Charmed: /api/2014/conditions/charmed, deafened: Deafened: /api/2014/conditions/deafened, exhaustion: Exhaustion: /api/2014/conditions/exhausti… | blindsight: 60 ft. (blind beyond this radius); passive_perception: 8 | 2 | 2 | 450 | Ooze Cube: The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures in… | Pseudopod: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.: 4: [object Object], Engulf: The cube moves up to its speed. While doing so, it can enter Large or smal… | /api/2014/monsters/gelatinous-cube | |||||||||
| ghast | Ghast | Medium | undead | chaotic evil | dex: 13 | 36 | 8d8 | 8d8 | walk: 30 ft. | 16 | 17 | 10 | 11 | 10 | 8 | necrotic | poison | poisoned: Poisoned: /api/2014/conditions/poisoned, charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion | darkvision: 60 ft.; passive_perception: 10 | Common | 2 | 2 | 450 | Stench: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the… | Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.: 3: [object Object], Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 +… | /api/2014/monsters/ghast | ||||||
| ghost | Ghost | Medium | undead | any alignment | dex: 11 | 45 | 10d8 | 10d8 | walk: 0 ft.; fly: 40 ft.; hover: true | 7 | 13 | 10 | 10 | 12 | 17 | acid, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons | cold, necrotic, poison | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened, grappled: Grappled: /api/2014/conditio… | darkvision: 60 ft.; passive_perception: 11 | any languages it knew in life | 4 | 2 | 1100 | Ethereal Sight: The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa., Incorporeal Movement: The ghost can move through other creatures and objects as if t… | Withering Touch: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.: 5: [object Object], Etherealness: The ghost enters the Ethereal Plane from the Material Pl… | /api/2014/monsters/ghost | ||||||
| ghoul | Ghoul | Medium | undead | chaotic evil | dex: 12 | 22 | 5d8 | 5d8 | walk: 30 ft. | 13 | 15 | 10 | 7 | 10 | 6 | poison | poisoned: Poisoned: /api/2014/conditions/poisoned, charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion | darkvision: 60 ft.; passive_perception: 10 | Common | 1 | 2 | 200 | Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.: 2: [object Object], Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2)… | /api/2014/monsters/ghoul | ||||||||
| giant-ape | Giant Ape | Huge | beast | unaligned | dex: 12 | 157 | 15d12 | 15d12+60 | walk: 40 ft.; climb: 40 ft. | 23 | 14 | 18 | 7 | 12 | 7 | 9: [object Object], 4: [object Object] | passive_perception: 14 | 7 | 3 | 2900 | Multiattack: actions: The ape makes two fist attacks.: [object Object], Fist: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.: 9: [object Object], Rock… | /api/2014/monsters/giant-ape | ||||||||||
| giant-badger | Giant Badger | Medium | beast | unaligned | dex: 10 | 13 | 2d8 | 2d8+4 | walk: 30 ft.; burrow: 10 ft. | 13 | 10 | 15 | 2 | 12 | 5 | darkvision: 30 ft.; passive_perception: 11 | 0.25 | 2 | 50 | Keen Smell: The badger has advantage on Wisdom (Perception) checks that rely on smell. | Multiattack: actions: The badger makes two attacks: one with its bite and one with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1… | /api/2014/monsters/giant-badger | ||||||||||
| giant-bat | Giant Bat | Large | beast | unaligned | dex: 13 | 22 | 4d10 | 4d10 | walk: 10 ft.; fly: 60 ft. | 15 | 16 | 11 | 2 | 12 | 6 | blindsight: 60 ft.; passive_perception: 11 | 0.25 | 2 | 50 | Echolocation: The bat can't use its blindsight while deafened., Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing. | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.: 4: [object Object] | /api/2014/monsters/giant-bat | ||||||||||
| giant-boar | Giant Boar | Large | beast | unaligned | natural: 12 | 42 | 5d10 | 5d10+15 | walk: 40 ft. | 17 | 10 | 16 | 2 | 7 | 5 | passive_perception: 8 | 2 | 2 | 450 | Charge: If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature,… | Tusk: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.: 5: [object Object] | /api/2014/monsters/giant-boar | ||||||||||
| giant-centipede | Giant Centipede | Small | beast | unaligned | natural: 13 | 4 | 1d6 | 1d6+1 | walk: 30 ft.; climb: 30 ft. | 5 | 14 | 12 | 1 | 7 | 3 | blindsight: 30 ft.; passive_perception: 8 | 0.25 | 2 | 50 | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If t… | /api/2014/monsters/giant-centipede | |||||||||||
| giant-constrictor-snake | Giant Constrictor Snake | Huge | beast | unaligned | dex: 12 | 60 | 8d12 | 8d12+8 | walk: 30 ft.; swim: 30 ft. | 19 | 14 | 12 | 1 | 10 | 3 | 2: [object Object] | blindsight: 10 ft.; passive_perception: 12 | 2 | 2 | 450 | Bite: Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.: 6: [object Object], Constrict: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13… | /api/2014/monsters/giant-constrictor-snake | ||||||||||
| giant-crab | Giant Crab | Medium | beast | unaligned | natural: 15 | 13 | 3d8 | 3d8 | walk: 30 ft.; swim: 30 ft. | 13 | 15 | 11 | 1 | 9 | 3 | 4: [object Object] | blindsight: 30 ft.; passive_perception: 9 | 0.125 | 2 | 25 | Amphibious: The crab can breathe air and water. | Claw: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only on… | /api/2014/monsters/giant-crab | |||||||||
| giant-crocodile | Giant Crocodile | Huge | beast | unaligned | natural: 14 | 85 | 9d12 | 9d12+27 | walk: 30 ft.; swim: 50 ft. | 21 | 9 | 17 | 2 | 10 | 7 | 5: [object Object] | passive_perception: 10 | 5 | 3 | 1800 | Hold Breath: The crocodile can hold its breath for 30 minutes. | Multiattack: actions: The crocodile makes two attacks: one with its bite and one with its tail.: [object Object],[object Object], Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21… | /api/2014/monsters/giant-crocodile | |||||||||
| giant-eagle | Giant Eagle | Large | beast | neutral good | dex: 13 | 26 | 4d10 | 4d10+4 | walk: 10 ft.; fly: 80 ft. | 16 | 17 | 13 | 8 | 14 | 10 | 4: [object Object] | passive_perception: 14 | Giant Eagle, understands Common and Auran but can't speak | 1 | 2 | 200 | Keen Sight: The eagle has advantage on Wisdom (Perception) checks that rely on sight. | Multiattack: actions: The eagle makes two attacks: one with its beak and one with its talons.: [object Object],[object Object], Beak: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1… | /api/2014/monsters/giant-eagle | A giant eagle is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of giant eagles typically has up to four eggs or young in their nest (treat the… | |||||||
| giant-elk | Giant Elk | Huge | beast | unaligned | natural: 14 | 42 | 5d12 | 5d12+10 | walk: 60 ft. | 19 | 16 | 14 | 7 | 14 | 10 | 4: [object Object] | passive_perception: 14 | Giant Elk, understands Common, Elvish, and Sylvan but can't speak | 2 | 2 | 450 | Charge: If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must su… | Ram: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.: 6: [object Object], Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit:… | /api/2014/monsters/giant-elk | The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant e… | |||||||
| giant-fire-beetle | Giant Fire Beetle | Small | beast | unaligned | natural: 13 | 4 | 1d6 | 1d6+1 | walk: 30 ft. | 8 | 10 | 12 | 1 | 7 | 3 | blindsight: 30 ft.; passive_perception: 8 | 2 | 10 | Illumination: The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft.. | Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) slashing damage.: 1: [object Object] | /api/2014/monsters/giant-fire-beetle | A giant fire beetle is a nocturnal creature that takes its name from a pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle’s glands contin… | ||||||||||
| giant-frog | Giant Frog | Medium | beast | unaligned | dex: 11 | 18 | 4d8 | 4d8 | walk: 30 ft.; swim: 30 ft. | 12 | 13 | 11 | 2 | 10 | 3 | 2: [object Object], 3: [object Object] | darkvision: 30 ft.; passive_perception: 12 | 0.25 | 2 | 50 | Amphibious: The frog can breathe air and water, Standing Leap: The frog's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start. | Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the f… | /api/2014/monsters/giant-frog | |||||||||
| giant-goat | Giant Goat | Large | beast | unaligned | dex: 11 | 19 | 3d10 | 3d10+3 | walk: 40 ft. | 17 | 11 | 12 | 3 | 12 | 6 | passive_perception: 11 | 0.5 | 2 | 100 | Charge: If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creatur… | Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.: 5: [object Object] | /api/2014/monsters/giant-goat | ||||||||||
| giant-hyena | Giant Hyena | Large | beast | unaligned | dex: 12 | 45 | 6d10 | 6d10+12 | walk: 50 ft. | 16 | 14 | 14 | 2 | 12 | 7 | 3: [object Object] | passive_perception: 13 | 1 | 2 | 200 | Rampage: When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack. | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.: 5: [object Object] | /api/2014/monsters/giant-hyena | |||||||||
| giant-lizard | Giant Lizard | Large | beast | unaligned | natural: 12 | 19 | 3d10 | 3d10+3 | walk: 30 ft.; climb: 30 ft. | 15 | 12 | 13 | 2 | 10 | 5 | darkvision: 30 ft.; passive_perception: 10 | 0.25 | 2 | 50 | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.: 4: [object Object] | /api/2014/monsters/giant-lizard | A giant lizard can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and others. | ||||||||||
| giant-octopus | Giant Octopus | Large | beast | unaligned | dex: 11 | 52 | 8d10 | 8d10+8 | walk: 10 ft.; swim: 60 ft. | 17 | 13 | 13 | 4 | 10 | 4 | 4: [object Object], 5: [object Object] | darkvision: 60 ft.; passive_perception: 14 | 1 | 2 | 200 | Hold Breath: While out of water, the octopus can hold its breath for 1 hour., Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater., Water Breathing: Th… | Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the targ… | /api/2014/monsters/giant-octopus | |||||||||
| giant-owl | Giant Owl | Large | beast | neutral | dex: 12 | 19 | 3d10 | 3d10+3 | walk: 5 ft.; fly: 60 ft. | 13 | 15 | 12 | 8 | 13 | 10 | 5: [object Object], 4: [object Object] | darkvision: 120 ft.; passive_perception: 15 | Giant Owl, understands Common, Elvish, and Sylvan but can't speak | 0.25 | 2 | 50 | Flyby: The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach., Keen Hearing and Sight: The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight. | Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.: 3: [object Object] | /api/2014/monsters/giant-owl | ||||||||
| giant-poisonous-snake | Giant Poisonous Snake | Medium | beast | unaligned | dex: 14 | 11 | 2d8 | 2d8+2 | walk: 30 ft.; swim: 30 ft. | 10 | 18 | 13 | 2 | 10 | 3 | 2: [object Object] | blindsight: 10 ft.; passive_perception: 12 | 0.25 | 2 | 50 | Bite: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed… | /api/2014/monsters/giant-poisonous-snake | ||||||||||
| giant-rat | Giant Rat | Small | beast | unaligned | dex: 12 | 7 | 2d6 | 2d6 | walk: 30 ft. | 7 | 15 | 11 | 2 | 10 | 4 | darkvision: 60 ft.; passive_perception: 10 | 0.125 | 2 | 25 | Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell., Pack Tactics: The rat has advantage on an attack roll against a creature if at least one of the rat's allies is wit… | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.: 4: [object Object] | /api/2014/monsters/giant-rat | ||||||||||
| giant-rat-diseased | Giant Rat (Diseased) | Small | beast | unaligned | dex: 12 | 7 | 2d6 | 2d6 | walk: 30 ft. | 7 | 15 | 11 | 2 | 10 | 4 | darkvision: 60 ft.; passive_perception: 10 | 0.125 | 2 | 25 | Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell., Pack Tactics: The rat has advantage on an attack roll against a creature if at least one of the rat's allies is wit… | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease… | /api/2014/monsters/giant-rat-diseased | ||||||||||
| giant-scorpion | Giant Scorpion | Large | beast | unaligned | natural: 15 | 52 | 7d10 | 7d10+14 | walk: 40 ft. | 15 | 13 | 15 | 1 | 9 | 3 | blindsight: 60 ft.; passive_perception: 9 | 3 | 2 | 700 | Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple onl… | /api/2014/monsters/giant-scorpion | |||||||||||
| giant-sea-horse | Giant Sea Horse | Large | beast | unaligned | natural: 13 | 16 | 3d10 | 3d10 | walk: 0 ft.; swim: 40 ft. | 12 | 15 | 11 | 2 | 12 | 5 | passive_perception: 11 | 0.5 | 2 | 100 | Charge: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a cr… | Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.: 3: [object Object] | /api/2014/monsters/giant-sea-horse | Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts. | |||||||||
| giant-shark | Giant Shark | Huge | beast | unaligned | natural: 13 | 126 | 11d12 | 11d12+55 | swim: 50 ft. | 23 | 11 | 21 | 1 | 10 | 5 | 3: [object Object] | blindsight: 60 ft.; passive_perception: 13 | 5 | 3 | 1800 | Blood Frenzy: The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points., Water Breathing: The shark can breathe only underwater. | Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.: 9: [object Object] | /api/2014/monsters/giant-shark | A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships. | ||||||||
| giant-spider | Giant Spider | Large | beast | unaligned | natural: 14 | 26 | 4d10 | 4d10+4 | walk: 30 ft.; climb: 30 ft. | 14 | 16 | 12 | 2 | 11 | 4 | 7: [object Object] | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 10 | 1 | 2 | 200 | Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check., Web Sense: While in contact with a web, the spider knows the exact… | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed… | /api/2014/monsters/giant-spider | To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dar… | ||||||||
| giant-toad | Giant Toad | Large | beast | unaligned | dex: 11 | 39 | 6d10 | 6d10+6 | walk: 20 ft.; swim: 40 ft. | 15 | 13 | 13 | 2 | 10 | 3 | darkvision: 30 ft.; passive_perception: 10 | 1 | 2 | 200 | Amphibious: The toad can breathe air and water, Standing Leap: The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start. | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the ta… | /api/2014/monsters/giant-toad | ||||||||||
| giant-vulture | Giant Vulture | Large | beast | neutral evil | dex: 10 | 22 | 3d10 | 3d10+6 | walk: 10 ft.; fly: 60 ft. | 15 | 10 | 15 | 6 | 12 | 7 | 3: [object Object] | passive_perception: 13 | understands Common but can't speak | 1 | 2 | 200 | Keen Sight and Smell: The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell., Pack Tactics: The vulture has advantage on an attack roll against a creature if at least one… | Multiattack: actions: The vulture makes two attacks: one with its beak and one with its talons.: [object Object],[object Object], Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7… | /api/2014/monsters/giant-vulture | A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starvin… | |||||||
| giant-wasp | Giant Wasp | Medium | beast | unaligned | dex: 12 | 13 | 3d8 | 3d8 | walk: 10 ft.; fly: 50 ft.; swim: 50 ft. | 10 | 14 | 10 | 1 | 10 | 3 | passive_perception: 10 | 0.5 | 2 | 100 | Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a faile… | /api/2014/monsters/giant-wasp | |||||||||||
| giant-weasel | Giant Weasel | Medium | beast | unaligned | dex: 13 | 9 | 2d8 | 2d8 | walk: 40 ft. | 11 | 16 | 10 | 4 | 12 | 5 | 3: [object Object], 5: [object Object] | darkvision: 60 ft.; passive_perception: 13 | 0.125 | 2 | 25 | Keen Hearing and Smell: The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell. | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.: 5: [object Object] | /api/2014/monsters/giant-weasel | |||||||||
| giant-wolf-spider | Giant Wolf Spider | Medium | beast | unaligned | dex: 13 | 11 | 2d8 | 2d8+2 | walk: 40 ft.; climb: 40 ft. | 12 | 16 | 13 | 3 | 12 | 4 | 3: [object Object], 7: [object Object] | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 13 | 0.25 | 2 | 50 | Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check., Web Sense: While in contact with a web, the spider knows the exact… | Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed… | /api/2014/monsters/giant-wolf-spider | Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris. | ||||||||
| gibbering-mouther | Gibbering Mouther | Medium | aberration | neutral | dex: 9 | 67 | 9d8 | 9d8+27 | walk: 10 ft.; swim: 10 ft. | 10 | 8 | 16 | 3 | 10 | 6 | prone: Prone: /api/2014/conditions/prone | darkvision: 60 ft.; passive_perception: 10 | 2 | 2 | 450 | Aberrant Ground: The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have… | Multiattack: actions: The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.: [object Object],[object Object], Bites: Melee Weapon Attack: +2 to hit, reach 5 ft., one c… | /api/2014/monsters/gibbering-mouther | |||||||||
| glabrezu | Glabrezu | Large | fiend | chaotic evil | natural: 17 | 157 | 15d10 | 15d10+75 | walk: 40 ft. | 20 | 15 | 21 | 19 | 17 | 16 | 9: [object Object], 9: [object Object], 7: [object Object], 7: [object Object] | cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | truesight: 120 ft.; passive_perception: 13 | Abyssal, telepathy 120 ft. | 9 | 4 | 5000 | Innate Spellcasting: The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, d… | Multiattack: action_options: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.: [object Object], P… | /api/2014/monsters/glabrezu | demon | ||||
| gladiator | Gladiator | Medium | humanoid | any alignment | armor: 16: [object Object],[object Object] | 112 | 15d8 | 15d8+45 | walk: 30 ft. | 18 | 15 | 16 | 10 | 12 | 15 | 7: [object Object], 5: [object Object], 6: [object Object], 10: [object Object], 5: [object Object] | passive_perception: 11 | any one language (usually Common) | 5 | 3 | 1800 | Brave: The gladiator has advantage on saving throws against being frightened., Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). | Multiattack: action_options: The gladiator makes three melee attacks or two ranged attacks.: [object Object], Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one targe… | /api/2014/monsters/gladiator | Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command… | any race | Parry: The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon. | |||||
| gnoll | Gnoll | Medium | humanoid | chaotic evil | armor: 15: [object Object],[object Object] | 22 | 5d8 | 5d8 | walk: 30 ft. | 14 | 12 | 11 | 6 | 10 | 7 | darkvision: 60 ft.; passive_perception: 10 | Gnoll | 0.5 | 2 | 100 | Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.: 4: [object Object], Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft.,… | /api/2014/monsters/gnoll | gnoll | ||||||||
| goat | Goat | Medium | beast | unaligned | dex: 10 | 4 | 1d8 | 1d8 | walk: 40 ft. | 12 | 10 | 11 | 2 | 10 | 5 | passive_perception: 10 | 2 | 10 | Charge: If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creatur… | Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.: 3: [object Object] | /api/2014/monsters/goat | |||||||||||
| goblin | Goblin | Small | humanoid | neutral evil | armor: 15: [object Object],[object Object] | 7 | 2d6 | 2d6 | walk: 30 ft. | 8 | 14 | 10 | 10 | 8 | 8 | 6: [object Object] | darkvision: 60 ft.; passive_perception: 9 | Common, Goblin | 0.25 | 2 | 50 | Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns. | Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.: 4: [object Object], Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit:… | /api/2014/monsters/goblin | goblinoid | |||||||
| gold-dragon-wyrmling | Gold Dragon Wyrmling | Medium | dragon | lawful good | natural: 17 | 60 | 8d8 | 8d8+24 | walk: 30 ft.; fly: 60 ft.; swim: 30 ft. | 19 | 14 | 17 | 14 | 11 | 16 | 4: [object Object], 5: [object Object], 2: [object Object], 5: [object Object], 4: [object Object], 4: [object Object] | fire | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 14 | Draconic | 3 | 2 | 700 | Amphibious: The dragon can breathe air and water. | Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.: 6: [object Object], Breath Weapons: The dragon uses one of the following breath weapons. Fire Breath.… | /api/2014/monsters/gold-dragon-wyrmling | |||||||
| gorgon | Gorgon | Large | monstrosity | unaligned | natural: 19 | 114 | 12d10 | 12d10+48 | walk: 40 ft. | 20 | 11 | 18 | 2 | 12 | 7 | 4: [object Object] | petrified: Petrified: /api/2014/conditions/petrified | darkvision: 60 ft.; passive_perception: 14 | 5 | 3 | 1800 | Trampling Charge: If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be… | Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.: 8: [object Object], Hooves: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 +… | /api/2014/monsters/gorgon | ||||||||
| gray-ooze | Gray Ooze | Medium | ooze | unaligned | dex: 8 | 22 | 3d8 | 3d8+9 | walk: 10 ft.; climb: 10 ft. | 12 | 6 | 16 | 1 | 6 | 2 | 2: [object Object] | acid, cold, fire | blinded: Blinded: /api/2014/conditions/blinded, charmed: Charmed: /api/2014/conditions/charmed, deafened: Deafened: /api/2014/conditions/deafened, exhaustion: Exhaustion: /api/2014/conditions/exhausti… | blindsight: 60 ft. (blind beyond this radius); passive_perception: 8 | 0.5 | 2 | 100 | Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing., Corrode Metal: Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weap… | Pseudopod: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is part… | /api/2014/monsters/gray-ooze | |||||||
| green-dragon-wyrmling | Green Dragon Wyrmling | Medium | dragon | lawful evil | natural: 17 | 38 | 7d8 | 7d8+7 | walk: 30 ft.; fly: 60 ft.; swim: 30 ft. | 15 | 12 | 13 | 14 | 11 | 13 | 3: [object Object], 3: [object Object], 2: [object Object], 3: [object Object], 4: [object Object], 3: [object Object] | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 14 | Draconic | 2 | 2 | 450 | Amphibious: The dragon can breathe air and water. | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.: 4: [object Object],[object Object], Poison Breath: The dragon exhales pois… | /api/2014/monsters/green-dragon-wyrmling | ||||||
| green-hag | Green Hag | Medium | fey | neutral evil | natural: 17 | 82 | 11d8 | 11d8+33 | walk: 30 ft. | 18 | 12 | 16 | 13 | 14 | 14 | 3: [object Object], 4: [object Object], 4: [object Object], 3: [object Object] | darkvision: 60 ft.; passive_perception: 14 | Common, Draconic, Sylvan | 3 | 2 | 700 | Amphibious: The hag can breathe air and water., Innate Spellcasting: The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no mate… | Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.: 6: [object Object], Illusory Appearance: The hag covers herself and anything she is wearing or carry… | /api/2014/monsters/green-hag | ||||||||
| grick | Grick | Medium | monstrosity | neutral | natural: 14 | 27 | 6d8 | 6d8 | walk: 30 ft.; climb: 30 ft. | 14 | 14 | 11 | 3 | 14 | 5 | bludgeoning, piercing, and slashing from nonmagical weapons | darkvision: 60 ft.; passive_perception: 12 | 2 | 2 | 450 | Stone Camouflage: The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. | Multiattack: actions: The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.: [object Object],[object Object], Tentacles: Melee… | /api/2014/monsters/grick | |||||||||
| griffon | Griffon | Large | monstrosity | unaligned | dex: 12 | 59 | 7d10 | 7d10+21 | walk: 30 ft.; fly: 80 ft. | 18 | 15 | 16 | 2 | 13 | 8 | 5: [object Object] | darkvision: 60 ft.; passive_perception: 15 | 2 | 2 | 450 | Keen Sight: The griffon has advantage on Wisdom (Perception) checks that rely on sight. | Multiattack: actions: The griffon makes two attacks: one with its beak and one with its claws.: [object Object],[object Object], Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (… | /api/2014/monsters/griffon | |||||||||
| grimlock | Grimlock | Medium | humanoid | neutral evil | dex: 11 | 11 | 2d8 | 2d8+2 | walk: 30 ft. | 16 | 12 | 12 | 9 | 8 | 6 | 5: [object Object], 3: [object Object], 3: [object Object] | blinded: Blinded: /api/2014/conditions/blinded | blindsight: 30 ft. or 10 ft. while deafened (blind beyond this radius); passive_perception: 13 | Undercommon | 0.25 | 2 | 50 | Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell., Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.… | Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.: 5: [object Object],[object Object] | /api/2014/monsters/grimlock | grimlock | ||||||
| guard | Guard | Medium | humanoid | any alignment | armor: 16: [object Object],[object Object] | 11 | 2d8 | 2d8+2 | walk: 30 ft. | 13 | 12 | 12 | 10 | 11 | 10 | 2: [object Object] | passive_perception: 12 | any one language (usually Common) | 0.125 | 2 | 25 | Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee atta… | /api/2014/monsters/guard | Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. | any race | |||||||
| guardian-naga | Guardian Naga | Large | monstrosity | lawful good | natural: 18 | 127 | 15d10 | 15d10+45 | walk: 40 ft. | 19 | 18 | 16 | 16 | 19 | 18 | 8: [object Object], 7: [object Object], 7: [object Object], 8: [object Object], 8: [object Object] | poison | charmed: Charmed: /api/2014/conditions/charmed, poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 14 | Celestial, Common | 10 | 4 | 5900 | Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning., Spellcasting: The naga is an 11th-level spell… | Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a fail… | /api/2014/monsters/guardian-naga | ||||||
| gynosphinx | Gynosphinx | Large | monstrosity | lawful neutral | natural: 17 | 136 | 16d10 | 16d10+48 | walk: 40 ft.; fly: 60 ft. | 18 | 15 | 16 | 18 | 18 | 18 | 12: [object Object], 12: [object Object], 8: [object Object], 8: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons | psychic | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened | truesight: 120 ft.; passive_perception: 18 | Common, Sphinx | 11 | 4 | 7200 | Inscrutable: The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphin… | Multiattack: actions: The sphinx makes two claw attacks.: [object Object], Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.: 9: [object Object] | Claw Attack: The sphinx makes one claw attack., Teleport (Costs 2 Actions): The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it… | /api/2014/monsters/gynosphinx | ||||
| half-red-dragon-veteran | Half-Red Dragon Veteran | Medium | humanoid | any alignment | armor: 18: [object Object] | 65 | 10d8 | 10d8+20 | walk: 30 ft. | 16 | 13 | 14 | 10 | 11 | 10 | fire | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 12 | Common, Draconic | 5 | 3 | 1800 | Multiattack: actions: The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.: [object Object],[object Object], Longsword: Melee Weapon Attack: +5… | /api/2014/monsters/half-red-dragon-veteran | human | ||||||||
| harpy | Harpy | Medium | monstrosity | chaotic evil | dex: 11 | 38 | 7d8 | 7d8+7 | walk: 20 ft.; fly: 40 ft. | 12 | 13 | 12 | 7 | 10 | 13 | passive_perception: 10 | Common | 1 | 2 | 200 | Multiattack: actions: The harpy makes two attacks: one with its claws and one with its club.: [object Object],[object Object], Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2… | /api/2014/monsters/harpy | ||||||||||
| hawk | Hawk | Tiny | beast | unaligned | dex: 13 | 1 | 1d4 | 1d4-1 | walk: 10 ft.; fly: 60 ft. | 5 | 16 | 8 | 2 | 14 | 6 | 4: [object Object] | passive_perception: 14 | 2 | 10 | Keen Sight: The hawk has advantage on Wisdom (Perception) checks that rely on sight. | Talons: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.: 5: [object Object] | /api/2014/monsters/hawk | ||||||||||
| hell-hound | Hell Hound | Medium | fiend | lawful evil | natural: 15 | 45 | 7d8 | 7d8+14 | walk: 50 ft. | 17 | 12 | 14 | 6 | 13 | 6 | 5: [object Object] | fire | darkvision: 60 ft.; passive_perception: 15 | understands Infernal but can't speak it | 3 | 2 | 700 | Keen Hearing and Smell: The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell., Pack Tactics: The hound has advantage on an attack roll against a creature if at least one… | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.: 5: [object Object],[object Object], Fire Breath: The hound exhales fire in a… | /api/2014/monsters/hell-hound | |||||||
| hezrou | Hezrou | Large | fiend | chaotic evil | natural: 16 | 136 | 13d10 | 13d10+65 | walk: 30 ft. | 19 | 17 | 20 | 5 | 12 | 13 | 7: [object Object], 8: [object Object], 4: [object Object] | cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 120 ft.; passive_perception: 11 | Abyssal, telepathy 120 ft. | 8 | 3 | 3900 | Magic Resistance: The hezrou has advantage on saving throws against spells and other magical effects., Stench: Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Co… | Multiattack: actions: The hezrou makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15… | /api/2014/monsters/hezrou | demon | ||||
| hill-giant | Hill Giant | Huge | giant | chaotic evil | natural: 13 | 105 | 10d12 | 10d12+40 | walk: 40 ft. | 21 | 8 | 19 | 5 | 9 | 6 | 2: [object Object] | passive_perception: 12 | Giant | 5 | 3 | 1800 | Multiattack: actions: The giant makes two greatclub attacks.: [object Object], Greatclub: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.: 8: [object Ob… | /api/2014/monsters/hill-giant | |||||||||
| hippogriff | Hippogriff | Large | monstrosity | unaligned | dex: 11 | 19 | 3d10 | 3d10+3 | walk: 40 ft.; fly: 60 ft. | 17 | 13 | 13 | 2 | 12 | 8 | 5: [object Object] | passive_perception: 15 | 1 | 2 | 200 | Keen Sight: The hippogriff has advantage on Wisdom (Perception) checks that rely on sight. | Multiattack: actions: The hippogriff makes two attacks: one with its beak and one with its claws.: [object Object],[object Object], Beak: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:… | /api/2014/monsters/hippogriff | |||||||||
| hobgoblin | Hobgoblin | Medium | humanoid | lawful evil | armor: 18: [object Object],[object Object] | 11 | 2d8 | 2d8+2 | walk: 30 ft. | 13 | 12 | 12 | 10 | 10 | 9 | darkvision: 60 ft.; passive_perception: 10 | Common, Goblin | 0.5 | 2 | 100 | Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't inca… | Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.: 3: [object Object], Longbow: Ranged Weapo… | /api/2014/monsters/hobgoblin | goblinoid | ||||||||
| homunculus | Homunculus | Tiny | construct | neutral | natural: 13 | 5 | 2d4 | 2d4 | walk: 20 ft.; fly: 40 ft. | 4 | 15 | 11 | 10 | 10 | 7 | poison | charmed: Charmed: /api/2014/conditions/charmed, poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 10 | understands the languages of its creator but can't speak | 2 | 10 | Telepathic Bond: While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically. | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving thr… | /api/2014/monsters/homunculus | ||||||||
| horned-devil | Horned Devil | Large | fiend | lawful evil | natural: 18 | 178 | 17d10 | 17d10+85 | walk: 20 ft.; fly: 60 ft. | 22 | 17 | 21 | 12 | 16 | 17 | 10: [object Object], 7: [object Object], 7: [object Object], 7: [object Object] | cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 120 ft.; passive_perception: 13 | Infernal, telepathy 120 ft. | 11 | 4 | 7200 | Devil's Sight: Magical darkness doesn't impede the devil's darkvision., Magic Resistance: The devil has advantage on saving throws against spells and other magical effects. | Multiattack: action_options: The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.: [object Object], Fork: Melee Weapon Atta… | /api/2014/monsters/horned-devil | devil | ||||
| hunter-shark | Hunter Shark | Large | beast | unaligned | dex: 12 | 45 | 6d10 | 6d10+12 | swim: 40 ft. | 18 | 13 | 15 | 1 | 10 | 4 | 2: [object Object] | darkvision: 30 ft.; passive_perception: 12 | 2 | 2 | 450 | Blood Frenzy: The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points., Water Breathing: The shark can breathe only underwater. | Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.: 6: [object Object] | /api/2014/monsters/hunter-shark | Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hu… | ||||||||
| hydra | Hydra | Huge | monstrosity | unaligned | natural: 15 | 172 | 15d12 | 15d12+75 | walk: 30 ft.; swim: 30 ft. | 20 | 12 | 20 | 2 | 10 | 7 | 6: [object Object] | darkvision: 60 ft.; passive_perception: 16 | 8 | 3 | 3900 | Hold Breath: The hydra can hold its breath for 1 hour., Multiple Heads: The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charm… | Multiattack: actions: The hydra makes as many bite attacks as it has heads.: [object Object], Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.: 8: [o… | /api/2014/monsters/hydra | |||||||||
| hyena | Hyena | Medium | beast | unaligned | dex: 11 | 5 | 1d8 | 1d8+1 | walk: 50 ft. | 11 | 13 | 12 | 2 | 12 | 5 | 3: [object Object] | passive_perception: 13 | 2 | 10 | Pack Tactics: The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 ft. of the creature and the ally isn't incapacitated. | Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.: 2: [object Object] | /api/2014/monsters/hyena | ||||||||||
| ice-devil | Ice Devil | Large | fiend | lawful evil | natural: 18 | 180 | 19d10 | 19d10+76 | walk: 40 ft. | 21 | 14 | 18 | 18 | 15 | 18 | 7: [object Object], 9: [object Object], 7: [object Object], 9: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | blindsight: 60 ft.; darkvision: 120 ft.; passive_perception: 12 | Infernal, telepathy 120 ft. | 14 | 5 | 11500 | Devil's Sight: Magical darkness doesn't impede the devil's darkvision., Magic Resistance: The devil has advantage on saving throws against spells and other magical effects. | Multiattack: actions: The devil makes three attacks: one with its bite, one with its claws, and one with its tail.: [object Object],[object Object],[object Object], Bite: Melee Weapon Attack: +10 to h… | /api/2014/monsters/ice-devil | devil | ||||
| ice-mephit | Ice Mephit | Small | elemental | neutral evil | dex: 11 | 21 | 6d6 | 6d6 | walk: 30 ft.; fly: 30 ft. | 7 | 13 | 10 | 9 | 11 | 12 | 2: [object Object], 3: [object Object] | bludgeoning, fire | cold, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 12 | Aquan, Auran | 0.5 | 2 | 100 | Death Burst: When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or… | Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.: 3: [object Object],[object Object], Frost Breath: The mephit exhales a 15-… | /api/2014/monsters/ice-mephit | |||||
| imp | Imp | Tiny | fiend | lawful evil | dex: 13 | 10 | 3d4 | 3d4+3 | walk: 20 ft.; fly: 40 ft. | 6 | 17 | 13 | 11 | 12 | 14 | 4: [object Object], 3: [object Object], 4: [object Object], 5: [object Object] | cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 120 ft.; passive_perception: 11 | Infernal, Common | 1 | 2 | 200 | Shapechanger: The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true for… | Sting (Bite in Beast Form): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) po… | /api/2014/monsters/imp | devil | ||||
| invisible-stalker | Invisible Stalker | Medium | elemental | neutral | dex: 14 | 104 | 16d8 | 16d8+32 | walk: 50 ft.; fly: 50 ft.; hover: true | 16 | 19 | 14 | 10 | 15 | 11 | 8: [object Object], 10: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons | poison | exhaustion: Exhaustion: /api/2014/conditions/exhaustion, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/paralyzed, petrified: Petrified: /api/2014/condit… | darkvision: 60 ft.; passive_perception: 18 | Auran, understands Common but doesn't speak it | 6 | 3 | 2300 | Invisibility: The stalker is invisible., Faultless Tracker: The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on… | Multiattack: actions: The stalker makes two slam attacks.: [object Object], Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.: 6: [object Object] | /api/2014/monsters/invisible-stalker | |||||
| iron-golem | Iron Golem | Large | construct | unaligned | natural: 20 | 210 | 20d10 | 20d10+100 | walk: 30 ft. | 24 | 9 | 20 | 3 | 11 | 1 | fire, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened, paralyzed: Paralyzed: /api/2014/condit… | darkvision: 120 ft.; passive_perception: 10 | understands the languages of its creator but can't speak | 16 | 5 | 15000 | Fire Absorption: Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt., Immutable Form: The golem is immune to a… | Multiattack: action_options: The golem makes two melee attacks.: [object Object], Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.: 13: [object Obj… | /api/2014/monsters/iron-golem | |||||||
| jackal | Jackal | Small | beast | unaligned | dex: 12 | 3 | 1d6 | 1d6 | walk: 40 ft. | 8 | 15 | 11 | 3 | 12 | 6 | 3: [object Object] | passive_perception: 13 | 2 | 10 | Keen Hearing and Smell: The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell., Pack Tactics: The jackal has advantage on an attack roll against a creature if at least o… | Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.: 1: [object Object] | /api/2014/monsters/jackal | ||||||||||
| killer-whale | Killer Whale | Huge | beast | unaligned | natural: 12 | 90 | 12d12 | 12d12+12 | swim: 60 ft. | 19 | 10 | 13 | 3 | 12 | 7 | 3: [object Object] | blindsight: 120 ft.; passive_perception: 13 | 3 | 2 | 700 | Echolocation: The whale can't use its blindsight while deafened., Hold Breath: The whale can hold its breath for 30 minutes, Keen Hearing: The whale has advantage on Wisdom (Perception) checks that re… | Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.: 6: [object Object] | /api/2014/monsters/killer-whale | |||||||||
| knight | Knight | Medium | humanoid | any alignment | armor: 18: [object Object] | 52 | 8d8 | 8d8+16 | walk: 30 ft. | 16 | 11 | 14 | 11 | 11 | 15 | 4: [object Object], 2: [object Object] | passive_perception: 10 | any one language (usually Common) | 3 | 2 | 700 | Brave: The knight has advantage on saving throws against being frightened. | Multiattack: actions: The knight makes two melee attacks.: [object Object], Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.: 5: [object Object],… | /api/2014/monsters/knight | Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrollin… | any race | Parry: The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. | |||||
| kobold | Kobold | Small | humanoid | lawful evil | dex: 12 | 5 | 2d6 | 2d6-2 | walk: 30 ft. | 7 | 15 | 9 | 8 | 7 | 8 | darkvision: 60 ft.; passive_perception: 8 | Common, Draconic | 0.125 | 2 | 25 | Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight., Pack Tactics: The kobold has advantage on an attack… | Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.: 4: [object Object], Sling: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d… | /api/2014/monsters/kobold | kobold | ||||||||
| kraken | Kraken | Gargantuan | monstrosity | chaotic evil | natural: 18 | 472 | 27d20 | 27d20+189 | walk: 20 ft.; swim: 60 ft. | 30 | 11 | 25 | 22 | 18 | 20 | 17: [object Object], 7: [object Object], 14: [object Object], 13: [object Object], 11: [object Object] | lightning, bludgeoning, piercing, and slashing from nonmagical weapons | frightened: Frightened: /api/2014/conditions/frightened, paralyzed: Paralyzed: /api/2014/conditions/paralyzed | truesight: 120 ft.; passive_perception: 14 | understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft. | 23 | 7 | 50000 | Amphibious: The kraken can breathe air and water., Freedom of Movement: The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 fe… | Multiattack: action_options: The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.: [object Object], Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one targe… | Tentacle Attack or Fling: The kraken makes one tentacle attack or uses its Fling., Lightning Storm (Costs 2 Actions): The kraken uses Lightning Storm., Ink Cloud (Costs 3 Actions): While underwater, t… | /api/2014/monsters/kraken | titan | ||||
| lamia | Lamia | Large | monstrosity | chaotic evil | natural: 13 | 97 | 13d10 | 13d10+26 | walk: 30 ft. | 16 | 13 | 15 | 14 | 15 | 16 | 7: [object Object], 4: [object Object], 3: [object Object] | darkvision: 60 ft.; passive_perception: 12 | Abyssal, Common | 4 | 2 | 1100 | Innate Spellcasting: The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any hu… | Multiattack: action_options: The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.: [object Object], Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one ta… | /api/2014/monsters/lamia | ||||||||
| lemure | Lemure | Medium | fiend | lawful evil | dex: 7 | 13 | 3d8 | 3d8 | walk: 15 ft. | 10 | 5 | 11 | 1 | 11 | 3 | cold | fire, poison | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 120 ft.; passive_perception: 10 | understands infernal but can't speak | 2 | 10 | Devil's Sight: Magical darkness doesn't impede the lemure's darkvision., Hellish Rejuvenation: A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is… | Fist: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.: 3: [object Object] | /api/2014/monsters/lemure | devil | ||||||
| lich | Lich | Medium | undead | any evil alignment | natural: 17 | 135 | 18d8 | 18d8+54 | walk: 30 ft. | 11 | 16 | 16 | 20 | 14 | 16 | 10: [object Object], 12: [object Object], 9: [object Object], 18: [object Object], 12: [object Object], 9: [object Object], 9: [object Object] | cold, lightning, necrotic | poison, bludgeoning, piercing, and slashing from nonmagical weapons | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened, paralyzed: Paralyzed: /api/2014/condit… | truesight: 120 ft.; passive_perception: 19 | Common plus up to five other languages | 21 | 7 | 33000 | Legendary Resistance: If the lich fails a saving throw, it can choose to succeed instead.: [object Object], Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regain… | Paralyzing Touch: Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The t… | Cantrip: The lich casts a cantrip., Paralyzing Touch (Costs 2 Actions): The lich uses its Paralyzing Touch., Frightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see with… | /api/2014/monsters/lich | ||||
| lion | Lion | Large | beast | unaligned | dex: 12 | 26 | 4d10 | 4d10+4 | walk: 50 ft. | 17 | 15 | 13 | 3 | 12 | 8 | 3: [object Object], 6: [object Object] | passive_perception: 13 | 1 | 2 | 200 | Keen Smell: The lion has advantage on Wisdom (Perception) checks that rely on smell., Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion's allies is… | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.: 5: [object Object], Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) sl… | /api/2014/monsters/lion | |||||||||
| lizard | Lizard | Tiny | beast | unaligned | dex: 10 | 2 | 1d4 | 1d4 | walk: 20 ft.; climb: 20 ft. | 2 | 11 | 10 | 1 | 8 | 3 | darkvision: 30 ft.; passive_perception: 9 | 2 | 10 | Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.: [object Object] | /api/2014/monsters/lizard | ||||||||||||
| lizardfolk | Lizardfolk | Medium | humanoid | neutral | natural: 13, armor: 15: [object Object] | 22 | 4d8 | 4d8+4 | walk: 30 ft.; swim: 30 ft. | 15 | 10 | 13 | 7 | 12 | 7 | 3: [object Object], 4: [object Object], 5: [object Object] | passive_perception: 13 | Draconic | 0.5 | 2 | 100 | Hold Breath: The lizardfolk can hold its breath for 15 minutes. | Multiattack: action_options: The lizardfolk makes two melee attacks, each one with a different weapon.: [object Object], Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)… | /api/2014/monsters/lizardfolk | lizardfolk | |||||||
| mage | Mage | Medium | humanoid | any alignment | dex: 12, spell: 15: [object Object] | 40 | 9d8 | 9d8 | walk: 30 ft. | 9 | 14 | 11 | 17 | 12 | 11 | 6: [object Object], 4: [object Object], 6: [object Object], 6: [object Object] | passive_perception: 11 | any four languages | 6 | 3 | 2300 | Spellcasting: The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: - Cant… | Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.: 5: [object Object] | /api/2014/monsters/mage | Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments… | any race | ||||||
| magma-mephit | Magma Mephit | Small | elemental | neutral evil | dex: 11 | 22 | 5d6 | 5d6+5 | walk: 30 ft.; fly: 30 ft. | 8 | 12 | 12 | 7 | 10 | 10 | 3: [object Object] | cold | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 10 | Ignan, Terran | 0.5 | 2 | 100 | Death Burst: When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as mu… | Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.: 3: [object Object],[object Object], Fire Breath: The mephit exhales a 15-f… | /api/2014/monsters/magma-mephit | |||||
| magmin | Magmin | Small | elemental | chaotic neutral | natural: 14 | 9 | 2d6 | 2d6+2 | walk: 30 ft. | 7 | 15 | 12 | 8 | 11 | 10 | bludgeoning, piercing, and slashing from nonmagical weapons | fire | darkvision: 60 ft.; passive_perception: 10 | Ignan | 0.5 | 2 | 100 | Death Burst: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or… | Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fir… | /api/2014/monsters/magmin | |||||||
| mammoth | Mammoth | Huge | beast | unaligned | natural: 13 | 126 | 11d12 | 11d12+55 | walk: 40 ft. | 24 | 9 | 21 | 3 | 11 | 6 | passive_perception: 10 | 6 | 3 | 2300 | Trampling Charge: If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be… | Gore: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.: 10: [object Object], Stomp: Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit:… | /api/2014/monsters/mammoth | A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. | |||||||||
| manticore | Manticore | Large | monstrosity | lawful evil | natural: 14 | 68 | 8d10 | 8d10+24 | walk: 30 ft.; fly: 50 ft. | 17 | 16 | 17 | 7 | 12 | 8 | darkvision: 60 ft.; passive_perception: 11 | 3 | 2 | 700 | Tail Spike Regrowth: The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest. | Multiattack: action_options: The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.: [object Object], Bite: Melee Weapon Attack: +5 to hit, reach 5… | /api/2014/monsters/manticore | ||||||||||
| marilith | Marilith | Large | fiend | chaotic evil | natural: 18 | 189 | 18d10 | 18d10+90 | walk: 40 ft. | 18 | 20 | 20 | 18 | 16 | 20 | 9: [object Object], 10: [object Object], 8: [object Object], 10: [object Object] | cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | truesight: 120 ft.; passive_perception: 13 | Abyssal, telepathy 120 ft. | 16 | 5 | 15000 | Magic Resistance: The marilith has advantage on saving throws against spells and other magical effects., Magic Weapons: The marilith's weapon attacks are magical., Reactive: The marilith can take one… | Multiattack: actions: The marilith can make seven attacks: six with its longswords and one with its tail.: [object Object],[object Object], Longsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one… | /api/2014/monsters/marilith | demon | Parry: The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon. | |||
| mastiff | Mastiff | Medium | beast | unaligned | dex: 12 | 5 | 1d8 | 1d8+1 | walk: 40 ft. | 13 | 14 | 12 | 3 | 12 | 7 | 3: [object Object] | passive_perception: 13 | 0.125 | 2 | 25 | Keen Hearing and Smell: The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell. | Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.: 3:… | /api/2014/monsters/mastiff | Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them a… | ||||||||
| medusa | Medusa | Medium | monstrosity | lawful evil | natural: 15 | 127 | 17d8 | 17d8+51 | walk: 30 ft. | 10 | 15 | 16 | 12 | 13 | 15 | 5: [object Object], 4: [object Object], 4: [object Object], 5: [object Object] | darkvision: 60 ft.; passive_perception: 14 | Common | 6 | 3 | 2300 | Petrifying Gaze: When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incap… | Multiattack: action_options: The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.: [object Object], Snake Hair: Mel… | /api/2014/monsters/medusa | ||||||||
| merfolk | Merfolk | Medium | humanoid | neutral | dex: 11 | 11 | 2d8 | 2d8+2 | walk: 10 ft.; swim: 40 ft. | 10 | 13 | 12 | 11 | 11 | 12 | 2: [object Object] | passive_perception: 12 | Aquan, Common | 0.125 | 2 | 25 | Amphibious: The merfolk can breathe air and water. | Spear: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.: 2:… | /api/2014/monsters/merfolk | merfolk | |||||||
| merrow | Merrow | Large | monstrosity | chaotic evil | natural: 13 | 45 | 6d10 | 6d10+12 | walk: 10 ft.; swim: 40 ft. | 18 | 10 | 15 | 8 | 10 | 9 | darkvision: 60 ft.; passive_perception: 10 | Abyssal, Aquan | 2 | 2 | 450 | Amphibious: The merrow can breathe air and water. | Multiattack: action_options: The merrow makes two attacks: one with its bite and one with its claws or harpoon.: [object Object], Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8… | /api/2014/monsters/merrow | |||||||||
| mimic | Mimic | Medium | monstrosity | neutral | natural: 12 | 58 | 9d8 | 9d8+18 | walk: 15 ft. | 17 | 12 | 15 | 5 | 13 | 8 | 5: [object Object] | acid | prone: Prone: /api/2014/conditions/prone | darkvision: 60 ft.; passive_perception: 11 | 2 | 2 | 450 | Shapechanger: The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't t… | Pseudopod: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.: 5: [object Obje… | /api/2014/monsters/mimic | shapechanger | ||||||
| minotaur | Minotaur | Large | monstrosity | chaotic evil | natural: 14 | 76 | 9d10 | 9d10+27 | walk: 40 ft. | 18 | 11 | 16 | 6 | 16 | 9 | 7: [object Object] | darkvision: 60 ft.; passive_perception: 17 | Abyssal | 3 | 2 | 700 | Charge: If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creat… | Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.: 6: [object Object], Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8… | /api/2014/monsters/minotaur | ||||||||
| minotaur-skeleton | Minotaur Skeleton | Large | undead | lawful evil | natural: 12 | 67 | 9d10 | 9d10+18 | walk: 40 ft. | 18 | 11 | 15 | 6 | 8 | 5 | bludgeoning | poison | exhaustion: Exhaustion: /api/2014/conditions/exhaustion, poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 9 | understands Abyssal but can't speak | 2 | 2 | 450 | Charge: If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a crea… | Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.: 6: [object Object], Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8… | /api/2014/monsters/minotaur-skeleton | ||||||
| mule | Mule | Medium | beast | unaligned | dex: 10 | 11 | 2d8 | 2d8+2 | walk: 40 ft. | 14 | 10 | 13 | 2 | 10 | 5 | passive_perception: 10 | 0.125 | 2 | 25 | Beast of Burden: The mule is considered to be a Large animal for the purpose of determining its carrying capacity., Sure-Footed: The mule has advantage on Strength and Dexterity saving throws made aga… | Hooves: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.: 2: [object Object] | /api/2014/monsters/mule | ||||||||||
| mummy | Mummy | Medium | undead | lawful evil | natural: 11 | 58 | 9d8 | 9d8+18 | walk: 20 ft. | 16 | 8 | 15 | 6 | 10 | 12 | 2: [object Object] | fire | bludgeoning, piercing, and slashing from nonmagical weapons | necrotic, poison | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened, paralyzed: Paralyzed: /api/2014/condit… | darkvision: 60 ft.; passive_perception: 10 | the languages it knew in life | 3 | 2 | 700 | Multiattack: actions: The mummy can use its Dreadful Glare and makes one attack with its rotting fist.: [object Object],[object Object], Rotting Fist: Melee Weapon Attack: +5 to hit, reach 5 ft., one… | /api/2014/monsters/mummy | |||||
| mummy-lord | Mummy Lord | Medium | undead | lawful evil | natural: 17 | 97 | 13d8 | 13d8+39 | walk: 20 ft. | 18 | 10 | 17 | 11 | 18 | 16 | 8: [object Object], 5: [object Object], 9: [object Object], 8: [object Object], 5: [object Object], 5: [object Object] | fire | necrotic, poison, bludgeoning, piercing, and slashing from nonmagical weapons | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened, paralyzed: Paralyzed: /api/2014/condit… | darkvision: 60 ft.; passive_perception: 14 | the languages it knew in life | 15 | 5 | 13000 | Magic Resistance: The mummy lord has advantage on saving throws against spells and other magical effects., Rejuvenation: A destroyed mummy lord gains a new body in 24 hours if its heart is intact, reg… | Multiattack: actions: The mummy can use its Dreadful Glare and makes one attack with its rotting fist.: [object Object],[object Object], Rotting Fist: Melee Weapon Attack: +9 to hit, reach 5 ft., one… | Attack: The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare., Blinding Dust: Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of… | /api/2014/monsters/mummy-lord | ||||
| nalfeshnee | Nalfeshnee | Large | fiend | chaotic evil | natural: 18 | 184 | 16d10 | 16d10+96 | walk: 20 ft.; fly: 30 ft. | 21 | 10 | 22 | 19 | 12 | 15 | 11: [object Object], 9: [object Object], 6: [object Object], 7: [object Object] | cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | truesight: 120 ft.; passive_perception: 11 | Abyssal, telepathy 120 ft. | 13 | 5 | 10000 | Magic Resistance: The nalfeshnee has advantage on saving throws against spells and other magical effects. | Multiattack: actions: The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.: [object Object],[object Object],[object Object], Bite: Melee… | /api/2014/monsters/nalfeshnee | demon | ||||
| night-hag | Night Hag | Medium | fiend | neutral evil | natural: 17 | 112 | 15d8 | 15d8+45 | walk: 30 ft. | 18 | 15 | 16 | 16 | 14 | 16 | 7: [object Object], 6: [object Object], 6: [object Object], 6: [object Object] | cold, fire, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | charmed: Charmed: /api/2014/conditions/charmed | darkvision: 120 ft.; passive_perception: 16 | Abyssal, Common, Infernal, Primordial | 5 | 3 | 1800 | Innate Spellcasting: The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:… | Claws (Hag Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.: 7: [object Object], Change Shape: The hag magically polymorphs into a Small or Mediu… | /api/2014/monsters/night-hag | ||||||
| nightmare | Nightmare | Large | fiend | neutral evil | natural: 13 | 68 | 8d10 | 8d10+24 | walk: 60 ft.; fly: 90 ft. | 18 | 15 | 16 | 10 | 13 | 15 | fire | passive_perception: 11 | understands Abyssal, Common, and Infernal but can't speak | 3 | 2 | 700 | Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it., Illumination: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 fe… | Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.: 6: [object Object],[object Object], Ethereal Stride: The nightmare and… | /api/2014/monsters/nightmare | ||||||||
| noble | Noble | Medium | humanoid | any alignment | armor: 15: [object Object] | 9 | 2d8 | 2d8 | walk: 30 ft. | 11 | 12 | 11 | 12 | 14 | 16 | 5: [object Object], 4: [object Object], 5: [object Object] | passive_perception: 12 | any two languages | 0.125 | 2 | 25 | Rapier: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.: 3: [object Object] | /api/2014/monsters/noble | **Nobles** wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the co… | any race | Parry: The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon. | ||||||
| ochre-jelly | Ochre Jelly | Large | ooze | unaligned | dex: 8 | 45 | 6d10 | 6d10+12 | walk: 10 ft.; climb: 10 ft. | 15 | 6 | 14 | 2 | 6 | 1 | acid | lightning, slashing | blinded: Blinded: /api/2014/conditions/blinded, charmed: Charmed: /api/2014/conditions/charmed, blinded: Blinded: /api/2014/conditions/blinded, exhaustion: Exhaustion: /api/2014/conditions/exhaustion,… | blindsight: 60 ft. (blind beyond this radius); passive_perception: 8 | 2 | 2 | 450 | Amorphous: The jelly can move through a space as narrow as 1 inch wide without squeezing., Spider Climb: The jelly can climb difficult surfaces, including upside down on ceilings, without needing to m… | Pseudopod: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.: 4: [object Object],[object Object] | /api/2014/monsters/ochre-jelly | Split: When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half… | ||||||
| octopus | Octopus | Small | beast | unaligned | dex: 12 | 3 | 1d6 | 1d6 | walk: 5 ft.; swim: 30 ft. | 4 | 15 | 11 | 3 | 10 | 4 | 2: [object Object], 4: [object Object] | darkvision: 30 ft.; passive_perception: 12 | 2 | 10 | Hold Breath: While out of water, the octopus can hold its breath for 30 minutes., Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater., Water Breathing… | Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles o… | /api/2014/monsters/octopus | ||||||||||
| ogre | Ogre | Large | giant | chaotic evil | armor: 11: [object Object] | 59 | 7d10 | 7d10+21 | walk: 40 ft. | 19 | 8 | 16 | 5 | 7 | 7 | darkvision: 60 ft.; passive_perception: 8 | Common, Giant | 2 | 2 | 450 | Greatclub: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.: 6: [object Object], Javelin: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 3… | /api/2014/monsters/ogre | ||||||||||
| ogre-zombie | Ogre Zombie | Large | undead | neutral evil | dex: 8 | 85 | 9d10 | 9d10+36 | walk: 30 ft. | 19 | 6 | 18 | 3 | 6 | 5 | [object Object] | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 8 | understands Common and Giant but can't speak | 2 | 2 | 450 | Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a succ… | Morningstar: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.: 6: [object Object] | /api/2014/monsters/ogre-zombie | ||||||
| oni | Oni | Large | giant | lawful evil | armor: 16: [object Object] | 110 | 13d10 | 13d10+39 | walk: 30 ft.; fly: 30 ft. | 19 | 11 | 16 | 14 | 12 | 15 | 3: [object Object], 6: [object Object], 4: [object Object], 5: [object Object], 5: [object Object], 8: [object Object], 4: [object Object] | darkvision: 60 ft.; passive_perception: 14 | Common, Giant | 7 | 3 | 2900 | Innate Spellcasting: The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: At will: darkness, invisib… | Multiattack: action_options: The oni makes two attacks, either with its claws or its glaive.: [object Object], Claw (Oni Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d… | /api/2014/monsters/oni | ||||||||
| orc | Orc | Medium | humanoid | chaotic evil | armor: 13: [object Object] | 15 | 2d8 | 2d8+6 | walk: 30 ft. | 16 | 12 | 16 | 7 | 11 | 10 | 2: [object Object] | darkvision: 60 ft.; passive_perception: 10 | Common, Orc | 0.5 | 2 | 100 | Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. | Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.: 5: [object Object], Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/12… | /api/2014/monsters/orc | orc | |||||||
| otyugh | Otyugh | Large | aberration | neutral | natural: 14 | 114 | 12d10 | 12d10+48 | walk: 30 ft. | 16 | 11 | 19 | 6 | 13 | 6 | 7: [object Object] | darkvision: 120 ft.; passive_perception: 11 | Otyugh | 5 | 3 | 1800 | Limited Telepathy: The otyugh can magically transmit simple messages and images to any creature within 120 ft. of it that can understand a language. This form of telepathy doesn't allow the receiving… | Multiattack: actions: The otyugh makes three attacks: one with its bite and two with its tentacles.: [object Object],[object Object], Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit… | /api/2014/monsters/otyugh | ||||||||
| owl | Owl | Tiny | beast | unaligned | dex: 11 | 1 | 1d4 | 1d4-1 | walk: 5 ft.; fly: 60 ft. | 3 | 13 | 8 | 2 | 12 | 7 | 3: [object Object], 3: [object Object] | darkvision: 120 ft.; passive_perception: 13 | 2 | 10 | Flyby: The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach., Keen Hearing and Sight: The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight. | Talons: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.: 3: [object Object] | /api/2014/monsters/owl | ||||||||||
| owlbear | Owlbear | Large | monstrosity | unaligned | natural: 13 | 59 | 7d10 | 7d10+21 | walk: 40 ft. | 20 | 12 | 17 | 3 | 12 | 7 | 3: [object Object] | darkvision: 60 ft.; passive_perception: 13 | 3 | 2 | 700 | Keen Sight and Smell: The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell. | Multiattack: actions: The owlbear makes two attacks: one with its beak and one with its claws.: [object Object],[object Object], Beak: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1… | /api/2014/monsters/owlbear | |||||||||
| panther | Panther | Medium | beast | unaligned | dex: 12 | 13 | 3d8 | 3d8 | walk: 50 ft.; climb: 40 ft. | 14 | 15 | 10 | 3 | 14 | 7 | 4: [object Object], 6: [object Object] | passive_perception: 14 | 0.25 | 2 | 50 | Keen Smell: The panther has advantage on Wisdom (Perception) checks that rely on smell., Pounce: If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on… | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.: 4: [object Object], Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) sl… | /api/2014/monsters/panther | |||||||||
| pegasus | Pegasus | Large | celestial | chaotic good | dex: 12 | 59 | 7d10 | 7d10+21 | walk: 60 ft.; fly: 90 ft. | 18 | 15 | 16 | 10 | 15 | 13 | 4: [object Object], 4: [object Object], 3: [object Object], 6: [object Object] | passive_perception: 16 | understands Celestial, Common, Elvish, and Sylvan but can't speak | 2 | 2 | 450 | Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.: 6: [object Object] | /api/2014/monsters/pegasus | |||||||||
| phase-spider | Phase Spider | Large | monstrosity | unaligned | natural: 13 | 32 | 5d10 | 5d10+5 | walk: 30 ft.; climb: 30 ft. | 15 | 15 | 12 | 6 | 10 | 6 | 6: [object Object] | darkvision: 60 ft.; passive_perception: 10 | 3 | 2 | 700 | Ethereal Jaunt: As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa., Spider Climb: The spider can climb difficult surfaces, including upside… | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a faile… | /api/2014/monsters/phase-spider | A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane befor… | ||||||||
| pit-fiend | Pit Fiend | Large | fiend | lawful evil | natural: 19 | 300 | 24d10 | 24d10+168 | walk: 30 ft.; fly: 60 ft. | 26 | 14 | 24 | 22 | 18 | 24 | 8: [object Object], 13: [object Object], 10: [object Object] | cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | truesight: 120 ft.; passive_perception: 14 | Infernal, telepathy 120 ft. | 20 | 6 | 25000 | Fear Aura: Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, th… | Multiattack: actions: The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.: [object Object],[object Object],[object Object],[object Object]… | /api/2014/monsters/pit-fiend | devil | ||||
| planetar | Planetar | Large | celestial | lawful good | natural: 19 | 200 | 16d10 | 16d10+112 | walk: 40 ft.; fly: 120 ft. | 24 | 20 | 24 | 19 | 22 | 25 | 12: [object Object], 11: [object Object], 12: [object Object], 11: [object Object] | radiant, bludgeoning, piercing, and slashing from nonmagical weapons | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened | truesight: 120 ft.; passive_perception: 21 | all, telepathy 120 ft. | 16 | 5 | 15000 | Angelic Weapons: The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack)., Divine Awareness: The planet… | Multiattack: actions: The planetar makes two melee attacks.: [object Object], Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radi… | /api/2014/monsters/planetar | ||||||
| plesiosaurus | Plesiosaurus | Large | beast | unaligned | natural: 13 | 68 | 8d10 | 8d10+24 | walk: 20 ft.; swim: 40 ft. | 18 | 15 | 16 | 2 | 12 | 5 | 3: [object Object], 4: [object Object] | passive_perception: 13 | 2 | 2 | 450 | Hold Breath: The plesiosaurus can hold its breath for 1 hour. | Bite: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.: 6: [object Object] | /api/2014/monsters/plesiosaurus | |||||||||
| poisonous-snake | Poisonous Snake | Tiny | beast | unaligned | dex: 13 | 2 | 1d4 | 1d4 | walk: 30 ft.; swim: 30 ft. | 2 | 16 | 11 | 1 | 10 | 3 | blindsight: 10 ft.; passive_perception: 10 | 0.125 | 2 | 25 | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or hal… | /api/2014/monsters/poisonous-snake | |||||||||||
| polar-bear | Polar Bear | Large | beast | unaligned | natural: 12 | 42 | 5d10 | 5d10+15 | walk: 40 ft.; swim: 30 ft. | 20 | 10 | 16 | 2 | 13 | 7 | 3: [object Object] | passive_perception: 13 | 2 | 2 | 450 | Keen Smell: The bear has advantage on Wisdom (Perception) checks that rely on smell. | Multiattack: actions: The bear makes two attacks: one with its bite and one with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8… | /api/2014/monsters/polar-bear | |||||||||
| pony | Pony | Medium | beast | unaligned | dex: 10 | 11 | 2d8 | 2d8+2 | walk: 40 ft. | 15 | 10 | 13 | 2 | 11 | 7 | passive_perception: 10 | 0.125 | 2 | 25 | Hooves: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.: 4: [object Object] | /api/2014/monsters/pony | |||||||||||
| priest | Priest | Medium | humanoid | any alignment | armor: 13: [object Object] | 27 | 5d8 | 5d8+5 | walk: 25 ft. | 10 | 10 | 12 | 13 | 16 | 13 | 7: [object Object], 3: [object Object], 4: [object Object] | passive_perception: 13 | any two languages | 2 | 2 | 450 | Divine Eminence: As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts unt… | Mace: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.: 2: [object Object] | /api/2014/monsters/priest | Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work… | any race | ||||||
| pseudodragon | Pseudodragon | Tiny | dragon | neutral good | natural: 13 | 7 | 2d4 | 2d4+2 | walk: 15 ft.; fly: 60 ft. | 6 | 15 | 13 | 10 | 12 | 10 | 3: [object Object], 4: [object Object] | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 13 | understands Common and Draconic but can't speak | 0.25 | 2 | 50 | Keen Senses: The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell., Magic Resistance: The pseudodragon has advantage on saving throws against spells and o… | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.: 4: [object Object], Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2)… | /api/2014/monsters/pseudodragon | ||||||||
| purple-worm | Purple Worm | Gargantuan | monstrosity | unaligned | natural: 18 | 247 | 15d20 | 15d20+90 | walk: 50 ft.; burrow: 30 ft. | 28 | 7 | 22 | 1 | 8 | 4 | 11: [object Object], 4: [object Object] | blindsight: 30 ft.; tremorsense: 60 ft.; passive_perception: 9 | 15 | 5 | 13000 | Tunneler: The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. | Multiattack: actions: The worm makes two attacks: one with its bite and one with its stinger.: [object Object],[object Object], Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22… | /api/2014/monsters/purple-worm | |||||||||
| quasit | Quasit | Tiny | fiend | chaotic evil | dex: 13 | 7 | 3d4 | 3d4 | walk: 40 ft. | 5 | 17 | 10 | 7 | 10 | 10 | 5: [object Object] | cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 120 ft.; passive_perception: 10 | Abyssal, Common | 1 | 2 | 200 | Shapechanger: The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back… | Claw (Bite in Beast Form): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) p… | /api/2014/monsters/quasit | demon | ||||
| quipper | Quipper | Tiny | beast | unaligned | dex: 13 | 1 | 1d4 | 1d4-1 | swim: 40 ft. | 2 | 16 | 9 | 1 | 7 | 2 | darkvision: 60 ft.; passive_perception: 8 | 2 | 10 | Blood Frenzy: The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points., Water Breathing: The quipper can breathe only underwater. | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.: 5: [object Object] | /api/2014/monsters/quipper | A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a swarm of quip… | ||||||||||
| rakshasa | Rakshasa | Medium | fiend | lawful evil | natural: 16 | 110 | 13d8 | 13d8+52 | walk: 40 ft. | 14 | 17 | 18 | 13 | 16 | 20 | 10: [object Object], 8: [object Object] | piercing from magic weapons wielded by good creatures | bludgeoning, piercing, and slashing from nonmagical weapons | darkvision: 60 ft.; passive_perception: 13 | Common, Infernal | 13 | 5 | 10000 | Limited Magic Immunity: The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effect… | Multiattack: actions: The rakshasa makes two claw attacks: [object Object], Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if… | /api/2014/monsters/rakshasa | ||||||
| rat | Rat | Tiny | beast | unaligned | dex: 10 | 1 | 1d4 | 1d4-1 | walk: 20 ft. | 2 | 11 | 9 | 2 | 10 | 4 | darkvision: 30 ft.; passive_perception: 10 | 2 | 10 | Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell. | Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.: [object Object] | /api/2014/monsters/rat | |||||||||||
| raven | Raven | Tiny | beast | unaligned | dex: 12 | 1 | 1d4 | 1d4-1 | walk: 10 ft.; fly: 50 ft. | 2 | 14 | 8 | 2 | 12 | 6 | 3: [object Object] | passive_perception: 13 | 2 | 10 | Mimicry: The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a succe… | Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.: 4: [object Object] | /api/2014/monsters/raven | ||||||||||
| red-dragon-wyrmling | Red Dragon Wyrmling | Medium | dragon | chaotic evil | natural: 17 | 75 | 10d8 | 10d8+30 | walk: 30 ft.; climb: 30 ft.; fly: 60 ft. | 19 | 10 | 17 | 12 | 11 | 15 | 2: [object Object], 5: [object Object], 2: [object Object], 4: [object Object], 4: [object Object], 2: [object Object] | fire | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 14 | Draconic | 4 | 2 | 1100 | Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.: 6: [object Object],[object Object], Fire Breath: The dragon exhales fire in… | /api/2014/monsters/red-dragon-wyrmling | ||||||||
| reef-shark | Reef Shark | Medium | beast | unaligned | natural: 12 | 22 | 4d8 | 4d8+4 | swim: 40 ft. | 14 | 13 | 13 | 1 | 10 | 4 | 2: [object Object] | blindsight: 30 ft.; passive_perception: 12 | 0.5 | 2 | 100 | Pack Tactics: The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated., Water Breathing: The… | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.: 4: [object Object] | /api/2014/monsters/reef-shark | Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long. | ||||||||
| remorhaz | Remorhaz | Huge | monstrosity | unaligned | natural: 17 | 195 | 17d12 | 17d12+85 | walk: 30 ft.; burrow: 20 ft. | 24 | 13 | 21 | 4 | 10 | 5 | cold, fire | darkvision: 60 ft.; tremorsense: 60 ft.; passive_perception: 10 | 11 | 4 | 7200 | Heated Body: A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.: [object Object] | Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this gr… | /api/2014/monsters/remorhaz | |||||||||
| rhinoceros | Rhinoceros | Large | beast | unaligned | natural: 11 | 45 | 6d10 | 6d10+12 | walk: 40 ft. | 21 | 8 | 15 | 2 | 12 | 6 | passive_perception: 11 | 2 | 2 | 450 | Charge: If the rhinoceros moves at least 20 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a… | Gore: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.: 7: [object Object] | /api/2014/monsters/rhinoceros | ||||||||||
| riding-horse | Riding Horse | Large | beast | unaligned | dex: 10 | 13 | 2d10 | 2d10+2 | walk: 60 ft. | 16 | 10 | 12 | 2 | 11 | 7 | passive_perception: 10 | 0.25 | 2 | 25 | Hooves: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.: 5: [object Object] | /api/2014/monsters/riding-horse | |||||||||||
| roc | Roc | Gargantuan | monstrosity | unaligned | natural: 15 | 248 | 16d20 | 16d20+80 | walk: 20 ft.; fly: 120 ft. | 28 | 10 | 20 | 3 | 10 | 9 | 4: [object Object], 9: [object Object], 4: [object Object], 3: [object Object], 4: [object Object] | passive_perception: 14 | 11 | 4 | 7200 | Keen Sight: The roc has advantage on Wisdom (Perception) checks that rely on sight. | Multiattack: actions: The roc makes two attacks: one with its beak and one with its talons.: [object Object],[object Object], Beak: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (… | /api/2014/monsters/roc | |||||||||
| roper | Roper | Large | monstrosity | neutral evil | natural: 20 | 93 | 11d10 | 11d10+33 | walk: 10 ft.; climb: 10 ft. | 18 | 8 | 17 | 7 | 16 | 6 | 6: [object Object], 5: [object Object] | darkvision: 60 ft.; passive_perception: 16 | 5 | 3 | 1800 | False Appearance: While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite., Grasping Tendrils: The roper can have up to six tendrils at a time. E… | Multiattack: actions: The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.: [object Object],[object Object],[object Object], Bite: Melee Weapon Attack: +7 to… | /api/2014/monsters/roper | |||||||||
| rug-of-smothering | Rug of Smothering | Large | construct | unaligned | dex: 12 | 33 | 6d10 | 6d10 | walk: 10 ft. | 17 | 14 | 10 | 1 | 3 | 1 | poison, psychic | blinded: Blinded: /api/2014/conditions/blinded, charmed: Charmed: /api/2014/conditions/charmed, blinded: Blinded: /api/2014/conditions/blinded, frightened: Frightened: /api/2014/conditions/frightened,… | blindsight: 60 ft. (blind beyond this radius); passive_perception: 6 | 2 | 2 | 450 | Antimagic Susceptibility: The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell… | Smother: Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at r… | /api/2014/monsters/rug-of-smothering | ||||||||
| rust-monster | Rust Monster | Medium | monstrosity | unaligned | natural: 14 | 27 | 5d8 | 5d8+5 | walk: 40 ft. | 13 | 12 | 13 | 2 | 13 | 6 | darkvision: 60 ft.; passive_perception: 11 | 0.5 | 2 | 100 | Iron Scent: The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it., Rust Metal: Any nonmagical weapon made of metal that hits the rust monster corrodes. After dea… | Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.: 3: [object Object], Antennae: The rust monster corrodes a nonmagical ferrous metal object it can see w… | /api/2014/monsters/rust-monster | ||||||||||
| saber-toothed-tiger | Saber-Toothed Tiger | Large | beast | unaligned | dex: 12 | 52 | 7d10 | 7d10+14 | walk: 40 ft. | 18 | 14 | 15 | 3 | 12 | 8 | 3: [object Object], 6: [object Object] | passive_perception: 13 | 2 | 2 | 450 | Keen Smell: The tiger has advantage on Wisdom (Perception) checks that rely on smell., Pounce: If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the… | Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.: 6: [object Object], Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5)… | /api/2014/monsters/saber-toothed-tiger | |||||||||
| sahuagin | Sahuagin | Medium | humanoid | lawful evil | natural: 12 | 22 | 4d8 | 4d8+4 | walk: 30 ft.; swim: 40 ft. | 13 | 11 | 12 | 12 | 13 | 9 | 5: [object Object] | darkvision: 120 ft.; passive_perception: 15 | Sahuagin | 0.5 | 2 | 100 | Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points., Limited Amphibiousness: The sahuagin can breathe air and water, but it needs… | Multiattack: action_options: The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.: [object Object], Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. H… | /api/2014/monsters/sahuagin | sahuagin | |||||||
| salamander | Salamander | Large | elemental | neutral evil | natural: 15 | 90 | 12d10 | 12d10+24 | walk: 30 ft. | 18 | 14 | 15 | 11 | 10 | 12 | cold | bludgeoning, piercing, and slashing from nonmagical weapons | fire | darkvision: 60 ft.; passive_perception: 10 | Ignan | 5 | 3 | 1800 | Heated Body: A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.: [object Object], Heated Weapons: Any metal melee weapon the sala… | Multiattack: actions: The salamander makes two attacks: one with its spear and one with its tail.: [object Object],[object Object], Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or rang… | /api/2014/monsters/salamander | ||||||
| satyr | Satyr | Medium | fey | chaotic neutral | armor: 14: [object Object] | 31 | 7d8 | 7d8 | walk: 40 ft. | 12 | 16 | 11 | 12 | 10 | 14 | 2: [object Object], 6: [object Object], 5: [object Object] | passive_perception: 12 | Common, Elvish, Sylvan | 0.5 | 2 | 100 | Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects. | Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.: 3: [object Object], Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d… | /api/2014/monsters/satyr | ||||||||
| scorpion | Scorpion | Tiny | beast | unaligned | natural: 11 | 1 | 1d4 | 1d4-1 | walk: 10 ft. | 2 | 11 | 8 | 1 | 8 | 2 | blindsight: 10 ft.; passive_perception: 9 | 2 | 10 | Sting: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or h… | /api/2014/monsters/scorpion | ||||||||||||
| scout | Scout | Medium | humanoid | any alignment | armor: 13: [object Object] | 16 | 3d8 | 3d8+3 | walk: 30 ft. | 11 | 14 | 12 | 11 | 13 | 11 | 4: [object Object], 5: [object Object], 6: [object Object], 5: [object Object] | passive_perception: 15 | any one language (usually Common) | 0.5 | 2 | 100 | Keen Hearing and Sight: The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight. | Multiattack: action_options: The scout makes two melee attacks or two ranged attacks.: [object Object], Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing d… | /api/2014/monsters/scout | Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance. | any race | ||||||
| sea-hag | Sea Hag | Medium | fey | chaotic evil | natural: 14 | 52 | 7d8 | 7d8+21 | walk: 30 ft.; swim: 40 ft. | 16 | 13 | 16 | 12 | 12 | 13 | darkvision: 60 ft.; passive_perception: 11 | Aquan, Common, Giant | 2 | 2 | 450 | Amphibious: The hag can breathe air and water., Horrific Appearance: Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw.… | Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.: 5: [object Object], Death Glare: The hag targets one frightened creature she can see within 30 ft. o… | /api/2014/monsters/sea-hag | |||||||||
| sea-horse | Sea Horse | Tiny | beast | unaligned | dex: 11 | 1 | 1d4 | 1d4-1 | swim: 20 ft. | 1 | 12 | 8 | 1 | 10 | 2 | passive_perception: 10 | 2 | Water Breathing: The sea horse can breathe only underwater. | /api/2014/monsters/sea-horse | |||||||||||||
| shadow | Shadow | Medium | undead | chaotic evil | dex: 12 | 16 | 3d8 | 3d8+3 | walk: 40 ft. | 6 | 14 | 13 | 6 | 10 | 8 | 4: [object Object] | radiant | acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons | necrotic, poison | exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/con… | darkvision: 60 ft.; passive_perception: 10 | 0.5 | 2 | 100 | Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing., Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its s… | Strength Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Stre… | /api/2014/monsters/shadow | |||||
| shambling-mound | Shambling Mound | Large | plant | unaligned | natural: 15 | 136 | 16d10 | 16d10+48 | walk: 20 ft.; swim: 20 ft. | 18 | 8 | 16 | 5 | 10 | 5 | 2: [object Object] | cold, fire | lightning | blinded: Blinded: /api/2014/conditions/blinded, blinded: Blinded: /api/2014/conditions/blinded, exhaustion: Exhaustion: /api/2014/conditions/exhaustion | blindsight: 60 ft. (blind beyond this radius); passive_perception: 10 | 5 | 3 | 1800 | Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt. | Multiattack: actions: The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.:… | /api/2014/monsters/shambling-mound | ||||||
| shield-guardian | Shield Guardian | Large | construct | unaligned | natural: 17 | 142 | 15d10 | 15d10+60 | walk: 30 ft. | 18 | 8 | 18 | 7 | 10 | 3 | poison | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened, paralyzed: Paralyzed: /api/2014/condit… | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 10 | understands commands given in any language but can't speak | 7 | 3 | 2900 | Bound: The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to trave… | Multiattack: actions: The guardian makes two fist attacks.: [object Object], Fist: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.: 7: [object Object] | /api/2014/monsters/shield-guardian | Shield: When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer. | ||||||
| shrieker | Shrieker | Medium | plant | unaligned | dex: 5 | 13 | 3d8 | 3d8 | walk: 0 ft. | 1 | 1 | 10 | 1 | 3 | 1 | blinded: Blinded: /api/2014/conditions/blinded, blinded: Blinded: /api/2014/conditions/blinded, frightened: Frightened: /api/2014/conditions/frightened | blindsight: 30 ft. (blind beyond this radius); passive_perception: 6 | 2 | 10 | False Appearance: While the shrieker remains motionless, it is indistinguishable from an ordinary fungus. | /api/2014/monsters/shrieker | Shriek: When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range an… | ||||||||||
| silver-dragon-wyrmling | Silver Dragon Wyrmling | Medium | dragon | lawful good | natural: 17 | 45 | 6d8 | 6d8+18 | walk: 30 ft.; fly: 60 ft. | 19 | 10 | 17 | 12 | 11 | 15 | 2: [object Object], 5: [object Object], 2: [object Object], 4: [object Object], 4: [object Object], 2: [object Object] | cold | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 14 | Draconic | 2 | 2 | 450 | Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.: 6: [object Object], Breath Weapons: The dragon uses one of the following breath weapons. Cold Breath.… | /api/2014/monsters/silver-dragon-wyrmling | ||||||||
| skeleton | Skeleton | Medium | undead | lawful evil | armor: 13: armor scraps | 13 | 2d8 | 2d8+4 | walk: 30 ft. | 10 | 14 | 15 | 6 | 8 | 5 | bludgeoning | poison | poisoned: Poisoned: /api/2014/conditions/poisoned, exhaustion: Exhaustion: /api/2014/conditions/exhaustion | darkvision: 60 ft.; passive_perception: 9 | understands all languages it spoke in life but can't speak | 0.25 | 2 | 50 | Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.: 4: [object Object], Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit… | /api/2014/monsters/skeleton | |||||||
| solar | Solar | Large | celestial | lawful good | natural: 21 | 243 | 18d10 | 18d10+144 | walk: 50 ft.; fly: 150 ft. | 26 | 22 | 26 | 25 | 25 | 30 | 14: [object Object], 14: [object Object], 17: [object Object], 14: [object Object] | radiant, bludgeoning, piercing, and slashing from nonmagical weapons | necrotic, poison | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened, poisoned: Poisoned: /api/2014/conditio… | truesight: 120 ft.; passive_perception: 24 | all, telepathy 120 ft. | 21 | 7 | 33000 | Angelic Weapons: The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack)., Divine Awareness: The solar knows… | Multiattack: actions: The solar makes two greatsword attacks.: [object Object], Greatsword: Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) ra… | Teleport: The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see., Searing Burst (Costs 2 Actions): The solar emits magical,… | /api/2014/monsters/solar | ||||
| specter | Specter | Medium | undead | chaotic evil | dex: 12 | 22 | 5d8 | 5d8 | walk: 0 ft.; fly: 50 ft.; hover: true | 1 | 14 | 11 | 10 | 10 | 11 | acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons | necrotic, poison | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/p… | darkvision: 60 ft.; passive_perception: 10 | understands all languages it knew in life but can't speak | 1 | 2 | 200 | Incorporeal Movement: The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object., Sunlight Sensiti… | Life Drain: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by… | /api/2014/monsters/specter | ||||||
| spider | Spider | Tiny | beast | unaligned | dex: 12 | 1 | 1d4 | 1d4-1 | walk: 20 ft.; climb: 20 ft. | 2 | 14 | 8 | 1 | 10 | 2 | 4: [object Object] | darkvision: 30 ft.; passive_perception: 12 | 2 | 10 | Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check., Web Sense: While in contact with a web, the spider knows the exact… | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.: 4: [object Obje… | /api/2014/monsters/spider | ||||||||||
| spirit-naga | Spirit Naga | Large | monstrosity | chaotic evil | natural: 15 | 75 | 10d10 | 10d10+20 | walk: 40 ft. | 18 | 17 | 14 | 16 | 15 | 16 | 6: [object Object], 5: [object Object], 5: [object Object], 6: [object Object] | poison | charmed: Charmed: /api/2014/conditions/charmed, poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 12 | Abyssal, Common | 8 | 3 | 3900 | Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning., Spellcasting: The naga is a 10th-level spellc… | Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a faile… | /api/2014/monsters/spirit-naga | ||||||
| sprite | Sprite | Tiny | fey | neutral good | armor: 15: [object Object] | 2 | 1d4 | 1d4 | walk: 10 ft.; fly: 40 ft. | 3 | 18 | 10 | 14 | 13 | 11 | 3: [object Object], 8: [object Object] | passive_perception: 13 | Common, Elvish, Sylvan | 0.25 | 2 | 50 | Longsword: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.: 2: [object Object], Shortbow: Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercin… | /api/2014/monsters/sprite | |||||||||
| spy | Spy | Medium | humanoid | any alignment | dex: 12 | 27 | 6d8 | 6d8 | walk: 30 ft. | 10 | 15 | 10 | 12 | 14 | 16 | 5: [object Object], 4: [object Object], 5: [object Object], 6: [object Object], 5: [object Object], 4: [object Object] | passive_perception: 16 | any two languages | 1 | 2 | 200 | Cunning Action: On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action., Sneak Attack (1/Turn): The spy deals an extra 7 (2d6) damage when it hits a target wi… | Multiattack: actions: The spy makes two melee attacks.: [object Object], Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.: 4: [object Object], Han… | /api/2014/monsters/spy | Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies w… | any race | ||||||
| steam-mephit | Steam Mephit | Small | elemental | neutral evil | dex: 10 | 21 | 6d6 | 6d6 | walk: 30 ft.; fly: 30 ft. | 5 | 11 | 10 | 11 | 10 | 12 | fire, poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 10 | Aquan, Ignan | 0.25 | 2 | 50 | Death Burst: When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.: [object Object… | Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.: 2: [object Object],[object Object], Steam Breath: The mephit exhales a 15-foot… | /api/2014/monsters/steam-mephit | |||||||
| stirge | Stirge | Tiny | beast | unaligned | natural: 14 | 2 | 1d4 | 1d4 | walk: 10 ft.; fly: 40 ft. | 4 | 16 | 11 | 2 | 8 | 6 | darkvision: 60 ft.; passive_perception: 9 | 0.125 | 2 | 25 | Blood Drain: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at… | /api/2014/monsters/stirge | |||||||||||
| stone-giant | Stone Giant | Huge | giant | neutral | natural: 17 | 126 | 11d12 | 11d12+55 | walk: 40 ft. | 23 | 15 | 20 | 10 | 12 | 9 | 5: [object Object], 8: [object Object], 4: [object Object], 12: [object Object], 4: [object Object] | darkvision: 60 ft.; passive_perception: 14 | Giant | 7 | 3 | 2900 | Stone Camouflage: The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. | Multiattack: actions: The giant makes two greatclub attacks.: [object Object], Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.: 9: [object Ob… | /api/2014/monsters/stone-giant | Rock Catching: If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it. | |||||||
| stone-golem | Stone Golem | Large | construct | unaligned | natural: 17 | 178 | 17d10 | 17d10+85 | walk: 30 ft. | 22 | 9 | 20 | 3 | 11 | 1 | poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, frightened: Frightened: /api/2014/conditions/frightened, paralyzed: Paralyzed: /api/2014/condit… | darkvision: 120 ft.; passive_perception: 10 | understands the languages of its creator but can't speak | 10 | 4 | 5900 | Immutable Form: The golem is immune to any spell or effect that would alter its form., Magic Resistance: The golem has advantage on saving throws against spells and other magical effects., Magic Weapo… | Multiattack: actions: The golem makes two slam attacks.: [object Object], Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.: 10: [object Object], Sl… | /api/2014/monsters/stone-golem | |||||||
| storm-giant | Storm Giant | Huge | giant | chaotic good | armor: 16: [object Object] | 230 | 20d12 | 20d12+100 | walk: 50 ft.; swim: 50 ft. | 29 | 14 | 20 | 16 | 18 | 18 | 14: [object Object], 10: [object Object], 9: [object Object], 9: [object Object], 8: [object Object], 14: [object Object], 8: [object Object], 9: [object Object] | cold | lightning, thunder | passive_perception: 19 | Common, Giant | 13 | 5 | 10000 | Amphibious: The giant can breathe air and water., Innate Spellcasting: The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no m… | Multiattack: actions: The giant makes two greatsword attacks.: [object Object], Greatsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.: 14: [object O… | /api/2014/monsters/storm-giant | ||||||
| succubus-incubus | Succubus/Incubus | Medium | fiend | neutral evil | natural: 15 | 66 | 12d8 | 12d8+12 | walk: 30 ft.; fly: 60 ft. | 8 | 17 | 13 | 15 | 12 | 20 | 9: [object Object], 5: [object Object], 5: [object Object], 9: [object Object], 7: [object Object] | cold, fire, lightning, poison, bludgeoning, piercing, and slashing from nonmagical weapons | darkvision: 60 ft.; passive_perception: 15 | Abyssal, Common, Infernal, telepathy 60 ft. | 4 | 2 | 1100 | Telepathic Bond: The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence., Shapechanger… | Claw (Fiend Form Only): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.: 5: [object Object], Charm: One humanoid the fiend can see within 30 feet of it must… | /api/2014/monsters/succubus-incubus | shapechanger | ||||||
| swarm-of-bats | Swarm of Bats | Medium | swarm of Tiny beasts | unaligned | dex: 12 | 22 | 5d8 | 5d8 | walk: 0 ft.; fly: 30 ft. | 5 | 15 | 10 | 2 | 12 | 4 | bludgeoning, piercing, slashing | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/p… | blindsight: 60 ft.; passive_perception: 11 | 0.25 | 2 | 50 | Echolocation: The swarm can't use its blindsight while deafened., Keen Hearing: The swarm has advantage on Wisdom (Perception) checks that rely on hearing., Swarm: The swarm can occupy another creatur… | Bites: Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.: 4: [o… | /api/2014/monsters/swarm-of-bats | ||||||||
| swarm-of-beetles | Swarm of Beetles | Medium | swarm of Tiny beasts | unaligned | natural: 12 | 22 | 5d8 | 5d8 | walk: 20 ft.; burrow: 5 ft.; climb: 20 ft. | 3 | 13 | 10 | 1 | 7 | 1 | bludgeoning, piercing, slashing | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/p… | blindsight: 10 ft.; passive_perception: 8 | 0.5 | 2 | 100 | Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit… | Bites: Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.: 3: [ob… | /api/2014/monsters/swarm-of-beetles | ||||||||
| swarm-of-centipedes | Swarm of Centipedes | Medium | swarm of Tiny beasts | unaligned | natural: 12 | 22 | 5d8 | 5d8 | walk: 20 ft.; climb: 20 ft. | 3 | 13 | 10 | 1 | 7 | 1 | bludgeoning, piercing, slashing | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/p… | blindsight: 10 ft.; passive_perception: 8 | 0.5 | 2 | 100 | Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit… | Bites: Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. A creat… | /api/2014/monsters/swarm-of-centipedes | ||||||||
| swarm-of-insects | Swarm of Insects | Medium | swarm of Tiny beasts | unaligned | natural: 12 | 22 | 5d8 | 5d8 | walk: 20 ft.; climb: 20 ft. | 3 | 13 | 10 | 1 | 7 | 1 | bludgeoning, piercing, slashing | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/p… | blindsight: 10 ft.; passive_perception: 8 | 0.5 | 2 | 100 | Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit… | Bites: Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.: 3: [ob… | /api/2014/monsters/swarm-of-insects | ||||||||
| swarm-of-poisonous-snakes | Swarm of Poisonous Snakes | Medium | swarm of Tiny beasts | unaligned | dex: 14 | 36 | 8d8 | 8d8 | walk: 30 ft.; swim: 30 ft. | 8 | 18 | 11 | 1 | 10 | 3 | bludgeoning, piercing, slashing | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/p… | blindsight: 10 ft.; passive_perception: 10 | 2 | 2 | 450 | Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit p… | Bites: Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The ta… | /api/2014/monsters/swarm-of-poisonous-snakes | ||||||||
| swarm-of-quippers | Swarm of Quippers | Medium | swarm of Tiny beasts | unaligned | dex: 13 | 28 | 8d8 | 8d8-8 | walk: 0 ft.; swim: 40 ft. | 13 | 16 | 9 | 1 | 7 | 2 | bludgeoning, piercing, slashing | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/p… | darkvision: 60 ft.; passive_perception: 8 | 1 | 2 | 200 | Blood Frenzy: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points., Swarm: The swarm can occupy another creature's space and vice versa, and the swa… | Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.: 5: [… | /api/2014/monsters/swarm-of-quippers | ||||||||
| swarm-of-rats | Swarm of Rats | Medium | swarm of Tiny beasts | unaligned | dex: 10 | 24 | 7d8 | 7d8-7 | walk: 30 ft. | 9 | 11 | 9 | 2 | 10 | 3 | bludgeoning, piercing, slashing | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/p… | darkvision: 30 ft.; passive_perception: 10 | 0.25 | 2 | 50 | Keen Smell: The swarm has advantage on Wisdom (Perception) checks that rely on smell., Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening l… | Bites: Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.: 2: [obj… | /api/2014/monsters/swarm-of-rats | ||||||||
| swarm-of-ravens | Swarm of Ravens | Medium | swarm of Tiny beasts | unaligned | dex: 12 | 24 | 7d8 | 7d8-7 | walk: 10 ft.; fly: 50 ft. | 6 | 14 | 8 | 3 | 12 | 6 | bludgeoning, piercing, slashing | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/p… | passive_perception: 15 | 0.25 | 2 | 50 | Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit p… | Beaks: Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.: 4: [obj… | /api/2014/monsters/swarm-of-ravens | ||||||||
| swarm-of-spiders | Swarm of Spiders | Medium | swarm of Tiny beasts | unaligned | natural: 12 | 22 | 5d8 | 5d8 | walk: 20 ft.; climb: 20 ft. | 3 | 13 | 10 | 1 | 7 | 1 | bludgeoning, piercing, slashing | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, paralyzed: Paralyzed: /api/2014/conditions/paralyzed, petrified: Petrified: /api/2014/condition… | blindsight: 10 ft.; passive_perception: 8 | 0.5 | 2 | 100 | Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit… | Bites: Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.: 3: [ob… | /api/2014/monsters/swarm-of-spiders | ||||||||
| swarm-of-wasps | Swarm of Wasps | Medium | swarm of Tiny beasts | unaligned | natural: 12 | 22 | 5d8 | 5d8 | walk: 5 ft.; fly: 30 ft. | 3 | 13 | 10 | 1 | 7 | 1 | bludgeoning, piercing, slashing | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/p… | blindsight: 10 ft.; passive_perception: 8 | 0.5 | 2 | 100 | Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit… | Bites: Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.: 3: [ob… | /api/2014/monsters/swarm-of-wasps | ||||||||
| tarrasque | Tarrasque | Gargantuan | monstrosity | unaligned | natural: 25 | 676 | 33d20 | 33d20+330 | walk: 40 ft. | 30 | 11 | 30 | 3 | 11 | 11 | 5: [object Object], 9: [object Object], 9: [object Object] | fire, poison, bludgeoning, piercing, and slashing from nonmagical weapons | charmed: Charmed: /api/2014/conditions/charmed, frightened: Frightened: /api/2014/conditions/frightened, paralyzed: Paralyzed: /api/2014/conditions/paralyzed, poisoned: Poisoned: /api/2014/conditions/… | blindsight: 120 ft.; passive_perception: 10 | 30 | 9 | 155000 | Legendary Resistance: If the tarrasque fails a saving throw, it can choose to succeed instead.: [object Object], Magic Resistance: The tarrasque has advantage on saving throws against spells and other… | Multiattack: action_options: The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its… | Attack: The tarrasque makes one claw attack or tail attack., Move: The tarrasque moves up to half its speed., Chomp (Costs 2 Actions): The tarrasque makes one bite attack or uses its Swallow. | /api/2014/monsters/tarrasque | titan | |||||
| thug | Thug | Medium | humanoid | any non-good alignment | armor: 11: [object Object] | 32 | 5d8 | 5d8+10 | walk: 30 ft. | 15 | 11 | 14 | 10 | 10 | 11 | 2: [object Object] | passive_perception: 10 | any one language (usually Common) | 0.5 | 2 | 100 | Pack Tactics: The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated. | Multiattack: actions: The thug makes two melee attacks.: [object Object], Mace: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.: 4: [object Object], Hea… | /api/2014/monsters/thug | Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. | any race | ||||||
| tiger | Tiger | Large | beast | unaligned | dex: 12 | 37 | 5d10 | 5d10+10 | walk: 40 ft. | 17 | 15 | 14 | 3 | 12 | 8 | 3: [object Object], 6: [object Object] | darkvision: 60 ft.; passive_perception: 13 | 1 | 2 | 200 | Keen Smell: The tiger has advantage on Wisdom (Perception) checks that rely on smell., Pounce: If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the… | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.: 5: [object Object], Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) s… | /api/2014/monsters/tiger | |||||||||
| treant | Treant | Huge | plant | chaotic good | natural: 16 | 138 | 12d12 | 12d12+60 | walk: 30 ft. | 23 | 8 | 21 | 12 | 16 | 12 | fire | bludgeoning, piercing | passive_perception: 13 | Common, Druidic, Elvish, Sylvan | 9 | 4 | 5000 | False Appearance: While the treant remains motionless, it is indistinguishable from a normal tree., Siege Monster: The treant deals double damage to objects and structures. | Multiattack: actions: The treant makes two slam attacks.: [object Object], Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.: 10: [object Object], R… | /api/2014/monsters/treant | |||||||
| tribal-warrior | Tribal Warrior | Medium | humanoid | any alignment | armor: 12: [object Object] | 11 | 2d8 | 2d8+2 | walk: 30 ft. | 13 | 11 | 12 | 8 | 11 | 8 | passive_perception: 10 | any one language | 0.125 | 2 | 25 | Pack Tactics: The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated. | Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee att… | /api/2014/monsters/tribal-warrior | Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe o… | any race | |||||||
| triceratops | Triceratops | Huge | beast | unaligned | natural: 13 | 95 | 10d12 | 10d12+30 | walk: 50 ft. | 22 | 9 | 17 | 2 | 11 | 5 | passive_perception: 10 | 5 | 3 | 1800 | Trampling Charge: If the triceratops moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or… | Gore: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.: 9: [object Object], Stomp: Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (… | /api/2014/monsters/triceratops | ||||||||||
| troll | Troll | Large | giant | chaotic evil | natural: 15 | 84 | 8d10 | 8d10+40 | walk: 30 ft. | 18 | 13 | 20 | 7 | 9 | 7 | 2: [object Object] | darkvision: 60 ft.; passive_perception: 12 | Giant | 5 | 3 | 1800 | Keen Smell: The troll has advantage on Wisdom (Perception) checks that rely on smell., Regeneration: The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, t… | Multiattack: actions: The troll makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (… | /api/2014/monsters/troll | ||||||||
| tyrannosaurus-rex | Tyrannosaurus Rex | Huge | beast | unaligned | natural: 13 | 136 | 13d12 | 13d12+52 | walk: 50 ft. | 25 | 10 | 19 | 2 | 12 | 9 | 4: [object Object] | passive_perception: 14 | 8 | 3 | 3900 | Multiattack: actions: The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.: [object Object],[object Object], Bite: Melee We… | /api/2014/monsters/tyrannosaurus-rex | ||||||||||
| unicorn | Unicorn | Large | celestial | lawful good | dex: 12 | 67 | 9d10 | 9d10+18 | walk: 50 ft. | 18 | 14 | 15 | 11 | 17 | 16 | poison | charmed: Charmed: /api/2014/conditions/charmed, paralyzed: Paralyzed: /api/2014/conditions/paralyzed, poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 13 | Celestial, Elvish, Sylvan, telepathy 60 ft. | 5 | 3 | 1800 | Charge: If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creatu… | Multiattack: actions: The unicorn makes two attacks: one with its hooves and one with its horn.: [object Object],[object Object], Hooves: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:… | Hooves: The unicorn makes one attack with its hooves., Shimmering Shield (Costs 2 Actions): The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. o… | /api/2014/monsters/unicorn | ||||||
| vampire-vampire | Vampire, Vampire Form | Medium | undead | lawful evil | natural: 16 | 144 | 17d8 | 17d8+68 | walk: 30 ft. | 18 | 18 | 18 | 17 | 15 | 18 | 9: [object Object], 7: [object Object], 9: [object Object], 7: [object Object], 9: [object Object] | necrotic, bludgeoning, piercing, and slashing from nonmagical weapons | darkvision: 120 ft.; passive_perception: 17 | the languages it knew in life | 13 | 5 | 10000 | Shapechanger: If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampi… | Multiattack: action_options: The vampire makes two attacks, only one of which can be a bite attack.: [object Object], Unarmed Strike: Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8… | Move: The vampire moves up to its speed without provoking opportunity attacks., Unarmed Strike: The vampire makes one unarmed strike., Bite (Costs 2 Actions): The vampire makes one bite attack. | /api/2014/monsters/vampire-vampire | shapechanger | |||||
| vampire-bat | Vampire, Bat Form | Medium | undead | lawful evil | natural: 16 | 144 | 17d8 | 17d8+68 | walk: 5 ft.; fly: 30 ft. | 18 | 18 | 18 | 17 | 15 | 18 | 9: [object Object], 7: [object Object], 9: [object Object], 7: [object Object], 9: [object Object] | necrotic, bludgeoning, piercing, and slashing from nonmagical weapons | darkvision: 120 ft.; passive_perception: 17 | the languages it knew in life | 13 | 5 | 10000 | Shapechanger: If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampi… | Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) nec… | Move: The vampire moves up to its speed without provoking opportunity attacks., Unarmed Strike: The vampire makes one unarmed strike., Bite (Costs 2 Actions): The vampire makes one bite attack. | /api/2014/monsters/vampire-bat | shapechanger | |||||
| vampire-mist | Vampire, Mist Form | Medium | undead | lawful evil | natural: 16 | 144 | 17d8 | 17d8+68 | fly: 20 ft. | 18 | 18 | 18 | 17 | 15 | 18 | 9: [object Object], 7: [object Object], 9: [object Object], 7: [object Object], 9: [object Object] | necrotic, bludgeoning, piercing, and slashing from nonmagical weapons | darkvision: 120 ft.; passive_perception: 17 | the languages it knew in life | 13 | 5 | 10000 | Shapechanger: If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampi… | Move: The vampire moves up to its speed without provoking opportunity attacks., Unarmed Strike: The vampire makes one unarmed strike., Bite (Costs 2 Actions): The vampire makes one bite attack. | /api/2014/monsters/vampire-mist | shapechanger | ||||||
| vampire-spawn | Vampire Spawn | Medium | undead | neutral evil | natural: 15 | 82 | 11d8 | 11d8+33 | walk: 30 ft. | 16 | 16 | 16 | 11 | 10 | 12 | 6: [object Object], 3: [object Object], 3: [object Object], 6: [object Object] | necrotic, bludgeoning, piercing, and slashing from nonmagical weapons | darkvision: 60 ft.; passive_perception: 13 | the languages it knew in life | 5 | 3 | 1800 | Regeneration: The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy… | Multiattack: action_options: The vampire makes two attacks, only one of which can be a bite attack.: [object Object], Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a crea… | /api/2014/monsters/vampire-spawn | |||||||
| veteran | Veteran | Medium | humanoid | any alignment | armor: 17: [object Object] | 58 | 9d8 | 9d8+18 | walk: 30 ft. | 16 | 13 | 14 | 10 | 11 | 10 | 5: [object Object], 2: [object Object] | passive_perception: 12 | any one language (usually Common) | 3 | 2 | 700 | Multiattack: actions: The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.: [object Object],[object Object], Longsword: Melee Weapon Attack: +5… | /api/2014/monsters/veteran | Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyo… | any race | |||||||
| violet-fungus | Violet Fungus | Medium | plant | unaligned | dex: 5 | 18 | 4d8 | 4d8 | walk: 5 ft. | 3 | 1 | 10 | 1 | 3 | 1 | blinded: Blinded: /api/2014/conditions/blinded, blinded: Blinded: /api/2014/conditions/blinded, frightened: Frightened: /api/2014/conditions/frightened | blindsight: 30 ft. (blind beyond this radius); passive_perception: 6 | 0.25 | 2 | 50 | False Appearance: While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus. | Multiattack: actions: The fungus makes 1d4 Rotting Touch attacks.: [object Object], Rotting Touch: Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 4 (1d8) necrotic damage.: 2: [object… | /api/2014/monsters/violet-fungus | |||||||||
| vrock | Vrock | Large | fiend | chaotic evil | natural: 15 | 104 | 11d10 | 11d10+44 | walk: 40 ft.; fly: 60 ft. | 17 | 15 | 18 | 8 | 13 | 8 | 5: [object Object], 4: [object Object], 2: [object Object] | cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 120 ft.; passive_perception: 11 | Abyssal, telepathy 120 ft. | 6 | 3 | 2300 | Magic Resistance: The vrock has advantage on saving throws against spells and other magical effects. | Multiattack: actions: The vrock makes two attacks: one with its beak and one with its talons.: [object Object],[object Object], Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (… | /api/2014/monsters/vrock | demon | ||||
| vulture | Vulture | Medium | beast | unaligned | dex: 10 | 5 | 1d8 | 1d8+1 | walk: 10 ft.; fly: 50 ft. | 7 | 10 | 13 | 2 | 12 | 4 | 3: [object Object] | passive_perception: 13 | 2 | 10 | Keen Sight and Smell: The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell., Pack Tactics: The vulture has advantage on an attack roll against a creature if at least one… | Beak: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.: 2: [object Object] | /api/2014/monsters/vulture | ||||||||||
| warhorse | Warhorse | Large | beast | unaligned | dex: 11 | 19 | 3d10 | 3d10+3 | walk: 60 ft. | 18 | 12 | 13 | 2 | 12 | 7 | passive_perception: 11 | 0.5 | 2 | 100 | Trampling Charge: If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be… | Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.: 6: [object Object] | /api/2014/monsters/warhorse | ||||||||||
| warhorse-skeleton | Warhorse Skeleton | Large | undead | lawful evil | armor: 13: barding scraps | 22 | 3d10 | 3d10+6 | walk: 60 ft. | 18 | 12 | 15 | 2 | 8 | 5 | bludgeoning | poison | exhaustion: Exhaustion: /api/2014/conditions/exhaustion, poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 9 | 0.5 | 2 | 100 | Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.: 6: [object Object] | /api/2014/monsters/warhorse-skeleton | ||||||||
| water-elemental | Water Elemental | Large | elemental | neutral | natural: 14 | 114 | 12d10 | 12d10+48 | walk: 30 ft.; swim: 90 ft. | 18 | 14 | 18 | 5 | 10 | 8 | acid, bludgeoning, piercing, and slashing from nonmagical weapons | poison | exhaustion: Exhaustion: /api/2014/conditions/exhaustion, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/paralyzed, petrified: Petrified: /api/2014/condit… | darkvision: 60 ft.; passive_perception: 10 | Aquan | 5 | 3 | 1800 | Water Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing., Freeze: If the elemental takes cold damage, it p… | Multiattack: actions: The elemental makes two slam attacks.: [object Object], Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.: 7: [object Object],… | /api/2014/monsters/water-elemental | ||||||
| weasel | Weasel | Tiny | beast | unaligned | dex: 13 | 1 | 1d4 | 1d4-1 | walk: 30 ft. | 3 | 16 | 8 | 2 | 12 | 3 | 3: [object Object], 5: [object Object] | passive_perception: 13 | 2 | 10 | Keen Hearing and Smell: The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell. | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.: 5: [object Object] | /api/2014/monsters/weasel | ||||||||||
| werebear-bear | Werebear, Bear Form | Medium | humanoid | neutral good | natural: 11 | 135 | 18d8 | 18d8+54 | walk: 40 ft.; climb: 30 ft. | 19 | 10 | 17 | 11 | 12 | 12 | 7: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | passive_perception: 17 | 5 | 3 | 1800 | Shapechanger: The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size an… | Multiattack: actions: In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.: [object Object], Bit… | /api/2014/monsters/werebear-bear | human | |||||||
| werebear-human | Werebear, Human Form | Medium | humanoid | neutral good | dex: 10 | 135 | 18d8 | 18d8+54 | walk: 30 ft. | 19 | 10 | 17 | 11 | 12 | 12 | 7: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | passive_perception: 17 | Common | 5 | 3 | 1800 | Shapechanger: The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size an… | Multiattack: actions: In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.: [object Object], Gre… | /api/2014/monsters/werebear-human | human | ||||||
| werebear-hybrid | Werebear, Hybrid Form | Medium | humanoid | neutral good | natural: 11 | 135 | 18d8 | 18d8+54 | walk: 40 ft.; climb: 30 ft. | 19 | 10 | 17 | 11 | 12 | 12 | 7: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | passive_perception: 17 | Common | 5 | 3 | 1800 | Shapechanger: The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size an… | Multiattack: action_options: In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.: [object Objec… | /api/2014/monsters/werebear-hybrid | human | ||||||
| wereboar-boar | Wereboar, Boar Form | Medium | humanoid | neutral evil | natural: 11 | 78 | 12d8 | 12d8+24 | walk: 40 ft. | 17 | 10 | 15 | 10 | 11 | 8 | 2: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | passive_perception: 12 | 4 | 2 | 1100 | Shapechanger: The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in… | Tusks: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with w… | /api/2014/monsters/wereboar-boar | human | |||||||
| wereboar-human | Wereboar, Human Form | Medium | humanoid | neutral evil | dex: 10 | 78 | 12d8 | 12d8+24 | walk: 30 ft. | 17 | 10 | 15 | 10 | 11 | 8 | 2: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | passive_perception: 12 | Common (can't speak in boar form) | 4 | 2 | 1100 | Shapechanger: The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in… | Multiattack: actions: The wereboar makes two attacks, only one of which can be with its tusks.: [object Object], Maul: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludge… | /api/2014/monsters/wereboar-human | human | ||||||
| wereboar-hybrid | Wereboar, Hybrid Form | Medium | humanoid | neutral evil | natural: 11 | 78 | 12d8 | 12d8+24 | walk: 30 ft. | 17 | 10 | 15 | 10 | 11 | 8 | 2: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | passive_perception: 12 | Common | 4 | 2 | 1100 | Shapechanger: The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in… | Multiattack: action_options: The wereboar makes two attacks, only one of which can be with its tusks.: [object Object], Maul: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3)… | /api/2014/monsters/wereboar-hybrid | human | ||||||
| wererat-human | Wererat, Human Form | Medium | humanoid | lawful evil | dex: 12 | 33 | 6d8 | 6d8+6 | walk: 30 ft. | 10 | 15 | 12 | 11 | 10 | 8 | 2: [object Object], 4: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | passive_perception: 12 | Common | 2 | 2 | 450 | Shapechanger: The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the sa… | Multiattack: action_options: The wererat makes two attacks, only one of which can be a bite.: [object Object], Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) pie… | /api/2014/monsters/wererat-human | human | ||||||
| wererat-hybrid | Wererat, Hybrid Form | Medium | humanoid | lawful evil | natural: 12 | 33 | 6d8 | 6d8+6 | walk: 30 ft. | 10 | 15 | 12 | 11 | 10 | 8 | 2: [object Object], 4: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | passive_perception: 12 | Common | 2 | 2 | 450 | Shapechanger: The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the sa… | Multiattack: action_options: The wererat makes two attacks, only one of which can be a bite.: [object Object], Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing… | /api/2014/monsters/wererat-hybrid | human | ||||||
| wererat-rat | Wererat, Rat Form | Medium | humanoid | lawful evil | natural: 12 | 33 | 6d8 | 6d8+6 | walk: 30 ft. | 10 | 15 | 12 | 11 | 10 | 8 | 2: [object Object], 4: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | darkvision: 60 ft.; passive_perception: 12 | 2 | 2 | 450 | Shapechanger: The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the sa… | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wer… | /api/2014/monsters/wererat-rat | human | |||||||
| weretiger-human | Weretiger, Human Form | Medium | humanoid | neutral | dex: 12 | 120 | 16d8 | 16d8+48 | walk: 30 ft. | 17 | 15 | 16 | 10 | 13 | 11 | 5: [object Object], 4: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | darkvision: 60 ft.; passive_perception: 15 | Common | 4 | 2 | 1100 | Shapechanger: The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the sa… | Multiattack: action_options: In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.: [object Object]… | /api/2014/monsters/weretiger-human | human | ||||||
| weretiger-hybrid | Weretiger, Hybrid Form | Medium | humanoid | neutral | dex: 12 | 120 | 16d8 | 16d8+48 | walk: 30 ft. | 17 | 15 | 16 | 10 | 13 | 11 | 5: [object Object], 4: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | darkvision: 60 ft.; passive_perception: 15 | Common | 4 | 2 | 1100 | Shapechanger: The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the sa… | Multiattack: action_options: In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.: [object Object]… | /api/2014/monsters/weretiger-hybrid | human | ||||||
| weretiger-tiger | Weretiger, Tiger Form | Medium | humanoid | neutral | natural: 12 | 120 | 16d8 | 16d8+48 | walk: 40 ft. | 17 | 15 | 16 | 10 | 13 | 11 | 5: [object Object], 4: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | darkvision: 60 ft.; passive_perception: 15 | 4 | 2 | 1100 | Shapechanger: The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the sa… | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with we… | /api/2014/monsters/weretiger-tiger | human | |||||||
| werewolf-human | Werewolf, Human Form | Medium | humanoid | chaotic evil | dex: 11 | 58 | 9d8 | 9d8+18 | walk: 30 ft. | 15 | 13 | 14 | 10 | 11 | 10 | 4: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | passive_perception: 14 | Common | 3 | 2 | 700 | Shapechanger: The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in… | Multiattack: actions: The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).: [object Object], Spear: Melee or Ranged Weapon Atta… | /api/2014/monsters/werewolf-human | human | ||||||
| werewolf-hybrid | Werewolf, Hybrid Form | Medium | humanoid | chaotic evil | natural: 12 | 58 | 9d8 | 9d8+18 | walk: 30 ft. | 15 | 13 | 14 | 10 | 11 | 10 | 4: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | passive_perception: 14 | Common | 3 | 2 | 700 | Shapechanger: The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in… | Multiattack: actions: The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).: [object Object],[object Object], Bite: Melee Weapon… | /api/2014/monsters/werewolf-hybrid | human | ||||||
| werewolf-wolf | Werewolf, Wolf Form | Medium | humanoid | chaotic evil | natural: 12 | 58 | 9d8 | 9d8+18 | walk: 40 ft. | 15 | 13 | 14 | 10 | 11 | 10 | 4: [object Object] | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | passive_perception: 14 | 3 | 2 | 700 | Shapechanger: The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in… | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wer… | /api/2014/monsters/werewolf-wolf | human | |||||||
| white-dragon-wyrmling | White Dragon Wyrmling | Medium | dragon | chaotic evil | natural: 16 | 32 | 5d8 | 5d8+10 | walk: 30 ft.; burrow: 15 ft.; fly: 60 ft.; swim: 30 ft. | 14 | 10 | 14 | 5 | 10 | 11 | 2: [object Object], 4: [object Object], 2: [object Object], 2: [object Object], 4: [object Object], 2: [object Object] | cold | blindsight: 10 ft.; darkvision: 60 ft.; passive_perception: 14 | Draconic | 2 | 2 | 450 | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.: 4: [object Object],[object Object], Cold Breath: The dragon exhales an icy b… | /api/2014/monsters/white-dragon-wyrmling | ||||||||
| wight | Wight | Medium | undead | neutral evil | armor: 14: [object Object] | 45 | 6d8 | 6d8+18 | walk: 30 ft. | 15 | 14 | 16 | 10 | 13 | 15 | 3: [object Object], 4: [object Object] | necrotic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | poison | exhaustion: Exhaustion: /api/2014/conditions/exhaustion, poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 13 | the languages it knew in life | 3 | 2 | 700 | Sunlight Sensitivity: While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | Multiattack: action_options: The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.: [object Object], Life Drain: Melee Weapon Attack… | /api/2014/monsters/wight | |||||
| will-o-wisp | Will-o'-Wisp | Tiny | undead | chaotic evil | dex: 19 | 22 | 9d4 | 9d4 | walk: 0 ft.; fly: 50 ft.; hover: true | 1 | 28 | 10 | 13 | 14 | 11 | acid, cold, fire, necrotic, thunder, bludgeoning, piercing, and slashing from nonmagical weapons | lightning, poison | exhaustion: Exhaustion: /api/2014/conditions/exhaustion, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/paralyzed, poisoned: Poisoned: /api/2014/conditio… | darkvision: 120 ft.; passive_perception: 12 | the languages it knew in life | 2 | 2 | 450 | Consume Life: As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving… | Shock: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.: 4: [object Object], Invisibility: The will-o'-wisp and its light magically become invisible until it at… | /api/2014/monsters/will-o-wisp | ||||||
| winter-wolf | Winter Wolf | Large | monstrosity | neutral evil | natural: 13 | 75 | 10d10 | 10d10+20 | walk: 50 ft. | 18 | 13 | 14 | 7 | 12 | 8 | 5: [object Object], 3: [object Object] | cold | passive_perception: 15 | Common, Giant, Winter Wolf | 3 | 2 | 700 | Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell., Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one o… | Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.: 6:… | /api/2014/monsters/winter-wolf | The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves’ deadly… | ||||||
| wolf | Wolf | Medium | beast | unaligned | natural: 13 | 11 | 2d8 | 2d8+2 | walk: 40 ft. | 12 | 15 | 12 | 3 | 12 | 6 | 3: [object Object], 4: [object Object] | passive_perception: 13 | 0.25 | 2 | 50 | Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell., Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one o… | Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.: 4:… | /api/2014/monsters/wolf | |||||||||
| worg | Worg | Large | monstrosity | neutral evil | natural: 13 | 26 | 4d10 | 4d10+4 | walk: 50 ft. | 16 | 13 | 13 | 7 | 11 | 8 | 4: [object Object] | darkvision: 60 ft.; passive_perception: 14 | Goblin, Worg | 0.5 | 2 | 100 | Keen Hearing and Smell: The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell. | Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.: 5:… | /api/2014/monsters/worg | A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins.… | |||||||
| wraith | Wraith | Medium | undead | neutral evil | dex: 13 | 67 | 9d8 | 9d8+27 | walk: 0 ft.; fly: 60 ft.; hover: true | 6 | 16 | 16 | 12 | 14 | 15 | acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered | necrotic, poison | charmed: Charmed: /api/2014/conditions/charmed, exhaustion: Exhaustion: /api/2014/conditions/exhaustion, grappled: Grappled: /api/2014/conditions/grappled, paralyzed: Paralyzed: /api/2014/conditions/p… | darkvision: 60 ft.; passive_perception: 12 | the languages it knew in life | 5 | 3 | 1800 | Incorporeal Movement: The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object., Sunlight Sensitiv… | Life Drain: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduc… | /api/2014/monsters/wraith | ||||||
| wyvern | Wyvern | Large | dragon | unaligned | natural: 13 | 110 | 13d10 | 13d10+39 | walk: 20 ft.; fly: 80 ft. | 19 | 10 | 16 | 5 | 12 | 6 | 4: [object Object] | darkvision: 60 ft.; passive_perception: 14 | 6 | 3 | 2300 | Multiattack: action_options: The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.: [object Object], Bite: Melee We… | /api/2014/monsters/wyvern | ||||||||||
| xorn | Xorn | Medium | elemental | neutral | natural: 19 | 73 | 7d8 | 7d8+42 | walk: 20 ft.; burrow: 20 ft. | 17 | 10 | 22 | 11 | 10 | 11 | 6: [object Object], 3: [object Object] | piercing and slashing from nonmagical weapons that aren't adamantine | darkvision: 60 ft.; tremorsense: 60 ft.; passive_perception: 16 | Terran | 5 | 3 | 1800 | Earth Glide: The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through., Stone Camouflage: The xorn has advantage on Dext… | Multiattack: actions: The xorn makes three claw attacks and one bite attack.: [object Object],[object Object], Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing… | /api/2014/monsters/xorn | |||||||
| young-black-dragon | Young Black Dragon | Large | dragon | chaotic evil | natural: 18 | 127 | 15d10 | 15d10+45 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 19 | 14 | 17 | 12 | 11 | 15 | 5: [object Object], 6: [object Object], 3: [object Object], 5: [object Object], 6: [object Object], 5: [object Object] | acid | blindsight: 30 ft.; darkvision: 120 ft.; passive_perception: 16 | Common, Draconic | 7 | 3 | 2900 | Amphibious: The dragon can breathe air and water. | Multiattack: actions: The dragon makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 1… | /api/2014/monsters/young-black-dragon | |||||||
| young-blue-dragon | Young Blue Dragon | Large | dragon | lawful evil | natural: 18 | 152 | 16d10 | 16d10+64 | walk: 40 ft.; burrow: 20 ft.; fly: 80 ft. | 21 | 10 | 19 | 14 | 13 | 17 | 4: [object Object], 8: [object Object], 5: [object Object], 7: [object Object], 9: [object Object], 4: [object Object] | lightning | blindsight: 30 ft.; darkvision: 120 ft.; passive_perception: 19 | Common, Draconic | 9 | 4 | 5000 | Multiattack: actions: The dragon makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 1… | /api/2014/monsters/young-blue-dragon | ||||||||
| young-brass-dragon | Young Brass Dragon | Large | dragon | chaotic good | natural: 17 | 110 | 13d10 | 13d10+39 | walk: 40 ft.; burrow: 20 ft.; fly: 80 ft. | 19 | 10 | 17 | 12 | 11 | 15 | 3: [object Object], 6: [object Object], 3: [object Object], 5: [object Object], 6: [object Object], 5: [object Object], 3: [object Object] | fire | blindsight: 30 ft.; darkvision: 120 ft.; passive_perception: 16 | Common, Draconic | 6 | 3 | 2300 | Multiattack: actions: The dragon makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 1… | /api/2014/monsters/young-brass-dragon | ||||||||
| young-bronze-dragon | Young Bronze Dragon | Large | dragon | lawful good | natural: 18 | 142 | 15d10 | 15d10+60 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 21 | 10 | 19 | 14 | 13 | 17 | 3: [object Object], 7: [object Object], 4: [object Object], 6: [object Object], 4: [object Object], 7: [object Object], 3: [object Object] | lightning | blindsight: 30 ft.; darkvision: 120 ft.; passive_perception: 17 | Common, Draconic | 8 | 3 | 3900 | Amphibious: The dragon can breathe air and water. | Multiattack: actions: The dragon makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 1… | /api/2014/monsters/young-bronze-dragon | |||||||
| young-copper-dragon | Young Copper Dragon | Large | dragon | chaotic good | natural: 17 | 119 | 14d10 | 14d10+42 | walk: 40 ft.; climb: 40 ft.; fly: 80 ft. | 19 | 12 | 17 | 16 | 13 | 15 | 4: [object Object], 6: [object Object], 4: [object Object], 5: [object Object], 5: [object Object], 7: [object Object], 4: [object Object] | acid | blindsight: 30 ft.; darkvision: 120 ft.; passive_perception: 17 | Common, Draconic | 7 | 3 | 2900 | Multiattack: actions: The dragon makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 1… | /api/2014/monsters/young-copper-dragon | ||||||||
| young-gold-dragon | Young Gold Dragon | Large | dragon | lawful good | natural: 18 | 178 | 17d10 | 17d10+85 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 23 | 14 | 21 | 16 | 13 | 20 | 6: [object Object], 9: [object Object], 5: [object Object], 9: [object Object], 5: [object Object], 9: [object Object], 9: [object Object], 6: [object Object] | fire | blindsight: 30 ft.; darkvision: 120 ft.; passive_perception: 19 | Common, Draconic | 10 | 4 | 5900 | Amphibious: The dragon can breathe air and water. | Multiattack: actions: The dragon makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:… | /api/2014/monsters/young-gold-dragon | |||||||
| young-green-dragon | Young Green Dragon | Large | dragon | lawful evil | natural: 18 | 136 | 16d10 | 16d10+48 | walk: 40 ft.; fly: 80 ft.; swim: 40 ft. | 19 | 12 | 17 | 16 | 13 | 15 | 4: [object Object], 6: [object Object], 4: [object Object], 5: [object Object], 5: [object Object], 7: [object Object], 4: [object Object] | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | blindsight: 30 ft.; darkvision: 120 ft.; passive_perception: 17 | Common, Draconic | 8 | 3 | 3900 | Amphibious: The dragon can breathe air and water. | Multiattack: actions: The dragon makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 1… | /api/2014/monsters/young-green-dragon | ||||||
| young-red-dragon | Young Red Dragon | Large | dragon | chaotic evil | natural: 18 | 178 | 17d10 | 17d10+85 | walk: 40 ft.; climb: 40 ft.; fly: 80 ft. | 23 | 10 | 21 | 14 | 11 | 19 | 4: [object Object], 9: [object Object], 4: [object Object], 8: [object Object], 8: [object Object], 4: [object Object] | fire | blindsight: 30 ft.; darkvision: 120 ft.; passive_perception: 18 | Common, Draconic | 10 | 4 | 5900 | Multiattack: actions: The dragon makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:… | /api/2014/monsters/young-red-dragon | ||||||||
| young-silver-dragon | Young Silver Dragon | Large | dragon | lawful good | natural: 18 | 168 | 16d10 | 16d10+80 | walk: 40 ft.; fly: 80 ft. | 23 | 10 | 21 | 14 | 11 | 19 | 4: [object Object], 9: [object Object], 4: [object Object], 8: [object Object], 6: [object Object], 6: [object Object], 8: [object Object], 4: [object Object] | cold | blindsight: 30 ft.; darkvision: 120 ft.; passive_perception: 18 | Common, Draconic | 9 | 4 | 5000 | Multiattack: actions: The dragon makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:… | /api/2014/monsters/young-silver-dragon | ||||||||
| young-white-dragon | Young White Dragon | Large | dragon | chaotic evil | natural: 17 | 133 | 14d10 | 14d10+56 | walk: 40 ft.; burrow: 20 ft.; fly: 80 ft.; swim: 40 ft. | 18 | 10 | 18 | 6 | 11 | 12 | 3: [object Object], 7: [object Object], 3: [object Object], 4: [object Object], 6: [object Object], 3: [object Object] | cold | blindsight: 30 ft.; darkvision: 120 ft.; passive_perception: 16 | Common, Draconic | 6 | 3 | 2300 | Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. | Multiattack: actions: The dragon makes three attacks: one with its bite and two with its claws.: [object Object],[object Object], Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 1… | /api/2014/monsters/young-white-dragon | |||||||
| zombie | Zombie | Medium | undead | neutral evil | dex: 8 | 22 | 3d8 | 3d8+9 | walk: 20 ft. | 13 | 6 | 16 | 3 | 6 | 5 | [object Object] | poison | poisoned: Poisoned: /api/2014/conditions/poisoned | darkvision: 60 ft.; passive_perception: 8 | understands all languages it spoke in life but can't speak | 0.25 | 2 | 50 | Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a succ… | Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.: 3: [object Object] | /api/2014/monsters/zombie |