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Index Name Desc Higher Level Range Components Material Ritual Duration Concentration Casting Time Level Attack Type Damage School Classes Subclasses Url Dc Heal At Slot Level Area Of Effect
acid-arrowAcid ArrowA shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2…When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.90 feetV, S, MPowdered rhubarb leaf and an adder's stomach.Instantaneous1 action2rangeddamage_type: acid, Acid, /api/2014/damage-types/acid; damage_at_slot_level: 4d4, 5d4, 6d4, 7d4, 8d4, 9d4, 10d4, 11d4index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationwizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/acid-arrow
acid-splashAcid SplashYou hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a dexterity saving throw or take 1d6 ac…60 feetV, SInstantaneous1 actiondamage_type: acid, Acid, /api/2014/damage-types/acid; damage_at_character_level: 1d6, 2d6, 3d6, 4d6index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/acid-splashdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: none
aidAidYour spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.30 feetV, S, MA tiny strip of white cloth.8 hours1 action2index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore/api/2014/spells/aid2: 5; 3: 10; 4: 15; 5: 20; 6: 25; 7: 30; 8: 35; 9: 40
alarmAlarmYou set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger…30 feetV, S, MA tiny bell and a piece of fine silver wire.true8 hours1 minute1index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationranger: Ranger: /api/2014/classes/ranger, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/alarmtype: cube; size: 20
alter-selfAlter SelfYou assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an…SelfV, SUp to 1 hourtrue1 action2index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/alter-self
animal-friendshipAnimal FriendshipThis spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Othe…30 feetV, S, MA morsel of food.24 hours1 action1index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/ranger/api/2014/spells/animal-friendshipdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
animal-messengerAnimal MessengerBy means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visi…If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.30 feetV, S, MA morsel of food.true24 hours1 action2index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore/api/2014/spells/animal-messenger
animal-shapesAnimal ShapesYour magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating o…30 feetV, SUp to 24 hourstrue1 action8index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid/api/2014/spells/animal-shapes
animate-deadAnimate DeadThis spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead c…When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come…10 feetV, S, MA drop of blood, a piece of flesh, and a pinch of bone dust.Instantaneous1 minute3index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancycleric: Cleric: /api/2014/classes/cleric, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/animate-dead
animate-objectsAnimate ObjectsObjects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Hug…If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.120 feetV, SUp to 1 minutetrue1 action5index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/animate-objects
antilife-shellAntilife ShellA shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the durati…SelfV, SUp to 1 hourtrue1 action5index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationdruid: Druid: /api/2014/classes/druid/api/2014/spells/antilife-shelltype: sphere; size: 10
antimagic-fieldAntimagic FieldA 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures di…SelfV, S, MA pinch of powdered iron or iron filings.Up to 1 hourtrue1 action8index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/antimagic-fieldtype: sphere; size: 10
antipathy-sympathyAntipathy/SympathyThis spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a…60 feetV, S, MEither a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect.10 days1 hour8index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentdruid: Druid: /api/2014/classes/druid, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/antipathy-sympathytype: cube; size: 200
arcane-eyeArcane EyeYou create an invisible, magical eye within range that hovers in the air for the duration., You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet.…30 feetV, S, MA bit of bat fur.Up to 1 hourtrue1 action4index: divination; name: Divination; url: /api/2014/magic-schools/divinationcleric: Cleric: /api/2014/classes/cleric, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/arcane-eyetype: sphere; size: 30
arcane-handArcane HandYou create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the move…When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level…120 feetV, S, MAn eggshell and a snakeskin glove.Up to 1 minutetrue1 action5index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/arcane-hand
arcane-lockArcane LockYou touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You…TouchV, S, MGold dust worth at least 25gp, which the spell consumes.Until dispelled1 action2index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationwizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/arcane-lock
arcane-swordArcane SwordYou create a sword-shaped plane of force that hovers within range. It lasts for the duration., When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of th…60 feetV, S, MA miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp.Up to 1 minutetrue1 action7meleedamage_type: force, Force, /api/2014/damage-types/force; damage_at_slot_level: 3d10index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/arcane-sword
arcanists-magic-auraArcanist's Magic AuraYou place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or wo…TouchV, S, MA small square of silk.24 hours1 action2index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionwizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/arcanists-magic-aura
astral-projectionAstral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you…10 feetV, S, MFor each creature you affect with this spell, you must provide one jacinth worth at least 1,000gp and one ornately carved bar of silver worth at least 100gp, all of which the spell consumes.Special1 hour9index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancycleric: Cleric: /api/2014/classes/cleric, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/astral-projection
auguryAuguryBy casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific cour…SelfV, S, MSpecially marked sticks, bones, or similar tokens worth at least 25gp.trueInstantaneous1 minute2index: divination; name: Divination; url: /api/2014/magic-schools/divinationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/augury
awakenAwakenAfter spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of…TouchV, S, MAn agate worth at least 1,000 gp, which the spell consumes.Instantaneous8 hours5index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid/api/2014/spells/awaken
baneBaneUp to three creatures of your choice that you can see within range must make charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the sp…When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.30 feetV, S, MA drop of blood.Up to 1 minutetrue1 action1index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/banedc_type: cha, CHA, /api/2014/ability-scores/cha; dc_success: none
banishmentBanishmentYou attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a charisma saving throw or be banished., If the target is native to the plane o…When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.60 feetV, S, MAn item distasteful to the target.Up to 1 minutetrue1 action4index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladin, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api…/api/2014/spells/banishmentdc_type: cha, CHA, /api/2014/ability-scores/cha; dc_success: none
barkskinBarkskinYou touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.TouchV, S, MA handful of oak bark.Up to 1 hourtrue1 action2index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/barkskin
beacon-of-hopeBeacon of HopeThis spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on wisdom saving throws and death saving throws, and regains the maximum…30 feetV, SUp to 1 minutetrue1 action3index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore, life: Life: /api/2014/subclasses/life, devotion: Devotion: /api/2014/subclasses/devotion/api/2014/spells/beacon-of-hope
bestow-curseBestow CurseYou touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the followin…If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a…TouchV, SUp to 1 minutetrue1 action3index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancybard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/bestow-cursedc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none; desc: On fail, become cursed for the duration of the spell.
black-tentaclesBlack TentaclesSquirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain., When a creature enters…90 feetV, S, MA piece of tentacle from a giant octopus or a giant squidUp to 1 minutetrue1 action4damage_type: bludgeoning, Bludgeoning, /api/2014/damage-types/bludgeoning; damage_at_slot_level: 3d6index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/black-tentaclesdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: none; desc: A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell…type: cube; size: 20
blade-barrierBlade BarrierYou create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet h…90 feetV, SUp to 10 minutestrue1 action6damage_type: slashing, Slashing, /api/2014/damage-types/slashing; damage_at_slot_level: 6d10index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/cleric/api/2014/spells/blade-barrierdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: line; size: 100
blessBlessYou bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the a…When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.30 feetV, S, MA sprinkling of holy water.Up to 1 minutetrue1 action1index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore, life: Life: /api/2014/subclasses/life/api/2014/spells/bless
blightBlightNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a constitution saving throw. The target takes 8d8 n…When you cast this spell using a spell slot of 5th level of higher, the damage increases by 1d8 for each slot level above 4th.30 feetV, SInstantaneous1 action4damage_type: necrotic, Necrotic, /api/2014/damage-types/necrotic; damage_at_slot_level: 8d8, 9d8, 10d8, 11d8, 12d8, 13d8index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancydruid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/blightdc_type: con, CON, /api/2014/ability-scores/con; dc_success: half
blindness-deafnessBlindness/DeafnessYou can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the durati…When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.30 feetV1 minute1 action2index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancybard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, fiend: Fiend: /api/2014/subclasses/fiend/api/2014/spells/blindness-deafnessdc_type: con, CON, /api/2014/ability-scores/con; dc_success: none
blinkBlinkRoll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails…SelfV, S1 minute1 action3index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/blink
blurBlurYour body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't…SelfVUp to 1 minutetrue1 action2index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/blur
branding-smiteBranding SmiteThe next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which be…When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.SelfVUp to 1 minutetrue1 bonus action2damage_type: radiant, Radiant, /api/2014/damage-types/radiant; damage_at_slot_level: 2d6, 3d6, 4d6, 5d6, 6d6, 7d6, 8d6, 9d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationpaladin: Paladin: /api/2014/classes/paladin/api/2014/spells/branding-smite
burning-handsBurning HandsAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a dexterity saving thro…When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.SelfV, SInstantaneous1 action1damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 3d6, 4d6, 5d6, 6d6, 7d6, 8d6, 9d6, 10d6, 11d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, fiend: Fiend: /api/2014/subclasses/fiend/api/2014/spells/burning-handsdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: cone; size: 15
call-lightningCall LightningA storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in th…When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.120 feetV, SUp to 10 minutestrue1 action3damage_type: lightning, Lightning, /api/2014/damage-types/lightning; damage_at_slot_level: 3d10, 4d10, 5d10, 6d10, 7d10, 8d10, 9d10index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/call-lightningtype: sphere; size: 5
calm-emotionsCalm EmotionsYou attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a charisma saving throw; a creature can cho…60 feetV, SUp to 1 minutetrue1 action2index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/calm-emotionsdc_type: cha, CHA, /api/2014/ability-scores/cha; dc_success: nonetype: sphere; size: 20
chain-lightningChain LightningYou create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be w…When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.150 feetV, S, MA bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins.Instantaneous1 action6damage_type: lightning, Lightning, /api/2014/damage-types/lightning; damage_at_slot_level: 10d8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/chain-lightningdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: half
charm-personCharm PersonYou attempt to charm a humanoid you can see within range. It must make a wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is…When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you ta…30 feetV, S1 hour1 action1index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classe…lore: Lore: /api/2014/subclasses/lore/api/2014/spells/charm-persondc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
chill-touchChill TouchYou create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 ne…120 feetV, S1 round1 actionrangeddamage_type: necrotic, Necrotic, /api/2014/damage-types/necrotic; damage_at_character_level: 1d8, 2d8, 3d8, 4d8index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancysorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/chill-touch
circle-of-deathCircle of DeathA sphere of negative energy ripples out in a 60-foot radius sphere from a point within range. Each creature in that area must make a constitution saving throw. A target takes 8d6 necrotic damage on a…When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.150 feetV, S, MThe powder of a crushed black pearl worth at least 500 gp.Instantaneous1 action6damage_type: necrotic, Necrotic, /api/2014/damage-types/necrotic; damage_at_slot_level: 8d6, 10d6, 12d6, 14d6index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancysorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/circle-of-deathdc_type: con, CON, /api/2014/ability-scores/con; dc_success: halftype: sphere; size: 60
clairvoyanceClairvoyanceYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a…1 mileV, S, MA focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing.Up to 10 minutestrue10 minutes3index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/clairvoyance
cloneCloneThis spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose t…TouchV, S, MA diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is…Instantaneous1 hour8index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancywizard: Wizard: /api/2014/classes/wizard/api/2014/spells/clone
cloudkillCloudkillYou create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses…When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.120 feetV, SUp to 10 minutestrue1 action5damage_type: poison, Poison, /api/2014/damage-types/poison; damage_at_slot_level: 5d8, 6d8, 7d8, 8d8, 9d8index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/cloudkilldc_type: con, CON, /api/2014/ability-scores/con; dc_success: half; desc: Creatures are affected even if they hold their breath or don't need to breathe.type: sphere; size: 20
color-sprayColor SprayA dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are…When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.SelfV, S, MA pinch of powder or sand that is colored red, yellow, and blue.1 round1 action1index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/color-spraytype: cone; size: 15
commandCommandYou speak a one-word command to a creature you can see within range. The target must succeed on a wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is u…When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you ta…60 feetV1 round1 action1index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore, fiend: Fiend: /api/2014/subclasses/fiend/api/2014/spells/commanddc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
communeCommuneYou contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each q…SelfV, S, MIncense and a vial of holy or unholy water.true1 minute1 minute5index: divination; name: Divination; url: /api/2014/magic-schools/divinationcleric: Cleric: /api/2014/classes/clericdevotion: Devotion: /api/2014/subclasses/devotion/api/2014/spells/commune
commune-with-natureCommune With NatureYou briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural undergr…SelfV, StrueInstantaneous1 minute5index: divination; name: Divination; url: /api/2014/magic-schools/divinationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerland: Land: /api/2014/subclasses/land/api/2014/spells/commune-with-nature
comprehend-languagesComprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the word…SelfV, S, MA pinch of soot and salt.true1 hour1 action1index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/comprehend-languages
compulsionCompulsionCreatures of your choice that you can see within range and that can hear you must make a wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed s…30 feetV, SUp to 1 minutetrue1 action4index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard/api/2014/spells/compulsiondc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
cone-of-coldCone of ColdA blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a succes…When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.SelfV, S, MA small crystal or glass cone.Instantaneous1 action5damage_type: cold, Cold, /api/2014/damage-types/cold; damage_at_slot_level: 8d8, 9d8, 10d8, 11d8, 12d8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/cone-of-colddc_type: con, CON, /api/2014/ability-scores/con; dc_success: half; desc: A creature killed by this spell becomes a frozen statue until it thaws.type: cone; size: 60
confusionConfusionThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed…When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.90 feetV, S, MThree walnut shells.Up to 1 minutetrue1 action4index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/confusiondc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: nonetype: sphere; size: 10
conjure-animalsConjure AnimalsYou summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:, - One beast of challenge ratin…When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with…60 feetV, SUp to 1 hourtrue1 action3index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore/api/2014/spells/conjure-animals
conjure-celestialConjure CelestialYou summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends…When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.90 feetV, SUp to 1 hourtrue1 minute7index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/cleric/api/2014/spells/conjure-celestial
conjure-elementalConjure ElementalYou call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose…When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.90 feetV, S, MBurning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water.Up to 1 hourtrue1 minute5index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/conjure-elementaltype: cube; size: 10
conjure-feyConjure FeyYou summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range…When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.90 feetV, SUp to 1 hourtrue1 minute6index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid, warlock: Warlock: /api/2014/classes/warlock/api/2014/spells/conjure-fey
conjure-minor-elementalsConjure Minor ElementalsYou summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:, - One elemental of challenge rating 2 or lower, - Two elem…When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many w…90 feetV, SUp to 1 hourtrue1 minute4index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/conjure-minor-elementals
conjure-woodland-beingsConjure Woodland BeingsYou summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:, - One fey creature of challenge rating 2 or lower, - Two…When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many w…60 feetV, S, MOne holly berry per creature summoned.Up to 1 hourtrue1 action4index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/ranger/api/2014/spells/conjure-woodland-beings
contact-other-planeContact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When yo…SelfVtrue1 minute1 minute5index: divination; name: Divination; url: /api/2014/magic-schools/divinationwarlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/contact-other-planedc_type: int, INT, /api/2014/ability-scores/int; dc_success: other; desc: On a failure, you take 6d6 psychic damage and are insane until you finish a long rest.
contagionContagionYour touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below., At…TouchV, S7 days1 action5meleeindex: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancycleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid/api/2014/spells/contagiondc_type: con, CON, /api/2014/ability-scores/con; dc_success: other; desc: After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.
contingencyContingencyChoose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell--called the contingent spell--as part of casting contingency,…SelfV, S, MA statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp.10 days10 minutes6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/contingency
continual-flameContinual FlameA flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can b…TouchV, S, MRuby dust worth 50 gp, which the spell consumes.Until dispelled1 action2index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/cleric, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/continual-flame
control-waterControl WaterUntil the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. A…300 feetV, S, MA drop of water and a pinch of dust.Up to 10 minutestrue1 action4damage_type: bludgeoning, Bludgeoning, /api/2014/damage-types/bludgeoning; damage_at_slot_level: 2d8index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/control-waterdc_type: str, STR, /api/2014/ability-scores/str; dc_success: halftype: cube; size: 100
control-weatherControl WeatherYou take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early., W…SelfV, S, MBurning incense and bits of earth and wood mixed in water.Up to 8 hourstrue10 minutes8index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/control-weather
counterspellCounterspellYou attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th leve…When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.60 feetSInstantaneous1 reaction3index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationsorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/counterspell
create-food-and-waterCreate Food and WaterYou create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishin…30 feetV, SInstantaneous1 action3index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/create-food-and-water
create-undeadCreate UndeadYou can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creat…When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control…10 feetV, S, MOne clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse.Instantaneous1 minute6index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancycleric: Cleric: /api/2014/classes/cleric, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/create-undead
create-or-destroy-waterCreate or Destroy WaterYou either create or destroy water., ***Create Water.*** You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within r…When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.30 feetV, S, MA drop of water if creating water, or a few grains of sand if destroying it.Instantaneous1 action1index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore/api/2014/spells/create-or-destroy-watertype: cube; size: 30
creationCreationYou pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create…When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.30 feetV, S, MA tiny piece of matter of the same type of the item you plan to create.Special1 minute5index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/creationtype: cube; size: 5
cure-woundsCure WoundsA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.TouchV, SInstantaneous1 action1index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladin, ranger: Ranger: /api/2014/classes/rang…lore: Lore: /api/2014/subclasses/lore, life: Life: /api/2014/subclasses/life/api/2014/spells/cure-wounds1: 1d8 + MOD; 2: 2d8 + MOD; 3: 3d8 + MOD; 4: 4d8 + MOD; 5: 5d8 + MOD; 6: 6d8 + MOD; 7: 7d8 + MOD; 8: 8d8 + MOD; 9: 9d8 + MOD
dancing-lightsDancing LightsYou create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one gl…120 feetV, S, MA bit of phosphorus or wychwood, or a glowworm.Up to 1 minutetrue1 actionindex: evocation; name: Evocation; url: /api/2014/magic-schools/evocationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/dancing-lights
darknessDarknessMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this d…60 feetV, MBat fur and a drop of pitch or piece of coal.Up to 10 minutestrue1 action2index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/darknesstype: sphere; size: 15
darkvisionDarkvisionYou touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.TouchV, S, MEither a pinch of dried carrot or an agate.8 hours1 action2index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/ranger, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/darkvision
daylightDaylightA 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet., If you chose a point on an object you are…60 feetV, S1 hour1 action3index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladin, ranger: Ranger: /api/2014/classes/ranger, sorcerer: Sorcerer: /api/2014/cl…lore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/daylighttype: sphere; size: 60
death-wardDeath WardYou touch a creature and grant it a measure of protection from death., The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and t…TouchV, S8 hours1 action4index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladinlife: Life: /api/2014/subclasses/life/api/2014/spells/death-ward
delayed-blast-fireballDelayed Blast FireballA beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentra…When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.150 feetV, S, MA tiny ball of bat guano and sulfur.Up to 1 minutetrue1 action7damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 12d6, 13d6, 14d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/delayed-blast-fireballdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: sphere; size: 20
demiplaneDemiplaneYou create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demipla…60 feetS1 hour1 action8index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationwarlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/demiplane
detect-evil-and-goodDetect Evil and GoodFor the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a pla…SelfV, SUp to 10 minutestrue1 action1index: divination; name: Divination; url: /api/2014/magic-schools/divinationcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore/api/2014/spells/detect-evil-and-goodtype: sphere; size: 30
detect-magicDetect MagicFor the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area t…SelfV, StrueUp to 10 minutestrue1 action1index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladin, ranger: Ranger: /api/2014/classes/rang…lore: Lore: /api/2014/subclasses/lore/api/2014/spells/detect-magictype: sphere; size: 30
detect-poison-and-diseaseDetect Poison and DiseaseFor the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in e…SelfV, S, MA yew leaf.trueUp to 10 minutestrue1 action1index: divination; name: Divination; url: /api/2014/magic-schools/divinationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladin, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore/api/2014/spells/detect-poison-and-diseasetype: sphere; size: 30
detect-thoughtsDetect ThoughtsFor the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can…SelfV, S, MA copper coin.Up to 1 minutetrue1 action2index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/detect-thoughts
dimension-doorDimension DoorYou teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe b…500 feetVInstantaneous1 action4damage_type: force, Force, /api/2014/damage-types/force; damage_at_slot_level: 4d6index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/dimension-door
disguise-selfDisguise SelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot sho…SelfV, S1 hour1 action1index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/disguise-self
disintegrateDisintegrateA thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall…When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.60 feetV, S, MA lodestone and a pinch of dust.Instantaneous1 action6damage_type: force, Force, /api/2014/damage-types/force; damage_at_slot_level: 10d6 + 40index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/disintegratedc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: nonetype: cube; size: 10
dispel-evil-and-goodDispel Evil and GoodShimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvan…SelfV, S, MHoly water or powdered silver and iron.Up to 1 minutetrue1 action5index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladin/api/2014/spells/dispel-evil-and-gooddc_type: cha, CHA, /api/2014/ability-scores/cha; dc_success: other; desc: The creature must succeed on a charisma saving throw or be sent back to its home plane (if it isn't there already)
dispel-magicDispel MagicChoose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your s…When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot…120 feetV, SInstantaneous1 action3index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladin, sorcerer: Sorcerer: /api/2014/classes/…lore: Lore: /api/2014/subclasses/lore, devotion: Devotion: /api/2014/subclasses/devotion/api/2014/spells/dispel-magic
divinationDivinationYour magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful…SelfV, S, MIncense and a sacrificial offering appropriate to your religion, together worth at least 25gp, which the spell consumes.trueInstantaneous1 action4index: divination; name: Divination; url: /api/2014/magic-schools/divinationdruid: Druid: /api/2014/classes/druidland: Land: /api/2014/subclasses/land/api/2014/spells/divination
divine-favorDivine FavorYour prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.SelfV, SUp to 1 minutetrue1 bonus action1damage_type: radiant, Radiant, /api/2014/damage-types/radiant; damage_at_slot_level: 1d4index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationpaladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore/api/2014/spells/divine-favor
divine-wordDivine WordYou utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Chari…30 feetVInstantaneous1 bonus action7index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/cleric/api/2014/spells/divine-worddc_type: cha, CHA, /api/2014/ability-scores/cha; dc_success: none; desc: On a failed save, a creature suffers an effect based on its current hit points.
dominate-beastDominate BeastYou attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighti…When you cast this spell with a 9th level spell slot, the duration is concentration, up to 8 hours.60 feetV, SUp to 1 minutetrue1 action4index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentdruid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer/api/2014/spells/dominate-beastdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
dominate-monsterDominate MonsterYou attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighti…When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.60 feetV, SUp to 1 hourtrue1 action8index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/dominate-monsterdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none; desc: On failure, the creature is charmed by you for the duration.
dominate-personDominate PersonYou attempt to beguile a humanoid that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighti…When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a…60 feetV, SUp to 1 minutetrue1 action5index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/dominate-persondc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: other; desc: Each time the target takes damage, it makes a new wisdom saving throw against the spell. If the saving throw succeeds, the spe…
dreamDreamThis spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves,…SpecialV, S, MA handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird.8 hours1 minute5damage_type: psychic, Psychic, /api/2014/damage-types/psychic; damage_at_slot_level: 3d6index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/dreamdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none; desc: On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prev…
druidcraftDruidcraftWhispering to the spirits of nature, you create one of the following effects within 'range':, - You create a tiny, harmless sensory effect that predicts what the weather will be at your location for t…30 feetV, SInstantaneous1 actionindex: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid/api/2014/spells/druidcraft
earthquakeEarthquakeYou create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point…500 feetV, S, MA pinch of dirt, a piece of rock, and a lump of clay.Up to 1 minutetrue1 action8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer/api/2014/spells/earthquaketype: sphere; size: 100
eldritch-blastEldritch BlastA beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam whe…120 feetV, SInstantaneous1 actionrangeddamage_type: force, Force, /api/2014/damage-types/force; damage_at_character_level: 1d10, 1d10, 1d10, 1d10index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationwarlock: Warlock: /api/2014/classes/warlocklore: Lore: /api/2014/subclasses/lore/api/2014/spells/eldritch-blast
enhance-abilityEnhance AbilityYou touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends., ***Bear's Endurance.*** The target has advantage…When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.TouchV, S, MFur or a feather from a beast.Up to 1 hourtrue1 action2index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcererlore: Lore: /api/2014/subclasses/lore/api/2014/spells/enhance-ability
enlarge-reduceEnlarge/ReduceYou cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwillin…30 feetV, S, MA pinch iron powder.Up to 1 minutetrue1 action2index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/enlarge-reducedc_type: con, CON, /api/2014/ability-scores/con; dc_success: none
entangleEntangleGrasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration, these plants turn the ground in the area into difficult terrain., A creature i…90 feetV, SUp to 1 minutetrue1 action1index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore/api/2014/spells/entangledc_type: str, STR, /api/2014/ability-scores/str; dc_success: nonetype: cube; size: 20
enthrallEnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds…60 feetV, S1 minute1 action2index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, warlock: Warlock: /api/2014/classes/warlocklore: Lore: /api/2014/subclasses/lore/api/2014/spells/enthralldc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
etherealnessEtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismis…When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of…SelfV, S8 hours1 action7index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/cla…/api/2014/spells/etherealness
expeditious-retreatExpeditious RetreatThis spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.SelfV, SUp to 10 minutestrue1 bonus action1index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/expeditious-retreat
eyebiteEyebiteFor the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a wisdom saving throw or be affected…SelfV, SUp to 1 minutetrue1 action6index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancybard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/eyebitedc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none; desc: On failure, the target can be affected by one of the following effects of your choice for the duration. [Asleep. The target fal…
fabricateFabricateYou convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool., Choose…120 feetV, SInstantaneous10 minutes4index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/fabricate
faerie-fireFaerie FireEach object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a dexterity…60 feetVUp to 1 minutetrue1 action1index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationdruid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore/api/2014/spells/faerie-firedc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: nonetype: cube; size: 20
faithful-houndFaithful HoundYou conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away fro…30 feetV, S, MA tiny silver whistle, a piece of bone, and a thread8 hours1 action4meleedamage_type: piercing, Piercing, /api/2014/damage-types/piercing; damage_at_slot_level: 4d8index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/faithful-hound
false-lifeFalse LifeBolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.SelfV, S, MA small amount of alcohol or distilled spirits.1 hour1 action1index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancysorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/false-life1: 1d4 + 4; 2: 1d4 + 9; 3: 1d4 + 14; 4: 1d4 + 19; 5: 1d4 + 24; 6: 1d4 + 29; 7: 1d4 + 34; 8: 1d4 + 39; 9: 1d4 + 44
fearFearYou project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a wisdom saving throw or drop whatever it is holding and become frightened for the duration.…SelfV, S, MA white feather or the heart of a hen.Up to 1 minutetrue1 action3index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/feardc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none; desc: On fail, A creature drop whatever it is holding and become frightened for the duration.type: cone; size: 30
feather-fallFeather FallChoose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling…60 feetV, MA small feather or a piece of down.1 minute1 reaction1index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/feather-fall
feeblemindFeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw., On…150 feetV, S, MA handful of clay, crystal, glass, or mineral spheres.Instantaneous1 action8damage_type: psychic, Psychic, /api/2014/damage-types/psychic; damage_at_slot_level: 4d6index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/feebleminddc_type: int, INT, /api/2014/ability-scores/int; dc_success: other; desc: The target always takes the damage. On a failed save, the creature's Intelligence and Charisma scores become 1.
find-familiarFind FamiliarYou gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spid…10 feetV, S, M10gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier.trueInstantaneous1 hour1index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/find-familiar
find-steedFind SteedYou summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on…30 feetV, SInstantaneous10 minutes2index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationpaladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore/api/2014/spells/find-steed
find-trapsFind TrapsYou sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider har…120 feetV, SInstantaneous1 action2index: divination; name: Divination; url: /api/2014/magic-schools/divinationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore/api/2014/spells/find-traps
find-the-pathFind the PathThis spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plan…SelfV, S, MA set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100gp and an object from the location you wish to find.Up to 24 hourstrue1 minute6index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid/api/2014/spells/find-the-path
finger-of-deathFinger of DeathYou send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a constitution saving throw. It takes 7d8 + 30 necrotic damage on a fa…60 feetV, SInstantaneous1 action7damage_type: necrotic, Necrotic, /api/2014/damage-types/necrotic; damage_at_slot_level: 7d8 + 30index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancysorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/finger-of-deathdc_type: con, CON, /api/2014/ability-scores/con; dc_success: half
fire-boltFire BoltYou hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites i…120 feetV, SInstantaneous1 actionrangeddamage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_character_level: 1d10, 2d10, 3d10, 4d10index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/fire-bolt
fire-shieldFire ShieldThin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell using…SelfV, S, MA little phosphorus or a firefly.10 minutes1 action4damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 2d8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationwizard: Wizard: /api/2014/classes/wizardfiend: Fiend: /api/2014/subclasses/fiend/api/2014/spells/fire-shieldtype: sphere; size: 5
fire-stormFire StormA storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must h…150 feetV, SInstantaneous1 action7damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 7d10index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer/api/2014/spells/fire-stormdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: cube; size: 100
fireballFireballA bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on…When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.150 feetV, S, MA tiny ball of bat guano and sulfur.Instantaneous1 action3damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 8d6, 9d6, 10d6, 11d6, 12d6, 13d6, 14d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, fiend: Fiend: /api/2014/subclasses/fiend/api/2014/spells/fireballdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: sphere; size: 20
flame-bladeFlame BladeYou evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade a…When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.SelfV, S, MLeaf of sumac.Up to 10 minutestrue1 bonus action2damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 3d6, 4d6, 5d6, 6d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationdruid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore/api/2014/spells/flame-blade
flame-strikeFlame StrikeA vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity…When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.60 feetV, S, MPinch of sulfur.Instantaneous1 action5damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 4d6 + 4d6, 4d6 + 5d6, 4d6 + 6d6, 4d6 + 7d6, 4d6 + 8d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/clericdevotion: Devotion: /api/2014/subclasses/devotion, fiend: Fiend: /api/2014/subclasses/fiend/api/2014/spells/flame-strikedc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: cylinder; size: 40
flaming-sphereFlaming SphereA 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterit…When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.60 feetV, S, MA bit of tallow, a pinch of brimstone, and a dusting of powdered iron.Up to 1 minutetrue1 action2damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 2d6, 3d6, 4d6, 5d6, 6d6, 7d6, 8d6, 9d6index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/flaming-sphere
flesh-to-stoneFlesh to StoneYou attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a constitution saving throw. On a failed save, it is restrained…60 feetV, S, MA pinch of lime, water, and earth.Up to 1 minutetrue1 action6index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationwarlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/flesh-to-stonedc_type: con, CON, /api/2014/ability-scores/con; dc_success: none; desc: On a failed save, the target is restrained as its flesh begins to harden.
floating-diskFloating DiskThis spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range.…30 feetV, S, MA drop of mercury.true1 hour1 action1index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationwizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/floating-disk
flyFlyYou touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.TouchV, S, MA wing feather from any bird.Up to 10 minutestrue1 action3index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/fly
fog-cloudFog CloudYou create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate o…When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.120 feetV, SUp to 1 hourtrue1 action1index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/ranger, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/fog-cloudtype: sphere; size: 20
forbiddanceForbiddanceYou create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use p…TouchV, S, MA sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp.true24 hours10 minutes6index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric/api/2014/spells/forbiddancetype: cube; size: 40000
forcecageForcecageAn immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose., A prison in…100 feetV, S, MRuby dust worth 1,500 gp.1 hour1 action7index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationbard: Bard: /api/2014/classes/bard, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/forcecagetype: cube; size: 20
foresightForesightYou touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on attack rolls, ability checks, and savin…TouchV, S, MA hummingbird feather.8 hours1 minute9index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/foresight
freedom-of-movementFreedom of MovementYou touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the targe…TouchV, S, MA leather strap, bound around the arm or a similar appendage.1 hour1 action4index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerland: Land: /api/2014/subclasses/land, devotion: Devotion: /api/2014/subclasses/devotion/api/2014/spells/freedom-of-movement
freezing-sphereFreezing SphereA frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a constitution…When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.300 feetV, S, MA small crystal sphere.Instantaneous1 action6damage_type: cold, Cold, /api/2014/damage-types/cold; damage_at_slot_level: 10d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/freezing-spheredc_type: con, CON, /api/2014/ability-scores/con; dc_success: halftype: sphere; size: 60
gaseous-formGaseous FormYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal c…TouchV, S, MA bit of gauze and a wisp of smoke.Up to 1 hourtrue1 action3index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/gaseous-form
gateGateYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in…60 feetV, S, MA diamond worth at least 5,000gp.Up to 1 minutetrue1 action9index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/cleric, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/gate
geasGeasYou place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can under…When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spell…60 feetV30 days1 minute5index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladin, wizard: Wizard: /api/2014/classes/wiza…/api/2014/spells/geasdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
gentle-reposeGentle ReposeYou touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead., The spell also effectively extends the time limit on raising the target from the dea…TouchV, S, MA pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration.true10 days1 action2index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancycleric: Cleric: /api/2014/classes/cleric, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/gentle-repose
giant-insectGiant InsectYou transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider…30 feetV, SUp to 10 minutestrue1 action4index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid/api/2014/spells/giant-insect
glibnessGlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indic…SelfV1 hour1 action8index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, warlock: Warlock: /api/2014/classes/warlock/api/2014/spells/glibness
globe-of-invulnerabilityGlobe of InvulnerabilityAn immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration., Any spell of 5th level or lower cast from outside the barrier can't affect…When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.SelfV, S, MA glass or crystal bead that shatters when the spell ends.Up to 1 minutetrue1 action6index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/globe-of-invulnerabilitytype: sphere; size: 10
glyph-of-wardingGlyph of WardingWhen you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book,…When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store an…TouchV, S, MIncense and powdered diamond worth at least 200 gp, which the spell consumes.Until dispelled1 hour3index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/glyph-of-warding
goodberryGoodberryUp to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough no…TouchV, S, MA sprig of mistletoe.Instantaneous1 action1index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/ranger/api/2014/spells/goodberry
greaseGreaseSlick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration., When the grease appears, each creature standing in its area m…60 feetV, S, MA bit of pork rind or butter.1 minute1 action1index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationwizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/greasedc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: nonetype: cube; size: 10
greater-invisibilityGreater InvisibilityYou or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person.TouchV, SUp to 1 minutetrue1 action4index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/greater-invisibility
greater-restorationGreater RestorationYou imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target:, - One effect…TouchV, S, MDiamond dust worth at least 100gp, which the spell consumes.Instantaneous1 action5index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid/api/2014/spells/greater-restoration
guardian-of-faithGuardian of FaithA Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleam…30 feetV8 hours1 action4damage_type: radiant, Radiant, /api/2014/damage-types/radiant; damage_at_slot_level: 20index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/cleric/api/2014/spells/guardian-of-faithdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: cylinder; size: 10
guards-and-wardsGuards and WardsYou create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall…TouchV, S, MBurning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp.24 hours10 minutes6index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/guards-and-wardstype: cube; size: 2500
guidanceGuidanceYou touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the abilit…TouchV, SUp to 1 minutetrue1 actionindex: divination; name: Divination; url: /api/2014/magic-schools/divinationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore/api/2014/spells/guidance
guiding-boltGuiding BoltA flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made agai…When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.120 feetV, S1 round1 action1rangeddamage_type: radiant, Radiant, /api/2014/damage-types/radiant; damage_at_slot_level: 4d6, 5d6, 6d6, 7d6, 8d6, 9d6, 10d6, 11d6, 12d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/guiding-bolt
gust-of-windGust of WindA line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a strength saving…SelfV, S, MA legume seed.Up to 1 minutetrue1 action2index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationdruid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/gust-of-winddc_type: str, STR, /api/2014/ability-scores/str; dc_success: nonetype: line; size: 60
hallowHallowYou touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hall…TouchV, S, MHerbs, oils, and incense worth at least 1,000 gp, which the spell consumes.Until dispelled24 hours5index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/clericfiend: Fiend: /api/2014/subclasses/fiend/api/2014/spells/hallowdc_type: cha, CHA, /api/2014/ability-scores/cha; dc_success: nonetype: sphere; size: 60
hallucinatory-terrainHallucinatory TerrainYou make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or som…300 feetV, S, MA stone, a twig, and a bit of green plant.24 hours10 minutes4index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/hallucinatory-terraintype: cube; size: 150
harmHarmYou unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on…60 feetV, SInstantaneous1 action6damage_type: necrotic, Necrotic, /api/2014/damage-types/necrotic; damage_at_slot_level: 14d6index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancycleric: Cleric: /api/2014/classes/cleric/api/2014/spells/harmdc_type: con, CON, /api/2014/ability-scores/con; dc_success: half
hasteHasteChoose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on dexterity saving throws, and it gains an ad…30 feetV, S, MA shaving of licorice root.Up to 1 minutetrue1 action3index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/haste
healHealChoose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases…When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.60 feetV, SInstantaneous1 action6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid/api/2014/spells/heal6: 70; 7: 80; 8: 90; 9: 100
healing-wordHealing WordA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.60 feetVInstantaneous1 bonus action1index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore/api/2014/spells/healing-word1: 1d4 + MOD; 2: 2d4 + MOD; 3: 3d4 + MOD; 4: 4d4 + MOD; 5: 5d4 + MOD; 6: 6d4 + MOD; 7: 7d4 + MOD; 8: 8d4 + MOD; 9: 9d4 + MOD
heat-metalHeat MetalChoose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical conta…When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.60 feetV, S, MA piece of iron and a flame.Up to 1 minutetrue1 action2damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 2d8, 3d8, 4d8, 5d8, 6d8, 7d8, 8d8, 9d8index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore/api/2014/spells/heat-metaldc_type: con, CON, /api/2014/ability-scores/con; dc_success: other; desc: Can choose to not drop the object
hellish-rebukeHellish RebukeYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a dexterity saving throw. It takes 2d10 fire damage on a failed save, or ha…When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.60 feetV, SInstantaneous1 reaction1damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 2d10, 3d10, 4d10, 5d10, 6d10, 7d10, 8d10, 9d10, 10d10index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationwarlock: Warlock: /api/2014/classes/warlock/api/2014/spells/hellish-rebukedc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: half
heroes-feastHeroes' FeastYou bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour i…30 feetV, S, MA gem-encrusted bowl worth at least 1,000gp, which the spell consumes.Instantaneous10 minutes6index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid/api/2014/spells/heroes-feast
heroismHeroismA willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the…TouchV, SUp to 1 minutetrue1 action1index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, paladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore/api/2014/spells/heroism
hideous-laughterHideous LaughterA creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a wisdom saving t…30 feetV, S, MTiny tarts and a feather that is waved in the air.Up to 1 minutetrue1 action1index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/hideous-laughterdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
hold-monsterHold MonsterChoose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each ro…When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when…90 feetV, S, MA small piece of iron.Up to 1 minutetrue1 action5index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/hold-monsterdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
hold-personHold PersonChoose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another wisdom…When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you ta…60 feetV, S, MA small, straight piece of iron.Up to 1 minutetrue1 action2index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes…lore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/hold-persondc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
holy-auraHoly AuraDivine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and…SelfV, S, MA tiny reliquary worth at least 1,000gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text.Up to 1 minutetrue1 action8index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric/api/2014/spells/holy-auratype: sphere; size: 30
hunters-markHunter's MarkYou choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you…When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain…90 feetVUp to 1 hourtrue1 bonus action1index: divination; name: Divination; url: /api/2014/magic-schools/divinationranger: Ranger: /api/2014/classes/ranger/api/2014/spells/hunters-mark
hypnotic-patternHypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern mu…120 feetS, MA glowing stick of incense or a crystal vial filled with phosphorescent material.Up to 1 minutetrue1 action3index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/hypnotic-patterndc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none; desc: On a failed save, the creature becomes charmed for the duration.
ice-stormIce StormA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature t…When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.300 feetV, S, MA pinch of dust and a few drops of water.Instantaneous1 action4damage_type: bludgeoning, Bludgeoning, /api/2014/damage-types/bludgeoning; damage_at_slot_level: 2d8 + 4d6, 3d8 + 4d6, 4d8 + 4d6, 5d8 + 4d6, 6d8 + 4d6, 7d8 + 4d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationdruid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/ice-stormdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: cylinder; size: 20
identifyIdentifyYou choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it require…TouchV, S, MA pearl worth at least 100gp and an owl feather.trueInstantaneous1 minute1index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/identify
illusory-scriptIllusory ScriptYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration., To you and any creatures you designate when you cast the spell,…TouchS, MA lead-based ink worth at least 10gp, which this spell consumes.true10 days1 minute1index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/illusory-script
imprisonmentImprisonmentYou create a magical restraint to hold a creature that you can see within range. The target must succeed on a wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell i…30 feetV, S, MA vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500gp per Hit Die of the ta…Until dispelled1 minute9index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationwarlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/imprisonmentdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none; desc: If the creature succeeds, it is immune to this spell if you cast it again
incendiary-cloudIncendiary CloudA swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for…150 feetV, SUp to 1 minutetrue1 action8damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 10d8index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/incendiary-clouddc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: sphere; size: 20
inflict-woundsInflict WoundsMake a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.TouchV, SInstantaneous1 action1meleedamage_type: necrotic, Necrotic, /api/2014/damage-types/necrotic; damage_at_slot_level: 3d10, 4d10, 5d10, 6d10, 7d10, 8d10, 9d10, 10d10, 11d10index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancycleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/inflict-wounds
insect-plagueInsect PlagueSwarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscu…When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.300 feetV, S, MA few grains of sugar, some kernels of grain, and a smear of fat.Up to 10 minutestrue1 action5damage_type: piercing, Piercing, /api/2014/damage-types/piercing; damage_at_slot_level: 4d10, 5d10, 6d10, 7d10, 8d10index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcererland: Land: /api/2014/subclasses/land/api/2014/spells/insect-plaguedc_type: con, CON, /api/2014/ability-scores/con; dc_success: halftype: sphere; size: 20
instant-summonsInstant SummonsYou touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire…TouchV, S, MA sapphire worth 1,000 gp.trueUntil dispelled1 minute6index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/instant-summons
invisibilityInvisibilityA creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks o…When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.TouchV, S, MAn eyelash encased in gum arabic.Up to 1 hourtrue1 action2index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/invisibility
irresistible-danceIrresistible DanceChoose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to t…30 feetVUp to 1 minutetrue1 action6index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/irresistible-dance
jumpJumpYou touch a creature. The creature's jump distance is tripled until the spell ends.TouchV, S, MA grasshopper's hind leg.1 minute1 action1index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/ranger, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/jump
knockKnockChoose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.…60 feetVInstantaneous1 action2index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/knock
legend-loreLegend LoreName or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories…SelfV, S, MIncense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each.Instantaneous10 minutes5index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/legend-lore
lesser-restorationLesser RestorationYou touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.TouchV, SInstantaneous1 action2index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladin, ranger: Ranger: /api/2014/classes/rang…lore: Lore: /api/2014/subclasses/lore, life: Life: /api/2014/subclasses/life, devotion: Devotion: /api/2014/subclasses/devotion/api/2014/spells/lesser-restoration
levitateLevitateOne creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500…60 feetV, S, MEither a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.Up to 10 minutestrue1 action2index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/levitate
lightLightYou touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be…TouchV, MA firefly or phosphorescent moss.1 hour1 actionindex: evocation; name: Evocation; url: /api/2014/magic-schools/evocationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/lightdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: none
lightning-boltLightning BoltA stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a dexterity saving throw. A creature takes 8d6 lig…When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.SelfV, S, MA bit of fur and a rod of amber, crystal, or glass.Instantaneous1 action3damage_type: lightning, Lightning, /api/2014/damage-types/lightning; damage_at_slot_level: 8d6, 9d6, 10d6, 11d6, 12d6, 13d6, 14d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/lightning-boltdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: line; size: 100
locate-animals-or-plantsLocate Animals or PlantsDescribe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within…SelfV, S, MA bit of fur from a bloodhound.trueInstantaneous1 action2index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore/api/2014/spells/locate-animals-or-plants
locate-creatureLocate CreatureDescribe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the d…SelfV, S, MA bit of fur from a bloodhound.Up to 1 hourtrue1 action4index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladin, ranger: Ranger: /api/2014/classes/rang…land: Land: /api/2014/subclasses/land/api/2014/spells/locate-creature
locate-objectLocate ObjectDescribe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direc…SelfV, S, MA forked twig.Up to 10 minutestrue1 action2index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladin, ranger: Ranger: /api/2014/classes/rang…lore: Lore: /api/2014/subclasses/lore/api/2014/spells/locate-object
longstriderLongstriderYou touch a creature. The target's speed increases by 10 feet until the spell ends.When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each spell slot above 1st.TouchV, S, MA pinch of dirt.1 hour1 action1index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/ranger, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/longstrider
mage-armorMage ArmorYou touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the…TouchV, S, MA piece of cured leather.8 hours1 action1index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/mage-armor
mage-handMage HandA spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from…30 feetV, S1 minute1 actionindex: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/mage-hand
magic-circleMagic CircleYou create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear whenever the cylinder intersects with the flo…When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.10 feetV, S, MHoly water or powdered silver and iron worth at least 100 gp, which the spell consumes.1 hour1 minute3index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladin, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/magic-circledc_type: cha, CHA, /api/2014/ability-scores/cha; dc_success: other; desc: If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.type: cylinder; size: 10
magic-jarMagic JarYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surrou…SelfV, S, MA gem, crystal, reliquary, or some other ornamental container worth at least 500 gp.Until dispelled1 minute6index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancywizard: Wizard: /api/2014/classes/wizard/api/2014/spells/magic-jardc_type: cha, CHA, /api/2014/ability-scores/cha; dc_success: other; desc: On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, th…
magic-missileMagic MissileYou create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultane…When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.120 feetV, SInstantaneous1 action1damage_type: force, Force, /api/2014/damage-types/force; damage_at_slot_level: 1d4 + 1, 1d4 + 1, 1d4 + 1, 1d4 + 1, 1d4 + 1, 1d4 + 1, 1d4 + 1, 1d4 + 1, 1d4 + 1index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/magic-missile
magic-mouthMagic MouthYou plant a message to an object in the range of the spell. The message is verbalized when the trigger conditions are met. Choose an object that you see, and that is not worn or carried by another cre…30 feetV, S, MA honeycomb and jade dust of at least 10 inches, the spell consumes.trueUntil dispelled1 minute2index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/magic-mouth
magic-weaponMagic WeaponYou touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.TouchV, SUp to 1 hourtrue1 bonus action2index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationpaladin: Paladin: /api/2014/classes/paladin, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/magic-weapon
magnificent-mansionMagnificent MansionYou conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and…300 feetV, S, MA miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp.24 hours1 minute7index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/magnificent-mansiontype: cube; size: 5
major-imageMajor ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the durat…When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.120 feetV, S, MA bit of fleece.Up to 10 minutestrue1 action3index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/major-image
mass-cure-woundsMass Cure WoundsA wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8…When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.60 feetV, SInstantaneous1 action5index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druidlife: Life: /api/2014/subclasses/life/api/2014/spells/mass-cure-wounds5: 3d8 + MOD; 6: 4d8 + MOD; 7: 5d8 + MOD; 8: 6d8 + MOD; 9: 7d8 + MODtype: sphere; size: 30
mass-healMass HealA flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatur…60 feetV, SInstantaneous1 action9index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/cleric/api/2014/spells/mass-heal9: 700
mass-healing-wordMass Healing WordAs you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on…When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.60 feetVInstantaneous1 bonus action3index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/mass-healing-word3: 1d4 + MOD; 4: 2d4 + MOD; 5: 3d4 + MOD; 6: 4d4 + MOD; 7: 5d4 + MOD; 8: 6d4 + MOD; 9: 7d4 + MOD
mass-suggestionMass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatu…When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a ye…60 feetV, MA snake's tongue and either a bit of honeycomb or a drop of sweet oil.24 hours1 action6index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/mass-suggestiondc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
mazeMazeYou banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze., The target can use its action to attempt to…60 feetV, SUp to 10 minutestrue1 action8index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/maze
meld-into-stoneMeld Into StoneYou step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into th…TouchV, Strue8 hours1 action3index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/meld-into-stone
mendingMendingThis spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no longer than 1 foot in any dimension, you…TouchV, S, MTwo lodestones.Instantaneous1 minuteindex: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationcleric: Cleric: /api/2014/classes/cleric, bard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/w…lore: Lore: /api/2014/subclasses/lore/api/2014/spells/mending
messageMessageYou point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear., You can cast this spe…120 feetV, S, MA short piece of copper wire.1 round1 actionindex: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/message
meteor-swarmMeteor SwarmBlazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a dexterity saving th…1 mileV, SInstantaneous1 action9damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 20d6 + 20d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/meteor-swarmdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: sphere; size: 40
mind-blankMind BlankUntil the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The spell…TouchV, S24 hours1 action8index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/mind-blank
minor-illusionMinor IllusionYou create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again., If you create a sound, its volume…30 feetS, MA bit of fleece.1 minute1 actionindex: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/minor-illusion
mirage-arcaneMirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be…SightV, S10 days10 minutes7index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/mirage-arcanetype: cube; size: 5280
mirror-imageMirror ImageThree illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real…SelfV, S1 minute1 action2index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionsorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/mirror-image
misleadMisleadYou become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell., You ca…SelfSUp to 1 hourtrue1 action5index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/mislead
misty-stepMisty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.SelfVInstantaneous1 bonus action2index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationsorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/misty-step
modify-memoryModify MemoryYou attempt to reshape another creature's memories. One creature that you can see must make a wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed s…If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th…30 feetV, SUp to 1 minutetrue1 action5index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/modify-memorydc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
moonbeamMoonbeamA silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder., When a creature enters the spe…When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1dl0 for each slot level above 2nd.120 feetV, S, MSeveral seeds of any moonseed plant and a piece of opalescent feldspar.Up to 1 minutetrue1 action2damage_type: radiant, Radiant, /api/2014/damage-types/radiant; damage_at_slot_level: 2d10, 3d10, 4d10, 5d10, 6d10, 7d10, 8d10, 9d10index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationdruid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore/api/2014/spells/moonbeamdc_type: con, CON, /api/2014/ability-scores/con; dc_success: halftype: cylinder; size: 5
move-earthMove EarthChoose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's el…120 feetV, S, MAn iron blade and a small bag containing a mixture of soils--clay, loam, and sand.Up to 2 hourstrue1 action6index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/move-earthtype: cone; size: 40
nondetectionNondetectionFor the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targ…TouchV, S, MA pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes.8 hours1 action3index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationbard: Bard: /api/2014/classes/bard, ranger: Ranger: /api/2014/classes/ranger, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/nondetection
pass-without-tracePass Without TraceA veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dex…SelfV, S, MAshes from a burned leaf of mistletoe and a sprig of spruce.Up to 1 hourtrue1 action2index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/pass-without-trace
passwallPasswallA passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the ope…30 feetV, S, MA pinch of sesame seeds.1 hour1 action5index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationwizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/passwall
phantasmal-killerPhantasmal KillerYou tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw.…When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.120 feetV, SUp to 1 minutetrue1 action4damage_type: psychic, Psychic, /api/2014/damage-types/psychic; damage_at_slot_level: 4d10index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/phantasmal-killerdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
phantom-steedPhantom SteedA Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle…30 feetV, Strue1 hour1 minute3index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionwizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/phantom-steed
planar-allyPlanar AllyYou beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a…60 feetV, SInstantaneous10 minutes6index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/cleric/api/2014/spells/planar-ally
planar-bindingPlanar BindingWith this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is fi…When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th-level slot, to 180 days with an 8th-level slot, and to a y…60 feetV, S, MA jewel worth at least 1,000 gp, which the spell consumes.24 hours1 hour5index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/planar-bindingdc_type: cha, CHA, /api/2014/ability-scores/cha; dc_success: none
plane-shiftPlane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on…TouchV, S, MA forked, metal rod worth at least 250 gp, attuned to a particular plane of existence.Instantaneous1 action7meleeindex: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/…/api/2014/spells/plane-shiftdc_type: cha, CHA, /api/2014/ability-scores/cha; dc_success: none; desc: If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so tr…
plant-growthPlant GrowthThis spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits., If you cast this spell using 1 action, cho…150 feetV, SInstantaneous1 action3index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/plant-growth
poison-sprayPoison SprayYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a constitution saving throw or take 1d12 poison damage.,…10 feetV, SInstantaneous1 actiondamage_type: poison, Poison, /api/2014/damage-types/poison; damage_at_character_level: 1d12, 2d12, 3d12, 4d12index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationsorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard, druid: Druid: /api/2014/classes/druid/api/2014/spells/poison-spraydc_type: con, CON, /api/2014/ability-scores/con; dc_success: none
polymorphPolymorphThis spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this…60 feetV, S, MA caterpillar cocoon.Up to 1 hourtrue1 action4index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/polymorphdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
power-word-killPower Word KillYou utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.60 feetVInstantaneous1 action9index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/power-word-kill
power-word-stunPower Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell h…60 feetVInstantaneous1 action8index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/power-word-stun
prayer-of-healingPrayer of HealingUp to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.30 feetVInstantaneous10 minutes2index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/prayer-of-healing2: 2d8 + MOD; 3: 3d8 + MOD; 4: 4d8 + MOD; 5: 5d8 + MOD; 6: 6d8 + MOD; 7: 7d8 + MOD; 8: 8d8 + MOD; 9: 9d8 + MOD
prestidigitationPrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within 'range':, You create an instantaneous, harmless sensory effect, su…10 feetV, S1 hour1 actionindex: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/prestidigitation
prismatic-sprayPrismatic SprayEight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a dexterity saving throw. For each…SelfV, SInstantaneous1 action7damage_at_slot_level: 10d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/prismatic-spraydc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: other; desc: For each target, roll a d8 to determine which color ray affects it.type: cone; size: 60
prismatic-wallPrismatic WallA shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point you can see within range. Alternatively, you can shape t…60 feetV, S10 minutes1 action9index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/prismatic-walltype: line; size: 90
private-sanctumPrivate SanctumYou make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration or until you use an action to d…When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 20…120 feetV, S, MA thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite.24 hours10 minutes4index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/private-sanctumtype: cube; size: 100
produce-flameProduce FlameA flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additi…SelfV, S10 minutes1 actionrangeddamage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_character_level: 1d8, 2d8, 3d8, 4d8index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore/api/2014/spells/produce-flame
programmed-illusionProgrammed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no…120 feetV, S, MA bit of fleece and jade dust worth at least 25 gp.Until dispelled1 action6index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/programmed-illusiontype: cube; size: 30
project-imageProject ImageYou create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks…500 milesV, S, MA small replica of you made from materials worth at least 5 gp.Up to 24 hourstrue1 action7index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/project-image
protection-from-energyProtection From EnergyFor the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.TouchV, SUp to 1 hourtrue1 action3index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/ranger, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/cla…lore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/protection-from-energy
protection-from-evil-and-goodProtection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead., The protection grants several benef…TouchV, S, MHoly water or powdered silver and iron, which the spell consumes.Up to 10 minutestrue1 action1index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladin, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, devotion: Devotion: /api/2014/subclasses/devotion/api/2014/spells/protection-from-evil-and-good
protection-from-poisonProtection from PoisonYou touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random., F…TouchV, S1 hour1 action2index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladin, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore/api/2014/spells/protection-from-poison
purify-food-and-drinkPurify Food and DrinkAll nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.10 feetV, StrueInstantaneous1 action1index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, paladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore/api/2014/spells/purify-food-and-drink
raise-deadRaise DeadYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to l…TouchV, S, MA diamond worth at least 500gp, which the spell consumes.Instantaneous1 hour5index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancybard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladinlife: Life: /api/2014/subclasses/life/api/2014/spells/raise-dead
ray-of-enfeeblementRay of EnfeeblementA black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attack…60 feetV, SUp to 1 minutetrue1 action2rangedindex: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancywarlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/ray-of-enfeeblementdc_type: con, CON, /api/2014/ability-scores/con; dc_success: none
ray-of-frostRay of FrostA frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until t…60 feetV, SInstantaneous1 actionrangeddamage_type: cold, Cold, /api/2014/damage-types/cold; damage_at_character_level: 1d8, 2d8, 3d8, 4d8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/ray-of-frost
regenerateRegenerateYou touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns…TouchV, S, MA prayer wheel and holy water.1 hour1 minute7index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid/api/2014/spells/regenerate7: 4d8 + 15
reincarnateReincarnateYou touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that…TouchV, S, MRare oils and unguents worth at least 1,000 gp, which the spell consumes.Instantaneous1 hour5index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid/api/2014/spells/reincarnate
remove-curseRemove CurseAt your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed…TouchV, SInstantaneous1 action3index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladin, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/remove-curse
resilient-sphereResilient SphereA sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a dexterity saving throw. On a failed save, the creature is enclosed f…30 feetV, S, MA hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic.Up to 1 minutetrue1 action4index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/resilient-spheredc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: none
resistanceResistanceYou touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving…TouchV, S, MA miniature cloak.Up to 1 minutetrue1 actionindex: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore/api/2014/spells/resistance
resurrectionResurrectionYou touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit…TouchV, S, MA diamond worth at least 1,000gp, which the spell consumes.Instantaneous1 hour7index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancybard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric/api/2014/spells/resurrection
reverse-gravityReverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward a…100 feetV, S, MA lodestone and iron filings.Up to 1 minutetrue1 action7index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/reverse-gravitydc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: other; desc: A creature can make a dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.type: cylinder; size: 50
revivifyRevivifyYou touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any m…TouchV, S, MDiamonds worth 300gp, which the spell consumes.Instantaneous1 action3index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore, life: Life: /api/2014/subclasses/life/api/2014/spells/revivify
rope-trickRope TrickYou touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible en…TouchV, S, MPowdered corn extract and a twisted loop of parchment.1 hour1 action2index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationwizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/rope-trick
sacred-flameSacred FlameFlame-like radiance descends on a creature that you can see within range. The target must succeed on a dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for thi…60 feetV, SInstantaneous1 actiondamage_type: radiant, Radiant, /api/2014/damage-types/radiant; damage_at_character_level: 1d8, 2d8, 3d8, 4d8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/sacred-flamedc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: none
sanctuarySanctuaryYou ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a wisdom saving throw. On a failed…30 feetV, S, MA small silver mirror.1 minute1 bonus action1index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore, devotion: Devotion: /api/2014/subclasses/devotion/api/2014/spells/sanctuary
scorching-rayScorching RayYou create three rays of fire and hurl them at targets within range. You can hurl them at one target or several., Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.120 feetV, SInstantaneous1 action2damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 2d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, fiend: Fiend: /api/2014/subclasses/fiend/api/2014/spells/scorching-ray
scryingScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a wisdom saving throw, which is modified by how well you know the target and t…SelfV, S, MA focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.Up to 10 minutestrue10 minutes5index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wiza…land: Land: /api/2014/subclasses/land/api/2014/spells/scryingdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
secret-chestSecret ChestYou hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12 cubi…TouchV, S, MAn exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp.Instantaneous1 action4index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/secret-chest
see-invisibilitySee InvisibilityFor the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal. The ethereal objects and creatures appear ghostly translucent.SelfV, S, MA dash of talc and a small amount of silver powder.1 hour1 action2index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/see-invisibility
seemingSeemingThis spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a char…30 feetV, S8 hours1 action5index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/seeming
sendingSendingYou send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answe…UnlimitedV, S, MA short piece of fine copper wire.1 round1 action3index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/sending
sequesterSequesterBy means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be target…TouchV, S, MA powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes.Until dispelled1 action7index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/sequester
shapechangeShapechangeYou assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead,…SelfV, S, MA jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell.Up to 1 hourtrue1 action9index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/shapechange
shatterShatterA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw.…When you cast this spell using a 3 or higher level spell slot, the damage of the spell increases by 1d8 for each level of higher spell slot 2.60 feetV, S, MA burst of mica.Instantaneous1 action2damage_type: thunder, Thunder, /api/2014/damage-types/thunder; damage_at_slot_level: 3d8, 4d8, 5d8, 6d8, 7d8, 8d8, 9d8, 10d8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/shatterdc_type: con, CON, /api/2014/ability-scores/con; dc_success: halftype: sphere; size: 10
shieldShieldAn invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic…SelfV, S1 round1 reaction1index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/shield
shield-of-faithShield of FaithA shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.60 feetV, S, MA small parchment with a bit of holy text written on it.Up to 10 minutestrue1 bonus action1index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore/api/2014/spells/shield-of-faith
shillelaghShillelaghThe wood of a club or a quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee…TouchV, S, MMistletoe, a shamrock leaf, and a club or quarterstaff.1 minute1 bonus actionindex: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druidlore: Lore: /api/2014/subclasses/lore/api/2014/spells/shillelagh
shocking-graspShocking GraspLightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor m…TouchV, SInstantaneous1 actionmeleedamage_type: lightning, Lightning, /api/2014/damage-types/lightning; damage_at_character_level: 1d8, 2d8, 3d8, 4d8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/shocking-grasp
silenceSilenceFor the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thu…120 feetV, StrueUp to 10 minutestrue1 action2index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/silencetype: sphere; size: 20
silent-imageSilent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is…60 feetV, S, MA bit of fleece.Up to 10 minutestrue1 action1index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/silent-imagetype: cube; size: 15
simulacrumSimulacrumYou shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it…TouchV, S, MSnow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and pow…Until dispelled12 hours7index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/simulacrum
sleepSleepThis spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affect…When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.90 feetV, S, MA pinch of fine sand, rose petals, or a cricket.1 minute1 action1damage_at_slot_level: 5d8index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/sleeptype: sphere; size: 20
sleet-stormSleet StormUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the…150 feetV, S, MA pinch of dust and a few drops of water.Up to 1 minutetrue1 action3index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/sleet-stormtype: cylinder; size: 40
slowSlowYou alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a wisdom saving throw or be affected by this spell for the duration., An affected t…120 feetV, S, MA drop of molasses.Up to 1 minutetrue1 action3index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/slowdc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none; desc: On failed save, the creature is slowed.type: cube; size: 40
spare-the-dyingSpare the DyingYou touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.TouchV, SInstantaneous1 actionindex: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancycleric: Cleric: /api/2014/classes/cleric/api/2014/spells/spare-the-dying
speak-with-animalsSpeak with AnimalsYou gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at a minimum, beasts can give…SelfV, Strue10 minutes1 action1index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore/api/2014/spells/speak-with-animals
speak-with-deadSpeak with DeadYou grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spel…10 feetV, S, MBurning incense.10 minutes1 action3index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancybard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/speak-with-dead
speak-with-plantsSpeak with PlantsYou imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in th…SelfV, S10 minutes1 action3index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore/api/2014/spells/speak-with-plantstype: sphere; size: 30
spider-climbSpider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gain…TouchV, S, MA drop of bitumen and a spider.Up to 1 hourtrue1 action2index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/spider-climb
spike-growthSpike GrowthThe ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the…150 feetV, S, MSeven sharp thorns or seven small twigs, each sharpened to a point.Up to 10 minutestrue1 action2index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/spike-growthtype: cylinder; size: 20
spirit-guardiansSpirit GuardiansYou call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are…When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.SelfV, S, MA holy symbol.Up to 10 minutestrue1 action3index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/spirit-guardians
spiritual-weaponSpiritual WeaponYou create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within…When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.60 feetV, S1 minute1 bonus action2meleedamage_type: force, Force, /api/2014/damage-types/force; damage_at_slot_level: 1d8 + MOD, 1d8 + MOD, 2d8 + MOD, 2d8 + MOD, 3d8 + MOD, 3d8 + MOD, 4d8 + MOD, 4d8 + MODindex: evocation; name: Evocation; url: /api/2014/magic-schools/evocationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore, life: Life: /api/2014/subclasses/life/api/2014/spells/spiritual-weapon
stinking-cloudStinking CloudYou create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the…90 feetV, S, MA rotten egg or several skunk cabbage leaves.Up to 1 minutetrue1 action3index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land, fiend: Fiend: /api/2014/subclasses/fiend/api/2014/spells/stinking-clouddc_type: con, CON, /api/2014/ability-scores/con; dc_success: none; desc: On a failed save, the creature spends its action that turn retching and reeling.type: sphere; size: 20
stone-shapeStone ShapeYou touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a lar…TouchV, S, MSoft clay, to be crudely worked into the desired shape for the stone object.Instantaneous1 action4index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/stone-shape
stoneskinStoneskinThis spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.TouchV, S, MDiamond dust worth 100 gp, which the spell consumes.Up to 1 hourtrue1 action4index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/ranger, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/stoneskin
storm-of-vengeanceStorm of VengeanceA churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud…SightV, SUp to 1 minutetrue1 action9damage_type: thunder, Thunder, /api/2014/damage-types/thunder; damage_at_slot_level: 2d6index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid/api/2014/spells/storm-of-vengeancedc_type: con, CON, /api/2014/ability-scores/con; dc_success: none; desc: On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes.type: sphere; size: 360
suggestionSuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune…30 feetV, MA snake's tongue and either a bit of honeycomb or a drop of sweet oil.Up to 8 hourstrue1 action2index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/suggestiondc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
sunbeamSunbeamA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radian…SelfV, S, MA magnifying glass.Up to 1 minutetrue1 action6damage_type: radiant, Radiant, /api/2014/damage-types/radiant; damage_at_slot_level: 6d8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationdruid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/sunbeamdc_type: con, CON, /api/2014/ability-scores/con; dc_success: half; desc: On a failed save, the creature is blinded until your next turn. On a successful save, it isn't blinded by this spell.type: line; size: 60
sunburstSunburstBrilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a constitution saving throw. On a failed save, a creature takes 12d6 r…150 feetV, S, MFire and a piece of sunstone.Instantaneous1 action8damage_type: radiant, Radiant, /api/2014/damage-types/radiant; damage_at_slot_level: 12d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationdruid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/sunburstdc_type: con, CON, /api/2014/ability-scores/con; dc_success: half; desc: On failure, the creature is also blinded for 1 minute.type: cylinder; size: 60
symbolSymbolWhen you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book,…TouchV, S, MMercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes.Until dispelled1 minute7index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/symboltype: cube; size: 10
telekinesisTelekinesisYou gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object t…60 feetV, SUp to 10 minutestrue1 action5index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/telekinesistype: sphere; size: 30
telepathic-bondTelepathic BondYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of…30 feetV, S, MPieces of eggshell from two different kinds of creaturestrue1 hour1 action5index: divination; name: Divination; url: /api/2014/magic-schools/divinationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/telepathic-bond
teleportTeleportThis spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If yo…10 feetVInstantaneous1 action7index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/teleporttype: cube; size: 10
teleportation-circleTeleportation CircleAs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know a…10 feetV, MRare chalks and inks infused with precious gems with 50 gp, which the spell consumes.1 round1 minute5index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/teleportation-circletype: sphere; size: 10
thaumaturgyThaumaturgyYou manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range., - Your voice booms up to three times as loud as normal for 1 min…30 feetV1 minute1 actionindex: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/thaumaturgy
thunderwaveThunderwaveA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is…When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.SelfV, SInstantaneous1 action1damage_type: thunder, Thunder, /api/2014/damage-types/thunder; damage_at_slot_level: 2d8, 3d8, 4d8, 5d8, 6d8, 7d8, 8d8, 9d8, 10d8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationbard: Bard: /api/2014/classes/bard, druid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/thunderwavedc_type: con, CON, /api/2014/ability-scores/con; dc_success: halftype: cube; size: 15
time-stopTime StopYou briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal., This spell…SelfVInstantaneous1 action9index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/time-stop
tiny-hutTiny HutA 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area., Nine creatures of Medium size or sma…SelfV, S, MA small crystal bead.true8 hours1 minute3index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationbard: Bard: /api/2014/classes/bard, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/tiny-huttype: sphere; size: 10
tonguesTonguesThis spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target…TouchV, MA small clay model of a ziggurat.1 hour1 action3index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/cla…lore: Lore: /api/2014/subclasses/lore/api/2014/spells/tongues
transport-via-plantsTransport via PlantsThis spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destinati…10 feetV, S1 round1 action6index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid/api/2014/spells/transport-via-plants
tree-strideTree StrideYou gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet o…SelfV, SUp to 1 minutetrue1 action5index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerland: Land: /api/2014/subclasses/land/api/2014/spells/tree-stride
true-polymorphTrue PolymorphChoose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object mus…30 feetV, S, MA drop of mercury, a dollop of gum arabic, and a wisp of smoke.Up to 1 hourtrue1 action9index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationbard: Bard: /api/2014/classes/bard, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/true-polymorph
true-resurrectionTrue ResurrectionYou touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all…TouchV, S, MA sprinkle of holy water and diamonds worth at least 25,000gp, which the spell consumes.Instantaneous1 hour9index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancycleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid/api/2014/spells/true-resurrection
true-seeingTrue SeeingThis spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the…TouchV, S, MAn ointment for the eyes that costs 25gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell.1 hour1 action6index: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/cla…/api/2014/spells/true-seeing
true-strikeTrue StrikeYou extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against…30 feetSUp to 1 roundtrue1 actionindex: divination; name: Divination; url: /api/2014/magic-schools/divinationbard: Bard: /api/2014/classes/bard, sorcerer: Sorcerer: /api/2014/classes/sorcerer, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/true-strike
unseen-servantUnseen ServantThis spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground with…60 feetV, S, MA piece of string and a bit of wood.true1 hour1 action1index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationbard: Bard: /api/2014/classes/bard, warlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/unseen-servant
vampiric-touchVampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic da…When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.SelfV, SUp to 1 minutetrue1 action3meleedamage_type: necrotic, Necrotic, /api/2014/damage-types/necrotic; damage_at_slot_level: 3d6, 4d6, 5d6, 6d6, 7d6, 8d6, 9d6index: necromancy; name: Necromancy; url: /api/2014/magic-schools/necromancywarlock: Warlock: /api/2014/classes/warlock, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore/api/2014/spells/vampiric-touch
vicious-mockeryVicious MockeryYou unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a wisdom savin…60 feetVInstantaneous1 actiondamage_type: psychic, Psychic, /api/2014/damage-types/psychic; damage_at_character_level: 1d4, 2d4, 3d4, 4d4index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard/api/2014/spells/vicious-mockerydc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: none
wall-of-fireWall of FireYou create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foo…When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.120 feetV, S, MA small piece of phosphorus.Up to 1 minutetrue1 action4damage_type: fire, Fire, /api/2014/damage-types/fire; damage_at_slot_level: 5d8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationdruid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardfiend: Fiend: /api/2014/subclasses/fiend/api/2014/spells/wall-of-firedc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: line; size: 60
wall-of-forceWall of ForceAn invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free…120 feetV, S, MA pinch of powder made by crushing a clear gemstone.Up to 10 minutestrue1 action5index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/wall-of-force
wall-of-iceWall of IceYou create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-s…When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by…120 feetV, S, MA small piece of quartz.Up to 10 minutestrue1 action6damage_type: cold, Cold, /api/2014/damage-types/cold; damage_at_slot_level: 10d6, 12d6, 14d6, 16d6index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/wall-of-icedc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: sphere; size: 10
wall-of-stoneWall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous w…120 feetV, S, MA small block of granite.Up to 10 minutestrue1 action5index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationdruid: Druid: /api/2014/classes/druid, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardland: Land: /api/2014/subclasses/land/api/2014/spells/wall-of-stone
wall-of-thornsWall of ThornsYou create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60…When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.120 feetV, S, MA handful of thorns.Up to 10 minutestrue1 action6damage_type: piercing, Piercing, /api/2014/damage-types/piercing; damage_at_slot_level: 7d8, 8d8, 9d8, 10d8index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationdruid: Druid: /api/2014/classes/druid/api/2014/spells/wall-of-thornsdc_type: dex, DEX, /api/2014/ability-scores/dex; dc_success: halftype: line; size: 60
warding-bondWarding BondThis spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and…TouchV, S, MA pair of platinum rings worth at least 50gp each, which you and the target must wear for the duration.1 hour1 action2index: abjuration; name: Abjuration; url: /api/2014/magic-schools/abjurationcleric: Cleric: /api/2014/classes/clericlore: Lore: /api/2014/subclasses/lore/api/2014/spells/warding-bond
water-breathingWater BreathingThis spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain their normal breathing pat…30 feetV, S, MA short piece of reed or straw.true24 hours1 action3index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/ranger, sorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/water-breathing
water-walkWater WalkThis spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take…30 feetV, S, MA piece of cork.true1 hour1 action3index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationcleric: Cleric: /api/2014/classes/cleric, druid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/ranger, sorcerer: Sorcerer: /api/2014/classes/sorcererlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/water-walk
webWebYou conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure th…60 feetV, S, MA bit of spiderweb.Up to 1 hourtrue1 action2index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizardlore: Lore: /api/2014/subclasses/lore, land: Land: /api/2014/subclasses/land/api/2014/spells/webtype: cube; size: 20
weirdWeirdDrawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice wi…120 feetV, SUp to 1 minutetrue1 action9index: illusion; name: Illusion; url: /api/2014/magic-schools/illusionwizard: Wizard: /api/2014/classes/wizard/api/2014/spells/weirddc_type: wis, WIS, /api/2014/ability-scores/wis; dc_success: nonetype: sphere; size: 30
wind-walkWind WalkYou and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet an…30 feetV, S, MFire and holy water.8 hours1 minute6index: transmutation; name: Transmutation; url: /api/2014/magic-schools/transmutationdruid: Druid: /api/2014/classes/druid/api/2014/spells/wind-walk
wind-wallWind WallA wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose s…120 feetV, S, MA tiny fan and a feather of exotic origin.Up to 1 minutetrue1 action3damage_type: bludgeoning, Bludgeoning, /api/2014/damage-types/bludgeoning; damage_at_slot_level: 3d8index: evocation; name: Evocation; url: /api/2014/magic-schools/evocationdruid: Druid: /api/2014/classes/druid, ranger: Ranger: /api/2014/classes/rangerlore: Lore: /api/2014/subclasses/lore/api/2014/spells/wind-walldc_type: str, STR, /api/2014/ability-scores/str; dc_success: halftype: line; size: 50
wishWishWish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires., The basic use of this spell is to duplicat…SelfVInstantaneous1 action9index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationsorcerer: Sorcerer: /api/2014/classes/sorcerer, wizard: Wizard: /api/2014/classes/wizard/api/2014/spells/wish
word-of-recallWord of RecallYou and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space t…5 feetVInstantaneous1 action6index: conjuration; name: Conjuration; url: /api/2014/magic-schools/conjurationcleric: Cleric: /api/2014/classes/cleric/api/2014/spells/word-of-recalltype: sphere; size: 5
zone-of-truthZone of TruthYou create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for th…60 feetV, S10 minutes1 action2index: enchantment; name: Enchantment; url: /api/2014/magic-schools/enchantmentbard: Bard: /api/2014/classes/bard, cleric: Cleric: /api/2014/classes/cleric, paladin: Paladin: /api/2014/classes/paladinlore: Lore: /api/2014/subclasses/lore, devotion: Devotion: /api/2014/subclasses/devotion/api/2014/spells/zone-of-truthtype: sphere; size: 15