D&D Fantasy Species - Free Download
383 fantasy species (races) from Dungeons & Dragons 5th Edition and expansions, including descriptions, publishers, and source books. Contains 383 records. Download in Excel, CSV, PDF formats.
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- Contains 383 records with 6 fields
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| Name | Description | Publisher | Book | Category | Expansion |
|---|---|---|---|---|---|
| Aarakocra | A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqa—mighty beings of air—and were imbue… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Aarakocra | Many people across Wildemount consider the winged aarakocra to be a myth, so infrequently do they descend from their lofty aeries to deal with wingless folk. Where they are known, the aarakocra rarely… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Aarakocra (EGTW) | Many people across Wildemount consider the winged aarakocra to be a myth, so infrequently do they descend from their lofty aeries to deal with wingless folk. Where they are known, the aarakocra rarely… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Aasimar | Whereas tieflings have fiendish blood in their veins, aasimar are the descendants of celestial beings. These folk generally appear as glorious humans with lustrous hair, flawless skin, and piercing ey… | Wizards of the Coast | Dungeon Master's Guide | Races | |
| Aasimar | I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept once, twi… | Wizards of the Coast | Volo's Guide to Monsters | Races | |
| Aasimar | Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease woun… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Aasimar | The light of the gods still shines upon Exandria, even from behind the Divine Gate. Aasimar are the purest expression of that divine light as it burns within every mortal soul, for the souls of those… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Aasimar | Creature Type Humanoid Size Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species Speed 30 feet Aasimar (pronounced AH-sih-mar) are mortals who carry a spark… | Wizards of the Coast | Player's Handbook (2024) | Races | 32231 |
| Aasimar (EGTW) | The light of the gods still shines upon Exandria, even from behind the Divine Gate. Aasimar are the purest expression of that divine light as it burns within every mortal soul, for the souls of those… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Accursed Tiefling | The city of Luyarnha has never experienced the threat of devils, as if fiends fear coming near the city walls. This absence extends to those of infernal descent; tieflings born in the gothic city are… | MonkeyDM | Steinhardt's Guide to the Eldritch Hunt | Races | |
| Air Genasi | Genasi Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material P… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Aldani | The aldani, or lobsterfolk, are a rare sight in the Forgotten Realms. These creatures resemble giant lobsters that walk upright and have humanoid faces save for the chitinous armour that clads them, a… | JVC Parry | Call from the Deep | Races | |
| Alseid | Alseid are graceful woodland cousins to centaurs, blending the torsos of elves with the lower bodies of nimble deer. Because they rarely venture far from their wooded glades, some call them “grove nym… | Kobold Press | Margreve Player's Guide | Races | |
| Alseid | Alseid are graceful woodland cousins to centaurs, blending the torsos of elves with the lower bodies of nimble deer. Because they rarely venture far from their wooded glades, some call them “grove nym… | Kobold Press | Tome of Heroes | Races | |
| Amoeboid | "Another failed experiment," muttered Yr. The amoeboid’s nucleus flashed dark red, his version of a resigned sigh. Standing in the medical bay of his saucer, he watched a pair of automatons clean visc… | Mage Hand Press | Dark Matter Starter Kit | Races | |
| Animal Yokai | Yōkai is a term that covers countless different supernatural beings of Rokugan, from wayfaring fox spirits who guide (or deceive) lost travelers to carnivorous umbrellas, and everything in between. Th… | Edge Studio | Adventures in Rokugan | Races | |
| Ashenforged | “We gave them life, sure. But it was not for any sort of empathy nor any grand sense of purpose. We were desperate, and through such desperation we could not see that we were doing what we, as a peopl… | Alligator Alley Entertainment | Esper Genesis Core Manual | Races | 27051 |
| Ashfolk | Born from the fires of the apocalypse, the Ashfolk are a race that emerged out of an incinerated land. As the world Virthys was torn apart by a mad dragon god, flames erupted from the core of the worl… | Braythe RPG | Braythe - Shattered Realities | Races | 17295 |
| Astral Elf | Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests as… | Wizards of the Coast | Spelljammer - Adventures in Space | Races | 16643 |
| Astral Emergent | Astral Emergent You were born from the thoughts and dreams of mortal beings. Your consciousness was once a string of thoughts and desires lost within the aether’s vastness. Then, your peaceful existen… | Ghostfire Gaming | Aetherial Expanse Setting Guide | Races | 32048 |
| Astral Merfolk | Astral Merfolk The merfolk of the Aetherial Expanse make their home in the Constellation Isles, where they’re locked in eternal enmity with their age-old foes, the astral merrow. The merfolk of the Co… | Ghostfire Gaming | Aetherial Expanse Setting Guide | Races | 32048 |
| Autognome | Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own. An auto… | Wizards of the Coast | Spelljammer - Adventures in Space | Races | 16643 |
| Automaton | An automaton is an artificial life form—not a construct, but a living organism. Though superficially an automaton resembles a human, having the same general physical characteristics, the perfection of… | Kobold Press | Wastes of Chaos | Races | |
| Automaton | Automaton When the Karelagne Empire discovered the portal to the Aetherial Expanse, everything changed on their homeworld. One of the most profound changes was the unlocking of the potential for aethe… | Ghostfire Gaming | Aetherial Expanse Setting Guide | Races | 32048 |
| Avia-Ra | Upon the Black and Night Crusade, Rode the fearless, heroes they. Citadel, unto their grasp, Fleets adjoined; O' pilgrim's wrath. Prostrate ‘fore the Sun Above, All to arms – never love. — 3rd Hymn of… | Mage Hand Press | Dark Matter Starter Kit | Races | |
| Bearfolk | All bearfolk share an inherent iron resolve, but none more so than those who call the Shadow Realm their home. The bearfolk who hail from the Moonlit Glades are hardened by a life of constant peril—th… | Kobold Press | Book of Ebon Tides Compendium | Races | |
| Bearfolk | Bearfolk are massive people of iron resolve and deep nobility, resembling bears that walk upright rather than all fours. Hailing from either the cold climates of Midgard’s Northlands or from a nation… | Kobold Press | Midgard Heroes Handbook | Races | |
| Beastborn | Beastborn "How I miss Barl… the old caretaker to the Well. He was always hunched over, but still seemed tall to me. I remember his big, ursine face, smiling down at me. A good man, he treated me (desp… | Runic Tales Inc. | Raiders of the Serpent Sea - Compendium | Races | |
| Beastfolk | One general law, leading to the advancement of all organic beings, namely, multiply, vary, let the strongest live and the weakest die. —Charles Darwin, The Origin of Species Beastfolk is a catchall te… | Sterling Vermin Adventuring Co. | The Ultimate Adventurer's Handbook | Races | 20542 |
| Beefling | Archfiends aren’t the sole progenitors of tiefling heritage. Fiends of all ranks and power can leave their mark on a family with the right contract, even including a lowly imp or a bullish balor, whic… | MCDM Productions | Arcadia Issue No. 14 | Races | |
| Belare | “They are considered to be ancients to even the oldest of the spacefaring races, though you would never know by their state of technological advancements. It almost seems as if they are a people that… | Alligator Alley Entertainment | Esper Genesis Core Manual | Races | 27051 |
| Bisque Geppettin | “As soon as he reached home, Geppetto took his tools and began to cut and shape the wood into a Marionette.” —Carlo Collodi, Le Avventure di Pinocchio Ever a joy to children, geppettin resemble living… | Mage Hand Press | Valda's Spire of Secrets | Races | |
| Bugbear | Bugbear Traits Your bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1. Age. Bugbears reach adulthoo… | Wizards of the Coast | Volo's Guide to Monsters | Races | 1 |
| Bugbear | Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago a… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Bugbear | Bugbear Racial Traits A bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1. Age. Bugbears reach adul… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Bugbear (Eberron) | Hoisting the head by the fading plumes of the ruined helmet, still tied under the chin by a cord, Haruuc raised it in one hand and his bloody sword in the other. “Your lord is dead!” he howled in the… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Bugbear (EGTW) | A bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1. Age. Bugbears reach adulthood at age 16 and li… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Carapace Gnome | Gnomes in the world Gnomes in Virthys were pretty much like everywhere: They loved life and did their best to enjoy it. Now, this goal becomes compromised when everyone around you is fighting religiou… | Braythe RPG | Braythe - Shattered Realities | Races | 17295 |
| Catfolk | Catfolk are a social and active people of natural grace and obsessive curiosity, resembling bipedal, feline humanoids with tails, cat-like ears, and fur. They are equally comfortable wandering in far-… | Kobold Press | Southlands Player's Guide | Races | |
| Catfolk | Catfolk are a social and active people of natural grace and obsessive curiosity, resembling bipedal, feline humanoids with tails, cat-like ears, and fur. They are equally comfortable wandering in far-… | Kobold Press | Tome of Heroes | Races | |
| Centaur | In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the freedom to travel. As much… | Wizards of the Coast | Guildmasters' Guide to Ravnica | Races | |
| Centaur | Centaur Powerful and curious, quick to act and knowledgeable of the wider world, centaurs seek to experience life's boundless bounty. The centaurs of Theros are divided into two groups: members of the… | Wizards of the Coast | Mythic Odysseys of Theros | Races | 5432 |
| Centaur | Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the w… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Centaur (Midgard) | On the plains, in the forests, and across the steppes live creatures who blend humanoid and equine aspects. Centaurs are neither man nor beast, but occupy a strange niche in both the civilized and nat… | Kobold Press | Midgard Heroes Handbook | Races | 9 |
| Centaur (Thylean) | A noble race that roams the great plains of the world, centaurs are both feared and respected by other intelligent creatures. Centaur legends claim that they are the offspring of a powerful god of war… | Arcanum Worlds | Odyssey of the Dragonlords Compendium | Races | |
| Cervan | Cervans are a versatile deer-like folk who make their homes in small, intimate villages throughout Humblewood. More insular than other humblefolk, cervans often reside deep in the most ancient parts o… | Hit Point Press | Humblewood | Races | |
| Changeling | With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For o… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Changeling (Eberron) | Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only answer was t… | Wizards of the Coast | Eberron - Rising from the Last War | Races | 4480 |
| Chazrac | Chazrac are a race of sentient lizards that originate from Shamrua. They have been living there in small tribal communities for tens of thousands of years. During the Age of Spirits on Virthys, they s… | Braythe RPG | Braythe - Shattered Realities | Races | 17295 |
| Chromatic Dragonborn | Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn's scaled skin and in t… | Wizards of the Coast | Fizban's Treasury of Dragons | Races | |
| Chthonic Scions | “Captain.” The elf’s voice pierces the dull roar of warfare over the hills. Metal shrieking against metal, boots pulling from the muck, a rallying call strangled with fear. If they’d just been faster—… | MCDM Productions | Arcadia Issue No. 11 | Races | |
| Cnidaran | “Don’t. Break. The. Coral. No souvenirs, no trinkets, no keepsakes. That’s someone’s grandparent.” - Jack Kusto, Oceanographer From nomadic, floating cities whose coral exoskeletons stretch down into… | Loot Tavern | Heliana's Guide to Monster Hunting - Compendium | Races | 23695 |
| Coalder | Deep beneath the mantle of the Material Plane, the hardy coalder people thrive. These Large humanoids have massive arms and walk on their knuckles. Long, oily hair adorns their stone-chiseled heads, h… | MCDM Productions | Arcadia Issue No. 14 | Races | |
| Corvum | Corvums are a crow-like race with dark feathers and sharp minds. Their reputation in birdfolk society is nothing short of villainous, and they are regularly cast as the antagonists of any given situat… | Hit Point Press | Humblewood | Races | |
| Cursed-Blood | The cursed-blood are so named for their accursed lineage, forever bound by the twisted tethers of their very own blood. From the moment of their birth, they are each adorned with a quiescent mask, sea… | MonkeyDM | Steinhardt's Guide to the Eldritch Hunt | Races | |
| Cyclopian | “Okay, ready? Left eye. Right eye. Left eye. Righ- oh I do beg your pardon.” - Sia Lotta’ize, Opthamolagist The pursuit of knowledge, the acquisition of secrets, and the hoarding of trinkets with stor… | Loot Tavern | Heliana's Guide to Monster Hunting - Compendium | Races | |
| Darakhul | In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. Its citizens call themselves the People, but the rest of Midgard calls them the Lords Subterrane… | Kobold Press | Underworld Player's Guide | Races | |
| Darakhul | In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. Their cities lie out of sight, their agents infiltrate the underworlds of a score of surface cit… | Kobold Press | Tome of Heroes | Races | |
| Darakhul | The darakhul are no strangers to darkness, and over the years, the members of the Twilight Empire deftly adapted to their new home and carved out a thriving civilization in the Shadow Realm. They have… | Kobold Press | Book of Ebon Tides Compendium | Races | |
| Deep Gnome | Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realm’s magic. They can supernaturally camouflage themselves, and their svirfneblin magic renders them… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Deep One Dwarf | Far removed from the splendorous halls of their ancestral kingdoms, the dwarves of Luyarnha have undergone a profound transformation, the likes of which none of their kin foresaw. These once grand mer… | MonkeyDM | Steinhardt's Guide to the Eldritch Hunt | Races | 27461 |
| Demidritch | Easily distinguished by their eyes—brightly colored irises that swirl like galaxies in a jet-black sclera—demidritch occupy a precarious precipice in the minds of Luyarnhians, equal parts revered and… | MonkeyDM | Steinhardt's Guide to the Eldritch Hunt | Races | |
| Dendus | “A great sense of pride, purpose, and tradition runs deep within the dendus clans. But with all of their history, they are known throughout the galaxy for being able to do one thing better than the re… | Alligator Alley Entertainment | Esper Genesis Core Manual | Races | 27051 |
| Derro | Deep beneath the earth, the derro wait in twisted cities built by their mad architects. These insane humanoids live, work, and somehow thrive in the lightless depths. They understand the truth about t… | Kobold Press | Underworld Player's Guide | Races | |
| Derro | Deep beneath the earth, the derro wait in twisted cities built by their mad architects. These insane humanoids live, work, and somehow thrive in the lightless depths. They understand the truth about t… | Kobold Press | Tome of Heroes | Races | |
| Dhakaani Ghaal'dar (Hobgoblin) | Dhakaani hobgoblins are known as ghaal’dar , “mighty folk”—not to be confused with the Ghaal’dar tribes that dominate Darguun. The ghaal’dar are soldiers, scholars, and leaders, valued for their versa… | Keith Baker Presents | Exploring Eberron | Races | 20973 |
| Dhakaani Golin'dar (Goblin) | Dhakaani goblins are known as golin’dar , “quick folk.” They reproduce and mature faster than other dar, and form the bulk of the labor force in Dhakaani society. This includes menial labor, agricultu… | Keith Baker Presents | Exploring Eberron | Races | |
| Dhakaani Guul'dar (Bugbear) | Dhakaani bugbears are known as guul’dar , “strong folk,” and are celebrated for their strength and courage. They help perform heavy labor where strength is required, but most yearn to prove their mett… | Keith Baker Presents | Exploring Eberron | Races | 20973 |
| Dhampir | The dhampir Savra Sunstar confronts her father, the vampire Jander Sunstar Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious… | Wizards of the Coast | Van Richten's Guide To Ravenloft | Races | 10535 |
| Dhampir (EotG) | The half-living children of vampires and human mothers, dhampirs are born into a world that rejects them. Stigma and suspicion follow them regardless of whether the truth of a dhampir child’s nature i… | Kobold Press | Underworld Player's Guide | Races | |
| Dhampir (MHH) | The half-living children of vampires and human mothers, dhampirs are born into a world that rejects them. Stigma and suspicion follow them regardless of whether the truth of a dhampir child’s nature i… | Kobold Press | Midgard Heroes Handbook | Races | 9 |
| Draconblood Dragonborn | Wildemount was the cradle from which all dragonborn civilization grew. The city-state of Draconia rose in the Dreemoth Ravine along the southern edge of the continent, when foreign dragonkin fleeing t… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Draconblood Dragonborn | Draconbloods possess long tails and a knack for social manipulation. They remember the days when they were once mighty conquerors. A draconblood uses the dragonborn traits in the Player’s Handbook , w… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Dragonborn | These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to a… | Wizards of the Coast | Free Basic Rules (2014) | Races | |
| Dragonborn | Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrest… | Wizards of the Coast | Player's Handbook | Races | |
| Dragonborn | Draconic humanoids descended from dragons; this Lineage holds a fraction of the elemental power of their ancestors. Size: Medium. Draconic Ancestry: Your bloodline stems from a particular kind of drag… | Cubicle 7 Entertainment | A Life Well Lived | Races | |
| Dragonborn | Creature Type Humanoid Size Medium (about 5–7 feet tall) Speed 30 feet The ancestors of dragonborn hatched from the eggs of chromatic and metallic dragons. One story holds that these eggs were blessed… | Wizards of the Coast | Player's Handbook (2024) | Races | 32231 |
| Dreevith | Philosophy. Beauty. Art. According to the Dreevith, toad-like humanoids living in the swamps of Shamrua, these are the keys to the soul. And those who have true access to their soul gain freedom, happ… | Braythe RPG | Braythe - Shattered Realities | Races | 17295 |
| Drow | The denizens of the surface world did not know of the existence of the drow until recently in the world’s history. Even other creatures who lived beneath the surface only heard of the race through rum… | Kobold Press | Tome of Heroes | Races | 16832 |
| Drow (Midgard) | The denizens of the surface world did not know of the existence of the drow until recently in the world’s history. Even other Underworld creatures only heard of the race through rumors and half-mythic… | Kobold Press | Underworld Player's Guide | Races | |
| Duergar | Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations, ear… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Dust Goblin | Of all the humanoid races that live in the blighted lands of the world, perhaps the most successful are the dust goblins. Their ability to survive in almost any environment and the prolific rate at wh… | Kobold Press | Wastes of Chaos | Races | 25357 |
| Dwarf | These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to a… | Wizards of the Coast | Free Basic Rules (2014) | Races | |
| Dwarf | Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred… | Wizards of the Coast | Essentials Kit | Races | |
| Dwarf | “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend. In spite… | Wizards of the Coast | Player's Handbook | Races | |
| Dwarf | Short, stout, and hardy individuals whose size belies their strength. Size: Medium. Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were… | Cubicle 7 Entertainment | A Life Well Lived | Races | |
| Dwarf | The dwarves are an ancient people and have a culture as rich as any in Eredane. Dwarven society is structured along familial lines, and as with the Dorns, clan loyalty and honor lie at the center of t… | Edge Studio | Midnight - Legacy of Darkness | Races | |
| Dwarf | Creature Type Humanoid Size Medium (about 4–5 feet tall) Speed 30 feet Dwarves were raised from the earth in the elder days by a deity of the forge. Called by various names on different worlds—Moradin… | Wizards of the Coast | Player's Handbook (2024) | Races | 32231 |
| Dwarf | Creature Type Humanoid Size Medium (about 4–5 feet tall) Speed 30 feet Dwarves were raised from the earth in the elder days by a deity of the forge. Called by various names on different worlds—Moradin… | Wizards of the Coast | Free Basic Rules (2024) | Races | 33335 |
| Dwarves - Nani | The dwarves are descendants of the titans from early times. Back in those days, dwarves were towering, magical beings called gigantes, serving their ancestors, the titans, by bringing order to the cha… | Vortex Verlag | The Straight Way Lost | Races | |
| Earth Genasi | Genasi Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material P… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Eladrin | Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with e… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Eldori | “Some say the nesieve might have been on the cusp of the next phase of evolution. They might have even achieved the mercurial state of the belare at the height of their potential. Maybe what happened… | Alligator Alley Entertainment | Esper Genesis Core Manual | Races | 27051 |
| Elf | These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to a… | Wizards of the Coast | Free Basic Rules (2014) | Races | |
| Elf | “I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a high cliff over the… | Wizards of the Coast | Player's Handbook | Races | 5 |
| Elf | A people of otherworldly grace, elves dwell in places of ethereal beauty, in the midst of ancient forests or in spires glittering with faerie light, where soft music drifts through the air and gentle… | Wizards of the Coast | Essentials Kit | Races | |
| Elf | Slender and sharp-featured, Elves have superior vision and traces of Fey blood. Size: Medium. Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as i… | Cubicle 7 Entertainment | A Life Well Lived | Races | |
| Elf | The elves are more like the elder fey than any of the other fey peoples of Eredane, both physically and culturally. They are a slight people, lithe, quick, and agile. They are all children of nature,… | Edge Studio | Midnight - Legacy of Darkness | Races | |
| Elf | Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp Corello… | Wizards of the Coast | Player's Handbook (2024) | Races | 32231 |
| Elf | Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp Corello… | Wizards of the Coast | Free Basic Rules (2024) | Races | 33335 |
| Elves - Elfi | The elves are emigrés from the fae realm. They are the descendants of fae who wanted what humans could have: children and family, and thus a measure of Permanence. The price they had to pay for this w… | Vortex Verlag | The Straight Way Lost | Races | 30058 |
| Ember Half-Orc | Half-Orcs in the world Not all orcs on Virthys were as civilized as the Ember Orcs. And the more tribal savages had offspring with other races, in particular humans, just as on other worlds. During th… | Braythe RPG | Braythe - Shattered Realities | Races | 17295 |
| Ember Orc | Ember Orcs are denizens of Larysh, now known as the Ember Wastelands. They resemble regular orcs in many ways, but they have also been strongly influenced by their relations to the Plane of Fire. Thei… | Braythe RPG | Braythe - Shattered Realities | Races | 17295 |
| Erina | The enigmatic hedgehog-folk of Midgard trace their history back to the beginning of the world—further back than the rule of the elves—to the first groves and wild grasslands, to those green places bet… | Kobold Press | Margreve Player's Guide | Races | 16 |
| Erina | The enigmatic hedgehog-folk trace their history back to the beginning of the world—further back than even elves can trace—to the first groves and wild grasslands, to those green places between the ele… | Kobold Press | Tome of Heroes | Races | 16832 |
| Fairy | The Feywild is home to many fantastic peoples, including fairies. Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. The first fairies spoke Elvish, Goblin, or Sylvan… | Wizards of the Coast | The Wild Beyond the Witchlight | Races | |
| Fairy | The Feywild is home to many fantastic peoples, including fairies. Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. The first fairies spoke Elvish, Goblin, or Sylvan… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Feyblood | The elves of Silfast deem themselves fortunate to have those known as the Feyblood as their neighbors. It is even rumored that they can resist the effects of the blighted lands within the Empyrean. Ho… | Castle Skydawn Design | Xanathar's Lost Notes to Everything Else | Races | |
| Finfolk Adult | “The roar of the sea is my calling. I may stand on land, but the water still tries to find me, kissing the shores again and again to woo my earth-walking legs back home.” - Wenda Ryba, Finfolk artisan… | Renegade Game Studios | Wardlings Campaign Guide | Races | |
| Finfolk Wardling | “The roar of the sea is my calling. I may stand on land, but the water still tries to find me, kissing the shores again and again to woo my earth-walking legs back home.” - Wenda Ryba, Finfolk artisan… | Renegade Game Studios | Wardlings Campaign Guide | Races | |
| Firbolg | We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center of our cam… | Wizards of the Coast | Volo's Guide to Monsters | Races | |
| Firbolg | Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that magic stil… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Firbolg | Firbolgs are a forest-dwelling race native to the Greying Wildlands, particularly the mysterious Savalirwood. Their bodies are covered with thick fur ranging from tones of earthen brown and ruddy red… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Firbolg (EGTW) | Firbolgs are a forest-dwelling race native to the Greying Wildlands, particularly the mysterious Savalirwood. Their bodies are covered with thick fur ranging from tones of earthen brown and ruddy red… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Fire Genasi | Genasi Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material P… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Gallus | The gallus commonly dwell in small, familial communities as opposed to the grand perches of the Wood. Of the birdfolk, they are the most likely to be found living among the humblefolk. Gallus have a d… | Hit Point Press | Humblewood | Races | |
| Garden Born | Effectively living dirt, the Garden Born are sentient Creatures created from a bond between the earth and life itself within the Feywild . Gardenlings typically are host to some type of plant organism… | Mad Sparrow | Garden Born for 5E | Races | 15446 |
| Garden Gnome | One of the most proliferative, yet rarely encountered, gnomes are the garden variety. Tiny garden gnomes hide in plain sight amid flower fields and toadstools, seeing to the health and vibrancy of the… | MCDM Productions | Arcadia Issue No. 14 | Races | |
| Gearforged | Originally created as powerful soldiers, gearforged must now find their own paths to navigate the second life they’ve been given. Many devote themselves to civil service, others to their gods. Some de… | Kobold Press | Midgard Heroes Handbook | Races | |
| Gearforged | Originally created as powerful soldiers, gearforged must now find their own paths to navigate the second life they’ve been given. Many devote themselves to civil service, others to their gods. Some de… | Kobold Press | Tome of Heroes | Races | |
| Gem Dragonborn | Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The colors and mysterious powers of gem dragons—amethyst, crystal, emerald, sapphire, and topa… | Wizards of the Coast | Fizban's Treasury of Dragons | Races | |
| Genasi | Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth,… | Wizards of the Coast | Princes of the Apocalypse | Races | |
| Genasi | Genasi are exceedingly rare on Exandria, as befits their unique origins. Most live among the elementally attuned Ashari tribes of Tal’Dorei or on the Elemental Planes. However, there are no major rift… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Genasi (EGTW) | Genasi are exceedingly rare on Exandria, as befits their unique origins. Most live among the elementally attuned Ashari tribes of Tal’Dorei or on the Elemental Planes. However, there are no major rift… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Giff | Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and unfo… | Wizards of the Coast | Spelljammer - Adventures in Space | Races | 16643 |
| Gifted | As a species, the gifted are not distinct from humans; rather, they are individuals of the human race who are either born with a special “gift”, or acquire it during their lifetime under various circu… | Acheron Games | Brancalonia - Core Rulebook Compendium | Races | |
| Gith | At the DM’s option, you can create a gith character, using the following traits. Gith Traits Your character shares the following traits with other gith. Ability Score Increase. Your Intelligence score… | Wizards of the Coast | Mordenkainen's Tome of Foes | Races | 4 |
| Githyanki | Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their psio… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Githzerai | Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing a… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Gnoll | The average gnoll views work and self-sufficiency with distaste. Gnolls with leadership skills or who tire of sharing the fruits of their labors break off from the pack, alone or in small groups, to f… | Kobold Press | Southlands Player's Guide | Races | |
| Gnoll | The average gnoll views the virtues of work and self‑sufficiency with distaste. Gnolls with leadership skills or who tire of sharing the fruits of their labors frequently break off from the pack alone… | Kobold Press | Midgard Heroes Handbook | Races | |
| Gnoll | Centuries ago, the gnolls of the Znir Pact turned their backs on the worship of fiends, resolving to live as free people. Chapter 4 discusses their role in Droaam and across the land of Khorvaire. You… | Keith Baker Presents | Exploring Eberron | Races | 20973 |
| Gnome | Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most habitations i… | Wizards of the Coast | Player's Handbook | Races | |
| Gnome | These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to a… | Wizards of the Coast | Free Basic Rules (2014) | Races | |
| Gnome | Gnomes have a natural cunning and a magical connection with the creatures of the world. Size: Small. Gnome Cunning: You have Advantage on all Intelligence, Wisdom, and Charisma saves against magic. Na… | Cubicle 7 Entertainment | A Life Well Lived | Races | |
| Gnome | The gnomes are a clever and resourceful people. Though it is well-known that they share ancient kin with the dwarves, even the Kurgun do not like to claim responsibility for the lineage. Gnomes are ba… | Edge Studio | Midnight - Legacy of Darkness | Races | |
| Gnome | Creature Type Humanoid Size Small (about 3–4 feet tall) Speed 30 feet Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by oth… | Wizards of the Coast | Player's Handbook (2024) | Races | 32231 |
| Gobboc | “I think I’ll call you McNugget.” - Ur-Gahl, Orc Adventurer Nestled in secluded clearings in the woods, on hilltops with extraordinary vantages, or in easily collapsible canyons, gobbocs (go-BOC) seek… | Loot Tavern | Heliana's Guide to Monster Hunting - Compendium | Races | |
| Goblin | Whether sniveling in fear, cackling with mad laughter, or snarling in a fury, goblins are wretched and inconsequential—at least in the eyes of most of Ravnica’s other folk. In their own minds, though,… | Wizards of the Coast | Guildmasters' Guide to Ravnica | Races | |
| Goblin | A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the c… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Goblin | Goblin Racial Traits A goblin character has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1. Age. Goblins reach adu… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Goblin (Eberron) | Hoisting the head by the fading plumes of the ruined helmet, still tied under the chin by a cord, Haruuc raised it in one hand and his bloody sword in the other. “Your lord is dead!” he howled in the… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Goblin (EGTW) | A goblin character has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1. Age. Goblins reach adulthood at age 8 and l… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Goblin (Volo's) | Goblin Traits Your goblin character has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1. Age. Goblins reach adultho… | Wizards of the Coast | Volo's Guide to Monsters | Races | |
| Godsong Scions | “I’ve only met a godsinger once. It was at the moment she awoke—I ain’t never heard anything like it, and I might never again.” —Nilmuan Malrinn, dragonborn naval captain There is power in music. Chor… | MCDM Productions | Arcadia Issue No. 11 | Races | |
| Goliath | At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have seen a go… | Wizards of the Coast | (Deprecated) Rime of the Frostmaiden | Races | |
| Goliath | Goliaths can prove useful allies, but never turn to them in weakness. They are as hard and unforgiving as the mountain stone, as cold and pitiless as its bitter, cold winds. If you approach them in st… | Wizards of the Coast | Volo's Guide to Monsters | Races | |
| Goliath | The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural essence of th… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Goliath | At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have seen a go… | Wizards of the Coast | Icewind Dale - Rime of the Frostmaiden | Races | |
| Goliath | The goliaths of Exandria are a mighty people with stone giant blood running in their veins. Most stand well over seven feet tall and are blessed with a naturally powerful physique. Like their stone gi… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Goliath | Creature Type Humanoid Size Medium (about 7–8 feet tall) Speed 35 feet Towering over most folk, goliaths are distant descendants of giants. Each goliath bears the favors of the first giants—favors tha… | Wizards of the Coast | Player's Handbook (2024) | Races | 32231 |
| Goliath (EGTW) | The goliaths of Exandria are a mighty people with stone giant blood running in their veins. Most stand well over seven feet tall and are blessed with a naturally powerful physique. Like their stone gi… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Golynn | “I was just out watering my prize-winnin’ gourds when a blasted mole the size of my house took the whole lot of them! Sure they left a generous helping of gold, but I wasn’t gonna till my garden for a… | Loot Tavern | Heliana's Guide to Monster Hunting - Compendium | Races | |
| Grim | Grims "Though I’ve yet to meet a grim as old as myself, they are long lived. And in those long lives, they have seen much. Seldom have I spent a more pleasant evening than among the grims, sharing tal… | Runic Tales Inc. | Raiders of the Serpent Sea - Compendium | Races | |
| Grimalkin | Whenever the grimalkin caravans come to town, all the casinos hire extra muscle to keep a special eye on those tricky fey cats. Their good fortune seems an awful lot like cheating. Or maybe it’s their… | Sterling Vermin Adventuring Co. | The Ultimate Adventurer's Handbook | Races | |
| Hadozee | Hadozees' progenitors were mammals no bigger than housecats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to branch. To… | Wizards of the Coast | Spelljammer - Adventures in Space | Races | 16643 |
| Half Aquatic Elf | An elf who looks upon a half-elf sees a human, and a human who beholds the same person sees an elf. Though this characterization is simplistic, it gets to the heart of what it means to be a half-elf i… | Wizards of the Coast | Sword Coast Adventurer's Guide | Races | |
| Half Drow Elf | An elf who looks upon a half-elf sees a human, and a human who beholds the same person sees an elf. Though this characterization is simplistic, it gets to the heart of what it means to be a half-elf i… | Wizards of the Coast | Sword Coast Adventurer's Guide | Races | 6286 |
| Half Moon Elf | An elf who looks upon a half-elf sees a human, and a human who beholds the same person sees an elf. Though this characterization is simplistic, it gets to the heart of what it means to be a half-elf i… | Wizards of the Coast | Sword Coast Adventurer's Guide | Races | |
| Half Sun Elf | An elf who looks upon a half-elf sees a human, and a human who beholds the same person sees an elf. Though this characterization is simplistic, it gets to the heart of what it means to be a half-elf i… | Wizards of the Coast | Sword Coast Adventurer's Guide | Races | |
| Half Wood Elf | An elf who looks upon a half-elf sees a human, and a human who beholds the same person sees an elf. Though this characterization is simplistic, it gets to the heart of what it means to be a half-elf i… | Wizards of the Coast | Sword Coast Adventurer's Guide | Races | |
| Half-Dwarf | We spent all day and all night trying to dig those villagers out of the collapsed mine. When the rest of us passed out from exhaustion she just kept at it. By the time I woke up, they were all free an… | Sterling Vermin Adventuring Co. | The Ultimate Adventurer's Handbook | Races | |
| Half-dwarves - Mezzi-Nani | Early in history dwarves have mated with humans and thus the species of half-dwarves was born. Unlike pure dwarves, half-dwarves do not shun human company, but actively seek it out instead. Many are p… | Vortex Verlag | The Straight Way Lost | Races | |
| Half-Elf | These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to a… | Wizards of the Coast | Free Basic Rules (2014) | Races | |
| Half-Elf | Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was marked by… | Wizards of the Coast | Player's Handbook | Races | |
| Half-Elf | Half elves inherit Human emotional capacity and Elven fey influence. Size: Medium. Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were d… | Cubicle 7 Entertainment | A Life Well Lived | Races | |
| Half-Elves - Mezzelfi | In our setting, half-elves are often integrated into human society and may well be members of important families due to their special traits and graceful appearance. It is said that the humanist Pope… | Vortex Verlag | The Straight Way Lost | Races | 30058 |
| Half-Orc | These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to a… | Wizards of the Coast | Free Basic Rules (2014) | Races | |
| Half-Orc | The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of his warriors… | Wizards of the Coast | Player's Handbook | Races | 5 |
| Half-Orc | Tall, muscular, and hardy, a Half-Orc’s physiology is perfectly suited to the rough adventuring life. Size: Medium. Darkvision: You can see in dim light within 60 feet of you as if it were bright ligh… | Cubicle 7 Entertainment | A Life Well Lived | Races | |
| Halfling | The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and f… | Wizards of the Coast | Essentials Kit | Races | |
| Halfling | These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to a… | Wizards of the Coast | Free Basic Rules (2014) | Races | |
| Halfling | Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short, e… | Wizards of the Coast | Player's Handbook | Races | 5 |
| Halfling | A short Lineage, Halflings have adapted snappy reflexes to survive a harsh world. Size: Small. Lucky: When you roll a 1 on an Attack Roll, Attribute check, or Saving Throw, you can reroll the die. You… | Cubicle 7 Entertainment | A Life Well Lived | Races | |
| Halfling | Halflings are a tiny folk whom some believe descended from the elves. They call themselves the Dunni, or “the people” in their own tongue. They share the same range of skin and hair color as the elves… | Edge Studio | Midnight - Legacy of Darkness | Races | |
| Halfling | Creature Type Humanoid Size Small (about 2–3 feet tall) Speed 30 feet Cherished and guided by gods who value life, home, and hearth, halflings gravitate toward bucolic havens where family and communit… | Wizards of the Coast | Player's Handbook (2024) | Races | 32231 |
| Halfling | Creature Type Humanoid Size Small (about 2–3 feet tall) Speed 30 feet Cherished and guided by gods who value life, home, and hearth, halflings gravitate toward bucolic havens where family and communit… | Wizards of the Coast | Free Basic Rules (2024) | Races | 33335 |
| Harengon | Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s exuberance with… | Wizards of the Coast | The Wild Beyond the Witchlight | Races | |
| Harengon | Here and gone. Fey puns are a menace! — Mordenkainen Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into o… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Hedge | The most diplomatic and good natured of all the humblefolk, hedges like to live quiet lives in villages throughout the Wood, or within the safety of birdfolk perches. They resemble hedgehogs, although… | Hit Point Press | Humblewood | Races | |
| Heru | Ravenfolk, called heru in the Southlands, are valued and honored citizens in most realms. Most worship the falcon-headed god Horus, with the vast majority of heru residing in his temples. Several mart… | Kobold Press | Southlands Player's Guide | Races | |
| Hexblood | Hexbloods infused with the magic of sea, green, and annis hags share a moment around the cauldron. Where wishing fails, ancient magic can offer a heart’s desire—at least, for a time. Hexbloods are ind… | Wizards of the Coast | Van Richten's Guide To Ravenloft | Races | 10535 |
| Hobgoblin | Hobgoblin Traits Your hobgoblin character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by 1. Age. Hobgoblins m… | Wizards of the Coast | Volo's Guide to Monsters | Races | 1 |
| Hobgoblin | Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god Maglub… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Hobgoblin | Hobgoblin Racial Traits A hobgoblin character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by 1. Age. Hobgobli… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Hobgoblin (Eberron) | Hoisting the head by the fading plumes of the ruined helmet, still tied under the chin by a cord, Haruuc raised it in one hand and his bloody sword in the other. “Your lord is dead!” he howled in the… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Hobgoblin (EGTW) | A hobgoblin character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by 1. Age. Hobgoblins mature at the same ra… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Human | In the reckonings of most worlds, humans are the youngest of the common races, short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive… | Wizards of the Coast | Essentials Kit | Races | |
| Human | Humans are by far the largest population in the Kingdom and, for that matter, in the rest of Occasia and the Orb. Along with their more common variants, such as sylvans, gifted, and morgants, humans a… | Acheron Games | Brancalonia - Core Rulebook Compendium | Races | |
| Human | These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to a… | Wizards of the Coast | Free Basic Rules (2014) | Races | |
| Human | These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that sa… | Wizards of the Coast | Player's Handbook | Races | |
| Human | Humans are by far the most prevalent sentient species in Rokugan. From a rules perspective, the humans of Rokugan and its neighboring countries are just that: humans. As such, when making a human char… | Edge Studio | Adventures in Rokugan | Races | |
| Human | “At first, one could only be fascinated by their limitless potential. There are so many variations in their species which in turn created vast differences in culture and practice. Whe re that is one o… | Alligator Alley Entertainment | Esper Genesis Core Manual | Races | 27051 |
| Human | Short-lived in comparison to other Lineages, Humans feel emotions more intensely than others and often make as much of an impact on the world as their longer-lived counterparts. Size: Medium. Ambitiou… | Cubicle 7 Entertainment | A Life Well Lived | Races | |
| Human | The humans of Eredane were once a proud and unified people who shared a rich historical legacy born of invasion, expansion, and grand alliance. Now, the conquest of Izrador has left them a broken and… | Edge Studio | Midnight - Legacy of Darkness | Races | |
| Human | Found throughout the multiverse, humans are as varied as they are numerous, and they endeavor to achieve as much as they can in the years they are given. Their ambition and resourcefulness are commend… | Wizards of the Coast | Player's Handbook (2024) | Races | 32231 |
| Human | Found throughout the multiverse, humans are as varied as they are numerous, and they endeavor to achieve as much as they can in the years they are given. Their ambition and resourcefulness are commend… | Wizards of the Coast | Free Basic Rules (2024) | Races | 33335 |
| Human Adult | “When does a man viewed as common become unique? It is only when he makes himself stand out through kindness and bravery.” - Josef Rodson, Human Blacksmith Humans are the most commonly seen race in Ne… | Renegade Game Studios | Wardlings Campaign Guide | Races | |
| Human Branded Tribute | Humans in the world Humans were the dominant humanoid race on most continents of Virthys. They had the strongest presence in the nations of Rhavun, theocratic countries that, with a few exceptions, we… | Braythe RPG | Braythe - Shattered Realities | Races | 17295 |
| Human Wardling | “When does a man viewed as common become unique? It is only when he makes himself stand out through kindness and bravery.” - Josef Rodson, Human Blacksmith Humans are the most commonly seen race in Ne… | Renegade Game Studios | Wardlings Campaign Guide | Races | |
| Humans - Umani | After God created Heaven and Earth, he awakened men and women as the first sapient mortals. They are therefore the oldest, but not the most powerful species. Their advantage mostly lies in their adapt… | Vortex Verlag | The Straight Way Lost | Races | 30058 |
| Impling | Archfiends aren’t the sole progenitors of tiefling heritage. Fiends of all ranks and power can leave their mark on a family with the right contract, even including a lowly imp or a bullish balor, whic… | MCDM Productions | Arcadia Issue No. 14 | Races | |
| Irridian | Irridians are wiry humanoids with blue skin that have adapted to prolonged exposure to radiation. Resilient and pragmatic, irridians have a rich cultural tradition that celebrates adventure and commun… | Eventyr Games | Mareesha's Cosmic Curiosities | Races | 34474 |
| Jerbeen | "I shall reclaim the Gasparian Isles and return my family to their homeland" - Pico Piante, Swashbuckler Extraordinaire Jerbeens are small mouse-like folk with long, furred tails that help them balanc… | Hit Point Press | Humblewood | Races | |
| Jinnborn | Native to the deepest deserts, the jinnborn claim they were the first mortals to walk the world. They say in the beginning, all the world was a vast desert beneath a fiery sun; in those times, the jin… | Kobold Press | Southlands Player's Guide | Races | |
| Kalashtar | I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to me i… | Wizards of the Coast | Eberron - Rising from the Last War | Races | 4480 |
| Keenok | Keenoks are tall and muscular humanoids with teal or purple skin and tentacle-like appendages flowing from their scalps. They are known for their stoic nature and for preferring deeds over dialogue. K… | Eventyr Games | Mareesha's Cosmic Curiosities | Races | 34474 |
| Kender | During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Many peoples sprang from his divine forge, but not all among them remained as the god created them… | Wizards of the Coast | Dragonlance - Shadow of the Dragon Queen | Races | |
| Kenku | The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived at the bu… | Wizards of the Coast | Volo's Guide to Monsters | Races | |
| Kenku | Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories. None of them can remember the origin of the first kenku, however, and they often joke… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Kenku | In ancient times, kenku were black-winged angels—ambassadors who served the Raven Queen as her emissaries of death. Their voices were once heard across entire planes, calling the dead to the Raven Que… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Kenku (EGTW) | In ancient times, kenku were black-winged angels—ambassadors who served the Raven Queen as her emissaries of death. Their voices were once heard across entire planes, calling the dead to the Raven Que… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Kesh | “All I can say is that they’re the dictionary definition of persistence. Imagine spending your life wandering the stars hoping to be that lucky lottery winner that finds the home that once was. And if… | Alligator Alley Entertainment | Esper Genesis Core Manual | Races | 27051 |
| Kilnkin | I’d believed the rasapota, as the kilnkin call themselves, were only legends. As I traversed that secluded valley with its majestic river I discovered how wrong I was. Their civilization, long hidden,… | Sterling Vermin Adventuring Co. | The Ultimate Adventurer's Handbook | Races | 20542 |
| Kobold | Of the smaller races, the kobolds have adapted best to the changing world. Enslaved long ago by reaver dwarves, kobolds quickly carved a niche for themselves as miners, scouts, and tinkerers: small en… | Kobold Press | Midgard Heroes Handbook | Races | |
| Kobold | Some of the smallest draconic creatures in the multiverse, kobolds display their draconic ancestry in the glint of their scales and in their roars. Legends tell of the first kobolds emerging from the… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Kobold (Volo's) | Kobold Traits Your kobold character has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2. Age. Kobolds reach adulthood at age 6 and can live up to 120 years but… | Wizards of the Coast | Volo's Guide to Monsters | Races | 1 |
| Lemurian | “The memory of the Lemurian race was not as yet fully evolved, and they were without language, although they could communicate with each other by a species of thought transference. Lemurian man had ‘i… | Sterling Vermin Adventuring Co. | The Ultimate Adventurer's Handbook | Races | |
| Leonin | Leonin The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all th… | Wizards of the Coast | Mythic Odysseys of Theros | Races | |
| Lizardfolk | If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a freshly gri… | Wizards of the Coast | Volo's Guide to Monsters | Races | |
| Lizardfolk | The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and hav… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Lizardfolk (Midgard) | The lizardfolk are a little-known race in the Southlands, but they have existed in Midgard for untold ages. While most are content to remain within their jungles or marshes and care little for the ext… | Kobold Press | Southlands Player's Guide | Races | 11996 |
| Lotol | “You’d think the perpetual grin would be a cute thing, but you haven’t seen them on the battlefield. Stuff of nightmares, this kid.” - Grenkogg the Barricade, Barbarian Adventurer Creatures of swamp,… | Loot Tavern | Heliana's Guide to Monster Hunting - Compendium | Races | |
| Loxodon | The humanoid elephants called loxodons are often oases of calm in the busy streets of Ravnica. They hum or chant in sonorous tones and move slowly or sit in perfect stillness. If provoked to action, l… | Wizards of the Coast | Guildmasters' Guide to Ravnica | Races | |
| Luma | Lumas are a race of polar opposites when it comes to their role in perch society. They are as often shunned for their eccentricities as they are celebrated for them. Lumas are smaller than most birdfo… | Hit Point Press | Humblewood | Races | |
| Malebranche | Malebranche are literally devils. Former subjects of Lucifuge, they proclaimed the Great Refusal and left Inferno to walk out in the open under the sun and stars again. With the end of their infernal… | Acheron Games | Brancalonia - Core Rulebook Compendium | Races | |
| Mandrake | It was an ancient thing of moss-covered wood which creaked like a greatoak as it breathed, but I’ll never forget its eyes: those glowing points were a thing of the fey, a thing of the deep woods forgo… | Mage Hand Press | Valda's Spire of Secrets | Races | |
| Manikin | With a touch of gold, a breath of lightning, and hours of meticulous welding and articulation, a manikin is ‘born’. Often called ‘marionettes’ or ‘living dolls’, these creatures were originally the cr… | MonkeyDM | Steinhardt's Guide to the Eldritch Hunt | Races | 27461 |
| Mapach | Naturally curious, mapachs are a medium-sized racoon-like race. They are crafty, hearty, and tough, but their true strength lies in the potential they see when looking at the world around them. Mapach… | Hit Point Press | Humblewood | Races | |
| Marionette | In bygone times, marionettes were extraordinarily rare, but in recent centuries their presence has become increasingly common in the Kingdom’s cities, theaters, and companies, along with that of marot… | Acheron Games | Brancalonia - Core Rulebook Compendium | Races | |
| Marionette Geppettin | “As soon as he reached home, Geppetto took his tools and began to cut and shape the wood into a Marionette.” —Carlo Collodi, Le Avventure di Pinocchio Ever a joy to children, geppettin resemble living… | Mage Hand Press | Valda's Spire of Secrets | Races | |
| Mark of Detection Half-Elf | Variant Half-Elf: Mark of Detection If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Mark of Finding Half-Orc | Variant Half-Orc or Human: Mark of Finding If your half-orc or human character has the Mark of Finding, the following traits replace the character’s racial traits in the Player’s Handbook , aside from… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Mark of Finding Human | Variant Half-Orc or Human: Mark of Finding If your half-orc or human character has the Mark of Finding, the following traits replace the character’s racial traits in the Player’s Handbook , aside from… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Mark of Handling Human | Variant Human: Mark of Handling If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook . Ability Score Increas… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Mark of Making Human | Variant Human: Mark of Making If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook . Ability Score Increase. Y… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Mark of Passage Human | Variant Human: Mark of Passage If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook . Ability Score Increase.… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Mark of the Sentinel Human | Variant Human: Mark of Sentinel If your human character has the Mark of Sentinel, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook . Ability Score Increas… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Mark of the Storm Half-Elf | Variant Half-Elf: Mark of Storm If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbo… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Matokai | “These beasts are an amalgam of organic matter and the primordial essence that makes up our universe. Very few understand their antiquated tribal customs and myth-laden practices. Their only known lin… | Alligator Alley Entertainment | Esper Genesis Core Manual | Races | 27051 |
| Mazoku | Judging the souls of the dead is a massive undertaking, even for a Fortune such as the Overlord of Judgment. To aid him in his duty, the Fortune of Death maintains a large staff, including servants, j… | Edge Studio | Adventures in Rokugan | Races | |
| Medusa (Thylean) | Medusa are humanoids that have made a bargain with dark powers to achieve beauty, eternal youth, great wealth, or some other mortal desire. As a consequence, their hair has been replaced with snakes,… | Arcanum Worlds | Odyssey of the Dragonlords Compendium | Races | |
| Merfolk | Merfolk are aquatic humanoids with the upper body of a human and the lower body of a fish. They are common throughout the oceans of the Forgotten Realms, and their settlements are as varied in colour,… | JVC Parry | Call from the Deep | Races | |
| Metallic Dragonborn | Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragons—brass, bronze, copper, gold, and silver—whose hues glint in their scales. Theirs is the fire of hearth and forge, the co… | Wizards of the Coast | Fizban's Treasury of Dragons | Races | |
| Midbari Adult | “I spent years navigating the desert by following the stars, but I could never reach them. It was then that I knew adventure was calling, and I instead had to follow my heart.” - Ul’pit Viperstrike of… | Renegade Game Studios | Wardlings Campaign Guide | Races | |
| Midbari Wardling | “I spent years navigating the desert by following the stars, but I could never reach them. It was then that I knew adventure was calling, and I instead had to follow my heart.” - Ul’pit Viperstrike of… | Renegade Game Studios | Wardlings Campaign Guide | Races | |
| Minotaur | Minotaur The minotaurs who dwell in the badlands of Phoberos and the remote polis of Skophos are caught between two worlds. Some follow the dark god Mogis, who has tyrannized them for ages untold and… | Wizards of the Coast | Mythic Odysseys of Theros | Races | |
| Minotaur | The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning fury in battle with keen ta… | Wizards of the Coast | Guildmasters' Guide to Ravnica | Races | |
| Minotaur | Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs were… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Minotaur | Minotaurs are imposing and powerful, with a reputation for ferocity that borders on monstrous. They display their achievements proudly by decorating their horns with engraved sigils and designs. If on… | Kobold Press | Tome of Heroes | Races | |
| Minotaur (Midgard) | The minotaurs of Midgard are a proud people pushed to the brink. Driven from their ancestral homelands of Kadralhu and Roshgazi by the ever‑expanding Dragon Empire, the bull-folk home is now the Seren… | Kobold Press | Midgard Heroes Handbook | Races | 9 |
| Minotaur (Midgard) | The proud minotaurs of the Southlands seek to reclaim their ancestral glories from the ruins of the past. The bull-folk are imposing and powerful, with a well-earned reputation for ferocity that borde… | Kobold Press | Southlands Player's Guide | Races | 11996 |
| Minotaur (Thylean) | Minotaurs are the descendants of an ancient tribe of humans who were cursed by the gods, transforming them into half-human, half-bull monstrosities. Although they are widely dismissed as unthinking br… | Arcanum Worlds | Odyssey of the Dragonlords Compendium | Races | |
| Mixed Ancestry | Aarakocra Parentage Celestial Parentage Centaur Parentage Changeling Parentage Draconic Parentage Dwarven Parentage Elemental Parentage Elven Parentage Firbolg Parentage Gith Parentage Gnomish Parenta… | Gnome Made Games | An Elf and an Orc Had A Little Baby | Races | |
| Morgant | Morgants are commonly considered “demi-giants”, though whether they truly descend from giants remains a mystery, given that such legendary beings have not been seen around the Kingdom for at least fiv… | Acheron Games | Brancalonia - Core Rulebook Compendium | Races | |
| Mousefolk | “You laughed when I said I would repay you,“ said the Mouse. “Now you see that even a Mouse can help a Lion.” —Aesop, The Lion and the Mouse Never to be looked down upon, the slight, unassuming mousef… | Mage Hand Press | Valda's Spire of Secrets | Races | |
| Mousquetaire | Mousquetaires are slivers of powerful beings inside a Tiny creature or object. They come to the Material Plane at the behest of a higher authority, such as a god or archfey, to execute a single piece… | MCDM Productions | Arcadia Issue No. 14 | Races | |
| Mushroomfolk | The Underworld is teeming with danger and death. The ravenous and unrelenting darakhul seek domination over everything in their path. The inscrutable madness of the derro make them dangerous to creatu… | Kobold Press | Underworld Player's Guide | Races | |
| Mushroomfolk | The caverns beneath the surface of the world teems with danger and death. The ravenous and unrelenting darakhul seek domination over everything in their path. The inscrutable madness of the derro make… | Kobold Press | Tome of Heroes | Races | |
| Mycelian | “You know that feeling when you spot a recently-departed loved one out of the corner of your eye? That’s been happening more and more ever since the mycelians moved into town.” - Roul Todogh, Baker Re… | Loot Tavern | Heliana's Guide to Monster Hunting - Compendium | Races | |
| Naga | Scaled, serpentine beings with innate psychic abilities, naga are very physically different from humans. They move by slithering on their massive snake tails, which account for their bodies from the w… | Edge Studio | Adventures in Rokugan | Races | |
| Nautilid | "His heavy footfalls shook the deck as he stomped up from engineering; Titus Octavius didn't like being called up to the bridge. When he arrived, the captains were all shouting in different languages… | Mage Hand Press | Dark Matter Starter Kit | Races | |
| Near-Human | Humans are known for being ambitious, diverse, and extremely short-lived, but also have the dubious honor of having an abundance of near-human offshoots, for it seems humans can breed with just about… | Mage Hand Press | Valda's Spire of Secrets | Races | |
| Nephilim | The Nephilim were on the Earth in those days, and also afterward, when the sons of God came in to the daughters of man and they bore children to them. These were the mighty men who were of old, the me… | Vortex Verlag | The Straight Way Lost | Races | |
| Nezumi | The nezumi are humanoid beings who bear a resemblance to rodents and have fur, hairless tails, and dexterous paws. Many nezumi lived in the lands to the south of what would be Rokugan, prior to the fo… | Edge Studio | Adventures in Rokugan | Races | |
| Nymph (Thylean) | Nymphs are fey spirits that manifest from the beauty of the elemental forces of creation. There are many kinds of nymphs—dryads of the forests, naiads of the rivers, oreads of the mountains, aurae of… | Arcanum Worlds | Odyssey of the Dragonlords Compendium | Races | |
| Oculus | “When we advanced deep into that cave system, we thought we were going to fight a beholder...what else were we to expect when that villager who hired us told us they saw an eye monster come from the m… | Sterling Vermin Adventuring Co. | The Ultimate Adventurer's Handbook | Races | |
| Ogre | Somebody once told the world that ogres knew only hunger and marauding. They have no lands to call their home and fight to maintain any comfort or routine they've claimed for themselves. Ogres are eve… | MCDM Productions | Arcadia Issue No. 14 | Races | |
| Ombrask | “By the gods... and I thought that hooded figure in the back o’ the tavern was dark. It don’t get shadier than this.” - Plens Donsu’us, Barista, Wizards of the Roast Those who wander the Shadow Plane… | Loot Tavern | Heliana's Guide to Monster Hunting - Compendium | Races | |
| One-And-A-Halfling | Every five hundred years, a halfling experiences a phenomenon shared by few others before them: a growth spurt. Perhaps a tincture of giant heritage can be traced through their lineage, or a god found… | MCDM Productions | Arcadia Issue No. 14 | Races | |
| Oozekin | “Did that cube just try to wink at me? I should really watch what I drink.” - Dr. Stein, Data Log 0290 Naturally curious, oozekin (OOZE-kin) do not have a culture of their own; instead, they tend to a… | Loot Tavern | Heliana's Guide to Monster Hunting - Compendium | Races | |
| Opteran | “Oh, he’s an absolute delight to have around. Just wish he would stop running into the glowglobe.” - Lux Lumin, half-elf Wizard Adventurer A sedentary life among the birds and insects of their treetop… | Loot Tavern | Heliana's Guide to Monster Hunting - Compendium | Races | |
| Orc | Orc Traits Your orc character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, your Constitution score increases by 1. Age. Orcs reach adulthood at age 12 a… | Wizards of the Coast | Volo's Guide to Monsters | Races | 1 |
| Orc | Once the rig was loaded on the lift, Dame’re could slide underneath and start loosening the bolts that held the hull together. And just like that, the proud, pinstriped hot rod of a ship was unveiled… | Mage Hand Press | Dark Matter Starter Kit | Races | |
| Orc | Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness and… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Orc | Orc Traits Exandrian orcs are not bound to commit acts of evil by nature. An orc character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Constit… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Orc | The odrendor, or "orcs" as most of the peoples of Eredane call them, were shaped by the malign will of Izrador. Though scholars only suspect it, and every dwarf would savagely deny it, the orcs and th… | Edge Studio | Midnight - Legacy of Darkness | Races | |
| Orc | Creature Type Humanoid Size Medium (about 6–7 feet tall) Speed 30 feet Orcs trace their creation to Gruumsh, a powerful god who roamed the wide open spaces of the Material Plane. Gruumsh equipped his… | Wizards of the Coast | Player's Handbook (2024) | Races | 32231 |
| Orc (Eberron) | We are hunters in a world of sheep. —Kalaash’arna, Tharashk inquisitive Thousands of years before humans came to Khorvaire, the land was dominated by wild orcs and goblinoids of the Dhakaani Empire. T… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Orc (EGTW) | The first half-orcs in Wildemount were born of a union between human warriors and orc traitors in the final days of the Calamity. Orcs are one of Exandria’s youngest races, and are said to have been b… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Owlin | Owlin unleash magic in the sky above Strixhaven. Creating Your Character If you create an owlin character, follow these additional rules during character creation. Ability Score Increases When determi… | Wizards of the Coast | Strixhaven A Curriculum of Chaos | Races | |
| Phaenec | The dark-skinned Phaenec are a nomadic race living in the Ember Wastelands of Ashandri. Their ancestors were regular humans. Some day they met a friendly tribe of humanoid desert fox spirits, the Fara… | Braythe RPG | Braythe - Shattered Realities | Races | 17295 |
| Piney | When did our ways become so old? A stump, a frog, a flowr’ unfold, I heard em’ call us worse than sin, The forest was deep ‘for we slipped in, The shadows were here ‘for we slipped in. Many villages s… | Kobold Press | Margreve Player's Guide | Races | 16 |
| Pixie | Rarely standing taller than a lark, diminutive pixies of the Feywild embody the impressions outsiders have of fey creatures: childlike, mischievous, and brimming with magic. These fairies flit through… | MCDM Productions | Arcadia Issue No. 14 | Races | |
| Plasmoid | Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else. They consume… | Wizards of the Coast | Spelljammer - Adventures in Space | Races | 16643 |
| Plushie Geppettin | “As soon as he reached home, Geppetto took his tools and began to cut and shape the wood into a Marionette.” —Carlo Collodi, Le Avventure di Pinocchio Ever a joy to children, geppettin resemble living… | Mage Hand Press | Valda's Spire of Secrets | Races | |
| Possumfolk | Possumfolk The Possumfolk live in the densely forested parts of The Shrouded Coast, historically creating settlements near the Acadian Mountains and having little interaction with outsiders, but this… | Divination Illustrations | The Shrouded Coast | Races | |
| Primordial Scions | The dagger glints in the air, a silent oncoming death aimed for the young prince’s spine. Before it can strike the child’s back, his nursemaid snatches it out of the air, furious grey eyes snapping up… | MCDM Productions | Arcadia Issue No. 11 | Races | |
| Promethean | “I can’t say I blame the Spacers for leaving. Earth had too many of its own problems to pay attention to theirs. Some say though, that the path they chose is a fine line between the best of human inte… | Alligator Alley Entertainment | Esper Genesis Core Manual | Races | 27051 |
| Qualyth | Qualyths are lizard-like humanoids with a lithe and agile build imbued with an uncanny ability to quickly recover from injuries and adapt to any environment. Over the span of days or even hours, qualy… | Eventyr Games | Mareesha's Cosmic Curiosities | Races | 34474 |
| Quickstep | Quicksteps were among the servitors the shadow fey brought with them when they first came to the Shadow Realm. Like the shadow fey, quicksteps are innately resilient to the corruption that infuses the… | Kobold Press | Book of Ebon Tides Compendium | Races | |
| Ragtag Tiefling | Tieflings in the world In the world of Virthys, the Age of Spirits was the dawn of the humanoid races. Supported by supernatural creatures, humans, elves and other species conquered the world. Many pa… | Braythe RPG | Braythe - Shattered Realities | Races | 17295 |
| Rakin | “Stole this!? You think I STOLE this? No no no... it was on discount. The five finger discount. Look! A distraction!” - Harried Houdinky, Voleur Extraordinaire Yells and chuckles are common sounds aro… | Loot Tavern | Heliana's Guide to Monster Hunting - Compendium | Races | |
| Ramag | The enigmatic ramag thrive in the heart of a land once ruled by an empire of titans. In that bygone age, the ramag served the titans. The race’s natural affinity for manipulating magic made the ramag… | Kobold Press | Southlands Player's Guide | Races | |
| Raptor | When the birdfolk think of hunters or rangers, they picture a raptor. Resembling small hawks, eagles, and other birds of prey, they have sharp talons and agile builds that help them effortlessly glide… | Hit Point Press | Humblewood | Races | |
| Ratatosk | In recent decades, the squirrel-like beings called ratatosk have grown bored with simply safeguarding the World Tree and have decided to more actively battle corruption in the Shadow Realm. Being exub… | Kobold Press | Book of Ebon Tides Compendium | Races | |
| Ratfolk | Ratfolk are small, rodentlike humanoids with twitching snouts, bony feet, and long, pink tails. They are about the same size as halflings but of a slimmer build. They often wear hooded cloaks or long… | Kobold Press | Midgard Heroes Handbook | Races | |
| Ratter | “Don’t go in the bloody sewers, boy! Those stinkin’ ratters are hungry, and right vicious! They nearly took me gods-accursed arm! And I only have the one left! ...On secon’ thought, go right ahead, ma… | Sterling Vermin Adventuring Co. | The Ultimate Adventurer's Handbook | Races | |
| Ravenfolk | Few races in Midgard live amid so much rumor, suspicion, and outright falsehood as the ravenfolk. They make their rookeries in every major city. Depending on whom you ask, they might condemn the raven… | Kobold Press | Midgard Heroes Handbook | Races | |
| Ravenite Dragonborn | Wildemount was the cradle from which all dragonborn civilization grew. The city-state of Draconia rose in the Dreemoth Ravine along the southern edge of the continent, when foreign dragonkin fleeing t… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Ravenite Dragonborn | Ravenites have no tails and a hearty physique. They remember the days when they were slaves to the draconblood, as well as the day when they overthrew their masters. A ravenite uses the dragonborn tra… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Reborn | Wary and confused, a reborn emerges after the infamous Apparatus of Mordent malfunctions. Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still liv… | Wizards of the Coast | Van Richten's Guide To Ravenloft | Races | 10535 |
| Sahuagin | These piscine, shark-like humanoids are best known as bloodthirsty raiders who decimate coastal villages and devour the populace. Sahuagin are prone to mutation, and their leaders grow extra sets of a… | JVC Parry | Call from the Deep | Races | |
| Salari | “Oh hey, I’m Glung, this is Plont, who are you? Gosh, you’re so big, you must have been eatin’ a lotta squishers, huh? What cave do you come from?” Orem and Falk looked at one another. “Can…you hear t… | Animancer | Enchiridion Vaz’kin’rai | Races | 16222 |
| Satarre | The satarre call themselves the “devourers” or “those who end the world” due to their association with Nidhogg, the World-Eater. Others call them “Children of Nidhogg” to avoid drawing their direct at… | Kobold Press | Underworld Player's Guide | Races | |
| Satarre | The satarre call themselves the “devourers” or “those who end the world” due to their association with Nidhogg, the World-Eater. Others call them “Children of Nidhogg” to avoid drawing their direct at… | Kobold Press | Tome of Heroes | Races | |
| Satyr | Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every plea… | Wizards of the Coast | Mythic Odysseys of Theros | Races | |
| Satyr | Originating in the Feywild—a realm of pure emotion—satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the fey real… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Satyr (Thylean) | Satyrs are a race of fey creatures with a strong link to the Feywild and all of the creatures and races that come from that place. They prefer forested wilderness but are not afraid to enter towns and… | Arcanum Worlds | Odyssey of the Dragonlords Compendium | Races | |
| Saurian | “Did not learned men, too, hold, till within the last twenty-five years, that a flying dragon was an impossible monster? And do we not now know that there are hundreds of them found fossil up and down… | Sterling Vermin Adventuring Co. | The Ultimate Adventurer's Handbook | Races | |
| Scourgeborne | Scourgebornes should not exist. They are an abomination of the world, a vile curse placed on those who peered beyond the veil and succumbed to madness. Their twisted appearance is but a mirror of the… | MonkeyDM | Steinhardt's Guide to the Eldritch Hunt | Races | |
| Sea Elf | Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the water… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Sea Spawn | In the Forgotten Realms, sea spawn are natives of a string of islands called Purple Rocks. The Rocklanders venerate the kraken Slarkrethel by throwing their newborns into the ocean, where they are cla… | JVC Parry | Call from the Deep | Races | |
| Sentient Bloodwork Automaton | Life is persistent and blood is its vessel. Even within metal veins and dead flesh, it nourishes and sustains. This chapter explains the heritages of such creatures that this animating essence has pos… | Dream Realm Storytellers | Bloodpunk - A Guide to Tolia Campaign Setting | Races | |
| Shadar-kai | Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the M… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Shade | Life leaves echoes in its wake, whether crumbled remnants of a bygone civilization, tales of heroes and gods that spawn new beliefs, or even the echo of an individual soul left behind to haunt the liv… | Kobold Press | Underworld Player's Guide | Races | |
| Shade | Life leaves echoes in its wake, whether crumbled remnants of a bygone civilization, tales of heroes and gods that spawn new beliefs, or even the echo of an individual soul left behind to haunt the liv… | Kobold Press | Tome of Heroes | Races | |
| Shadow Goblin | Shadow goblins evolved to thrive in the Shadow Realm as servitors and allies of the shadow fey. In time, they founded their own city and have cut their own path. These goblins are closer to fey than t… | Kobold Press | Book of Ebon Tides Compendium | Races | |
| Shadowblood Half-Elf | Half-Elves in the world In the old world of Virthys, the quality of life for half-elves depended very much on where they lived. Elves and humans were very dominant species, and offspring of the two ra… | Braythe RPG | Braythe - Shattered Realities | Races | 17295 |
| Shifter | Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or heighten… | Wizards of the Coast | Eberron - Rising from the Last War | Races | 4480 |
| Shifter | Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but they ca… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Simic Hybrid | The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically transferring the traits of various ani… | Wizards of the Coast | Guildmasters' Guide to Ravnica | Races | |
| Siren (Thylean) | Sirens are a race of winged, aquatic humanoids that typically dwell near rocky sea cliffs. They are famed for their beautiful voices, which they use to sing haunting lamentations, captivating listener… | Arcanum Worlds | Odyssey of the Dragonlords Compendium | Races | |
| Skathári | "Gid'down!" I shouted and pulled Mor'rak, the new Skathári hire, behind a concrete barrier, just as a repulsor grenade cracked in a wave of force. Suddenly, it was all a hail of blaster fire: Coalitio… | Mage Hand Press | Dark Matter Starter Kit | Races | |
| Snowcap Adult | Snowcaps are a race descended from Humans who lived in the heights of Icehelm and the icy tundra of northern Ne’Oor. They are culturally and biologically distinguishable from neighboring populations o… | Renegade Game Studios | Wardlings Campaign Guide | Races | |
| Snowcap Wardling | Snowcaps are a race descended from Humans who lived in the heights of Icehelm and the icy tundra of northern Ne’Oor. They are culturally and biologically distinguishable from neighboring populations o… | Renegade Game Studios | Wardlings Campaign Guide | Races | |
| Specter | While the cosmic order dictates that the spirits of the dead are meant to travel to the afterlife, wherein they are judged and eventually reincarnated, some choose not to pass on. Whether they are ben… | Edge Studio | Adventures in Rokugan | Races | |
| Spellvessel Dragonborn | Dragonborns in the world The first Dragonborn appeared in Virthys about six thousand years before the apocalypse. They were clearly created by dragons, some as slaves, some as willing servants. Free d… | Braythe RPG | Braythe - Shattered Realities | Races | 17295 |
| Spiritfarer Erina | The erina are a race of bipedal folk that resemble hedgehogs. Originally hailing from the Bright Lands, the shadow fey brought erinas along as servitors when they first came to the Shadow Realm, where… | Kobold Press | Book of Ebon Tides Compendium | Races | |
| Spirithost | Hers was a kind of unearthly beauty that resisted the very confines of reality—hair so airy that it flowed in defiance of gravity, skin so fair that it could be seen through. —Jethro Meddlitt, gnome w… | Mage Hand Press | Valda's Spire of Secrets | Races | |
| Squatch Adult | “The honeyguide leads the badger to the beehive with its flight. The badger spills the honey with its strength. Working together, both get a sweet prize.” - Curto of Sandsvigor, Squatch elder The Squa… | Renegade Game Studios | Wardlings Campaign Guide | Races | |
| Squatch Wardling | “The honeyguide leads the badger to the beehive with its flight. The badger spills the honey with its strength. Working together, both get a sweet prize.” - Curto of Sandsvigor, Squatch elder The Squa… | Renegade Game Studios | Wardlings Campaign Guide | Races | |
| Strig | Strigs are the most imposing of the birdfolk races. Resembling owls, their thick feathers, solid bodies, and broad wings have earned them a reputation as the most powerful of the birdfolk races. They… | Hit Point Press | Humblewood | Races | |
| Stygian Shade | The River Styx winds through the Shadow Realm, full of mindless shades that live only to consume the memories of those they can drown. An unfortunate few of these shades bound to the plane retain thei… | Kobold Press | Book of Ebon Tides Compendium | Races | |
| Subek | The kindly, scholarly subek come from a river-based culture, known for advising others and lending their physical and intellectual prowess to local projects. During flood season, however, the subek be… | Kobold Press | Southlands Player's Guide | Races | |
| Sublime Ravenfolk | A growing proportion of ravenfolk have joined a mystery cult in the Shadow Realm; some claim this cult is new and others that it has ancient roots and is just now being revived. These ravenfolk call t… | Kobold Press | Book of Ebon Tides Compendium | Races | |
| Sylvan | Last specimens of a race of hominids with traits more feral and rustic than those of the common human, sylvans have always lived alongside humans when the latter left the mountains and forests to foun… | Acheron Games | Brancalonia - Core Rulebook Compendium | Races | |
| Tabaxi | We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was lazy… | Wizards of the Coast | Volo's Guide to Monsters | Races | |
| Tabaxi | I once met the Cat Lord. His eyes pierced me, and his grace beguiled me. And never have I seen fur so luxurious! I have no great love of cats, but he … he made me reconsider. —Mordenkainen Created by… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Tabaxi | The catlike tabaxi are an agile, witty, and playful folk who have long lived among the indigenous Ki’Nau people of the Menagerie Coast and in the cold northern forests of the Greying Wildlands. Said t… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Tabaxi (EGTW) | The catlike tabaxi are an agile, witty, and playful folk who have long lived among the indigenous Ki’Nau people of the Menagerie Coast and in the cold northern forests of the Greying Wildlands. Said t… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Tallfolk | Tallfolk "They tell me it was the Witches that set me in the boughs of that great old ironheart tree, deep in the woods north of the Risa that found me. I don’t know, I don’t. I was wee then. But I te… | Runic Tales Inc. | Raiders of the Serpent Sea - Compendium | Races | |
| Tasha's Custom Lineage | Instead of choosing one of the game’s races for your character at 1st level, you can use the following traits to represent your character’s lineage, giving you full control over how your character’s o… | Wizards of the Coast | Tasha's Cauldron of Everything | Races | |
| Tengu | In Rokugan’s folklore, tengu are believed to be celestial messengers who deliver missives for the gods and guard divine passageways into the heavenly realms. While some tengu may serve in these functi… | Edge Studio | Adventures in Rokugan | Races | |
| The Lucidling | Ssussothis slowly awoke from its decennial nap. Once again, the aboleth dreamed of that pathetic warrior and his dopey grin. What an embarrassment it was to dream of defeat at the hands of such a ligh… | MCDM Productions | Arcadia Issue No. 3 | Races | |
| The Sandspeaker | Azita clasped her hands together and leaned forward on her oaken desk inquisitively. It was littered with books, notes, and drawings devoted to sleep and the power of the subconscious. “What did you d… | MCDM Productions | Arcadia Issue No. 3 | Races | |
| The Somnian | As I fell into my sleep, The stage was set with wondrous things. At long-lost mem’ries, I did weep, And missed the creatures in the wings. —Bibis Ross, “The Theatre of Sleep” Somnians are the creators… | MCDM Productions | Arcadia Issue No. 3 | Races | |
| Thri-kreen | Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings. Alt… | Wizards of the Coast | Spelljammer - Adventures in Space | Races | 16643 |
| Tiefling | These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to a… | Wizards of the Coast | Free Basic Rules (2014) | Races | |
| Tiefling | “But you do see the way people look at you, devil’s child.” Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice jolted her. “What is it… | Wizards of the Coast | Player's Handbook | Races | |
| Tiefling | With an ancestry tracing back to Infernals, Tieflings have large horns and thick tails that come in a wide variety of shapes and sizes. Size: Medium. Darkvision: You can see in dim light within 60 fee… | Cubicle 7 Entertainment | A Life Well Lived | Races | |
| Tiefling | Creature Type Humanoid Size Medium (about 4–7 feet tall) or Small (about 3–4 feet tall), chosen when you select this species Speed 30 feet Tieflings are either born in the Lower Planes or have fiendis… | Wizards of the Coast | Player's Handbook (2024) | Races | 32231 |
| Tieflings - Profondi | The great dragon was thrown down, that ancient serpent, who is called the Devil and Satan, the deceiver of the whole world—he was thrown down to the Earth, and his angels were thrown down with him. Re… | Vortex Verlag | The Straight Way Lost | Races | 30058 |
| Tortle | Tortles have a saying: “We wear our homes on our backs.” These turtle folk live on many worlds, most often journeying up and down coasts, along waterways, and across the sea. Tortles don’t have a unif… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Tortle | For centuries, the people of Xhorhas and the Dwendalian Empire believed tortles to be a hoax concocted by Concordian hucksters. In truth, tortles are an ancient and long-lived people who dwell within… | Wizards of the Coast | Explorer's Guide to Wildemount | Races | |
| Tortle (EGTW) | For centuries, the people of Xhorhas and the Dwendalian Empire believed tortles to be a hoax concocted by Concordian hucksters. In truth, tortles are an ancient and long-lived people who dwell within… | Wizards of the Coast | Explorer's Guide to Wildemount (deprecated) | Races | |
| Tosculi | The tosculi are known in the Southlands as vicious raiders seeking to overrun all civilization from their mud-and-resin cities perched among ancient ruins. They are insectoid humanoids, operating unde… | Kobold Press | Southlands Player's Guide | Races | |
| Triton | Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin and… | Wizards of the Coast | Volo's Guide to Monsters | Races | |
| Triton | Triton Tritons dwell throughout the Siren Sea, exploring a world of coral forests and secret mountains the "dryfolk" of the surface world will never know. While most live their entire lives beneath th… | Wizards of the Coast | Mythic Odysseys of Theros | Races | |
| Triton | Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds’ oceans… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Trollkin | Descended from fey, immortal, and other monstrous races, trollkin are seldom welcome among the civilized races, even when the full extent of their inhuman ancestry is difficult to determine. As a resu… | Kobold Press | Southlands Player's Guide | Races | |
| Trollkin | In ancient times, ogres, trolls, and fey sometimes took human mates. Their descendants are the trollkin. Tall and lanky with a brutish appearance, trollkin are seldom welcome among the civilized races… | Kobold Press | Midgard Heroes Handbook | Races | |
| Tserka | The tserka are descended from insectoids that rapidly evolved within a Crucible. They reside in subterranean cities fashioned from the scavenged technologies of other worlds. A full description of the… | Alligator Alley Entertainment | Master Technician's Guide | Races | 27053 |
| Tuss | Tuss "I’ve seen more than one raider draw his last breath, dying on my tavern’s floorboard after attacking another for calling them a tusser’s bastard, or tuss, as my more concise patrons might say. T… | Runic Tales Inc. | Raiders of the Serpent Sea - Compendium | Races | |
| Umbral Human | The Shadow Realm twists beings with its magic, and in the case of the umbral humans, this influence can have radical effects. These umbral folk are not merely humans corrupted by shadow but rather slo… | Kobold Press | Book of Ebon Tides Compendium | Races | |
| Unbound Satarre | Satarre are renowned planar travelers, and visits to the Shadow Realm are no exception. As the populations of races grow in the various kingdoms of shadow, so the network of gateways feeding into thei… | Kobold Press | Book of Ebon Tides Compendium | Races | |
| Unique Existence | You might be a lost royal from a lunar kingdom, washed upon the shore after falling from a moon-ship as it crossed the sky. You could be the spirit of an ancient mountain, walking the land clad in mor… | Edge Studio | Adventures in Rokugan | Races | |
| Valna | “We, above all others, know the beast within. It is akin to an awakening of the soul, an inner voice that calls out in your mind, drowning out the myriad of distractions that swirl around us. And when… | Alligator Alley Entertainment | Esper Genesis Core Manual | Races | 27051 |
| Vect | Very gradually, by degrees, pale blue hues invade the quiet of night, and Hammerer knows that only a few hours remain until dawn. Throughout the afternoon, evening, and night, he has meticulously insp… | Mage Hand Press | Dark Matter Starter Kit | Races | |
| Vedalken | Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state of perfection that can neve… | Wizards of the Coast | Guildmasters' Guide to Ravnica | Races | |
| Verdan | Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere in… | Wizards of the Coast | Acquisitions Incorporated | Races | 4048 |
| Vindicator Scions | “‘Judicator.’ That is the word they spit at us. They have snarled spittle at me as I chain them, seething, ‘Blasphemous judge, lightsworn scourge.’ But think on the word—vindicator. To clear someone.… | MCDM Productions | Arcadia Issue No. 11 | Races | |
| Vor'tai | The vor’tai behind the counter smiled wide, his long teeth glinting in the dim light of the shop. Barely enough to see by, but the wizard had to give him credit for at least a cursory attempt at makin… | Animancer | Enchiridion Vaz’kin’rai | Races | 16222 |
| Vulpin | "My dearest, though your dangerous and reckless lifestyle worries me so, I know that you will outwit any opponent who comes your way..." - Love letter excerpt from Tybalt Hillshaw to his bandit lover… | Hit Point Press | Humblewood | Races | |
| Warforged | “Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.” “What makes you think he has a soul?” Gerrion said. “What makes… | Wizards of the Coast | Eberron - Rising from the Last War | Races | |
| Wasteland Dragonborn | Dragonborn who are native to the wastelands can trace their lineage back to dragons that might have ruled over vast stretches of ruins or other places made desolate by magical forces or eldritch corru… | Kobold Press | Wastes of Chaos | Races | 25357 |
| Wasteland Orc | At first glance, the orcs of the wastelands seem little different from their mountain- or forest-dwelling brethren. But they are in some ways more predictable and less savage than other orcs and will… | Kobold Press | Wastes of Chaos | Races | |
| Water Genasi | Genasi Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material P… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Wicker | Wicker "I know the story of a wicker lady. She called herself Hild and lived in a Lutan village. A formidable warrior, Hild led numerous raids. But one night, deep inside the thick Halvan Forests, str… | Runic Tales Inc. | Raiders of the Serpent Sea - Compendium | Races | 25792 |
| Wrothian | "And what did Alice and Bobby see coming out of the spaceship? Was it the blobby Amoeboids?" "No!" the eager group of children responded in unison. "Was it the silly Bird-People?" "No!" the children r… | Mage Hand Press | Dark Matter Starter Kit | Races | |
| Yuan-ti | Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new peo… | Wizards of the Coast | Mordenkainen Presents - Monsters of the Multiverse | Races | 14934 |
| Yuan-ti Pureblood | Yuan-ti Pureblood Traits Your yuan-ti pureblood character—called a pureblood for short—has the following racial traits. Ability Score Increase. Your Charisma score increases by 2, and your Intelligenc… | Wizards of the Coast | Volo's Guide to Monsters | Races | 1 |
| Zek | The following example is the zek, a species presented as Threats in the Threats Database. They are a rodent-like species covered in colorful scales. You can use this sample as is or you can alter it a… | Alligator Alley Entertainment | Master Technician's Guide | Races | 27053 |